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ravenclaw_007

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Everything posted by ravenclaw_007

  1. LAU-10C is not stock , it was made by someone else than TW ( maybe me ) the only stock LAU-10 launcher is this one [WeaponData074] TypeName=LAU-10A FullName=LAU-10 Rocket Pod ModelName=lau10a
  2. i´m not sure if that was one made by me ( Beta ) if so i´m sorry here are the new ones , hope they are complete LAU-10C pods.7z delete all existing LAU-10C before installing this new ones
  3. testing the Nord Aviation AA.20 missile , the missile is originally a CGR missile but in SF2 i have to set it as IRM to get it working to launch the AA.20 you should be 1 nm or less from target to get a reasonable result , so finaly the Mystère IVA and Super Mystère B.2 have there AA.20 and AS.20 , the AS.25 for the Mirage IIIC will be next and i know that the proper launchrail is missing for that missile , will see what i can do about that
  4. testing my new Nord Aviation AS.20 missile
  5. i was on the search for info material on the Mark 4 mod 0 gun pod and found a picture showing the Mark 4 mod 0 with 2 barrels and an other Mark 4 with just one barrel , i searched but could not find any info on that single barrel pod , may be i t was just a test that never pushed true any info is highly appreciated this is the Mark 4 mod 0 gun pod and this are the picture showing 2 Mark 4 pods the one with 2 barrels and the other one with just one , the Mark 4 mod 0 is the one on the lower right and it is missing the tail section the only difference between this 2 gun pods are the muzzle , the one for 2 barrels the other for 1
  6. exactly and what was the name for it this is an enlarged cut out from the last picture above , unfortunately on the single barrel pod is no lettering any more it was painted over on the left and on the right side
  7. we try that with the F-4K and so far no luck, and we only have 10 animation slots and they are used up already would be so much easier if we would have an option in the game engine for that
  8. the first dispenser must be the Motmedelskapsel KB ( BOZ-100 ) should be around 1962 an other one is the Remsfällare i dont know the exact date of that pod hier is pdf about ecm but it is in swedish i think maybe it will help you FVN_1985-1_storande_flygutbildning.pdf Rodale_ALQ-167_EF_Band.pdf here is a load out page from a A32A Lansen showing the position for the BOX-3 dispenser ( Remsfällare ) A32-Weapons-load-Normal.pdf A32-Weapons-load-Normal.pdf
  9. the SAAB J-32E ( service start 1972 i think )
  10. some pictures showing the new vents on the bottom side and the new panel lines on nose ,fuselage and tail , the wings are next and no rivets yet and a new walkway on the top fuselage , i made a lot of new mapping on the nose section and the fuselage section still a long way to go i may need someone , as soon as the templates are done , to help me with the skins and decals and as test pilot
  11. here is the aircraft F-16BM_NOR.7z Pilots Effects and Weapons should be in the F-16 pack from team viper ( I hope ) otherwise send me a mail
  12. i do have this F-16BM from the Royal Norwegian Air Force , you can use this aircraft for any other F-16B with a drag chute , you just have to change the skin
  13. by the way this special red and yellow markings on nose and tail from the JG-71 " Richthofen " skins are something that wing commander Erich " Bubi " Hartmann wanted on the JG-71 aircrafts vor all who dont have a clue who Erich " Bubi " Hartmann was , he is the best fighter pilot ever with 352 kills , i like the idea that he became the wing commander of the Richthofen Geschwader
  14. one more , the early has the silver skins and the late the camo ones
  15. the difference between the early and the late version ist the AIM-9 only the late version was able to carry the AIM-9B , the early version was a pure gunfighter i made some new weapons that should replace the existing ones , the new ones are more detailed if Kevin would like to upgrade the Canadair Sabre it is ok for me , i´m in the moment very busy with real life and my F-4`s
  16. here are 3 external fuel tanks for the early and late Canadair Mk.6 versions , this tanks work , the option with the squadron specific tanks is no more possible ( maybe i will find a way around ) F-86_455Liter_L.7z F-86_455Liter_Ls.7z F-86_755Liter_L.7z here are the data.ini and the loadout.ini for the early and the late versions of the Canadair Mk.6 , everything should work now , if you still have problems let me know Canadair Mk6 GAF early.7z Canadair Mk6 GAF late.7z
  17. it seems that with some of the SF2 updates the original setup does not work anymore , back when we made that aircraft mod everything worked fine
  18. i´m sorry if you have any trouble with this aircraft but this was one of my first mods i made and up to day it has 919 downloads and you are the first who has complains about it , i´m always here to help someone who has a problems with one of my mods and ask me for help , i never called me an expert and belive it or not i´m still learning new things about this game and modding every day , and by the way nothing is perfect neider me or one of my mods i just wonder 919 downloads and after all that time you are the first who has complains
  19. i´m using 2 versions of TW Object Exporter , twObjectExporter from 10.02.2010 and twObjectExporter Dec2010-C from 05.01.2011 what is the difference between the two , if i use the twObjectExporter Dec2010-C my fuselage is no longer visible as shadow , if i use the twObjectExporter from 10.02.2010 everything is ok i choped my fuselage in to 3 pieces to see if that helps but no , nothing helps
  20. i´m really getting old Thank You my friend , that i did not found that by my self after all the years working with 3ds max but interesting that the one exporter accepts the doppelt sided option and the other does not , something i have to keep in mind
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