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ravenclaw_007

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Everything posted by ravenclaw_007

  1. F-4F skinpack for SF2-Europe vers.2.0

    Version

    518 downloads

    this is the first skinpack for the standard F-4F from SF2-Europe included are 2 experimental camos from the German Air Force - GAF 37+51 "Wolkenmaus" from Jg71 Richthofen - GAF 37+64 "Graue Maus" from Jg74 Moelders just copy the two Skin folders in to your Objects/Aircraft/F-4F folder and the two Decal folders in to your Objects/Decals folder Thanks to : - TK for the ThirdWire series of sims. - Sundowner for his excellent F-4E Template vers.2.0_________________________________________________________________________ - my apologies there was a problem with the decals folder and is now corrected - thanks to X_RAY and Soulfreak for giving me that info have fun ravenclaw_007
  2. Projekt koordination fuer die naehere Zukunft!

    also von mir im moment nicht da ich wirklich genug anderes zu tun habe aber sie ist nicht vergessen
  3. SFP2 serie

    ich sende dir mal meine dauert 2 minuten hast du denn bremsschirm schon ausgepackt den ich dir gestern gesendet habe ???
  4. SFP2 serie

    also weaponseditor brauch ich eigentlich nicht mehr , du must schauen das du die vier hauptelemente in den ordner packst ich mach mal ein beispiel anhand der AGM-65B AGM-65B - AGM-65B_ini - AGM-65B_Data_ini - AGM65B.lod - AGM65B-001.lod - AGM65B-002.lod - AGM65B.bmp AGM-65B_ini [WeaponData] ObjectFullName=AGM-65B Maverick ObjectDataFile=AGM-65B_data.ini AGM-65B_Data_ini [WeaponData001] TypeName=AGM-65B FullName=AGM-65B Maverick ModelName=AGM-65B Mass=208.000000 Diameter=0.304800 Length=2.490000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=USAF,SWEDEN,ITALY,ISRAEL,TAIWAN,W_GERMANY,YUGOSLAVIA SpecificStationCode= NationName=USAF StartYear=1972 EndYear=1991 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1972 ExportEndYear=1991 ExportAvailability=1 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=SmallBombEffects ReleaseDelay=2.000000 WarheadType=2 Explosives=56.700001 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=5 Accuracy=80 MaxTurnRate=5.000000 MaxLaunchG=3.000000 LockonChance=90 LaunchReliability=90 ArmingTime=0.500000 SeekerFOV=2.500000 SeekerGimbleLimit=50.000000 SeekerTrackRate=9.000000 SeekerRange=10000.000000 MinLaunchRange=1000.000000 MaxLaunchRange=14000.000000 Duration=105.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x00000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=3.200000 BoosterAccel=10.532000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.280000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.280000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=258 CEP=0.000000 Also wenn dein ordner so aussieht must du ihn nur noch in dein weapons ordner schieben und das wars deine rakete ist da wichtig ist die gross und klein schreibung du solltest peinlichst genau darauf achten das du alles genau gleich schreibs das hat mich schon stunden gekostet bis ich da einen fehler gefunden habe nur weil ich einen buchstaben klein statt gross geschrieben habe
  5. SFP2 serie

    bei den tanks gibt es ja manchmal linke und rechte du must nur für den linken den kompletten ordner machen und für den rechten die tank.ini weglassen und die linke data_ini unter dem name für den linken tank übernehmen da in der linken ja auch schon der rechte tank benant ist soll heissen tankL links - tankL_ini - tankL_data_ini - tankL_lod - tankL_bmp tankR rechts - tankR_data_ini - tankR_lod - tankR_bmp wie gesagt trifft nur auf tanks wie bei der F-104 / B-57 / canberra /F-102 /Canadair Mk6 usw zu ob das au bei der hunter so ist weis ich nicht kommt auf den tank an
  6. SFP2 serie

    also waffen lassen sich eigentlich alle einfach einfühgen man muss nur ein paar kleinigkeiten beachten auch bei deinen tanks ist das so die hunter wurde nicht so umgebaut wie die F-4 wo die tanks teil des fliegers sind wenn du andere tanks sprich camos haben willst muss du das so wie früher auch tun einfach einen neuen tank basteln mit neuem skin die hunter tanks findest du in der ObjectData001.cat
  7. SFP2 serie

    da ja eigentlich nichts anderes wie bäume oder so noch dazu kommen musst du eigentlich nur auf die cat ein auge haben ich habe bei meinem GeramyCE terraine die überarbeitete version von CA stary farms and forrest installiert und dannach viel mir auf das an allen flüssen sobald ich näher kam so ein böder schatten erscheint ich habe dan in der Data.ini bei allen river bezogenen einträgen das HeightMapScale gelöscht und der schatten war weg nur für den fall das jemand was ähnliches erfährt [Texture084] Filename=germanyG-RivS1.TGA HasWater=2 HeightMap=germanyG-RivS1_hm.BMP HeightMapScale= Color=0.318889,0.368705,0.257245 SolidObjectTexture=TEROBJECT_HOUSES1.BMP AlphaObjectTexture=TER_FORRESTS1.TGA ich habe auch die HighwayAirfield instaliert fals jemand da probleme hat ich kann die data_ini , types_ini und targets_ini zur verfühgung stellen
  8. File Name: New River Tileset for Brain32 GermanyCE Tiles File Submitter: ravenclaw_007 File Submitted: 19 Jul 2009 File Category: Tilesets this are a set of .tga files that will replace the original one from Brain32 GermanyCE tileset and give the river a more realistic look just copy the .tga files in to your GermanyCE folder and let the existing files overwrite Note!!! you need Brains32 GermanyCE tileset http://forum.combatace.com/index.php?autoc...p;showfile=6192 thanks to: - Brain32 for his excellent GermanyCE tileset have fun ravenclaw_007 Click here to download this file
  9. thanks for this great plane and for the ooops the mig-31m has no decal.ini , the mig-31bm has the decal.ini in the aircraft folder and but not in the skin folder that happens sometimes
  10. thanks i use SF2E with tile set from Brain32 , new forest and farms by Jan Tuma (original by CA_Stary) , widesky , and Highwayairfield thats about it
  11. NF-5A for -SF2- ver1.02

    Version

    1,438 downloads

    this is the NF-5A from the Royal Netherland Air Force included are high res Skin-sets (2048x2048) for the 313Sqn/314Sqn/315Sqn/316sqn for each Squadron is a set of four different camos available , each camo has its own drop-tanks and chaff/flare dispenser Thanks to : - TK for the ThirdWire series of sims. - Bpao for allowing me to use the F-5A for this mod - Derk for his info on the NF-5A and the Squadrons - to all others who contributed to this project - if something does not work please give me a mail just copy the content from the main folder , Sounds/Effects/Aircraft/Decals/Pilots/Weapons/Guns in to the namesake of your Games mod folder , OVERWRITE IF ASK TO ver. 1.02 corrected data.ini for the Chaff and Flare dispenser so they will show up now , thanks to AGOSTINO for his info thats it have fun ravenclaw_007
  12. File Name: working HAWK for -SF2- File Submitter: ravenclaw_007 File Submitted: 17 Jul 2009 File Category: SF2 Series Add On Objects this are the working HAWK for the SF2 series , original HAWK by Pasko JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO have fun ravenclaw_007 Click here to download this file
  13. an other problem is this radars sometimes show up as group of ground tarkets like tanks , as i mention above as soon as i know a better way i will update this
  14. yes , because the game engine makes it difficult to set up a network like the SA2 on the blue site and than you have to change the target.ini of your terrains as well that is a lot of work i did this with the NIKE on my game and have to set up the 4xMIM-14 as a warship (and by the way that means to include a radar into the 4xMIM-14 as well) so it will funktion the way it should but i dont know if in a campain this nike launcher will actuly appear as a warship on sea so the easy way was to set up the hawk as i did and dont worry they get you down if you are not careful this setup will be changed if there is a better way but a launchsite with the hawk-launchers and the radars means that you have to make new tarket.ini and maybe types.ini for all terrains and it can not be added to any 3d party terrain easily by your self , or at all
  15. the most of the new SF2 mods that uses the F-86 cockpits are missing one .bmp file as you can see on the pictures below you have to add this file to your Cockpit folder - f-4e_attitude.bmp and you can remove this two fiels because they are not needed - A-4E_PIT1.bmp - F-100D_GAU1.bmp the result should look like this
  16. All F-86 are missing some values for the flaps-settings this is what i did for the Canadair Mk6 to have a better takeoff/landing of for the AI no more crash on take off or landing at NORMAL setting HARD i never tested [FlightControl] StallSpeed=53.83 CruiseSpeed=405.00 ClimbSpeed=243.2 CornerSpeed=150.74 MaxG=8.00 MaxSpeedSL=317.4 MachLimit=0.95 PitchDamper=0.25 RollDamper=0.0 YawDamper=0.0 GunBoresightAngle=0 RocketBoresightAngle=1.6 FlapSettingForLanding=2______________added FlapSettingForTakeOff=1______________added [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.25 CDdc=0.035 Cmdc=0.020 DeltaStallAlpha=-2.73 AreaRatio=1.00 DeploymentMethod=MANUAL_WITH_BLOWBACK________changed Setting[1].Angle=18.0 Setting[1].DeployValue=95.17 Setting[1].RetractValue=107.83_____________________added Setting[2].Angle=36.0 Setting[2].DeployValue=95.17 Setting[2].RetractValue=107.83_____________________added MaxDeflection=36.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=LeftFlap ReverseModelOrientation=FALSE [RightFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.25 CDdc=0.035 Cmdc=0.020 DeltaStallAlpha=-2.73 AreaRatio=1.00 DeploymentMethod=MANUAL_WITH_BLOWBACK________changed Setting[1].Angle=18.0 Setting[1].DeployValue=95.17 Setting[1].RetractValue=107.83______________________added Setting[2].Angle=36.0 Setting[2].DeployValue=95.17 Setting[2].RetractValue=107.83______________________added MaxDeflection=36.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=RightFlap ReverseModelOrientation=TRUE
  17. and my F-104G GAF/GN version will by done by the GMG to so dont......
  18. File Name: Canadair CL-13B Mk6 Sabre early -SF2- File Submitter: ravenclaw_007 File Submitted: 15 July 2009 File Category: F-86 German Air Force Canadair CL-13B Mk6 Sabre early version 1.0 for SF2/SF2V/SF2E included are - Parts added on fuselage to change from F-86 to CL-13B - Parts in cockpit area replaced - Hydraulic parts in airbrake housing added - Landing lights added - MK40 FFAR Rocket Pod - Mk40 FFAR Rocket - new F-86 Bomb Rack - new F-86 HVAR Launcher - new F-86 455 Liter Drop Tank silver - new High Res skins 2048 x 2048 !!! - optional Skins 512x512 ( just in case you have problems with the high res one ) JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO Thanks to - Zurawski for his great canadair and F-86 Cockpit and allowing me to use it - Wrench for the excellent holes.tga - AmokFloo for his help in teaching me the animation in 3ds-max - the GMG for testing the mod - Dave for rescale the skins to 512x512 Thank you and have fun ravenclaw_007 Click here to download this file
  19. Canadair CL-13B Mk6 Sabre early -SF2-

    Version

    744 downloads

    German Air Force Canadair CL-13B Mk6 Sabre early version 1.0 for SF2/SF2V/SF2E included are - Parts added on fuselage to change from F-86 to CL-13B - Parts in cockpit area replaced - Hydraulic parts in airbrake housing added - Landing lights added - MK40 FFAR Rocket Pod - Mk40 FFAR Rocket - new F-86 Bomb Rack - new F-86 HVAR Launcher - new F-86 455 Liter Drop Tank silver - new High Res skins 2048 x 2048 !!! - optional Skins 512x512 ( just in case you have problems with the high res one ) JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO Thanks to - Zurawski for his great canadair and F-86 Cockpit and allowing me to use it - Wrench for the excellent holes.tga - AmokFloo for his help in teaching me the animation in 3ds-max - the GMG for testing the mod - Dave for rescale the skins to 512x512 Thank you and have fun ravenclaw_007
  20. EF 2000 skin

    ich habe mal zum entspannen was anderes als eine buccaneer gemacht und dem skin des ef2000 ein paar details eingehaucht ergebniss siehe bild das sind nur mal erste versuche das entgültige ergebniss sollte noch mehr zeigen skin ist original 4096x4096 bei der buccaneer habe ich übrigens einen komplett neuen flügel gebaut und bin im moment dabei den best möglichen übergang zwischen flügel und rumpf sowie flügel und radkasten zu erstellen dauert halt alles ein bischen währe warscheinlich schneller den ganzen vogel neu zu machen
  21. Happy Birthday starfighter2

    Happy Birthday
  22. great work check the citys there are buildings and industrial construction sometimes on the same spot
  23. i have a small decal problem with SF2 , i convert my canadair for sf2 use and find a border around my decals , i haved changed the values in the textureset but no success does anybody have an idea WOX SF2
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