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Everything posted by ravenclaw_007
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3ds max , Edit Normals
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
this are to different objects , the upper part belongs to the Inlet / Fuselage the lower part to the Wing i remember that someone posted that we can remove this seam by using the " Edit Normals " function in 3ds max and in max it works the seam is cone , but not in game the red ray´s are the one i fixed , before editing them the ray`s for the Inlet and the ray`S for the wing where showing in different directions now both showing in the same direction and in max the seam is cone -
F-4G Cockpits
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hallo may be you know it already but in case you dont i work on a early F-4G cockpit , in the moment i make complete new side panels the left side is almost done the right panels will be next i still have one problem that is the threat warning panel , on that panel are 4 warning lights LF , RF , LA and RA this lights should show the threat from a certain direction , for example the LF from 270° up to 360° and the RF from 0° to 90° and so on , but in game i dont get them to work so now i wonder how do the guys who work on russian jets get this russian warning panel to work , this one is showing even more directions ??? i realy need some help here by the way is there a way to get the range and direction counter working , the should show the range and direction to the threat i have try all now but in both cases i have no success -
GPU-2A gun pod
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that is not correct , the GPU-2A in that picture is from the Navy and on the left side you dont have the ribs , the ribs are only on the battery access door on the right side, i collored the door red so you can see it better and check the 2 picture above who are showing how to open the door by rotating it by 180 deg. left side view right side view view from behind access door red -
GPU-2A gun pod
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i´m working on a GPU-2A gun pod and as usual i´m searching pictures , in this case pictures of the rear part , i found one of a GPU-2A on a Bronco showing 2 handles on the rear part but know i found the NAVAIR 11-95GPU-2A-1 showing some ribs on the right rear , and i found a video of that gun pod showing that the right rear is an access door for the battery , that door can be rotatet by 180 deg. so that you have full access to the battery the second pod with the rotating access door is a Navy version , question is what is the pod with the 2 handles on the rear ??? is it a Marine or Air Force version or a specific version for the Bronco ??? by the way on the first pod with the 2 handles you have to remove the complete rear cover to get access to the battery like you can see on the picture below if any body has an idea what version the pod with the 2 handle is an if it was used may be with the Marine or Air Force would be very helpful -
GPU-2A gun pod
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nope the rear part of the GPU-2A is wrong , there are only 3 ribs on the right rear battery access panel not 8 like they have it , with this 8 ribs you can not rotate/open the access panel any more -
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't think so but i`m working on one , still some details missing and the skin has to be made to- 486 replies
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Inert/ dummy AIM-7?
ravenclaw_007 replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
try this one and let me know if you need any changes to it Skyflash_3000_Blue.7z -
Inert/ dummy AIM-7?
ravenclaw_007 replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
would that be ok should i remove the cable trays as well ???? -
Inert/ dummy AIM-7?
ravenclaw_007 replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i was searching for a picture of that all blue missile , but i could not find any are there any stencils on them or is that just a missile body filled with concrete and painted blue ??? -
Inert/ dummy AIM-7?
ravenclaw_007 replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry did not know that i just made this skin for the Skyflash 3000 , you can have it with or with out the fins , just have to make the weapons folders for it -
Inert/ dummy AIM-7?
ravenclaw_007 replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i made this one here the front looks like an AIM-7F the rest like an AIM-7E , on the Motor it says E , dont know what it realy is almost all of the AIM-7 Inert missiles have " DO NOT FLY " on them so i´m not sure if a AIM-7 inert missile was ever in air , thats the reson i did not made them by the way total blue colored AIM-7 are normally a Japanese feature -
nice videos i´m still on Ghost Recon Wildlands
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Is there any way to increase visibility range/distance ?
ravenclaw_007 replied to muhammad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if you make the following changes to the FLIGHTENGINE.ini you will get details to a very far distance as you can see in the picture , but do so only if you are sure that your computer can handle it you may get a FPS drop on my computer it works fine , Windows 7 , CPU I7-4790k , RAM 32 GB , ASUS ROG STRIX GTX 1070 OC 8Gb [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [BackgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=14000.0 NearClipDistance=0.45 [InsideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=52000.0 DetailMeshSize=2 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=14 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [UnlimitedDetailOption] HorizonDistance=72000.0 DetailMeshSize=19 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1- 7 replies
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Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
testing the GBU-8A/B with IR seeker -
External Fuel Tank Lights indicator in F-4E Cockpit
ravenclaw_007 replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
this lights are only functioning on F-4 cockpits made by me , the stock TW F-4 cockpits dont have them i´m currently doing all the F-4E cockpits so in a little while you can download a cockpit suitable for the HAF F-4E -
External Fuel Tank Lights indicator in F-4E Cockpit
ravenclaw_007 replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
a picture would be helpful , wich lights exactly the one on the cockpit frame or the status lights on the right side panel ??? -
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yap a motor or some other way to let the prop spin would be nice , Thank You for testing them -
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
try them and let me know if you find some problems , no nuke version so far but may be later on Walleye Bombs.7z -
Where to find M118 3000lb bomb
ravenclaw_007 replied to macmacmacmoc's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
dont worry i did the GBU-8 all ready and i started with the GBU-9 over a year ago but stopped the work because i could not find any pictures showing some more details , actually it is the same with the M118 with the air inflatable retarder i started the work on it and stopped it because i cant find a single picture of that weapon all i have is a pdf with several drawings so i´m going to make the weapons if i get more and better pictures i used most of the parts from my GBU-8 for my GBU-9 , i had to scale them and adjust so the fit ruffly with the dimensions i have but the result ist not that good so the GBU-9 has to wait M118 with air inflatable retarder ( ballute system ) , i have many drawings but not a single picture thats why this one is on hold as well actually that is my biggest problem finding good pictures and the dimensions , most of my time is wasted searching for this stuff would be so cool to have the M118 with the ballute -
Where to find M118 3000lb bomb
ravenclaw_007 replied to macmacmacmoc's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
for the GBU-11 i have all i need to make the bomb including a lot of pictures from an actual bomb , that is something i dont have for the GBU-9 -
Where to find M118 3000lb bomb
ravenclaw_007 replied to macmacmacmoc's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the only picture i found of the GBU-9 , no idea of length or wing spann or if it ever entered service -
Where to find M118 3000lb bomb
ravenclaw_007 replied to macmacmacmoc's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
uuupppss..... the M118 i uploaded above is a early version , here are the newer ones included are the M118 E1 with nose fuze (M118) , the M118 E1 with nose plug as penetrator (M118_PE) and the M118 E1 with fuze extender (M118_FE) M118.7z M118_FE.7z M118_PE.7z- 16 replies
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Where to find M118 3000lb bomb
ravenclaw_007 replied to macmacmacmoc's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
here are 2 M118 bombs i made , one is with a fuze extender early bombs are deleted -
anybody near the Hawthorne Ordnance Museum
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
is anybody near the Hawthorne Ordnance Museum , 925 E St, Hawthorne, NV 89415, USA ???? i need some close up pictures from the AGM-69 SRAM , in particular the area marked with the red arrow , maybe somebody has made this pictures all ready and would like to share them with me i would like to finish this weapon , Thank You i just checked where Hawthorne is located and discovered that this must be one of the biggest army depots , it is huge , and the probability that someone lives nearby is rather zero but maybe we have someone who works there , lets hope -
anybody near the Hawthorne Ordnance Museum
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yap i do the B57 as well i will try to contact them last year i was in San Francisco if i only knew then what i need now we could have been there with a 6 hours drive and i´m sure there are much more things worth taking pictures from it