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ravenclaw_007

+MODDER
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Everything posted by ravenclaw_007

  1. i made some new upper and lower vents for the air intake , if they are not a big impact on the game performance i will use them on the new F-4G as well have to test first
  2. Thanks for that info , highly appreciated all i need now is an animation slot to get that door working , would it be ok for the public if i get both engine noozles on a single animation slot , dont know the impact in game if one engine is hit by missile or gun fire would the nozzle for the other engine still work or has someone an idee how to animate that door instead
  3. found some more on this AN/ALE-29 chaff flare dispenser , but still no clue what year it enter service
  4. i have a question regarding the Chaff/Flare dispenser used by the USN /USMC on the F-4 Phantom , it seams that the early F-4B did not have them , if so what year did this dispenser show up and on wich F-4 models was it used ??? i have pictures from F-4J / N /S with this dispenser , not so sure about the F-4B and i think the RF-4B / C used them to
  5. the problem was not so much the wiring the missiles are conneced with a quick releas connector to the launchrail , the launchrail in the beginnig was the AERO-3B and was used for the AIM-9B only all other AIM-9 including the AIM-9B used from ca.1966 onward the LAU-7A the wiring on the aircraft side was not so much a big deal some aircraft like the F-86 did get to a later point the AIM-9 capability other aircrafts like F-104G and F-4B or F-1 had from the beginning the capability some AIM-9 like the AIM-9C was only used on the F-8 others like the AIM-9D/G/H are only used by the U.S. Navy ( some are exported ) the AIM-9E/J/L/M/N/P are used mainly by the USAF and the NATO partners and Israel , but theoreticaly can a USAF jet launch the Navy AIM-9 and vice versa
  6. don't worry that will be changed later , is just a matter of seconds
  7. working on the tail getting the panel lines right , rivets are next
  8. that is waht i was looking for thank you
  9. Weaponspack 3

    its funy , i dont have that on my R.550 Magic 2 , maybe you got an early version but i cant remeber to have that problem on any of my Magic 2 versions can you please try this one and let me know if the problem is still there Matra550-2.7z
  10. i have material ( fligth manuals ) for many different F-4 Cockpits , some are in work already F-4B cockpits , early and late F-4C cockpits , early F-4D cockpits , early F-4E cockpits , early , mid and late F-4F cockpits , early and late F-4G cockpits , early , mid and late , and single windscreen F-4J cockpits , early and late F-4N cockpits , early and late still searching more F-4 Phantom flight manuals
  11. that picture is great , Thanks i may start making all F-4 Cockpits based on my F-4G cockpit , but you may have to wait a long time until they are done
  12. in the original TW cockpit are no tga objects assigned to this lights , so sorry but no
  13. i made some Matra 68mm rocket launchers i post them here so you can BETA test them includet are - Matra JL-100 - Matra JL-100_Twin - Matra 116M - Matra 116M_GAF - Matra 155 - Matra 155 Twin - Matra 155 green - Matra 155 Twin green - Matra LRF1 - Matra LRF2 - Matra LRF4 - SNEB 68mm F25 - data and loadout ini for Lightning53 - loadout ini for Buccaneer - modified MK5 ejection seat (for use in Mirage F1 and Lightning53) 68mm Rocket Launchers.7z PLEASE delet or remove all existing weapon folders with the same name , the Matra_Typ155 is no longer neede so you can remove it to ( it will be replaced by the Matra-155) as for the Mirage F1 i change the RocketBoresightAngle from -3 to 2 in the data.ini this way you can aim with the gunsight an hit some targets ( this data.ini is not includet ) Matra JL-100 Matra JL-100 Twin , for Lightning F53 ONLY Matra 155 Matra 155 green Matra 155 Twin , for F-4M Matra 155 Twin green , for F4M Matra LRF1 Matra LRF2 Matra LRF4 SNEB 68mm please let me know if you find any errors or if you have any suggestions , this weapons will be part in a future Weaponspack3 but i´m running out of time for testing so i hope someone could do it for me , PLEASE
  14. the AERO-3B is the one on the Danish F-104G , dont know what type or manufacturer the Japanese launcher is by the way the italian and the japanese have different mountings but the same launch rail AERO-3B launcher
  15. here an other picture of that pylon with AIM-9B launch rails mounted here are the AIM-9 fuselage launch rail of an Danish F-104G here are the AIM-9 fuselage launch rails of an Japanese F-104J
  16. here is a picture from a turkey F-104S showing the pylon in question
  17. i´m trying to get the distance lods i made for some of my weapons to work but what ever i try the only lod that gets displayed is the LOD1 all other lods are ignored , although every distance change i made on the LOD2 entry is regognized and the LOD1 is displayed on the respective distance i enter for LOD2 i check if the LOD2 is displayed at all by removing the the LOD1 and changing the entry , and yes it is displayed but as soon as LOD1 is back the LOD2 will not be displayed anymore anybody with a good idea what is wrong here , or do distance lod´s only work for aircrafts ????
  18. the hierarchy looks ok but i have somebody who is checking it again , the change in the material maps happen automatically when i delete the not needed parts
  19. Thanks , i changed the names but still no show of LOD2
  20. here is the AN/ALQ-184 3 Band pod with both lod´s and all the ini´s ALQ-184_3Band.7z
  21. where can i change that ??? the only detail setting i know of is the object detail and there i´m on high
  22. i changed the name to a shorter one , still not showing up what puzzels me a bit is that LOD1 is using the distance setting from LOD2 and if i add a LOD3 he is taking that distance setting as well
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