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Everything posted by ravenclaw_007
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green hell for the phillipines
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
i do have all your terrains from razbam but what tiles do i need from the china terrain ? and what about the 100% philippine terrain is it to be free or from razbam -
flugzeugforum ? ist das die seite die mit dem f-40 herausgeber verknüpft war ?
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green hell for the phillipines
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
two weeks right -
green hell for the phillipines
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
great news but the 100% terrain is not yet available for download right ? the problem with the trees poping up did you set in the flightengin.ini the highdetailoption to higher value ? if that is what you refering to [HighDetailOption] HorizonDistance=75000.0 DetailMeshSize=6 ---------you can go up to 15 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=0 -
HILFE ich brauch dringend fotos von sabres wo man die unten mit dem gelben pfeil markierten gebiete gut erkennen kann und vorallem die beschriftung darauf mir ist es erstmal egal ob es sich jetzt um eine deutsche oder andere sabre handeld wichtig ist nur das ich einen anhalt bekomme was da steht super wäre es wenn jemand aus dem gebiet brandenburg die dort abgestellte sabre fotogafieren könnte (letztes bild) die maschine ist so gut erhalten das alle aufschriften super zu erkennen sind leider habe ich nur wenige gute fotos von ihr falls hier jemand helfen könnte wäre ich echt dankbar
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ich glaube wir reden hier doch wohl von einem luft-betankungs-stutzen , da man die maschine ja auch in anderen nationen geflogen hat ist die möglichkeit mit dem "auswechseln" ziemlich gut florian hast du das mit dem fenster schon probiert ?
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Madagascar tree mod
ravenclaw_007 replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
no i have xp sp3 but i think i found the problem it is in my flightengine.ini i have to adjust some value -
Madagascar tree mod
ravenclaw_007 replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
excellent work as always but i do have a small problem as soon as i hit the esc button the game crash , if i go back to the original installation no problem with the esc button any idea ? -
PTB-800 Drop Tank & SPS-141 ECM for Su-22/Su17
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: PTB-800 Drop Tank & SPS-141 ECM for Su-22/Su17 File Submitter: ravenclaw_007 File Submitted: 18 Jul 2008 File Category: SF/WO*/FE Weapons Mods/Skins PTB-800 Drop Tank & SPS-141 ECM-Pod for Su-22M4 and Su17 included are PTB-800 drop tank camo/grey/blue/silver SPS-141 camo and grey Templates for both and 5 tank lods so you can make your one camo-drop-tank just name the .bmp file after the .lod data.ini and lodout.ini for su-17 data.ini and lodout.ini for su-22m4 Click here to download this file -
Graphicengine.dll problem
ravenclaw_007 replied to koushiro's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
yap ch53fixer is rigth there you can find it if you have extracted it -
SU-7 SPS-141 ECM Pod
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: SU-7 SPS-141 ECM Pod File Submitter: ravenclaw_007 File Submitted: 18 Jul 2008 File Category: SF/WO*/FE Weapons Mods/Skins this is an early sps-141 ecm-pod for the Su-7BM included are the lod and bmp file as well as the lodout.ini and data.ini for the Su-7BM drop the content from the su-7bm folder in your su-7bm folder drop the content from the weapons folder in to your waepons folder add the weaponsdata to your weaponsdata and keep the sequence in order open the weaponeditor and save the new entry Click here to download this file -
Graphicengine.dll problem
ravenclaw_007 replied to koushiro's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
have you changed your flightengine.ini to the value below yet ? if not this could help you right a way [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=2048 MaxMeshPerScene=2048 MaxModelPerScene=4096 MaxLightPerScene=1024 AspectRatio=1.333333 MinPixelSize=1.0 -
PTB-800 Drop Tank & SPS-141 ECM for Su-22/Su17
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
i was planing on releasing it as a complete mod with skins and chaff/flare dispencer but they are not finish yet so this is step one step two will follow when finish -
Version
668 downloads
PTB-800 Drop Tank & SPS-141 ECM-Pod for Su-22M4 and Su17 included are PTB-800 drop tank camo/grey/blue/silver SPS-141 camo and grey Templates for both and 5 tank lods so you can make your one camo-drop-tank just name the .bmp file after the .lod data.ini and lodout.ini for su-17 data.ini and lodout.ini for su-22m4 -
Version
405 downloads
this is an early sps-141 ecm-pod for the Su-7BM included are the lod and bmp file as well as the lodout.ini and data.ini for the Su-7BM drop the content from the su-7bm folder in your su-7bm folder drop the content from the weapons folder in to your waepons folder add the weaponsdata to your weaponsdata and keep the sequence in order open the weaponeditor and save the new entry -
Fair-Use Modding
ravenclaw_007 replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
count me in -
need help with flightengine mod
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
i changed in the high detail option the DetailMeshSize to a value between 15 and 20 to get the effect i want [HighDetailOption] HorizonDistance=200000.0 DetailMeshSize=15 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=2048 unfortunately this settings have some side effects i dont like , as soon as i climb through the clouds my clouds disapear in a square shape for a short time as soon as i have reacht a certain hight everything is back to normal this square appears with a setting above DetailMeshSize=6 and the size off it dependence on the setting does anybody have an idea how to fix that or minimize the side effect pictures were made with a setting of 15 -
need help with flightengine mod
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
the problem is not below or on top of the clouds , it is if you pass trough them with my setting it should start by 8000 feet and the sqaure disapears by 13 to 14000 feet -
need help with flightengine mod
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
yes , the highest value i was able to run is 20 but for now ihave set it to 15 because of that :angry2: square shape -
need help with flightengine mod
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
the HorizonDistance=200000.0 is not original i thing i came with some nuce mod but i changed the value and it has no effect on that square the only value sofar that has an impact on that square is the DetailMeshSize=with a value biger then 6 i started to play with this value because we have now so many goundobjects,trees,buildings,etc but they come popping up , out of nowhere , and with this setting it is much better and it looks more fluent in game then before except the side effect i have that square shape (CloudsScattered from 10000 up to 13000 feet) -
need help with flightengine mod
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
i did not change the HorizonDistance i changed the value in the DetailMeshSize -
auf der seite gibt es noch mehr bilder dazu http://www.primeportal.net/hangar/luc_colin3/rf-84f_fr-32/ http://www.primeportal.net/hangar/luc_colin3/rf-84f_fr-28/
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stimmt habe ich auch gerade gesehen , und die nase stimmt auch nicht wie sollen wir das machen soll ich warten bis du so weit bist mit der animation ? wollen wir alles neu mappen ? einiges ist ja so wie es aussieht schon mit texturen versehen anderes muss man auf jedend fall neu mappen was meinst du florian ?