-
Content count
3,904 -
Joined
-
Last visited
-
Days Won
256
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by ravenclaw_007
-
Version vers1.2
1,047 downloads
Buccaneer Mk50 SAAF for SF2 includet -------- Buccaneer Mk50_1965 without refuelprobe - optional lods with refuelprobe are includet Buccaneer Mk50_1980 with Chaff/Flare dispenser and refuelprobe Buccaneer Mk50 Cockpit SAAF Weapons Mk6 Ejection Seat Effects the optional lod´s with refuelprobe for the Mk50_1965 are includet because based on the mission this probe could be mounted , so it is up to you wich lod´s you like to use , mostly the Mk50 in the early years was flying without the probe Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - Thrustvector controll = RATO´s on/off the RATO you have to manualy start and stop with your Thrustvector controll if you forget to stop or use the ratos infligth you may soon run out of fuel Installation ------------ for instalations please read the README Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory - testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 i hope i did not forget anybody ----------------------------------------------- vers 1.2 CHANGES from 10.oct.2011 ---------------------------------- - working/rotating Bulged bombbay door - BombBay Fuel Tank added - max fuel load for SAAF BUccaneer now 25900lbs - typo error on AOA Indicator fixed have fun ravenclaw_007 -
Matra 68mm rocket launcher
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
based on the few pictures i have of the Type 100-4 is this what i could do , no warranty that i got the details right though , the rockets will be next -
Matra 68mm rocket launcher
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i fond some pictures showing the Type 100-4 from the rear -
Matra 68mm rocket launcher
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
my problem with the Thomson Type 100-4 and 100-6 are that i dont have any pictures from the rear , what makes it very difficult to finish them from the Type 100-4 i do have some pictures but non from the rear , the 3ds max model looks like this now if somewone cult help me with pictures of the 2 rocket pods that would help me a lot , especialy from the rear -
Matra 68mm rocket launcher
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
here they are still in work , dont know if anybody has made them before -
Matra 68mm rocket launcher
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the Matra Type 116 model pictures above are wrong the correct launcher looks like this ( and is in work ) , i removed the wrong pictures , the weapons you have to delete your self a correct model is in work my problem especially with french weapons is that i have to rely on pictures , if this pictures are labeled wrong i get a problem like in the case of the MATRA Type 116 , it is not the first mistake i made with french weapons but i´m learning with each one -
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i´m still working on the rocket pods , i may release them first because of the large file size of the Weapon Pack 3 , but it will still take some time -
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes it is -
Phantom Phriday. (READ RULES IN FIRST POST)
ravenclaw_007 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
now you see it , now you don't -
Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
F-4G from the 23rd TFS / 52nd TFW during Desert Storm , all squadron markings are removed / painted over -
Launching a heat seeking missile falling effect
ravenclaw_007 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
AIM-9 missiles are carried on a missile rail , on launch the rocket motor ignite and the missile is guided on the missile rail , there is no free falling the same for the russian counterparts -
Launching a heat seeking missile falling effect
ravenclaw_007 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
which heat seeking missile you are talking about ??? -
High Detail Cockpits in SF2
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
most of you know that Sophocles is working on a new F-5A / RF-5A with a high detail cockpit and i work on the F-4G also with a new high detail cockpit , Sophocles is able to get the lod size to about 3,84 MB and lower , i have try to do the same but i dont get lower than 6,73 MB for the lod of the single piece winshield version an up to a max of 7,10 MB for the lod the F-4G_78 versions , the F-4G_85 cockpit has a lod sice of 6,83 MB and the F-4G_89 cockpit a lod sice of 6,84 MB as you can see that this lod sices are way above of cockpits we have right now in game , on the Buccaneer i had between 2,93 MB and 3,0 MB and on the F-16C i got the lod sice between 3,0 MB and 3,30 MB so nothing close to the 7,1 MB i have currently on the F-4G_78 cockpit , the problem is now that i found out that this new F-G aircraft with this large cockpits have problems on a specific terrain , the Anatolia terrain , i have 3 versions of this Anatolia terrain a version 0 that is a BETA file i got to test it than a version 1 this was the first released version and the version 2 that is the final version , on the final version i dont have to try my luck because even my F-4E model with TW cockpit is not flying there the only terrain version i can get my F-4G to fly is the version 0 i try to find out what exactly is the problem with this particular terrain an i notice that if the airfield you start on is near to a large city you dont even have to try your luck on terrain version 1 and 2 , i notice in air if i fly over mountain with tree´s up to the horizon i have no problem as soon as i get near to a city my FPS drops down up to 14 FPS if im over the city , so i think the problem is the tod files used for this citys , now i have the heavily moded Germany CE terrain from Rends i try my luck there but with not so high expetations knowing the result from my Anatolia terrains but i got surprised all my F-4G work on this terrain with out any problems now i have to make a desission and for this i need the help of the pilots who maby will fly my F-4G later on , all cockpits are done now but they dont have a ejection seat , my fear is if i add this seat model to the cockpit that this F-4G will no longer fly in a modded terrain , if i dont add the seat some people may ask me why i dont put a seat in that cockpit , i know that Sophocles is adding now different ejection Seats to his cockpits but Sophocles does not have my lod size problems an other think is that i was ask already if i make new cockpits for all other F-4´s out of this existing new ones , problem here is the same as with the seat the lod size my come up over 7,1 MB on some F-4E version i think Sophocles is with his beautiful new cockpits on a safe side , i´m not so sure with my F-4G cockpits , this is the problem if you try to get the cockpits as realistic as possible some info on the new F-4G cockpit compared to the F-4G_78 cockpit , F-4E_78 has 100 entrys for gauges , funktions and lights the F-4G cockpits have up to 226 entrys so let me know what you think about a possible ejection seat and the Anatolia terrain problem -
Willie Pete effects
ravenclaw_007 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
this are the WilliePete effects i use for my Weaponspack 3 and they work perfectly Effects.7z -
Phantom Phriday. (READ RULES IN FIRST POST)
ravenclaw_007 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
what terrain is that ??? mandatory screenshot- 598 replies
-
- 10
-
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
will take look at it but i can't promise anything yet is already on the to do list -
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
not yet , wich gun pod do you need ??? -
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
do you need the templates for it ??? -
Two-Seater Tuesdays
ravenclaw_007 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks , i never have try that , but i notice a very pixelated view if i zoom in on a mirror -
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
uuuppps .... i forgot to add a shadow to the rear part of the bomb body please replace the existing AN-M57A1_CF texture with this one below , Sorry -
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
things like this are always helpful , Thank You Very Much , i finished the AN-M57 some days a go i just hope i got it right AN-M57A1_CF.7z- 465 replies
-
- 12
-
Version vers.1
627 downloads
F-4E RAAF pack Includet: - F-4E - F-4E with MIDAS4 gun muzzle fairing - weapons Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credit - original model by TW , BPAO , Crab_02 - cockpit by TW - new updated model , textures and weapons by ravenclaw_007 have fun , ravenclaw_007 -
-
Version 1.0.1
578 downloads
includet in this pack are B61-1 USAF B61-2 USN B61-3 USAF , W-Germany , Italy B61-4 USAF , W-Germany , Italy B61-5 USAF B61-7 USAF B61-10 USAF B61-11 USAF B61-12 USAF , USN ? all effects you need to get this bombs working ( dont know who made them ) i made several versions of each bomb version , if a bomb has only a minimum and a maximum kt setting i made a version for each of the settings , in case the Bomb has several kt setting options i made a version for each option i dont know if the USN will use the B61-12 but i includet the AttachmentType=USN for it to install PLEASE remove all existing bombs with the same or similar name as the bombs in this pack BEFORE you install the new ones from your mod folder just drop the content of the includet folder in the respective folder of your mod folder Have Fun ravenclaw_007