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ravenclaw_007

+MODDER
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Everything posted by ravenclaw_007

  1. in the original TW cockpit are no tga objects assigned to this lights , so sorry but no
  2. i made some Matra 68mm rocket launchers i post them here so you can BETA test them includet are - Matra JL-100 - Matra JL-100_Twin - Matra 116M - Matra 116M_GAF - Matra 155 - Matra 155 Twin - Matra 155 green - Matra 155 Twin green - Matra LRF1 - Matra LRF2 - Matra LRF4 - SNEB 68mm F25 - data and loadout ini for Lightning53 - loadout ini for Buccaneer - modified MK5 ejection seat (for use in Mirage F1 and Lightning53) 68mm Rocket Launchers.7z PLEASE delet or remove all existing weapon folders with the same name , the Matra_Typ155 is no longer neede so you can remove it to ( it will be replaced by the Matra-155) as for the Mirage F1 i change the RocketBoresightAngle from -3 to 2 in the data.ini this way you can aim with the gunsight an hit some targets ( this data.ini is not includet ) Matra JL-100 Matra JL-100 Twin , for Lightning F53 ONLY Matra 155 Matra 155 green Matra 155 Twin , for F-4M Matra 155 Twin green , for F4M Matra LRF1 Matra LRF2 Matra LRF4 SNEB 68mm please let me know if you find any errors or if you have any suggestions , this weapons will be part in a future Weaponspack3 but i´m running out of time for testing so i hope someone could do it for me , PLEASE
  3. the AERO-3B is the one on the Danish F-104G , dont know what type or manufacturer the Japanese launcher is by the way the italian and the japanese have different mountings but the same launch rail AERO-3B launcher
  4. here an other picture of that pylon with AIM-9B launch rails mounted here are the AIM-9 fuselage launch rail of an Danish F-104G here are the AIM-9 fuselage launch rails of an Japanese F-104J
  5. here is a picture from a turkey F-104S showing the pylon in question
  6. i´m trying to get the distance lods i made for some of my weapons to work but what ever i try the only lod that gets displayed is the LOD1 all other lods are ignored , although every distance change i made on the LOD2 entry is regognized and the LOD1 is displayed on the respective distance i enter for LOD2 i check if the LOD2 is displayed at all by removing the the LOD1 and changing the entry , and yes it is displayed but as soon as LOD1 is back the LOD2 will not be displayed anymore anybody with a good idea what is wrong here , or do distance lod´s only work for aircrafts ????
  7. the hierarchy looks ok but i have somebody who is checking it again , the change in the material maps happen automatically when i delete the not needed parts
  8. Thanks , i changed the names but still no show of LOD2
  9. here is the AN/ALQ-184 3 Band pod with both lod´s and all the ini´s ALQ-184_3Band.7z
  10. where can i change that ??? the only detail setting i know of is the object detail and there i´m on high
  11. i changed the name to a shorter one , still not showing up what puzzels me a bit is that LOD1 is using the distance setting from LOD2 and if i add a LOD3 he is taking that distance setting as well
  12. i only removed the details from LOD2 everything else is as in LOD1 , cant find any problem there , and i have this problem with other weapons as well [WeaponData] ObjectFullName=AN/ALQ-184 3-Band ECM Pod ObjectDataFile=ALQ-184_3Band_data.INI [LOD001] Filename=ALQ-184_3Band.lod Distance=3 [LOD002] Filename=ALQ-184_3Band_LOD2.LOD Distance=10 [Shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=100
  13. HOTAS options

    looks like in december 03 the HOTAS Warthog will be available againe including the throttle for about 450 Euro´s , at least here in germany https://www.voelkner.de/products/196213/Thrustmaster-Hotas-Warthog-Flugsimulator-Joystick-USB-PC-Schwarz.html?ref=51&offer=fe8757d3d1b7bd4dc7a4f56065faa0b3&gclid=EAIaIQobChMIqZfapsjD7AIVj7h3Ch2qmgo_EAQYASABEgI9n_D_BwE
  14. some more detail pictures of the R-13M that i made at the Wehrtechnische Studiensammlung Koblenz , check the last picture that missile has russian and english warnings on the wings and instead of a nozzle there is a cast ring with holes , maybe Gepard knowse what this part is for , on life missiles this part is not present also interesting is the holding mechanism for the front wings on the launch rail
  15. the extendet nose gear is a pain in the a... , i try it several times but in game it will not work , modeling it in 3ds max is not the problem but to get it working in game is , the nose gear should be only extendet on launching from the carrier not on landing one way i got it somhow working is removing al the unneccesary animations like open canopy , wing fold etc and use this animation slots for the nose gear maybe ant gets it working
  16. Weaponspack 3

    the poly heavy weapons have distance lods , will try to add them to the others as well
  17. Weaponspack 3

    it just has a lod size of 759 KB Num Nodes: 97 Total: (22958 polys, 18484 verts) Mesh Max: (2744 polys, 2004 verts) Otto it is time for a new computer
  18. Weaponspack 3

    AN/ALQ-184 , 3 Band -pod ( long version ) , almost finish , some details are still missing , the 2 Band-Pod ( short version ) will be next
  19. RF-4E Pack for SF2 vers1.0

    Version

    1,181 downloads

    RF-4E Pack for SF2 (optimized for SF2 with expansionpack2 , optional cockpit files for SF2 only included) included are = RF-4E GAF early - with early GAF cockpit RF-4E GAF late - with late GAF cockpit RF-4E HAF slatted Wing - with early HAF cockpit RF-4E HAF ex german - with HAF midterm cockpit RF-4E IAF - with modified early cockpit RF-4E IRIAF - with early GAF cockpit RF-4EJ - with modified early cockpit RF-4E TuAF - with late GAF cockpit ----------------------------------------- Credit = original model by - TW / Bpao / Crab02 original Templates by - Sundowner Hangar Screens by - Soulfreak Pilot Template by - old Diego ALE-38 by - TMF 3D work , Skins , weapon´s and cockpit´s by - ravenclaw_007 testet by - GMG , Derk , pureblue , paulopanz and Dave special thanks to - Crusader , Amokfloo i hope i did not forget anybody have fun ravenclaw_007
  20. during a update the F-4E´s did get a iranien made chaff flare dispenser , i dont know exactly what year this started but there is one article from the swiss side Offiziere.ch , i post the important part below ( blue colored ) "It wasn’t until the early 2000s that Tehran made serious investment in the F-4s, as detailed by Babak Taghvaee in the latest issue of Combat Aircraft magazine. The first step was to repair the planes’ existing systems. In March 2010 the state-owned Iranian Aircraft Industries began upgrade work on the first F-4D, replacing the wiring and, with the help of Chinese technicians, adding new Chinese-made radar, radios, flat-screen displays and moving map with embedded GPS. The updated F-4D flew for the first time in February; testing of the new systems is ongoing. Further planned updates include a new Chinese Head-Up Display, radar warning receiver, chaff and flare dispensers and PL-7 infrared- and PL-12 radar-guided air-to-air missiles." here you can see the chaff -flare dispenser used by the Iranian Air Force i made the F-4E_01IRIAF that includes this chaff flare dispencer as well as the new antennas , if i find some pictures of the new cockpit i may be able to make that as wellbut it is very difficult to get any info on that , the pylon adapter in the picture above is includet already and the chinese C-802 missile is in work
  21. hahaha..... i did not notice it , Danke Otto
  22. i had some hard days , my 3ds max computer broke down , now i have that computer working again took a lot of money , time and new parts and since there are no longer updates for windows 7 i just have the basic windows 7 ultimate 64 bit instalation and no net ( is not really needed anyway ) here is the Matra Type 116MA , Matra type 116M is next
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