-
Content count
4,052 -
Joined
-
Last visited
-
Days Won
278
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by ravenclaw_007
-
Soviet Training Missiles
ravenclaw_007 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i checked my pictures from the Bundeswehr Museum Koblenz and i found many picture i made from the R-23 , i totally forgot about them , but they can help me to get this R-23U done this missile was from the former GDR Luftwaffe LSK here they are -
Soviet Training Missiles
ravenclaw_007 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
not yet , im very busy right now -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks , i will make all missing items now and check if i can further reduce the polycount of this cockpits -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
guys this F-4G i put up here for testing is the early version , i made a F-4G_85 , F-4G_89 and F-4G_89_SPW each with a own cockpit version and ther respective skins , i hope you dont expect me to put them here up for testing to , this F-4G i put up here is the one with the largest cockpit lod file that was the reason i put it up here for testing i did not put up all the weapons i made for this aircraft and i did not put up the sound files and pilots i just put ab the pieces you you may need to test this cockpit , that was all i intended , if the testing here is ok i will finish this project and upload it in the Download Section -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok , thanks , i got the idea but if your cockpit has about 7MB imagine if i have done it i will come to about 14 MB , that scares me a bit maybe i will make a test cockpit and check what happens -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
how did you make that ??? animation in 3ds max or with a entry in the cockpit_ini , how do you switch from front to rear cockpit and vice versa , this are few of my questions to the back cockpit what is the total lod size of this twin harrier cockpit -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
o yes i would like to make the rear cockpit but imagine how big this lod gets with front and rear cockpit in this detail , i have everyting that i need to make them and i was thinking about it many times and i will make them if somebody can tell me how to get this done with an acceptable lod size or do you think the rear cockpit lod size would not count so much when flying from the front seat ??? but what if i´m sitting in the rear seat and look towards the front cockpit ??? -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
one question to the people who tested the cockpit , is the missing ejection seat an issue ??? -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok , that problem is gone with the weapons i will release with the F-4G -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry , i dont have this problem , the ter entry is in the data_ini as well as the AIM-7 they have a own specific weaponstation , and everything works fine here -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i would like to learn it , but i have no clue how to do it , i think Sophocles is using this or something similar for the F-5A cockpits -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
pphhuuu.... i´m glad it worked , when you mention that you are on a old pc i got scared a bit the lod is now below 7 MB so maybe that helps a bit more , i removed some polys last night and i will continou searching for polys that i can remove -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just in case you have the impression that this cockpits dont work properly or give you problems so that you can not fly on any terrain that is NOT the case this cockpits work ok with all terrains i have , except with the Anatolia terrain there you will have problems i think it is better if you and everybody who likes to take a look at this cockpit try it for your self , let me know if you get problems that makes this aircraft with this cockpit unflyable for you or the FPS drops below of an acceptable level F-4G.7z please remove any aircraft or weapon with the same name as the ones in this pack , before you install this new ones , Dont Overwrite Existing Aircrafts -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the DZUS are modeled but could be changed to a textured solution , actualy that is what it was originaly but i liked to have it in 3D so i made them as 3D model same with the Light_Caps and you dont have any problems with this cockpits ?? did you try to fly on the Anatolia terrain with it ?? i just found some polys that i can remove , will be a long night -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if i remove this caps ( red arrow ) and replace them with a texture i could reduce the lod size from 7,1 MB to 6,53 MB , i added this caps because the texture did not satisfy me i could do the same with the DZUS ( green arrow ) the lod size would be reduced but i dont think the cockpit would look the same anymore , as i mention above it is high detailed , by the way all in game not visible surfaces are already deleted and i reduced vertices especially on rounded edges and rivets where i removed a lot without losing the appearance -
Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
i will try but for the moment you can use the existing F-4E cockpits ( early or late ) that i made for my RF-4E pack mandatory screenshoot -
Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
first test flight of the F-4G_87_SPW (single piece windshild ) , there are 4 F-4G who were flying with that single pice windshild this are the 69-065 / 69-0273 / 69-0298 and 69-7263 , i made new aircraft and cockpit model for this 4 aircrafts -
Two-Seater Tuesdays
ravenclaw_007 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
- 444 replies
-
- 14
-
-
-
LAU-118 launcher adaptor
ravenclaw_007 replied to Svetlin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
here are the LAU-118 , i made 2 folders one for the white and one for the hill-grey one , includet are the templates , lod´s and max files this is not a high poly model LAU-118.7z hope that this is what you are looking for -
LAU-118 launcher adaptor
ravenclaw_007 replied to Svetlin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just give me a few days , i have to make a template for it -
LAU-118 launcher adaptor
ravenclaw_007 replied to Svetlin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok , what color -
LAU-118 launcher adaptor
ravenclaw_007 replied to Svetlin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
problem would be how to bring it in to game , because the game dont has a single ARM launchrail option one way would be as 2AR (ARM) but for that i would need the exact pylon to pylon distance from the aircraft you like to use them on -
LAU-118 launcher adaptor
ravenclaw_007 replied to Svetlin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i made one , but tey are part of the aircraft model if you need them as seperate launchrail i could make them for you -
Two-Seater Tuesdays
ravenclaw_007 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
here at the Download Section from Combat ACE as soon as i´m finish with the whole F-4G project , i work as fast as i can mandatory screenshot- 444 replies
-
- 14
-
-
-
Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Wild Weasel´s from the Clark AB