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ravenclaw_007

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Everything posted by ravenclaw_007

  1. i checked my pictures from the Bundeswehr Museum Koblenz and i found many picture i made from the R-23 , i totally forgot about them , but they can help me to get this R-23U done this missile was from the former GDR Luftwaffe LSK here they are
  2. not yet , im very busy right now
  3. Thanks , i will make all missing items now and check if i can further reduce the polycount of this cockpits
  4. guys this F-4G i put up here for testing is the early version , i made a F-4G_85 , F-4G_89 and F-4G_89_SPW each with a own cockpit version and ther respective skins , i hope you dont expect me to put them here up for testing to , this F-4G i put up here is the one with the largest cockpit lod file that was the reason i put it up here for testing i did not put up all the weapons i made for this aircraft and i did not put up the sound files and pilots i just put ab the pieces you you may need to test this cockpit , that was all i intended , if the testing here is ok i will finish this project and upload it in the Download Section
  5. ok , thanks , i got the idea but if your cockpit has about 7MB imagine if i have done it i will come to about 14 MB , that scares me a bit maybe i will make a test cockpit and check what happens
  6. how did you make that ??? animation in 3ds max or with a entry in the cockpit_ini , how do you switch from front to rear cockpit and vice versa , this are few of my questions to the back cockpit what is the total lod size of this twin harrier cockpit
  7. o yes i would like to make the rear cockpit but imagine how big this lod gets with front and rear cockpit in this detail , i have everyting that i need to make them and i was thinking about it many times and i will make them if somebody can tell me how to get this done with an acceptable lod size or do you think the rear cockpit lod size would not count so much when flying from the front seat ??? but what if i´m sitting in the rear seat and look towards the front cockpit ???
  8. one question to the people who tested the cockpit , is the missing ejection seat an issue ???
  9. ok , that problem is gone with the weapons i will release with the F-4G
  10. Sorry , i dont have this problem , the ter entry is in the data_ini as well as the AIM-7 they have a own specific weaponstation , and everything works fine here
  11. i would like to learn it , but i have no clue how to do it , i think Sophocles is using this or something similar for the F-5A cockpits
  12. pphhuuu.... i´m glad it worked , when you mention that you are on a old pc i got scared a bit the lod is now below 7 MB so maybe that helps a bit more , i removed some polys last night and i will continou searching for polys that i can remove
  13. just in case you have the impression that this cockpits dont work properly or give you problems so that you can not fly on any terrain that is NOT the case this cockpits work ok with all terrains i have , except with the Anatolia terrain there you will have problems i think it is better if you and everybody who likes to take a look at this cockpit try it for your self , let me know if you get problems that makes this aircraft with this cockpit unflyable for you or the FPS drops below of an acceptable level F-4G.7z please remove any aircraft or weapon with the same name as the ones in this pack , before you install this new ones , Dont Overwrite Existing Aircrafts
  14. the DZUS are modeled but could be changed to a textured solution , actualy that is what it was originaly but i liked to have it in 3D so i made them as 3D model same with the Light_Caps and you dont have any problems with this cockpits ?? did you try to fly on the Anatolia terrain with it ?? i just found some polys that i can remove , will be a long night
  15. if i remove this caps ( red arrow ) and replace them with a texture i could reduce the lod size from 7,1 MB to 6,53 MB , i added this caps because the texture did not satisfy me i could do the same with the DZUS ( green arrow ) the lod size would be reduced but i dont think the cockpit would look the same anymore , as i mention above it is high detailed , by the way all in game not visible surfaces are already deleted and i reduced vertices especially on rounded edges and rivets where i removed a lot without losing the appearance
  16. i will try but for the moment you can use the existing F-4E cockpits ( early or late ) that i made for my RF-4E pack mandatory screenshoot
  17. first test flight of the F-4G_87_SPW (single piece windshild ) , there are 4 F-4G who were flying with that single pice windshild this are the 69-065 / 69-0273 / 69-0298 and 69-7263 , i made new aircraft and cockpit model for this 4 aircrafts
  18. here are the LAU-118 , i made 2 folders one for the white and one for the hill-grey one , includet are the templates , lod´s and max files this is not a high poly model LAU-118.7z hope that this is what you are looking for
  19. just give me a few days , i have to make a template for it
  20. problem would be how to bring it in to game , because the game dont has a single ARM launchrail option one way would be as 2AR (ARM) but for that i would need the exact pylon to pylon distance from the aircraft you like to use them on
  21. i made one , but tey are part of the aircraft model if you need them as seperate launchrail i could make them for you
  22. Two-Seater Tuesdays

    here at the Download Section from Combat ACE as soon as i´m finish with the whole F-4G project , i work as fast as i can mandatory screenshot
  23. Wild Weasel´s from the Clark AB
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