-
Content count
3,904 -
Joined
-
Last visited
-
Days Won
256
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by ravenclaw_007
-
Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
F-4G Wild Weasel with an early F-4G cockpit , aircraft is finish but still a lot of work to finish this cockpit i added the original A/G gun sight but unfortunatley i can not get the range bar working in a A/G mode the Threat panel is an other problem the quadrant indicators are not working like they should , game limitations , dont know what i´m going to do with them medium and late cockpits not yet done -
Mod Mafia Spitfire
ravenclaw_007 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok send me the file , but i would need the exact changes to be made ( i dont know much about the Spitfire versions ) -
Mod Mafia Spitfire
ravenclaw_007 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
what exactly has to be done on that model to get you a Mk.IX or Mk.Vb ??? is it a major work to change it or is it more like adding details here and there , if it is only adding details then i could make for you -
Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
anybody in need of a Budweiser -
2.75 inch Rocket Launchers
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i´m currently working on the 2.75 inch rockets and the LAU-3 rocket launcher and i found some problem here the flight manuals i have mention this 2.75 inch warheads M151 / M156 / M247 / M274 / Mk67 / WDU-4A / WTU-1B all of this warheads are short in lenght and fit perfectly in to a LAU-3 rocket launcher with a nose cover but as i mention above i rework all rockets and so i made the M229 / M259 and not yet done are the M261 / M267 / M264 / M255 / M257 and M278 this warheads are all long and will stick out of the launchers nose cover now my question why on earth do we have in game this LAU-3 (and other) launchers with rockets that never fit in to it ??? are this long warheads only for Army launchers without any nose cover as i mention above the long warheads are not mention in any fighter weapons manual i have ??? another possibility is that the dimensions i have for the LAU-3 are wrong , if anybody has reliable info on this dimensions that would help the 2 rockets on the left are to long for the LAU-3 and that is the result any help or info are more than welcome -
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
here are the FFAR_Launchers and the Data.ini´s for the aircafts that carry them FFAR_Pods.7z by the way if anybody finds a good picture of the nose cone PLEASE send it to me , i have only the picture below this is showing some openings for the upper rockets and i think the same will be on the lower rocket positions and here the AN-M64 and others US_WWII_Bombs.7z they are still BETA , so if you find a bug let me know -
Version vers. 1.0
656 downloads
F-4E Air National Guard and Air Force Reserve pack Includet: - F-4E´s from the Air National Guard and Air Force Reserve - Decals are made based on the available serial numbers used by the individual units - some new weapons Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts Hangar and Loading screens are in 1920 x 1080 Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credit - original model by TW , BPAO , Crab_02 - cockpits from TW - TISEO made by Crusader - 3D model , textures and weapons by ravenclaw_007 i hope i did not forget anybody the new Templates are available on request , i may upload them some other time have fun , ravenclaw_007 -
Version vers.1.0
743 downloads
F-4F pack Includet: - F-4F - F-4F_80 - F-4F_ICE Animation / Function - Canopy - Hook - Air Refuel - Wing fold ______________ only on hard wing F-4E´s - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts NOTE: this mod replaces existing TW and TMF aircrafts , please remove the existing folders befor installing this mod , the existing skins / textures will no longer fit !!!! NOTE: if you use the weapons from the Weaponds pack-2 please replace them with the new one includet here Hangar and Loading screens are in 1920 x 1080 Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credit - original model by TW , BPAO , Crab_02 - cockpits from TW - Testpilots , Fanatic Modder , Soulfreak , Crusader - new updated model , textures and weapons by ravenclaw_007 i hope i did not forget anybody the new Templates are available on request , i may upload them some other time -
2.75 inch Rocket Launchers
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the picture with the question mark is showing the M229 warhead not the M151 , as i mention above this launchers are made for long warheads not for the short ones although they can be used to try the M229 warhead and i think you get what you where looking for -
2.75 inch Rocket Launchers
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the rockets go in to the launcher up to the stopper (red arrow) the firing contact is inside the launch tube not the part on the rear of the launch tube , this is the switch to arm the firing contact the M260 and M261 launchers are more for the long warheads not for the short ones although they can be used to -
F-5a
ravenclaw_007 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the canopy animation is done now and some minor items are fixed , i have to check for some more items to fix- 568 replies
-
- 17
-
F-5a
ravenclaw_007 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i got a answer from Sophocles , he is still working on the F-5A / F-5B but real life comes first " The project is definitely not dead, real life keeps me away from it for months at a time unfortunately. I have so far completed the basic F-5a variants, the F-5C(skoshi), the Norwegian variants (including different cockpits); the Netherlands F-5a with all its peculiarities (still have to do a dedicated cockpit for this with RWR and moving map)and am now working on the F-5B 2-seater! " i hope he will release some of this aircraft now but i'm afraid they will come as a pack -
F-5a
ravenclaw_007 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i send him a message today , his last visit at CA was yesterday so he is still around -
F-5a
ravenclaw_007 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i will do that if i´m allowed to finish this cockpit my problem is that i dont know if Sophocles would allow me to finish this job , it is his project -
F-5a
ravenclaw_007 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok i think i com in to this conversation i have the 3ds max file for the RNoAF_68_F-5A made by Sophocles and i do have the cockpit for it ( but not the max file for the cockpit ) , i dont know if i´m allowed to release it as it is , i dont have any contact to Sophocles the cockpit is not yet finish as you can see in the picture the caution and status lights are all on , to solve this i would need the mesh name / node name of the parts to add them in to the Cockpit.ini stick and throttle are working , but some gauges need to be activated- 568 replies
-
- 11
-
Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
F-84F with Mk4. rocket launchers and AN-M64 bombs -
Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
F-100C with tripple Mk.4 FFAR launcher and AN-M64 bombs -
Do we need this in Hi-Rez?
ravenclaw_007 replied to pappychksix's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i have this reference material , i hope it helps a bit A-10.7z -
Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
F-15A Baz , 3 skins i made Thanks to the excellent templates from pappychksix F-15A_Baz , early F-15A_Baz , 1982 onwards F-15A_Baz , 1989 to 1999 with 50 anniversary logo on the left vertail -
-
Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
namedders , which terrain is that ??? mandatory screenshot -
Version vers1.2
3,396 downloads
Buccaneer RAF and RAFG for SF2 includet -------- Buccaneer S2A Buccaneer S2B Buccaneer S2B RAFG , without refuelprobe Buccaneer S2/S2B Cockpit Weapons Mk6 Ejection Seat Effects Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - strg+8 = windshield wiper Installation ------------ for instalations please read the README Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 i hope i did not forget anybody ---------------------------------------------- vers 1.2 CHANGES from 10.oct.2011 ---------------------------------- - working/rotating Bulged bombbay door - BombBay Fuel Tank added - max fuel load for FAA/RAF Buccaneer now 23100lbs - typo error on AOA Indicator fixed - Decal issue for 12Sqn. S2B_1983 fixed have fun ravenclaw_007 -
Creating new pilot (different look of helmet)
ravenclaw_007 replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes you need the Hex-Editor XVI32 and you have to open the lod file search for the bmp. entry and change the 2 to a 3 like you did with the folders and save the lod with the Hex-Editor XVI32 now the lod calls for the correct texture file and your pilot shows up in color xvi32.zip unpack and add the folder in to your C/Program Files or Program Files (x86) if you have a 64bit computer if you have problems doing it send the pilot to me and i make it for you -
No High Rez 3W F-15 Eagles?
ravenclaw_007 replied to pappychksix's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
here are all panel numbers and the markings for the F-15C and E , hope that is what you are looking for F-15C_E Panelnumbers & Markings.7z