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Everything posted by ravenclaw_007
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Shafrir 1 & Shafrir 2 Missile
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i got this dimensions for the Shafrir 1 Length: 2500 mm Wingspan: 550 mm Diameter: 140 mm Weight: 65 kg and this one for the Shafrir 2 Length: 2600 mm Wingspan: 550 mm Diameter: 160 mm Weight: 93 kg i notice that TW is using a much smaller diameter and much shorter length for both missiles , i was searching different sources for the dimensions and got always the same result TW dimensions: ModelName=shafrir-1 Mass=65.000000 Diameter=0.110000 Length=2.000000 TW has the front fins wrong to , the position should be rotated by 45° , check the pictures you posted NOTE : the first prototypes of the Shafrir 1 had a length of 2000 mm and a diameter of 110 mm , this are the dimensions of the TW 3d model , this early Shafrir 1 was unsuccessful and the missile was changed to the dimensions mention above for a larger rocket motor and better performance , that is the info i found by the way the last missile picture with the 101 on the side fits the model i made i only can make the weapons based on the info i find , and i´m searching quite some time before i start making a 3d model , so if my info is wrong than i apologize for a wrong missile model but i got this dimensions from more than 1 source only -
Linebacker and the F-4E
ravenclaw_007 replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes why not , you just have to carry the ecm pod on a wing station or center line station -
Linebacker and the F-4E
ravenclaw_007 replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
wich control box ??? the F-4E got the chaff flare dispenser (AN/ALE-40) late 1977 to early 1978 so the only way of having chaff or flare was to carry an external pod like AN/ALE-36 , AN/ALE-37 or AN/ALE-38 the only ECM panel was this one in the rear cockpit of the F-4E , no control for chaff or flare this one was added late 1977 to early 1978 it is the AN/ALE-40 control panel for chaff and flare -
SEPECAT Jaguar dual bomb rack
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
i do have the dimensions of the 1000 lb and the 540 lb as well as from the BL755 bomb , so i think i can use them as reference and come up with something ( i hope ) -
SEPECAT Jaguar dual bomb rack
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
i found some more pictures of it and that the Jaguar could carry 2 x 1000 lb bombs with that bomb rack an other thing i notice is that this sway brace covers where not always present , like on the Jaguar pylon it self , some had it some not , first i thought that this are 2 different types of bomb racks but after i found this close up pictures of the Jaguar pylon and compare it with the pictures i had from the dual bomb rack i´m convinced that they just removed this sway brace cover for what ever reson , this covers where just screwed on by 4 screws with out cover with cover -
just found an old cd with some videos from the Hütten Air Show from 1987 , Hütten is a very small village in Switzerland and in a valley above a small lake , they organized a air show in 1987 , the spectators are on the hill side above the lake and have an fantastic view on the aircrafts some times even from on top ( depends how low the pilots fly in ) on of the reasons for that air show is to generate money for disable children , the organizer was asking the swiss air force if they could participate but they declined for what ever reason ( the people there were really pissed about it ) , so the organizer was asking the german ministry of defence if they could send some airplanes and they did from the Heer = CH-53G and BO-105 from the Luftwaffe = C-160 Transall from the Marine = Panavia Tornado all aircraft were stationed at Zürich Airport and flew from there to the valley at Hütten , the Tornado from the Marine had a brocken afterburner and normally would not fly like that but because the people there where so nice to us that Mario ( the Pilot ) decided to fly any way , in the video you can see that only 1 afterburner is functioning i was part of the 4 man crew from the CH-53G , 2 pilots and 2 flight mechanics , after our display we landet on the hill side and open the helicopter for a static display , by landing on the hill side we damaged with our down wash a bratwurst / sausage grill but the owner did not mind at all he was happy that we where so close by ( good for the business i guess ) video VTS-01 up to VTS-04 from the Hütten Air Show video VTS-02 C-160 fly by video VTS-04 CH-53G and Panvia Tornado video VTS-05 CH-53G over Germany , made by a former colleague Herman Luisoder video VTS-06 CH-53G over Afghanistan , made by a former colleague Herman Luisoder i apologize for the video quality , it is not the best , and don´t forget the Hütten Air Show videos are from 1987 you may need the VLC Media Player to watch this videos VTS_01_1.VOB VTS_02_1.VOB VTS_03_1.VOB VTS_04_1.VOB VTS_05_1.VOB VTS_06_1.VOB
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Shafrir 1 & Shafrir 2 Missile
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
good find -
Shafrir 1 & Shafrir 2 Missile
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i just had some crazy idea , what if i add all the attachment points from the launch rail to the missile , as soon as you launch the missile this attachment points are gone but as long as the missile is on the launch rail they are there one problem is that TW was using the wrong diameter for the Shafrir-2 they used 150 mm and the missile has 160 mm diameter so the launch rail dimensions are wrong to , i adjusted the rear bracket as good as i could if there is anew aircraft model with the correct attachment points i can remove them from the missile -
Shafrir 1 & Shafrir 2 Missile
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Shafrir 1 missile , since i dont have any picture of the nozzle and only a picture of an empty rear part where the nozzle should be i can't guarantee that my interpretation of the nozzle is correct still some work to do maybe some of our Israeli friends here at CA can help me with some more info and pictures Shafrir 1 and Shafrir 2 Shafrir 1 missile -
Shafrir 1 & Shafrir 2 Missile
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
thanks , yap i know that video , unfortunately it has a low resolution -
Shafrir 1 & Shafrir 2 Missile
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks Svetlin , That is a good picture and was helping me changed the seeker based on the picture above since i´m most likely never find out was is written around the IR seeker i took the liberty to add something my self , i will change it if by any chance i will get the right lettering -
Shafrir 1 & Shafrir 2 Missile
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
oohhh... that is what i´m looking for , thank you so much nothing much that i can do about the launch rail , except making new aircraft models by the way the same problem with the Shafrir 2 it has a very unique launch rail with 2 pins that is holding the missile right beside the nozzle this is how the Shafrir 2 launch rail looks like , just in case somebody is working on this aircrafts -
Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Kfir C2 with NAPGACH MER , max bomb load are 5 MK 82 -
Intruders.
ravenclaw_007 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
they look fantastic , can't wait to get them in the air -
how to make 4096 x 4096 textures
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
getting slowly but surly my first 4096 x 4096 template done , the rear metal part is done now i´m adding screws and rivets still a lot of work to be done and it takes a lot of time to make a new 4096 x 4096 template especially adding all the stuff that you can not add at the 2048 x 2048 templates , and learning and understanding the new software took me quite some time to i thought i can do them faster but there is no way -
i have some mixed feelings about the Frecce Tricolori , can't forget what happened at Ramstein AB on the 28 August 1988 , the disaster took in total 70 lives (67 spectators and 3 Frecce Tricolori pilots)
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SF2 Radar/PPI display
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
for all of you who aren't happy the way the PPI is displayed in the game this is what i found and changed on my F-4E radar this is how it looks unchanged , the PPI has a green background with a serrated edge on top and left and right , this edge problem annoys me a lot and i was never happy with that green background either so i start looking in to the Avionics.INI but at first i did not know what to look for until i had a conversation with ludo.m54 and pvince , so i checked the Avionics.INI again and found this entrys , GroundClutter , MapBackgroundLevel and MapHighlightLevel and started to change the entrys that is the original entry GroundClutter=0.6 MapBackgroundLevel=0.2 MapHighlightLevel=0.6 that is the modified one GroundClutter=0.8 MapBackgroundLevel=0.001 MapHighlightLevel=0.8 and that is the result , the PPI looks almost like the real one in a F-4E ,and the serrated edge is no longer a problem , i´m more than happy right now finally i got that problem solved- 22 replies
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SF2 Radar/PPI display
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
very transparent , i even was able to find that soviet submarine -
SF2 Radar/PPI display
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
for wich Aircraft do you need the Avionics.ini , i can send them to you -
SF2 Radar/PPI display
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nope , you just have to open the Avionics.ini in your aircraft folder , and change the existing values to the one below ( only the colored RED ones ) [RadarDisplay] ViewportTextureSize=256 FadeImageIntensity=0.3 TargetFadeTime=1.00 ImageFadeTime=0.30 SweepIntensity=0.4 StrobeIntensity=0.7 ElevationScale=95 ElevationStrobeSize=0.07 TargetStrobeSize=0.07 TargetShadowIntensity=0.1 AcquisitionSymbolHeight=0.05 AcquisitionSymbolSize=0.09 NoiseLevel=0.1 DitheredSweepWidth=0.07 DitheredSweepIntensity=0.35 RangeStrobeWidth=0.07 RangeStrobeHeight=0.04 RangeGateWidth=0.05 RangeGateHeight=0.05 RangeGateIntensity=0.25 MissileRStrobeWidth=0.07 BreakXSize=0.50 BreakXIntensity=0.8 BreakXTexture=RadarBreakX.tga PPIArc=50 PPISweepTexture=RadarPPISweep.tga GroundReturnFadeTime=2.0 GroundClutter=0.8 ___________________________________ edited entry MapBackgroundLevel=0.0 ___________________________ edited entry MapHighlightLevel=0.8 ______________________________ edited entry RangeRateCircleSize=0.65 RangeRateCircleScale=926 RangeRateCircleTexture=RadarVcCircle.tga HorizonBarSize=0.75 HorizonBarTexture=RadarHorizon.tga ASERadarCircleMinSize=0.20 ASERadarCircleMaxSize=0.35 ASERadarCircleMaxSizeRange=0.6 ASERadarCircleTexture=RadarASE.tga ASEHeatCircleSize=0.14 ASEHeatCircleTexture=RadarASEHeat.tga AimDotSize=0.03 AimDotTexture=RadarAimDot.tga BreakXRemovesRangeRate=TRUE BreakXRemovesASECircle=TRUE DisplayLimitLeft=16 DisplayLimitRight=112 DisplayLimitTop=16 DisplayLimitBottom=112 -
SF2 Radar/PPI display
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you , i assumed something like that , to bad that this can not be changed -
SF2 Radar/PPI display
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i made some more test flights over Nord Vietnam and so far i´m very happy , the only thing i dont understand is why a town or a city gives no radar signals ??? it is if is nothing there , is that an issue with tod and lod ??? i think a lod object you can see on the radar screen , if i´m not wrong , is there no way that a tod object like a house can show up on the radar ??? hills and mountains show up nicely towns and citys not at all -
SF2 Radar/PPI display
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i think so , it is just an editing of given entries i reduced the MapBackgroundLevel to MapBackgroundLevel=0.0 , that will be the setting on my F-4E/F/G´s , much better and as you say it is much sharper -
USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you have to set it up like this ItemNumber is the animation slot from the aircraft , AnimationID is the animation slot for the cockpit [Canopy] Type=EXTERNAL_ANIMATION_LINK NodeName=inside_canopy MovementType=ANIMATION AnimationID=1 ItemNumber=8 this is how it looks on my F-4E´s and it works fine , important is that you get the right node name [Canopy] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyFrame01 MovementType=ANIMATION AnimationID=1 ItemNumber=3 if you have problems with it send me the cockpit.ini and i will have a look at it -
USAF F-16A Block 15 (Mirage Factory) for SF2 ?
ravenclaw_007 replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
animation 1 is the whole landing gear so i like to avoid that , why dont you edit the cockpit.ini file ??? and link the cockpit animation to the aircraft one