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ravenclaw_007

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Everything posted by ravenclaw_007

  1. African Pilots

    here are 4 black pilots with soviet / russian gear RedPilot_B0x.rar -
  2. Dassault Etendard , cant wait mandatory screenshot -
  3. maybe this will help , a short list with most of the cockpit funktions and the application possibility of it maybe someone could complete the list and post it in the KB Functions Cockpit SFP1_SP4.3.7z
  4. Weaponspack 3

    yes , they are in work but it will take some time to do them , real life comes first this is what i found about them so far -
  5. Weaponspack 3

    i forgot to upload this AN-M64 bombs Sorry PLEASE DELETe the AN-M64 bomb from your weaponsfolder BEFOR YOU INSTALL this one , it is no longer needed and it is replaced by the M64 AN-M64 Bombs.rar M64 (AN-M64) AN-M64A1 AN-M64A1 with Hernia Bar
  6. having fun over Kamchatka , Thanks Stary -
  7. Thanks Stary it works perfect for me and i have the ObjectsFade=False and the FlightEngine.ini heavily modded the only thing i notice the objects on the horizon turn up much closer as on other terrains , maybe that coms from your Width=1500000.0 and Height=1500000.0 everythig else works fine for me
  8. Weaponspack 3

    the Viggen is a new model and needs still a lot of work to finish it -
  9. Weaponspack 3

    Sorry but in the moment the work on this weapons pack is going very slow , my grandson and the work on the SAAB Viggen is taking all my time i finished some more CBU´s CBU-24A/B (SUU-30A/B) with M907 mechanical time fuze CBU-24B/B (SUU-30B/B) with FMU-56B fuze CBU-49A/B (SUU-30A/B) with M907 mechanical time fuze CBU-49B/B (SUU-30B/B) with FMU-56B fuze CBU-52B/B (SUU-30H/B) with FMU-26B/B fuze here are the latest versions of all the CBU´s i have finished , PLEASE delete any existing weapon with the same name as the new ones in the pack CBU.rar i changed the value for the explosives from 247 Kg to a more realistic value between 56 Kg and 141 Kg dependent on the bomblets used for each CBU test them and let me know if you find any problems with them
  10. if you dont like the pilot on the visor bmp just repaint the visor.bmp texture with a dark green
  11. try this one - F-16 Pilots.rar
  12. the one model is using dds or bmp textures for the pilot and a tga texture for the visor , the other model is a pilot without the transparent visor using a bmp visor texture we made a lot of trails and i think both versions are around , i'm not sure which version was released with the F-16 packs
  13. the game has problems with 2 tga texture in front of each other , so nothing you can do about i´m still puzzled why it happens with Pilot and Canopy and not between HUD and Canopy , maybe because the HUD and the Canopy are part of the same object and Pilot and Canopy are part of different objects
  14. oooohhhhh...... the pod is only made for the right side so it can not show up on the left , Sorry but if you realy need one for the left side only i can make them for you , i´m not realy sure but on what side are they mounted on the real aircrafts ???
  15. on which F-16 do you like to mount it ??? start year of the ASQ-213 is set to 2004
  16. USAF A-37B Pack

    I'm Sorry but except for 3 weapons all other weapons are made by me but excellent work on that aircraft
  17. i´m pretty sure that i uploaded them in one of the Viper-Team F-16 packs , but in any case here they are ASQ-213.7z
  18. the AIM-9B , R-3S and PL-2 did use a passive infrared proximity fuze AIM-9B R-3S PL-2
  19. my dream is a effects editor with a display , you could change the settings and see the results right a way , that would realy help
  20. i made the cockpits based on the weapons we had on the time , to add new weapons may be possible but to let them show in the cockpit is an other problem you have to edit the cockpit.ini file , on the bottom of this file you will find the WeaponTypeID list //--------- WeaponTypeID----------- [WeaponTypeID] GUN=50 AIM-7A=1 to add thew AGM-84 go to the bottom of that list and add AGM-84=38 now you have to edit the F-16C_Lights.tga texture , replace the GBU-22 (for example ) with AGM-84 and save the tga ( you have to save it as 32bit tga ) now you have to edit the GBU-22 light entry in the cockpit.ini file [MFD_GBU22] Type=WEAPON_TYPE_ID NodeName=MFD_GBU22 MovementType=LIGHT Set[01].Position=0.0 Set[01].Value=25.5______________ change to 37.5 Set[02].Position=1.0 Set[02].Value=26.0______________ change to 38.0 Set[03].Position=0.0 Set[03].Value=26.5______________ change to 38.5 now the AGM-84 should apear when selected
  21. there will be some delay to my projects because i have to spend a lot more time with my grandson , i´m now a fulltime babysitter for the little guy but don't worry , i will finish every project that i have started the source for the delays -
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