-
Content count
3,904 -
Joined
-
Last visited
-
Days Won
256
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by ravenclaw_007
-
Germany terrain rework (Wip)
ravenclaw_007 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
did enybody have a CTD with a high end nvidea grapics cards ???? it seams that most of the CTDs happen with AMD grapics cards -
Anyone read German?
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
german and avionics = Crusader -
Swiss Hunters DLC?
ravenclaw_007 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
still a long way to go , the 3d models are almost complete but i still have to work on the mapping and the templates -
konntest du die max files nochmal herstellen ???
-
ich hoffe das hilt dir weiter , auf dem rerste pfeil steht " 1. Rettung / Drücken Ziehen " auf dem zweiten " 2. Rettung / Drücken Anheben " das Q zeichen wurde nur an maschienen angebracht die einen hervoragende wartungsqualität hatten -
-
Swiss Hunters DLC?
ravenclaw_007 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you should see my new F-4N / J / S -
Swiss Hunters DLC?
ravenclaw_007 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the cockpit is only updated with a RWR screen and some details , no tv - screen a tv - screen can only be added by making a new cockpit in 3ds max , but you can fire the maverick by simply pointing the gun sight on your target as long as you are in weapons range the mavericks that i made for the swiss-hunter are set as a rocket pod this way you have the lau-117 launchers on the pylon but no longer a tv-screen , but since the cockpit does not have a tv-screen this should not be a big problem on the other hand the swiss-hunter has the correct oerlikon rocket racks and the 80mm rockets if i ever find the time to make a new swiss- hunter cockpit i will do so - -
Germany terrain rework (Wip)
ravenclaw_007 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
always this typos , i need some new glasses -
Germany terrain rework (Wip)
ravenclaw_007 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i have no problems so far , Rafale , Mirage F1 , Buccaneer and F-4E´s working fine i use Win7 64 bit , Nvidia GTX680 video card , Intel i7-2600K 3,40 GHz CPU , 16 MB ram in fact i have more problems with the Anatolia terrain than with Rends GermanyCE , but one thing is clear most of this new Aircrafts and Terrains work only well on high end computers this is a price you have to pay for more high-res and high-detail -
cockpit for B-52
ravenclaw_007 replied to deanklef's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
check the B-52 from Dave , they have all there correct B-52 cockpits http://combatace.com/files/file/9685-b-52gh-mega-era-package/ -
das habe ich auch schon hinter mir , meine kaputte festplatte liegt noch hier wenn da noch jemand die templates runterholen könnte währe ich auch dankbar , allerdings kann ich keine 1300 euro dafür zahlen viel glück Martin und melde dich wenn du was brauchst
-
Drag Chute on Fishbeds?
ravenclaw_007 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i doubt it , unless you get the YAP chute to work -
Drag Chute on Fishbeds?
ravenclaw_007 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the only way you get a working dragchute for SF2 is including it to the 3d model like i did on my F-4E / RF-4E / F-16 and MiG-29 (not released) , then they slow down quite well there are some other models with dragchute available i think -
Drag Chute on Fishbeds?
ravenclaw_007 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that is because of the StationGroupID=8 , in game you only have selectable StationGroupID=1 to 7 , in SF1 you could use the StationGroupID=8 as a permanent and non selectable loadout -
Drag Chute on Fishbeds?
ravenclaw_007 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
did you notice the bombaybay animation entry , i wonder if it works not as a weapon but as a bombaydoor that should be possible to be open with wheels on the ground -
Drag Chute on Fishbeds?
ravenclaw_007 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
for all of you who think that it is not possible to at a chute as a weapon this is the entry for the YAP F-4D , they did not rip the lod or anything else i just hope i dont get sued for posting this , but i have my doubts if this works with SF2 [DragChute] SystemType=WEAPON_STATION StationID=19 StationGroupID=8 StationType=INTERNAL LoadLimit=2000 AllowedWeaponClass=BOMB AttachmentType=NATO,USAF NumWeapons=1 AttachmentPosition001=0.0,0.0,0.0 DiameterLimit=2.0 LengthLimit=2.0 BombBayAnimationID=4 BombBayOpenTime=0.25 BombBayCloseTime=0.25 EjectVelocity=0.00,-5.00,0.00 PylonDragArea=40.00 and this is the weapondata entry [WeaponData204] TypeName=DragChute1 FullName=Drag Chute ModelName=DragChute1 Mass=200.000000 Diameter=0.095000 Length=0.677000 AttachmentType=NATO,USAF,USN NationName=USAF StartYear=1943 EndYear=2001 Availability=2 BaseQuantity=4 Exported=TRUE ExportStartYear=1966 ExportEndYear=1976 ExportAvailability=2 WeaponDataType=0 RailLaunched=FALSE Retarded=TRUE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=DragChuteEffects DragAreaMultiplier=100.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.000000 EODisplayFlags=0 -
Drag Chute on Fishbeds?
ravenclaw_007 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i think they are only as i eye candy , to have an actual braking effect you would need a entry in the data.ini of the aircraft and for a weapon this is not possible -
Drag Chute on Fishbeds?
ravenclaw_007 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you have to ask YAP how they did it , but i dont think they share it -
Drag Chute on Fishbeds?
ravenclaw_007 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes there was one made by YAP for some F-4´s , but i have no clue how it works or if it works with SF2 -
so wie der mod jetzt ist kann ich nur sagen super arbeit und mach weiter so und wenn das mit dem line-up der flugzeuge noch gelöst wird ist der einzige fehler den ich so sehe beseitigt und vieleicht kanst du noch die kanzen flugplätze der nachbarstaaten mit einbringen das währe der knaller
-
Happy Birthday Dave
-
das währe was für ne mission wo man mit dem frontlinienverlauf auch die bebauung in mitleidenschaft bringt , ist nur die frage ob das funktioniert im spiel aber permanent beschädigte dörfer würde ich nicht machen , auser vieleicht Bonnland das wird eh jedes jahr wieder "aufgebaut" und zerlegt
-
Happy Birthday Paulo
-
Strike Fighters 2 Screenshots
ravenclaw_007 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
splendid aircraft , i must say - -
wie geht es dir , alles wieder ok ???