Jump to content

ravenclaw_007

+MODDER
  • Content count

    3,904
  • Joined

  • Last visited

  • Days Won

    256

Everything posted by ravenclaw_007

  1. Rockets.............

    i think so
  2. Rockets.............

    i think MigBuster just mention it all the warhead would be the same as far as i know and i read that it is not only the explosive charge but the the high impact speed from mach2+ that would make the weapon an ideal choice LaGS.pdf
  3. Turkey F-4E 2020 Terminator 111 Filo "Panter" 132 Filo "Hançer" and 171 Filo "Korsanlar"
  4. Rockets.............

    an other option would be the laser guided AIM-9 , intended for all the users of AIM-9 that have now switched to AIM-2000 or AIM-9X and still have a large stockpile of AIM-9
  5. did you check your graphics setting ??? i´m mostly on unlimited @ 76.IAP-Blackbird , Martin it is time to stop complaining and buy yourself a decent computer regards volker
  6. some new TER and MER rack´s , finaly my new bombs fit without colliding but i think i made a mistake , the rack´s look better without any weapons
  7. normaly i do reduce the vertex count with the " MultiRES " funktion ,i select the object and reduce by percentage the amount of vertex and if i´m not satisfy with the outcome i always can go back or try an other percentage this is the sway brace of a new MER /TER and the vertex count is by 1108 for that object if i reduce the count by 50% the object is still acceptable and the vertex count is now reduced by half , you may have to check if your mapping has changed especialy by reducing above 30% but for a distance lod that would only matter for the No.2 lod , by further reducing the vertex count you will get some distortion of the object what would be still ok for the very far distance lod´s (mapping would not be an issue here) original with 100% vertex count reduced by half reduced to 15% and the object is distorted
  8. some ordinary Mk-82 with M904E2 nose-fuze (not final yet)
  9. the GBU-54 family GBU-54 (Mk-82) USAF GBU-54 (Blu-129/B) USAF BLU-54 (BLU-111A/B) USN BLU-54 (Mk-82) GAF
  10. new weapons for the GAF Tornados , GBU-48 and GBU-54 the GBU-48 is intended for the EF-2000 but i´m sure they will fit to the Tornado as well
  11. i found it here http://www.gamefront.com/files/21074067/JSGME_exe
  12. yes , as soon as i find a modder who can make a working smoke effect for them , i try and failed to do so on the way to Goose Bay / Canada , a long distance flight for a fighter
  13. only practice makes perfect
  14. Version

    368 downloads

    this skin represents the F-4F 37+51 from the JG-71 Richthofen with a experimental camo , the crews called it the Wolkenmaus ( Cloud Mous ) thanks to Sundowner for his excellent template skins are in 2048x2048 and 1024x1024 this is for the F-4F pack but you can use it as well for the WOE F-4F you just have to rename the bmp files like this F-4E_1 --- to --- F-4F_1 F-4E_2 --- to --- F-4F_2 F-4E_3 --- to --- F-4F_3 F-4E_4 --- to --- F-4F_4 F-4E_5 --- to --- F-4F_5 vers 1.1 there are decal_ini´s for the F-4F Pack included now so the Decal 37+51 will show up , sorry that was my fault not to includ it with the first release for the WOE you can use the Decal ini that comes with the skin ravenclaw_007
  15. The Site Being Back Up

    Thank You Erik
  16. a bucc strike , for queen and country
  17. could somebody with skills in avionics modding help me please i try to adopt the F-16C avionics for the F-4E AUP and in principle it is working , the problem is that the HUD is in an other position than on the F-16C so i try to adjust the HUD-settings and i could move the display area but i´m not able to move all the items that are displayed there so no matter what i try this parts are staying in there position as if they are nailed to it , so please if somebody knows how to adjust this settings could help me here please send me a pm and i send you the aircraft folder or are this items not movable ???? do i have to move the cockpit ???? F-16C HUD all items are centered F-4E_AUP HUD , display area is moved up but everything else remain in the original position
  18. thanks JM but SupGen fix it already
  19. even with the texture not on unlimited you should see the difference between an A or C cockpit , or did you forget your glasses
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..