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Everything posted by ravenclaw_007
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BAC Lightning cockpit
ravenclaw_007 replied to Derk's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
the buccaneer cockpit has most of the instruments except the radar screen and weaponselector -
weapons shadow
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
does anybody have an idea how to fix this ??? it only happens with bombs that replaces an existing TW bomb as you can see the AIM-9 has a shadow as well as the MER [WeaponData] ObjectFullName=Mk.82 500-lb Bomb ObjectDataFile=MK82_data.INI [LOD001] Filename=MK-82.lod Distance=100 [LOD002] Filename=MK-82_01.lod Distance=350 [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=100 -
weapons shadow
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks a lot , i knew it must be something simple now i know what to fix -
weapons shadow
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i reduced the complete bomb to only the bomb body this i have split in to 2 pieces each below 1000 poly´s and as you see there is still no shadow i assume that something in the weapons_ini is creating a conflict with the original TW ini and as result there is no shadow -
weapons shadow
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nope , everything is there i check that but the MER has a very high poly count and is showing with no problem at all and even if i split the main bomb body in to 3 pieces there will be no shadow -
also was den Vietnamkrieg angeht bin ich überfragt , wundern würde mich allerdings nichts mehr , vor ca. 2 wochen kam ein bericht im fernsehen über eine geheime BW einheit die während der zeit als die soviets in Afghanistan kämpften auf der seite der Mudschaheddin unterwegs war um sovjetisches kriegsmaterial zu sammeln die hatten eine liste dabei was gern getestet werden sollte und das sollten sie besorgen , um das vertrauen der Mudschaheddin zu gewinnen war diese einheit auch an kämpfen mit sovjet soldaten beteildigt gesammelt wurde anscheinend alles was man bekommen konnte soviel zum kalten krieg mich würde nur intressieren was damals in der Bundesrepublik passiert währe wenn irgend ein whistleblower das bekannt gemacht hätte ??? als ich in Hammelburg auf dem Uffz lehrgang war habe ich mich schon gewundert wo die ganzen soviet waffen alle herkamen inklusive der panzer , uns wurde damals schon gezeigt wie die AK-74 funktioniert sowie die handhabung von RPG´s diese dinger sahen aber nicht so aus als wenn sie aus Afghanistan waren sondern eher als wenn sie fabrikfrisch an die BW geliefert worden wären ich nehme mal an das diese teile den weg über Israel nach Deutschland fanden
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Alternativen für die Lw bzw. LSK zwischen 1955 und 1980
ravenclaw_007 replied to PraetorH's topic in Deutsch
das mit dem Lebensstandard "anheben" funktioniert nur dort wo die leute auch willens sind ihren Lebensstandard zu heben allerdings gebe ich dir recht das man das von anfang an anders hätte machen sollen -
F-104 drop tanks templates
ravenclaw_007 replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i made some for my german F-104G mod , but i dont know if the still fit to the TW drop tanks if not you have to take the lod´s from my mod or from Soulfreak´s mod F-104 drop tank.7z -
Can you make Weapons more/less Shiny or Matt?
ravenclaw_007 replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and the CFT do not fit very good either -
Can you make Weapons more/less Shiny or Matt?
ravenclaw_007 replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it is done in 3ds_max , what weapon would you like to change Ian ??? -
Version
1,033 downloads
German Air Force Canadair CL-13B Mk6 Sabre late version 1.0 for SF2/SF2V/SF2E included are - Parts added on fuselage to change from F-86 to CL-13B - Parts in cockpit area replaced - Hydraulic parts in airbrake housing added - Landing lights added - Martin Baker Mk5 Gw - new Aero 3B sidewinder launcher - MK40 FFAR Rocket Pod - Mk40 FFAR Rocket - new F-86 Bomb Rack - new F-86 HVAR Launcher - new F-86 455 Liter Drop Tank silver - new F-86 455 Liter Drop Tank camo - new F-86 455 Liter Drop Tank JG73 Red/White - new F-86 755 Liter Drop Tank camo - new F-86 755 Liter Drop Tank JG73 Red/White - new F-86 120Gal Drop Tank silver ________________for F-86A / F / E / D / K / L - new F-86 200Gal Drop Tank silver ________________for F-86A / F / E / D / K / L - new High Res skins 2048 x 2048 !!! - optional Skins 512x512 ( just in case you have problems with the high res one ) JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO Thanks to - Zurawski for his great canadair and F-86 Cockpit and allowing me to use it - Wrench for the excellent holes.tga - AmokFloo for his help in teaching me the animation in 3ds-max - the GMG for testing the mod - Dave for rescale the skins to 512x512 PLEASE READ THE READ ME Thank you and have fun ravenclaw_007 -
[Need Help] My SF2 keep crash when setting unlimited
ravenclaw_007 replied to wiki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
upgrade to win7 alone will not help that much but you will get some improvement -
Battle of Britain terrain visual update (preview)
ravenclaw_007 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
exactly all 6 of them , if you check they are missing in the "Battle of Britain" and "Battle of Britain 70" folder -
Proximity Fuses?
ravenclaw_007 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i´m not a huge fan of TK´s decissions but reading this threads above i can understand TK´s frustration much better -
Battle of Britain terrain visual update (preview)
ravenclaw_007 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
as i posted above i added the missing Desert_Airfield_ini´s , i just copy them from an other terrain -
Strike Fighters 2 Screenshots
ravenclaw_007 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Rafale B with CFT -
[Need Help] My SF2 keep crash when setting unlimited
ravenclaw_007 replied to wiki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
with the GTX-580 you may need an other power supply with 1x 6pin and 1x 8pin video card connector -
[Need Help] My SF2 keep crash when setting unlimited
ravenclaw_007 replied to wiki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if you like to run SF2 on unlimited than you may have to switch to Win7 and a better CPU , Graphic card i try to use unlimited settings with win XP and i encounter problems to , no CTD but long loading time and a big FPS hit , switching to win7 was a big improvment but you would still need a better Graphic card -
Proximity Fuses?
ravenclaw_007 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
this only TK could answer and as we know you will get no answer from him -
Proximity Fuses?
ravenclaw_007 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that is the same question backward more FusingDistance= less damage but it has no impact on the missile accuracy , if a missile passes in 2meters from target and your FusingDistance=0.5 then there is no explosion , if a missile passes in 2meters from target and your FusingDistance=10.0 you have a explosion i just like to point out that "small" AA missiles like the AIM-9 etc. can produce limited damag even with a direct hit , i think everybody did encounter that a missile did hit the target and the target did fly away -
Proximity Fuses?
ravenclaw_007 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if the missile passes in the set parameters yes it will explode , the parameters on most of the AA missiles are set to way to low value the reason for that is that this missiles make at least some damage the setting you have to change is this FusingDistance=0.500000 , you find it in each of the missiles weaponsdata.ini the problem here is that most of this missiles have a very small explosive mass and if you change the FusingDistance= from 0.5 to 10.0 you may have the same effect as you have now , no damage to the target , but it is worth a trail but keep in mind that even now if you hit a target with a AIM-9 the target in some cases still keeps flying with very little damage to it -
Is there a Barracuda ECM Pod available?
ravenclaw_007 replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
nope not yet , it will be part of the Weaponspack3 -
Is there a Barracuda ECM Pod available?
ravenclaw_007 replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yap , there is one ( and i made a new one ) -
Strike Fighters 2 Screenshots
ravenclaw_007 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
someone is going to be hit by a Meteor Meteor BVRAAM , it is not 100% accurate but the best i could do based on the few pictures i got from the missile test -
IR AIM-4 constant near misses
ravenclaw_007 replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
here are 2 pictures showing it , i only launch with the target in the gun-cross and within the limits , result 4 missile fired and 3 hits (targets are QF-100D) i think the problem is more on the game if you are with SF2NA or SF2 with the latest patch , there are some items changed to make the missile behave more "real"