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ravenclaw_007

+MODDER
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Everything posted by ravenclaw_007

  1. i love this aircraft especially with the Matra JL-10 twin mount on top of the wings
  2. Weaponspack 3

    to make this weapons i need good pictures and info about the measurements , to get that for weapons of the israeli Air Force is somehow difficult but if someone would supply the needed pictures and infos i will make them
  3. Weaponspack 3

    Thanks to Wrench i was now finaly able to get my hands on a F-4B/N/J tactical manual , with that manual i was able to correct some of my weapons like the AERO 7D / LAU-3A/A and LAU-3A as well as my LAU-32 series launcher and the LAU-59 series a lot of work to change everythink but im almost done witht it here are the new MK-77 fire bombs MK-77 mod2 MK-77 mod4 MK-77 mod5 AERO 7D 2.75 Inch Rocket Launcher ( U.S. Navy ) LAU-3A/A 2.75 Inch Rocket Launcher ( U.S. Navy ) LAU-3A 2.75 Inch Rocket Launcher ( U.S. Air Force ) LAU-32A/A 2.75 Inch Rocket Launcher LAU-32B/A 2.75 Inch Rocket Launcher LAU-59/A 2.75 Inch Rocket Launcher Guided Weapon Walleye I different Mk versions Guided Weapon Walleye II different Mk versions AN/ALQ-164 U.S. Navy and Italian Navy version MK-83 AIR with Thermal Protection Coating
  4. how about this 2 depth charge , they should be able to do the work , some more in work
  5. AV-8B at the range , having fun with CBU`s and testing the new AN/ALQ-164
  6. more F-4G testing , F-4G on a nuclear strike ( yes she can ) first go after the air defence threats , then after the target , the DSU-94/A special weapons panel ist done and working
  7. making a aircraft and bring it in to the game is difficult enough but making a cockpit and try to get it work is a pain in the a..... F-4G_early cockpit , still a long way to go
  8. Walleye II "Fat Albert" at the Range
  9. early rocket pack´s AERO 6A made out of paper , rockets with Mk1 (HE Frag) and Mk5 (HEAT) warheads
  10. finish the weaponspack-3 and finish my F-4G and the cockpit for it and there is still a lot of work i should finish for other people , Kevin is waiting for a aircraft and the F-5a recon nose needs to be finished to so let´s start working
  11. i was looking how far i have to go to see no more changes between Lod001 and Lod002 , i started with Lod001 at Distance=15 and to my surprise i could not see any changes because the Lod002 never appeart any idea what is wrong here ??? [WeaponData] ObjectFullName=LAU-59/A (HE Frag) Mk1 w/cover ObjectDataFile=LAU-59_Mk40_Mk1c_data.INI [LOD001] Filename=LAU-59_Mk40_Mk1c.lod Distance=50 [LOD002] Filename=LAU-59_Mk40_Mk1c_Lod2.lod Distance=300 [LOD003] Filename=LAU-59_Mk40_Mk1c_Lod3.lod Distance=1000 [Shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=100
  12. ok each lod shows up when i put the them to [LOD001] and it seems that they are working, i changed the settings to: [LOD001] Filename=LAU-59_Mk40_Mk1c.lod Distance=5 [LOD002] Filename=LAU-59_Mk40_Mk1c_Lod2.lod Distance=15 [LOD003] Filename=LAU-59_Mk40_Mk1c_Lod3.lod Distance=50 and at a certain point ( maybe 50 meters ) only the rockets remain if i zoom out , the launchers are gone , only between Lod001 and Lod002 i cant find any difference
  13. just found them on TW , but nothing about the distance lod´s @ Sundowner , Ant could you please check you mail
  14. could be , do you have this TW max exporter notes ??? i just checked the TW side but i cant find the exporters
  15. the lod is in the folder , i made now so many weapons but only now i found this problem , so it is not only with this particular weapon i posted above , this problem i have with many ( all ? ) weapons i made the name Lod2 or Lod3 is something that TW is using as well , so i dont think that this would be the problem i wonder if it is something with my game setup that causes this
  16. Hallo Dave , nice to haer from you check the optoins list , you have to change it in your game folder and in the C/User/Saved Games/ThirdWire/SF2 folder [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1920 DisplayHeight=1080
  17. Unknown Maverick models

    olive drab motor is most likely a AGM-65D , white motor is a AGM-65B the pictures i have from the K version shows a grey colored missile without the HK-2 mark , except for the Hungarian AGM-65K ( they are white ) for AGM-65H2 no idea the missile with olive drab motor and grey colored seeker could be a simple AGM-65D , the CCD seeker has a clear glas and looks like a AGM-65B seeker
  18. Unknown Maverick models

    this is from a training missile
  19. Unknown Maverick models

    The designation AGM-65H was assigned to AGM-65B/D missiles upgraded with the new CCD seeker , the AGM-65K is an AGM-65G upgraded with the CCD seeker. At least 1200, but possibly up to 2500, AGM-65G rounds are planned for conversion to AGM-65K standard. The CATM-65H and CATM-65K are the captive-carry training versions of the AGM-65H/K the CCD seeker section for both versions are the same and named HK-2 here is a renamed AGM-65B , this AGM-65B was renamed to AGM-65H and changed to an CCD seeker at Ramstein AB , the missile in your picture above is a AGM-65D with CCD seeker renamed to AGM-65H
  20. made some changes on Luftwaffe LAU-51A and LAU-32B/A rocket pods , the LAU-32B/A is a new model
  21. A-4E with Mk.77 mod 2 bombs , they are not 100% correct but i did the best i could based on the few pictures i have
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