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Everything posted by ravenclaw_007
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drop tank error
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
there is a problem with all F-4´s TW or 3rd party , after jettison the external tanks the drop tanks jump forward and sometimes even go through the wings , sofar i only checked th F-4´s i dont know if this is a general problem for all aircraft i dont know if this is a known issue or not but if there is a way to fix this i realy like to know it -
drop tank error
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i just fix the new F-4M by moving the entire model 2.6 meters an move the fuselage pivot piont back to 0.0 and set the CG to 0.0 , i changed all - MIN/MaxExtentPosition - CollisionPoin - VortexPosition - ExhaustPosition - AttachmentPosition - Light Position in the data_ini and the cockpit position in the Cockpit_ini i just dont know if i have to change some of the FM data as well , but so far the aircraft is flying ok , now i still have to change the new F-4E and F-4F -
drop tank error
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i just check that and yes thats it , if i set the CG to 0.0 all is ok but now the aircraft is no longer sitting on its landing gear but on the main gear and tail on the new F-4E/F and M the CG is moved even more to 0.0,2.60, 0.0. so the aircraft sit correcet on the main landing gear and not as on the TW F-4´s with the nose up so now i have to find a way to get the CG to 0.0 -
drop tank error
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i´m still on patch nov2011 , maybe i have to udate my game -
@ Ravenclaw_007
ravenclaw_007 replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
should work now -
drop tank error
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that is intresting did you try it with other TW F-4´s ???? what patch level do you use ???? Sundowner and i have this problem in fact Sundowner was the one who discovered it i did not realy notice it before , i try now all F-4´s and i dont have a single one with out this problem even the RF-4E has it the funy thing is that the RF-4E and the new F-4E/F and F-4M dont use the stock TW drop tanks and the pylons are new as well and still the problem is there -
drop tank error
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no they dont , and yes i try it -
drop tank error
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i changed the value for the drag but no change they still jump forward , and i posted it at the TW forum but as usual no answer i dont know why i still try it anyway -
drop tank error
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that is what was thinking to i would say eject-position but how can i change that ??? a entry in the data_ini does not work even moving some pivot points has no effect still after droping them they jump forward and as i mention above even stock TW F-4´s have this problem i was locking for a pivot point that may rest in.this position but i could not find any , i moved the pivot point of the wings but no change -
drop tank error
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i dont think so , at least for all the F-4 version i made i´m sure that there is no invisible hardpoint and so far i encounter this problem only on F-4´s other aircrafts seem ok so far i realy have no clue what is causing this -
Polish Air Force F-16C/D by The Viper Team
ravenclaw_007 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
i agree with Brain the plane sits too low , as for the DB-110 dimensions it could be that the pod is here or there a bit of , i had only very limited info material on the DB-110 , my only reference are the measurments i took from the pictures i have , sorry but that is the only way i could make that pod to change this the F-16 needs a new and more correct landing gear , we decided not to cange it because of the work and time it would need to do that , today i regret that decision -
AIM-7 Sparrow
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the C version was in service but the B did not enter about the missile effectiveness , i will not work on missile effectiveness if somebody else will do that its ok with me and i think that it matters what SF2 patch version you have , on my test with the AIM-7M i had only 1 hit from 4 missiles fired an other thing i notice is that most aircraft Data_ini must be changed because the missiles position is mostly rotated by 45° on both sides of the aircraft but it should be 45° on the left side - 45° on the right side that is something you could not see with the old missiles but with the new ones you will see that the mounting /guiding bracket are pointing in the wrong direction F-15A Sparrow Station [sparrowStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=SEMI_RECESSED AttachmentPosition=-1.63,1.84,-0.80 AttachmentAngles=-1.0,0.0,0.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USAF [sparrowStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=SEMI_RECESSED AttachmentPosition=1.63,1.84,-0.80 AttachmentAngles=1.0,0.0,0.0 MissileRollAngle=-45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USAF [sparrowStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=SEMI_RECESSED AttachmentPosition=-1.47,-1.85,-0.80 AttachmentAngles=-2.0,-2.0,0.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USAF [sparrowStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=SEMI_RECESSED AttachmentPosition=1.47,-1.85,-0.80 AttachmentAngles=2.0,-2.0,0.0 MissileRollAngle=-45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USAF wrong missile position on the right side with the original data_ini and the correct missile postion with the changed data from above -
AIM-7 Sparrow
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yap , i even think to make the AIM-7B i have some good pictures of it , but it never enter service so i dont know if it is needed ??? -
AIM-7 Sparrow
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AIM-9 are all done and available in the download section http://combatace.com/files/file/12601-weapons-pack-1/ -
AIM-7 Sparrow
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
not yet i just finish all the missiles i need for the F-4E like this one here AGM-45A and B -
AIM-7 Sparrow
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
nope this one i dont have , but i have an other one i found on ORDATA -
AIM-7 Sparrow
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i just found some drawing for the AIM-7C and i made the early version the late version look´s like the AIM-7E , i dont have any detail pictures of the rocket nozzle for the AIM-7A and AIM-7C so i had to make them based on what pictures i have AIM-7A AIM-7C early version -
ich bräuchte mal etwas hilfe in form eines bildchens und zwar von der unterseite der "muzzel blast fairing assembly " ich habe das ganze mal so gut es geht gemacht inclusive der M-61 kanone aber es fehlen mir bilder von der unterseite und hier noch ein paar bildchen vom neuen hauptfahrwerk und den chaff flare werfern sowie dem neuen "Gun vent" das mit den kabinendach anemiert ist , änderungen sind noch wesentlich mehr vorhanden angefangen von neuen flügelspitzen bis zu überabeiteten waffenträgern und eine menge öffnungen sowie der bremschirm , da ich das ganze nur nebenher mache wird es wohl noch ne weile dauern bis alles fertig ist die nächste grosse baustelle wird dann wohl das front fahrwerk
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i save it with max detail the 2048x2048 texture has now 1,91mb and the same qulity as a bmp texture thanks for that hint Brain that is realy something to look after
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paintshop pro X3 , aber ich habe es schon gefunden der unterschied in der datei grösse ist von nomalerweise 300kb für ne 2048x2048 texture jetzt bei 1,9mb und es ist tatsächlich genauso wie bei einer bmp texture alles absolut scharf und nichtsmehr verschwommen ich werde alle skins so machen
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du meinst den rahmen die scheibe selber ist ok vom mapping und wie kann man die einstellung für das jpeg ändern weis da jemand was ????
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how can you change the setting for jepg ??????
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jetzt brauchen wir nur noch das hill-grey camo dann währe dieser vogel auch fertig
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ich habe das letztens mal gehabt der grund war das ich mehrere objecte mit der attach funktion verbunden habe als ich dann 2 löcher reinmachen wollte hat sich max aufgehängt und auch mit cut ging nichts mehr erst als ich diese ojecte wieder mit detach getrent hatte liesen sich die teile bearbeiten
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ein problem könnte das cockpit darstellen da man warscheinlich die front streben und das frontglas nicht hinbekommt bzw wegbekommt