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ravenclaw_007

+MODDER
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Everything posted by ravenclaw_007

  1. IAF F-16C/D/I by The Viper Team

    you can not and you dont have to
  2. IAF F-16C/D/I by The Viper Team

    as i mention the 1 AAQ-14/AAQ-13 LANTIRN Pods and 1AAQ-28/AAQ-13 Litening Pods are the ones with 2 pods one on the left and one on the right side of the intake , you can not see the actual mounting possition in the loadout menu we thought that it makes it cleaer when we write pod and pods as for 1 and more than 1
  3. IAF F-16C/D/I by The Viper Team

    if you have all pods they should be there , in the loadout menu you can select them this is what you should see 1 AN/ASQ-213A HARM Targeting Pod 1 AN/AAQ-14 LANTIRN Pod 1 AN/AAQ-28 Litening Pod 1 AAQ-14/AAQ-13 LANTIRN Pods 1AAQ-28/AAQ-13 Litening Pods the lower 2 are the ones you looking for
  4. IAF F-16C/D/I by The Viper Team

    do you have the laser pods from any other of the F-16 packs ???? if not you may have to download them from there it seems we forget to include them in this pack , sorry
  5. IAF F-16C/D/I by The Viper Team

    on the D/I (Barak,Brakeet,Sufa) models they should be done in the loadout_ini , on the C model only the the Barak_II has the capability for the laser pods on the chin_station the blk30 Barak did not have them but all single seaters did not cary this pods to mark there targets the target illumination was done by the D/I versions so for the F-16C Barak_II you can select the targeting pods in the loadout menu like you can do on the D/I version , if you like to have them here is a download link for the missing Reccelite pods http://combatace.com...attach_id=86606
  6. Kevin , i dont find any of this drug lord castle or drug laboratory in the jungle that i could destroy
  7. dont know , when i was looking for info material on the Sufa cockpit i did not find any i had to contact the writer of " F-16I Sufa in IAF Service " Raánan Weiss who gave me some excellent pictures and material , without those the cockpit would look less authentic
  8. here are all Reccelite pods , i dont have the AXQ-14_IAF but you can replace the Loadout_ini entry with ASW-55 this pod is includet in the pack and this pod is used by the IAF Reccelite.7z
  9. excellent terrain , Thank you Kevin
  10. Kevin i love your Central America Terrain , realy excellent work
  11. Israeli Viper cockpits F-16I Sufa F-16C Barak_II / F-16D Brakeet F-16C / D Blk30 Barak
  12. the F-16B_Netz is done , the F-16A_Netz is in work , about the other Vipers time will tell the problem is that JM and i do have some other projects as well
  13. for me i keep on modding and i think that after some while some people may come back , i like DCS but i like much more modding in SF2 i only wish that TW would reconsider
  14. i think the only moment TK is getting it is when no more dollars are coming in the way he is locking more and more a way and that the user is becoming a involuntary game tester with every patch did ask for such a reaction from the comunity , so this is not realy a surprise especially with games like DCS around TK had a realy big chance with SF2NA but what he delivert in regards to the terrain is outrageous even the the terrain from SF1 is better
  15. could it be that one of the DLC aircraft installed something along the way ????
  16. here is the fixed lod and it works now fine , the problem was that the radome was looking for a F16_001.dds texture thats it in the start we had all textures in dds and changed then to jpeg F-16D_B50+_Tur LOD.7z all ok now
  17. new patch ???? or only something that you discovered
  18. we just have to wait for JAT so i can get my hands on the latest version of that F-16D_Blk50+ and fix it it is realy only a minor thing to do
  19. believe me it is mapped i did it my self because the complete nose is my work and i can change the color of any radome as well i only dont have the latest max file of the F-16D_Blk50+_tur they are with JAT and he is out for the weekend , i only can think of that something went wrong by copy and merge from an other max file and that we simply have to reassign the texture to the radome as you can see on the F-16C_Blk50+_tur it works only the D dont like to play with the music
  20. yap , and i save my money and use that was is available for FREE thanks to Sundowner
  21. here are 2 books about the Tu-22 with some cockpit pictures / drawings , i hope that helps http://www.filefacto...le/vrnete9l83r/ http://www.filefacto...e/68jl7rr8b6nd/
  22. best are flightmanuals if available , if not you have to use cockpit pictures a ruler and a lot of imagination for russia cockpits i would try to contact linder2 he may have some acces to info material , is linder2 still around ????
  23. the only problem i have with the AI is that he drops everything he has on a groundtarget on his first pass , including AGM´s and iron boms , but i´m still on nov2011 patch as i mention above and i dont know if this is fix by now that the AI is flying in to the ground this problem i dont have , they pull as soon as it gets to low for them
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