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ravenclaw_007

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Everything posted by ravenclaw_007

  1. AN/ALE-40 dispenser

    i was curious what the NSN system is telling me as you can see this 3 AN/ALE-40 are registered in 1976 /1978 , did not find any one registered earlier
  2. AN/ALE-40 dispenser

    i´m going true all my manuals to get an answer and i just found this in the TO 1F-4E-2-30 manual , in the first picture is a note showing the different configuration of the AN/ALE-40 dispenser note1 showing that an all chaff configuration is possible and was done all the control panels shown in picture 2 are shown in the second cockpit layout in the flight manual from 1979 ( 1 february 1979 ) the first cockpit layout ( typical ) is not showing any of this panels so how did they use the AN/ALE-40 in 1974 ???? or did it take 5 years until all F-4´s where updated with the dispenser and than finally they added it in the flight manuals ???
  3. AN/ALE-40 dispenser

    i have the information that flares where available from 1978 onward , and only the chaff AN/ALE-40 where added from 1974 on to F-4´s and the first flight manual that i own is the one from 1979 showing the AN/ALE-40 control panel actually there are 2 cockpits shown in that manual , one typical with out the panel and one after TO 1F-4E-588 , TO 1F-4-1056 and TO 1F-4E-614 with this panel so if the AN/ALE-40 ( chaff/flare ) was added in 1974 how was it operated from the cockpit with out the control panel ?
  4. Weaponspack 3

    only with good pictures , i can not find close or detail pictures of a ASPIDE missile
  5. i´m not 100% sure but i think you have to use the actual animation slot number and you can not change it by replacing it with an other number , AnimationID=1 you have to change it to the real animation slot of the 3d model there is a way in the cockpit.ini where you can link an animation from the cockpit to the animation of the aircraft model like in the case below for the canopy , the aircraft animation for the canopy is on slot 3 in the cockpit it is on slot 1 [Canopy] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyFrame01 MovementType=ANIMATION AnimationID=1 ItemNumber=3 if you can do something similar in the data.ini i dont know
  6. did you add GunnerCanopy or Canopy2 to the to the data.ini fuselage entry , SystemName[xxx]=GunnerCanopy or Canopy2
  7. link the animation to the landing gear , or in 3ds max move the animation slots to the slot for the landing gear
  8. i got the info that the F-4E had a CCT TV with a black gray tv screen and not the black green one we use in SF2 , adding a GreyTvFilter did not do the trick i have now a colored TV screen i need some help here , can somebody tell me how to get the tv screen monochrome ( black gray ) , any help is welcome
  9. thanks for that link that helped me with an other problem but in the post you mentioned Guru had a grey screen , how did he get it ???
  10. testing my new Red Top missile
  11. Weaponspack 3

    this missile drives me crazy , i have the dimensions for it from the net , length 3,32 meters ( 10.9 feet ) diameter 0,23 meter ( 9.1 inch ) , so i made a cylinder with exact this dimension an made the missile out of it , than i added details and try to make the skin but i discovered that what ever i made it did not work there was always a mismatch with the pictures i have , so i changed the length of that missile to 3,96 meters and i was able to get everything done , but i like to have the missile with the length mention in the net , so scaled the missile just along the x axis until i got the right measurement with the result that some of the circular openings in the missile body are no longer round , but it is just a bit so i let it oval now Red Top missile , it took a long time to do this one but it is done now
  12. i´m working on a new F-4B model for SF2 and need a bit help 1. based on the tactical manual from September 1972 for the F-4B was the AERO-3B launchrail used on early F-4B versions , antil when was this Aero-3B / AIM-9B used in the Navy ??? i assume that with the AIM-9D service start ( about 1966 ) the LAU-7A launchrail was used also for the AIM-9B 2. the F-4B was able to carry 1 AIM-7 on the inner wing pylon , did that continou for all Navy versions of the F-4 , i have pictures showing the AIM-7 on inner wing pylon on F-4N dont know with later versions 3. is there a way to limit the drag chute to be used on land based airfields only , i now that we have some entrys so the chute can only be dployed with a certain air speed dont know if there is a way for land based airfields to if anybody knows some answers please let me know
  13. good find yes this one shows the AN/ALE-40 panel in the front and rear cockpit for the F-4D but not for the F-4C and it is not mention from what year this cockpit layout is , but it must be from 1980 or later before that there was no AN/ALE-40 panel int the D cockpits
  14. nope that is a F-4E only manual and yes it shows the AN/ALE-40 control panel , i do have almost everything that is available on flight manuals for the F-4E unfortunately i dont have the late flight manuals for the F-4C/D , but maybe in the future i will get them as well i do have a F-4C/D/E flight manual from 1973 and this one does not show the AN/ALE-40 control panel for all this aircraft , for the F-4C/D we should have a flight manual from 1980 up to 1990 to be sure
  15. mounting the pylons with the AN/ALE-40 is not helping much , you need in the cockpit , front and rear , the AN/ALE-40 control panel and the wiring for it , with out it no chaff and no flares this is the panel in a F-4F rear cockpit there is a F-4C/D flight manual from 1984 - 1990 available at ebay .com , unfortunately they will not ship to germany so i can not buy it , in this manual you should be able to see if there are this control panels or not https://www.ebay.com/itm/221409795156?hash=item338d0d5c54:g:W1AAAOxyeZNTPytq&amdata=enc%3AAQAHAAAAoKLirUgBrrwgX44mMW%2BYEGqf3dnuVjbOqUgnWrqZn1dkjevZl%2FcudPuTGTQBZuvND%2FdqtXlZbwblz3PrH%2FWaQTWDjax4vzMx3NaUUCh8hJin7%2BKXj49IFnUvTMgVmcEOftPX8ML%2BQeHqUMfuqfFqxPuacppiBgFr3o2r%2BDWvL6EoNoXwM7yYd0esizV0KgToPajW8mS5HsSzkEr5QZvHxpo%3D|tkp%3ABk9SR7KK35jUYQ
  16. Imperial Iranian Air Force F-4E 1972 cockpit based on the original flight manual radar off , texture not yet final radar on TISEO on AGM-65A selected mirror position corrected
  17. here is the skin without the roundels , and a layer template (PSD) F16CFTGr Template.zip
  18. F-4E_72 cockpit after T.O. 1F-4E-556 and T.O. 1F-4E-566 radar off , texture is not yet final radar on Weapon screen (AGM-65B)
  19. Weaponspack 3

    AGM-88G AARGM_ER 3d work is almost done , it is not perfect but for the moment i think it is good enough may be in the future we will get some better pictures with more details
  20. Weaponspack 3

    its on the to do list like all the AGM-84
  21. View File Weapons Pack 2 Weapons Pack 2 - this weapons pack includes all weapons from the Weapons pack 1 and all textures are changed to jpeg ( i hope) - all errors and missing textures from the Weapons pack1 are fixed ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NOTE: i strongly recomend that you remove / delete an existing file befor you replace it with a new file , there are so many weapons that use large bmp textures or more than 1lod version for a wepon in the old weaponpacks , this textures and old lods are no longer needed you best replace the files one by one , overwrite old files is not recommended ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DATA_ini Folder - here are updated ini´s for the Buccaneer , F-14A_IR and F-8 includet , please use this new ini´s to get all weapons working , i took the liberty to change the boresight setting for the F-8 from 1 to 5 so the AIM-9C can be used properly SF2NA Folder - here are weapons that are specialy set up for SF2NA use only , thanks to EricJ Credit to - the one who made the KAW effects ( i dont know who did it ) - KillerBee for his Help - and to the Test Team , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt - all weapons and textures are made by ravenclaw_007 Templates are available on request if you still find an error please let me know , and there will be a Weapons pack3 and 4 so if there is a weapon missing you have to wait for the next pack Have Fun , ravenclaw_007 Submitter ravenclaw_007 Submitted 04/01/2013 Category Weapon Packs  
  22. Weapons Pack 2

    Version vers 1.0

    4,431 downloads

    Weapons Pack 2 - this weapons pack includes all weapons from the Weapons pack 1 and all textures are changed to jpeg ( i hope) - all errors and missing textures from the Weapons pack1 are fixed ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NOTE: i strongly recomend that you remove / delete an existing file befor you replace it with a new file , there are so many weapons that use large bmp textures or more than 1lod version for a wepon in the old weaponpacks , this textures and old lods are no longer needed you best replace the files one by one , overwrite old files is not recommended ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DATA_ini Folder - here are updated ini´s for the Buccaneer , F-14A_IR and F-8 includet , please use this new ini´s to get all weapons working , i took the liberty to change the boresight setting for the F-8 from 1 to 5 so the AIM-9C can be used properly SF2NA Folder - here are weapons that are specialy set up for SF2NA use only , thanks to EricJ Credit to - the one who made the KAW effects ( i dont know who did it ) - KillerBee for his Help - and to the Test Team , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt - all weapons and textures are made by ravenclaw_007 Templates are available on request if you still find an error please let me know , and there will be a Weapons pack3 and 4 so if there is a weapon missing you have to wait for the next pack Have Fun , ravenclaw_007
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