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ravenclaw_007

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Everything posted by ravenclaw_007

  1. Buccaneer RAF for SF2

    no ther is no CCIP mode , remeber the Buccaneer was the first jet with a true digital HUD there are funktions that i was not able to build in to the HUD because of game engine limitations , the HUD you have now is not like other HUD in the game this one with all its funktions is directly build in to the cockpit model therefor nothing that is displayed can be altered or edited in the Avionics_ini if you like to have mor infos on the HUD i could sent you the Flightmanuals
  2. Buccaneer RAF for SF2

    i´m very very sorry that i did not find that error befor i released the Buccaneer´s , here is a quick fix just drop it in to all the Buccaneer cockpit folders if you look araound in this cockpits you will find many animated objects like working Brake-Pedals , animated Handbrake lever , autopilot switch and indicator or off-flags on some instruments/indicators if the engine stops or you shut it down to name just a few of the funktions that i try to get it work , so take your time and check this pits sorry again for this mishap with the typo error
  3. File Name: Buccaneer Templates File Submitter: ravenclaw_007 File Submitted: 01 October 2011 File Category: SF2 Series Add On Skins this is are complete sets of Templates for each Buccaneer version Templates are in pds format happy skinning ravenclaw_007 Click here to download this file
  4. upload closed

    i´m just uploading and have no problem but there is some changes regarding uploads , you have to go to the download-section and than you have to use the upload button and select from the menu wher you like to upload to if you dont do it this way you may get a error message , at least that is what i was getting
  5. Buccaneer RAF for SF2

    only if you climb in to the backseat the radarscreen in the buccaneer is located at the rear cockpit , so all you can do is switch true the radar options that are available antil i have time (and desire) to make a rear cockpit for this mod
  6. for some obvious reasons i go for a Angola/Namibia or South African terrain
  7. Buccaneer FAA for SF2

    check the SF1 Forum and you know what is coming mid next week
  8. i just uploadet the SF2 versions and as soon as Cliff11 is back from his weekend we will finish the SF1 version expected upload by mid next week , so no more 2 weeks
  9. you may have some problems with the Buccaneers in SF1 because of reasons i dont know the distance lod´s for all RAF and FAA versions dont work the only Buccaneer version with working distance lod´s are the SAAF Mk50 (one possible reson may be an max. vertex count per model) - so we will most likely upload the FAA and RAF Buccaneers with out the distance lod entry in the aircraft´s_ini antil we know what is causing this - this Buccaneers and the Cockpits are High poly models and on some computers this may result in FPS drop or worse , and there is nothing i can do about it - i have to export some versions of this Buccaneer from 3ds max with decals , resulting in lod size above 2,1MB the reson why i have to export it with decals are that otherwise you would have decal-bleeding all over the aircraft , models with lod´s below 2,1MB dont have decals that would cause decal-bleeding aircraft lod size - Buccaneer-S2 4,61MB - Buccaneer-S2A_1969 4,54MB - Buccaneer-S2B_1969 2,05MB - Buccaneer-S2B_1983 6,34MB - Buccaneer-S2B_1989 5,49MB - Buccaneer-S2B_RAFG 2,01MB - Buccaneer-S2C 4,61MB - Buccaneer-S2D 5,87MB - Buccaneer-Mk50_1965 1,42MB - Buccaneer-Mk50_1980 1,50MB Cockpit lod size - from 2,93MB up to 3,0MB i hope that i can finish everything this week
  10. ok this is the status , SF2 is finish i just wait for some loading-screens SF1 is almost finish Cliff11 is converting and adapting the RAF versions to SF1 as soon as i have the last loading-screens i will send the Buccaneers to the test pilots for a final test and then i will upload them , so it can only be weeks antil you have them
  11. Happy Birthday Brain32!

    Happy Birthday
  12. some one should rework the hightmap for GermanyCE so that we dont have to use taiwan all the time , germany terrain is way to flat
  13. here you go this is how i set it up on the RF-4E and it works perfectly , i have 2 slimer-objects on the RF-4E one for off and one for on
  14. Happy Birthday

    Happy Birthday
  15. Stary wait for the next update there are some more changes coming , some adjusted settings for the canopy and textures and the intake go´s up to the engine
  16. Image1.jpg

    From the album ravenclaw_007

  17. i just made some test flights and pulled up a bit to late , i hit the ground and and was able to glimb up again . as i checkt the aircraft i noticed something weird the outer pylon on the right wing was gone and the weapon moved from this pylon to the outer left pylon i was still able to use the weapon i try this several times and i got always the same result , when i try this with an stock aircraft i could not get this result anybody an idea how to fix this , i realy dont like to complain but if a pylon is gone the weapon on it should be gone to pylon gone weapon on the other side
  18. widescreen monitor darstellungen

    hallo leute wenn ihr einen widescreen monitor benuzt werden einige bilder und texte verzerrt drgestellt ich habe mir mal eine kleine abhilfe für den Patch , der oben rechts im Loadoutscreen dargestellt ist , gemacht den Menu-ordner bitte einfach in euren mod-ordner geben wenn es bei euch auch so oder so ähnlich aussieht und es so aussehen sollte dann ist das die abhilfe [TextureSetImage] MenuItemType=IMAGE Position=881,108 Width=32 Height=42__________________mit diesem wert könnt ihr die höhe anpassen bis es auf eurem bildschirm wieder quadratisch erscheint (dieser wert ist für 1920x1080) ScaleToFit=TRUE ImageFilename= das ganze funktioniert natürlich mit allen anderen texten und darstellungen ihr müsst euch nur die files extrahieren und dann abändern , die files findet ihr unter MenuData.cat in eurer SF2 installation
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