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ravenclaw_007

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Everything posted by ravenclaw_007

  1. Buccaneer RAF for SF2

    no refuelprobe and the RAF Squdrons No.15 and No.16 , this two squadrons are the only ones with buccaneers based in germany even though the no.15 Sqaudron was formed in 1970 at RAF Honington shortly afterwards they moved to RAF Laarbruch in Germany
  2. Buccaneer RAF for SF2

    we still work on them the conversion to Sf1 is not that easy and some funktions in the cockpit and on the aircraft will not be available i hope by end of this week the Sf1 versions will be done
  3. Buccaneer RAF for SF2

    uploading the update right now Please overwrite all existing files , Aircaft and Weapons
  4. fit for a very , very long range bombing mission update will be up tonight with rotating bulged bombbay doors
  5. Buccaneer RAF for SF2

    ok this is what i did in a very long night , the bulged bombbay door is now working and you have the bombbay fuel tank as well , so if you run out of fuel it is not my fault you can of course carry bombs instead of the bombbay fuel tank i will upload the update by tomorrow
  6. because of some changes regarding the bulged bombbay door the release for mid this week will be postponed antil all changes are made , sorry
  7. Buccaneer RAF for SF2

    ok i just got some pictures of the bulged bombbay doors , this bulged bombbay doors are this what we have now as "Bombbay-Fueltank" and this bulged bombbay doors are rotating with the bombbay door so here is what i´m going to do now - first i make a model of the Bombbayfueltank (it is only a cylinder mounted on to the bombracks of the bombbay) - i add a new weaponsstation for the bulged bombbay door - change all the lods and add the entry in the data_ini - upload the version2.0 of all the Buccaneers i hope that gets everybody satisfied ps. please dont send me anymore PM about the HUD , as long as TK is not adding more ground/objects targeting capabilities to the games avionics this HUD is all you got and no the buccaneer did not have any CCIP , i have all the manuals and can prove that
  8. Buccaneer RAF for SF2

    do you have open and closed bulged bomb doors pictures
  9. Buccaneer RAF for SF2

    i apologize and remove the post
  10. File Name: Buccaneer FAA for SF2 File Submitter: ravenclaw_007 File Submitted: 30 September 2011 File Category: Buccaneer Buccaneer FAA (Fleet Air Arm) for SF2 includet -------- Buccaneer S2 Buccaneer S2-Tanker / AI only Buccaneer S2C Buccaneer S2D Buccaneer S2 Cockpit Weapons Mk6 Ejection Seat Effects Refueling mission for Buccaneer S2 tanker Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - strg+8 = windshield wiper Installation ------------ for instalations please read the README Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 i hope i did not forget anybody ---------------------------------------------- vers 1.2 CHANGES from 10.oct.2011 ---------------------------------- - working/rotating Bulged bombbay door - BombBay Fuel Tank added - max fuel load for FAA/RAF Buccaneer now 23100lbs - typo error on AOA Indicator fixed have fun ravenclaw_007 Click here to download this file
  11. Buccaneer RAF for SF2

    no ther is no CCIP mode , remeber the Buccaneer was the first jet with a true digital HUD there are funktions that i was not able to build in to the HUD because of game engine limitations , the HUD you have now is not like other HUD in the game this one with all its funktions is directly build in to the cockpit model therefor nothing that is displayed can be altered or edited in the Avionics_ini if you like to have mor infos on the HUD i could sent you the Flightmanuals
  12. Buccaneer RAF for SF2

    i´m very very sorry that i did not find that error befor i released the Buccaneer´s , here is a quick fix just drop it in to all the Buccaneer cockpit folders if you look araound in this cockpits you will find many animated objects like working Brake-Pedals , animated Handbrake lever , autopilot switch and indicator or off-flags on some instruments/indicators if the engine stops or you shut it down to name just a few of the funktions that i try to get it work , so take your time and check this pits sorry again for this mishap with the typo error
  13. File Name: Buccaneer Templates File Submitter: ravenclaw_007 File Submitted: 01 October 2011 File Category: SF2 Series Add On Skins this is are complete sets of Templates for each Buccaneer version Templates are in pds format happy skinning ravenclaw_007 Click here to download this file
  14. upload closed

    i´m just uploading and have no problem but there is some changes regarding uploads , you have to go to the download-section and than you have to use the upload button and select from the menu wher you like to upload to if you dont do it this way you may get a error message , at least that is what i was getting
  15. Buccaneer RAF for SF2

    only if you climb in to the backseat the radarscreen in the buccaneer is located at the rear cockpit , so all you can do is switch true the radar options that are available antil i have time (and desire) to make a rear cockpit for this mod
  16. for some obvious reasons i go for a Angola/Namibia or South African terrain
  17. Buccaneer FAA for SF2

    check the SF1 Forum and you know what is coming mid next week
  18. i just uploadet the SF2 versions and as soon as Cliff11 is back from his weekend we will finish the SF1 version expected upload by mid next week , so no more 2 weeks
  19. you may have some problems with the Buccaneers in SF1 because of reasons i dont know the distance lod´s for all RAF and FAA versions dont work the only Buccaneer version with working distance lod´s are the SAAF Mk50 (one possible reson may be an max. vertex count per model) - so we will most likely upload the FAA and RAF Buccaneers with out the distance lod entry in the aircraft´s_ini antil we know what is causing this - this Buccaneers and the Cockpits are High poly models and on some computers this may result in FPS drop or worse , and there is nothing i can do about it - i have to export some versions of this Buccaneer from 3ds max with decals , resulting in lod size above 2,1MB the reson why i have to export it with decals are that otherwise you would have decal-bleeding all over the aircraft , models with lod´s below 2,1MB dont have decals that would cause decal-bleeding aircraft lod size - Buccaneer-S2 4,61MB - Buccaneer-S2A_1969 4,54MB - Buccaneer-S2B_1969 2,05MB - Buccaneer-S2B_1983 6,34MB - Buccaneer-S2B_1989 5,49MB - Buccaneer-S2B_RAFG 2,01MB - Buccaneer-S2C 4,61MB - Buccaneer-S2D 5,87MB - Buccaneer-Mk50_1965 1,42MB - Buccaneer-Mk50_1980 1,50MB Cockpit lod size - from 2,93MB up to 3,0MB i hope that i can finish everything this week
  20. ok this is the status , SF2 is finish i just wait for some loading-screens SF1 is almost finish Cliff11 is converting and adapting the RAF versions to SF1 as soon as i have the last loading-screens i will send the Buccaneers to the test pilots for a final test and then i will upload them , so it can only be weeks antil you have them
  21. Happy Birthday Brain32!

    Happy Birthday
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