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Everything posted by ravenclaw_007
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F-4D Phantoms Cockpits
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i had a good day today and i got the early version of the F-4D cockpit done , it is still a BETA version but for everybody who likes to test it here it is PLEASE backup your ini files before overwriting it with this new ones PLEASE let me know if you have any problem with FPS drop or any other problems and on what terrain F-4D.7z the following ini files are changed and needed to get the cockpit working F-4D_Data.ini F-4D_Cockpit.ini F-4D_Loadout.ini F-4D_Avionics.ini on the right side panel you will find the DSU-94/A nuke control panel , if you load a nuke and this panel is not working check if the weapon you loaded is listed on the bottom of the Cockpit.ini and if it is not listed just add it to the list , after that the DSU-94/A panel should work if you find any problems or errors please let me know , this is still a BETA have fun , ravenclaw_007- 115 replies
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F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i worked 10 years in the Philippines and i have now a large Filipino family there and in the USA and yes people should talk more to each other and find out who else lives on this planet and try to understand them , unfortunatley we live in a time where lies and deception is used to rule the world -
Pave Knife
ravenclaw_007 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just made this new tga´s based on the few pictures i have AVQ10 tga NEW.7z AVQ10_Track.tga AVQ10_Lock.tga -
Pave Knife
ravenclaw_007 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
thanks my friend i´m searching for years now on this laser pod especially the dimensions , but i cant find anything that would help me i found this picture from a A-6 showing the Pave Knife lock on , no idea how the track would loock like , mabe only the cross hair without the large white box -
Pave Knife
ravenclaw_007 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks do you have the original dimensions for that laser pod or a drawing with dimensions ??? i dont have this 2 tga´s , AVQ10_Lock.tga and AVQ10_Track.tga , could you please upload them as well -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i´m uploading F-4D Cockpit Pack version 1.0.3 right now what is new F-4D Cockpit Pack is updated F-4D Cockpit Fix updated F-4D_Radar_PPI removed from cockpit folder New F-4D_Radar texture Radar and TV Display texture size is set to1024 x 1024 in Avionics.ini Gunsight Depression optimised Gun Sight Mode Selector Knob is set to HUD_MODE_INDIDCATOR , to work with CAGE mode F-4D_IRIAF and F-4D_IRIAF_76 cockpits are added F-4D Cockpit Pack = F-4D cockpits and ini´s , Weapons Pack and Nuclear Effects for B61 and Walleye Mk6 ( no need to add the Effects if you have this Effects already ) F-4D Cockpit Fix = F-4D cockpits and ini´s , for everybody whop has the latest F-4D cockpits NOTE: i added a F-4D Cockpit Fix for everybody who has already downloaded the F-4D Cockpit pack , Please REMOVE the existing Cockpit folder before adding the new one in to the respective aircraft folder , copy and drop the new ini´s in to the respective aircraft folder and let overwrite if ask to i have tested all cockpits and could not find any problems , if you find something wrong Please inform me so i can fix it regards ravenclaw_007- 115 replies
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F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
somebody told me a while ago that the radar texture in SF2 is hardcoded to 256 x256 that is not true , i simply changed the value below [RadarDisplay] ViewportTextureSize=1024 and now i have a very clear and sharp radar texture and i cult even add some small details to it that would not show up with a texture size of 256 x 256 final radar texture based a the F-4D weapons delivery manual from 1976 -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i´m currently working to finish all the F-4E cockpits and upload them as soon as im done with it ( will only work with F-4E´s made by me ) there is something with the F-4D and early F-4E radar that i like to fix , first there is no extra PPI screen in this radars the PPI screen came with the DSCG display (F-4E Block60 up ) about 1974 before that there was only the radar screen as in the F-4D even for the PPI display , next is the Radar display itself for the F-4D i added the lines on the display in green for a better contrast but that is wrong this lines where not part of the Radar display itself they where incraved in to the glas in front ( for the rear cockpit ) and in to a lense ( front cockpit ) therfor this lines should not look green at all they should be more grey or white the PPI mistake happen because i use a F-4E cockpit to make the F-4D cockpit and did not think about the early radar display , as i mention befor i´m getting old this is how it looks right now in the F-4D cockpit and this is how it will look after the update i'm preparing this is how it is going to look in game and the correct PPI display the F-4E radars will look exactly like that , the first with the more modern DSCG display will be the F-4E_75 something i dont know is if the late F-4D`s (after1984 ) did get the more modern display as well but all infos so far say no the latest manual i have for the F-4D is the Weapons Delivery Manual from 1976 / 1977 and this one is still showing the old standard radar display an other change happen with the Gun Sight Mode Selector Knob , currently it works as a Radar Mode Selector Knob but i set it back to the HUD_MODE_INDIDCATOR funktion so it will work as it should if you select the Cage mod so there is an other update coming soon -
Version 1.0.3
222 downloads
F-4D Cockpit Pack includet in this pack are F-4D cockpit F-4D_67 cockpit F-4D_71 cockpit ( full aircraft folder ) F-4D_75 cockpit F-4D_78 cockpit weapons pack nuclear effects for B61 and Walley Mk6 ( only in case you dont have this files ) if you have the BETA cockpits for testing than PLEASE delete them before you install the new ones , to install just drop the files in to the respective aircraft folder i corrected the existing position lights and added the missing position lights as well as the landing lights , i also addet the cockpit open/close function and the functioning arresting hook , the top fuselage position light ( behind the cockpit ) is more or less on the right position ( i did not change this position ) but the texture for it on the skin is on the wrong position , maybe somebody can come up with some new and corrected skins for this F-4D aircraft NOTE: the files includet in the Effects folder are only in case you dont have them , if you have this files than there is no need to install them again , the files are neede to have the nuclear effects for the B61 bombs and the Walley Mk6 NOTE: Before installing the new weapons i strongly recomend to delet or remove the existing ones with the same name as the new ones ( i know that this is time consuming but this way you make sure that this weapons work as they should ) i made a lot of test with the cockpits and the changed data.ini´s and loadout.ini´s if there are still problems please let me know have fun , ravenclaw_007 -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks i appreciate that you like my F-4D cockpits and your english is ok for me ( i´m from Germany and my english is not that good either) about future F-4 cockpits the F-4E/F/G cockpits are almost done i just have to add some more changes , cockpits for the F-4C or F-4B/J/N/S will be something that i can do but not in the near future first i have to get the NEW F-4E/F/G aircraft and cockpits done and an other problem will be the available Flight and Tactical manuals for the Navy Phantoms with out this manuals it will be very difficult to get this cockpits done for the late F-4F ICE cockpit i still have to make a trip to the JG74 at Neuburg/Donau to get in the F-4F they have there and take some pictures and hopfully get some informations from former F-4F pilots or mechanics , there are some lights left and right from the HUD ( below the AOA indicator lights ) that i have no clue what they are for and there is no manual for the F-4F from that time periode available , i called varius GAF offices and even the Ministry of Defence to get my hands on one of this late manuals but no luck , it seams that they got all destroyed making this cockpits is more or less the easy part , getting the manuals , pictures and infos is the hard part and sometimes the reason i have to stop a project , you have no idea how long it took me to get good pictures for the JASDF F-4E cockpits or the Turkish Air Force F-4E cockpits ( for the Turkish F-4E´s i´m still searching more pictures and infos ) -
F-4D Cockpit Pack
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File F-4D Cockpit Pack F-4D Cockpit Pack includet in this pack are F-4D cockpit F-4D_67 cockpit F-4D_71 cockpit ( full aircraft folder ) F-4D_75 cockpit F-4D_78 cockpit weapons pack nuclear effects for B61 and Walley Mk6 ( only in case you dont have this files ) if you have the BETA cockpits for testing than PLEASE delete them before you install the new ones , to install just drop the files in to the respective aircraft folder i corrected the existing position lights and added the missing position lights as well as the landing lights , i also addet the cockpit open/close function and the functioning arresting hook , the top fuselage position light ( behind the cockpit ) is more or less on the right position ( i did not change this position ) but the texture for it on the skin is on the wrong position , maybe somebody can come up with some new and corrected skins for this F-4D aircraft NOTE: the files includet in the Effects folder are only in case you dont have them , if you have this files than there is no need to install them again , the files are neede to have the nuclear effects for the B61 bombs and the Walley Mk6 NOTE: Before installing the new weapons i strongly recomend to delet or remove the existing ones with the same name as the new ones ( i know that this is time consuming but this way you make sure that this weapons work as they should ) i made a lot of test with the cockpits and the changed data.ini´s and loadout.ini´s if there are still problems please let me know have fun , ravenclaw_007 Submitter ravenclaw_007 Submitted 01/30/2025 Category Jet Cockpits -
Nuclear Armed “Super Sidewinder”
ravenclaw_007 replied to dtmdragon's topic in Military and General Aviation
another nuclear A/A missile the AIM-68 Big-Q , the outer wing part was folded into the main wing and extended at launch , Seeker was from the AIM-4 , 20 full bodys where build but no flight test conducted , project was cancelled in 1966 -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i just got informed by Lex2Limit that there are 2 problems with the F-4D_78 cockpit , problem 1 - only the No.1 throttle is working , problem 2- the F-4D_Cockpit07 texture has a problem with the Reticle Depression lettering i uploaded the fixed F-4D Cockpit Pack , F-4D Cockpit Fix and i added the F-4D_78 Cockpit Fix for everybody who has the latest cockpits already this is the F-4D_78 Cockpit Fix , just drop the F-4D_Cockpit07 texture and the backup folder in to the F-4D_78 cockpit folder and the F-4D_78_Cockpit.ini in to the F-4D_78 aircraft folder and let overwrite if ask to F-4D_78 Cockpit Fix.7z i realy hope that this is the last fix i have to upload -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i´m using this ones ( not yet released ) F-4D_IRIAF.7z F-4D_76_IRIAF.7z the F-4D_IRIAF cockpit is basicaly the 1968 cockpit without the DSU-94A control panel , the F-4D_76_IRIAF cockpit is an updated version with the AN/APR-36 threat warning panel and RWR display the Iranian F-4D`s got in the mit to late 1970´s an cockpit update adding RWR threat control panel and a more modern RWR display -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok i found some more problems and i apologize for this mistake and causing you trouble i uploaded the F-4D Cockpit Pack version 1.0.1 with all problems i found fixed ( pending aproval ) F-4D_71 = old F-4D_Cockpit07 texture F-4D_75 = old F-4D_Cockpit01 and F-4D_Cockpit07 texture F-4D_78 = old F-4D_Cockpit07 texture and wrong Lod i added a F-4D Cockpit Fix for everybody who has already downloaded the F-4D Cockpit pack , you just have to copy the new files from the F-4D_71 , F-4D_75 and F-4D_78 folder in to the existing F-4D_71 , F-4D_75 and F-4D_78 cockpit folder and let overwrite if ask to , so no need to download the whole pack again i´m Sorry that this happend , maybe i´m to old for this now , again i apologize for this for this mistake and causing you trouble -
i just notice that the F-4D_Cockpit01 texture in the F-4D_75 cockpit folder is an old one , SORRY , as you can see below there are some screws missing please copy the F-4D_Cockpit01 texture from the F-4D_78 cockpit folder to the F-4D_75 cockpit folder , that will solve the issue , sorry for that F-4D_75 cockpit , the screws are missing
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F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
only for the cockpits from the download section , i just notice that the F-4D_Cockpit01 texture in the F-4D_75 cockpit folder is an old one , SORRY , as you can see below there are some screws missing please copy the F-4D_Cockpit01 texture from the F-4D_78 cockpit folder to the F-4D_75 cockpit folder , that will solve the issue , sorry for that F-4D_75 cockpit , the screws are missing -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
F-4D cockpit pack is uploadet and waiting for aproval before installing the new and final cockpits please delete the existing cockpit folder i includet a large weapons pack PLEASE delete/remove the existing weapons befor installing the new ones the content from the effects folder is just in case you dont have this files , there is no need to instal them again if you have them already Thanks for testing the Beta cockpits , it was a creat help -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just an update on the work all cockpits are done now , a lot of changes on all cockpits , and cockpit.ini´s all data.ini´s are done to including the fixing of the position lights and adding of the missing position lights , i added landing lights as well i still have to work on the loadout.ini´s and add a weaponspack for the F-4D so that all weapons will be available that are listed in the Loadout.inis especialy the AGM-62 Mk6 nuclear walleye for the F-4D_75 who has the option for this weapon on the pedestal panel i think that in the next 2 or 3 days the final F-4D cockpit pack will be available for download new position and landing lights AGM-62 Mk6 Mod0 nuclear Walleye F-4D_75 pedestal panel with the option to select the AGM-62 Mk6 Mod0 nuclear Walleye and yes that function was real on this aircraft- 115 replies
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F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if i learn on think in all the years i was working on mods for SF and SF2 there were always new surprises a head and one thing is for sure you will never stop learning something new with this game or maybe i´m to old and forgot about a lot of that stuff already -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
pppuuhhh..... i´m happy that the problem was found , Thank you so much will change it right away on my aircraft -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yap , but the only solution for now if the frequency editing is not working -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok i just made the changes and notice that the Type=VECTOR has a frequency setting , maybe that is one of the problems , i just removed the frequency entry and the RWR was still working , maybe you can try that as well or change the LoBandsMaxFreq to 0.2 and the HiBandsMinFreq to 20 LoBandsMaxFreq=4.0 HiBandsMinFreq=8.0 in case this is not working , here is the F-4D_67 cockpit with Type=TEWS , just drop the RWR folder in to the cockpit folder and let the avionics.ini overwrite the existing one F-4D_67 TEWS.7z -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
sorry , for the radar settings i would need some changes to get it working , the RWR is standard TW what i dont understand is why the Type=TEWS works and Type=VECTOR does not but that could be a work around for you guys , you would have a old RWR display with modern symbols if that would be ok for you -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yap , i have to make some changes to it , will take some time to do it because i have some doctor apointments in the next days