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ravenclaw_007

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Everything posted by ravenclaw_007

  1. Hello i´m searching the following F-4C / F-4D Phantom flight manuals and if available the Weapons Delivery Manuals for this time periods , i need them to start the work on new F-4D cockpits in the next months , right now i´m searching cockpit pictures and this manuals but to find some good F-4D cockpit pictures is very difficult especialy some early cockpit pictures T.O. 1F-4C-1 from 1967 T.O. 1F-4C-1 from 1975 to 1978 T.O. 1F-4C-1 from 1979 and later i found some of this manuals on the net but right now i´m a bit short on cash and cannot afford to buy them , may be somebody has them and can share them with me the radar housing and the cover is almost done , but still along way to finish this cockpit Thanks ravenclaw_007
  2. i´m back to working on the Weaponspck 3 , includet are some already released weapons with some minor changes to it and a lot of new weapons - - GBU-38(V)1 - - GBU-38(V)3 - - GBU-38N - - GBU-54(V)1 - - GBU-54(V)3 - - GBU-54N - AFDS (DWS-39) - BLG-66 EG ( AT / AP ) - BLG-66 AC ( AT ) - BLG-66 IZ ( for airfield / runway ) - GBU-8 and many more
  3. Weaponspack 3

    check above the F-4D picture , there is the pack for download
  4. Weaponspack 3

    i´m not able to work on any mods right now but i thought that i can share something i did last year when i made my first AN/ALQ-101 ecm pod some years ago i did not have any of the reference material i have today , like manuals and original blue prints and pictures , so the first ALQ-101 pods i made are wrong by the dimensions and as well as the type names for it , that was the reason i started last year and made some new AN/ALQ-101 ecm pods thiis is what i came up with QRC-335A / AN/ALQ-101 AN/ALQ-101A with RAT AN/ALQ-101 (V)2 early version AN/ALQ-101 (V)2 late version AN/ALQ-101 (V2 Special , this are ecm pods for a specific threat expected on the mission the red markings are painted over the existing ones , this pods where always carried in a pair with an normal AN/ALQ-101 (V)2 pod ( early or late ) AN/ALQ-101 (V)3 AN/ALQ-101 (V)4 , USAF and German Air Force AN/ALQ-101 (V)6 , USAF and Israeli Air Force AN/ALQ-101 (V)8 , USAF and Iran Air Force AN/ALQ-101 (V)8 , Royal Air Force AN/ALQ-101 (V)9 , USAF and Iran Air Force AN/ALQ-101 (V)10 , USAF AN/ALQ-101 (V) 10 , German Air Force AN/ALQ-101 (V)10 , Royal Air Force all this ecm pods are in this pack , includet are new Loadout.ini for the Buccaneer because of new names for the UK pods , just drop them in to the respective folder and let overwrite if ask to PLEASE remove or delete any existing AN/ALQ-101 pods before you install this new ones ALQ-101 Pack.7z some reference material an F-4D with to AN/ALQ-101 (V)2 pods , the one in front is the one marked special original blue print from westinghouse by going true my Iran Air Force picture i came across this ecm pod , it is clearly an AN/ALQ-101 like the (V)8 but a short version of it , so i start searching for info material on a short version (V)8 and found this page in an T.O. !F-4C-35 manual and there is an AN/ALQ-101 (V)9 listed with a total lenght of 112 inches , so i found the short version pod , i just had no clue that this pod existed and that the Iranian Air Force got them the Iranian Air force modified this ecm pod to an X-Band pod around 2015 with a frequency range from 6.2 to 10.9 Ghz , the call it the Shahin X Band electronic warfare pod this pod is includet in the pack , picture is below Shahin X Band ecm pod have fun with the pods , ravenclaw_007
  5. the VF-1 had several F-14 aircraft painted in this camo , picture from the 111 showing the aircraft during the painting and some F-14 aggressor camos
  6. it could be that this is one of the experimental camos on the F-14 like the ones below
  7. nice find how about a black and white TV screen for EO guided weapons , would that be possible ???
  8. i´m trying to make new F-105 450 gallon drop tank but i can not find any info on the length or diameter of this tank , if anybody has some info on this dimensions please let me know
  9. ooohhh my gosh i was asked to make a new more detailed 450 and 650 gallon drop tank for an F-105 project and i had only some pictures without any measurements as basis to start with , it took me quite some time to find more good pictures and i used the original tank from the 3d model as reference for the length and diameter , i just wish i had pictures like this for my work excellent pictures , thank you so much some how my tank pictures are looking different from the one you posted is this an early type drop tank ??? the one i have has 3 fins and the main body is screwed together along the whole lenght of the part like the one from the F-4 Phantom the 450gal tank i made i still have to make the 650 gallon drop tank , if anybody has pictures like the one above please send them to me or post them here , thank you
  10. Changes to CA Downloads

    from time to time i uploaded some weapons on the Weaponspack 3 thread , can i still do that or would that go against the new rules ????
  11. Weaponspack 3

    Thanks for the request but right now i´m unable to fulfill your wish , i just got released from hospital and it will take some time for me to be back on modding but i will add this rocket pods and rockets to my to do list Sorry
  12. how can you hide it , do you have any example for it ??? for example that it works only for SAHM , AHM and IRM
  13. it works with LGB , EO bombs and with anti radiation missiles , but you have to be close enough to select a target only with a selected target it works with anti radiation missiles you have to wait until you have a selected target that is actually detecting you , then put your gun sight towards the target and fire as soon as the shoot lights go on it does not work with normal bombs and LGB weapons have a Seeker Range far further than the actual bomb can glide , so to get a hit you have to wait until you are within the limits of the bomb and not within the limits of the seeker , same goes for EO-bombs
  14. it is not only working for SHAM, AHM and IRM missiles it works as well with air to ground missiles like the AGM-65 , i have to make more test like with AGM-45 and other anti radiation missiles that is so cool , Thank you so much with AIM-9 with AGM-65
  15. after all this years and searching finally a solution to my problem , the Mirage III has a cockpit function i was not aware of that it even exist in SF2 , the WEAPON_SHOOT_CUE , i will try that right away and hope it works the way i wont it to thank you for that hint , you made my day
  16. the only thing that we have would be the "Shoot Light" (RADAR_IN_RANGE_INDICATOR) unfortunately it works only with SHAM or AHM missiles , i´m looking my self to get this "Shoot Light" working with IRM missiles but so far no luck dont know if there is a way with the avionics.ini to achieve the desired effect , maybe Crusader or any other avionics specialist could help here
  17. i`m not sure but i think Wrench would be the right person to ask , i´m not familiar with terrain modding
  18. here you go looks like the taxiway texture is overlapping the runway texture
  19. i updated my old 8gb grafics card to a 12gb Gigabyte RTX 3060 but on some terrains i still run in to problems, actually there are only 2 terrains that causes problems that is the Anatolia terrain ( final version ) and the Germany CE from Rents ( final version ) on this 2 terrains i have problems even with stock aircrafts not to mention with heavily modded ones all other terrains work fine , i have some early versions of this 2 terrains and they work better but sometimes even this early versions causing problems my flight engine ini is set up to have trees / buildings visible up to the horizon i´m using Gigabyte GA-Z97X-UD5H mainbord Gigabyte GeForce RTX 3060 Gaming OC LHR 12 GB Intel Core I7-4790K 4 x 4.00 GHz G.Skill 32 GB Ram DDR3-1333 Windows 7 pro 64 bit so it is a old computer but i´m happy with it , and for all the guys who are telling me that Windows 7 is no longer supported , i still get regular updates from Microsoft thats my FlightEngine.ini settings [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [BackgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=14000.0 NearClipDistance=0.45 [InsideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=52000.0 DetailMeshSize=2 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=14 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [UnlimitedDetailOption] HorizonDistance=72000.0 DetailMeshSize=19 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 and that is the result from that setting , you have trees up to the horizon , and yes that may have something to do that the Anatolia and the Germany CE terrain from Rents is not working well on my computer but i dont like this near clipping where trees or buildings are popping up out of nowhere , this picture is from the North Vietnam terrain , the area with the red arrows is enlarged on the top of the picture so it is up to you , if you want the Anatolia terrain and the Germany CE terrain from Rent to work in your game you have to reduce a lot of this settings and accept the near clipping distance and that objects pop up from nowhere ( basically the original TW settings ) or you modify your FlightEngine.ini and you game Detail settings and use the other terrains available , its your choice aaahhhh...... or buy a super / new computer that may help as well the grapihc card alone will not solve your problems as you can see with my RTX 3060 , i still have the problems
  20. Weaponspack 3

    AN/ALQ-71 with RAT , twin pod assembly , used with the F-105 and EB-66
  21. Weaponspack 3

    as soon as i have the weapons folder and the weapons.ini done
  22. Weaponspack 3

    Alpha Jet twin store carrier twin store carrier with LAU-51A twin store carrier with LAU-32B/A Harrier twin store carrier left and right twin store carrier twin store carrier with Matra Type-155 rocket pods
  23. LAU-7A Warning Label

    problem solved , i just bought the NAVAIR 11-75A-54 LAU-7 Maintenance Manual and there is everything i need
  24. i need some help again , this time it is the LAU-7A this launch rail has 2 warning labels around the access door for the Safety Pin , for the second label i got a black and white picture showing what is written there but vor the first one i cant find any picture so if you have a good picture showing the first warning label or you now what is written on it let me know , or maybe you have a LAU-7A manual showing it , in any case i would be thankful for any information
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