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Everything posted by ravenclaw_007
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Question about cockpit.ini and 'firing cue' for accessbility
ravenclaw_007 replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
how can you hide it , do you have any example for it ??? for example that it works only for SAHM , AHM and IRM -
Question about cockpit.ini and 'firing cue' for accessbility
ravenclaw_007 replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it works with LGB , EO bombs and with anti radiation missiles , but you have to be close enough to select a target only with a selected target it works with anti radiation missiles you have to wait until you have a selected target that is actually detecting you , then put your gun sight towards the target and fire as soon as the shoot lights go on it does not work with normal bombs and LGB weapons have a Seeker Range far further than the actual bomb can glide , so to get a hit you have to wait until you are within the limits of the bomb and not within the limits of the seeker , same goes for EO-bombs -
Question about cockpit.ini and 'firing cue' for accessbility
ravenclaw_007 replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it is not only working for SHAM, AHM and IRM missiles it works as well with air to ground missiles like the AGM-65 , i have to make more test like with AGM-45 and other anti radiation missiles that is so cool , Thank you so much with AIM-9 with AGM-65 -
Question about cockpit.ini and 'firing cue' for accessbility
ravenclaw_007 replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
after all this years and searching finally a solution to my problem , the Mirage III has a cockpit function i was not aware of that it even exist in SF2 , the WEAPON_SHOOT_CUE , i will try that right away and hope it works the way i wont it to thank you for that hint , you made my day -
Question about cockpit.ini and 'firing cue' for accessbility
ravenclaw_007 replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the only thing that we have would be the "Shoot Light" (RADAR_IN_RANGE_INDICATOR) unfortunately it works only with SHAM or AHM missiles , i´m looking my self to get this "Shoot Light" working with IRM missiles but so far no luck dont know if there is a way with the avionics.ini to achieve the desired effect , maybe Crusader or any other avionics specialist could help here -
Rends' Germany terrain issue
ravenclaw_007 replied to citizen67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i`m not sure but i think Wrench would be the right person to ask , i´m not familiar with terrain modding -
Rends' Germany terrain issue
ravenclaw_007 replied to citizen67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
here you go looks like the taxiway texture is overlapping the runway texture -
FlighEngine.ini questions
ravenclaw_007 replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i updated my old 8gb grafics card to a 12gb Gigabyte RTX 3060 but on some terrains i still run in to problems, actually there are only 2 terrains that causes problems that is the Anatolia terrain ( final version ) and the Germany CE from Rents ( final version ) on this 2 terrains i have problems even with stock aircrafts not to mention with heavily modded ones all other terrains work fine , i have some early versions of this 2 terrains and they work better but sometimes even this early versions causing problems my flight engine ini is set up to have trees / buildings visible up to the horizon i´m using Gigabyte GA-Z97X-UD5H mainbord Gigabyte GeForce RTX 3060 Gaming OC LHR 12 GB Intel Core I7-4790K 4 x 4.00 GHz G.Skill 32 GB Ram DDR3-1333 Windows 7 pro 64 bit so it is a old computer but i´m happy with it , and for all the guys who are telling me that Windows 7 is no longer supported , i still get regular updates from Microsoft thats my FlightEngine.ini settings [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [BackgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=14000.0 NearClipDistance=0.45 [InsideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=52000.0 DetailMeshSize=2 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=14 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [UnlimitedDetailOption] HorizonDistance=72000.0 DetailMeshSize=19 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 and that is the result from that setting , you have trees up to the horizon , and yes that may have something to do that the Anatolia and the Germany CE terrain from Rents is not working well on my computer but i dont like this near clipping where trees or buildings are popping up out of nowhere , this picture is from the North Vietnam terrain , the area with the red arrows is enlarged on the top of the picture so it is up to you , if you want the Anatolia terrain and the Germany CE terrain from Rent to work in your game you have to reduce a lot of this settings and accept the near clipping distance and that objects pop up from nowhere ( basically the original TW settings ) or you modify your FlightEngine.ini and you game Detail settings and use the other terrains available , its your choice aaahhhh...... or buy a super / new computer that may help as well the grapihc card alone will not solve your problems as you can see with my RTX 3060 , i still have the problems -
Weaponspack 3
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i´m back to working on the Weaponspck 3 , includet are some already released weapons with some minor changes to it and a lot of new weapons - - GBU-38(V)1 - - GBU-38(V)3 - - GBU-38N - - GBU-54(V)1 - - GBU-54(V)3 - - GBU-54N - AFDS (DWS-39) - BLG-66 EG ( AT / AP ) - BLG-66 AC ( AT ) - BLG-66 IZ ( for airfield / runway ) - GBU-8 and many more- 464 replies
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Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AN/ALQ-71 with RAT , twin pod assembly , used with the F-105 and EB-66- 464 replies
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Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
as soon as i have the weapons folder and the weapons.ini done -
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Alpha Jet twin store carrier twin store carrier with LAU-51A twin store carrier with LAU-32B/A Harrier twin store carrier left and right twin store carrier twin store carrier with Matra Type-155 rocket pods- 464 replies
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LAU-7A Warning Label
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
problem solved , i just bought the NAVAIR 11-75A-54 LAU-7 Maintenance Manual and there is everything i need- 1 reply
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LAU-7A Warning Label
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i need some help again , this time it is the LAU-7A this launch rail has 2 warning labels around the access door for the Safety Pin , for the second label i got a black and white picture showing what is written there but vor the first one i cant find any picture so if you have a good picture showing the first warning label or you now what is written on it let me know , or maybe you have a LAU-7A manual showing it , in any case i would be thankful for any information -
HELP cant access CombatACE NET::ERR_CERT_DATE_INVALID
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
since this morning i´m no longer able to access CombatACE i´m getting this error code NET::ERR_CERT_DATE_INVALID , and what ever i try google is blocking me from accessing this side , i checked my time setting like it is suggested on several sides still no luck to get on to this side just installed Firefox but the same problem , i try my modding computer and yes the same problem -
HELP cant access CombatACE NET::ERR_CERT_DATE_INVALID
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank You -
Help needed cockpit shadow
ravenclaw_007 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yap the object is ok , and as i mention above , if i transfer the part on to my F-4G the problem is gone if i get i back to the EF-2000 the problem is back something with that aircraft model / texture is wrong -
Help needed cockpit shadow
ravenclaw_007 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
to make it even more interesting , i merged the object with the rear canopy of my F-4G and the problem is gone , after getting it from my F-4G back to the EF-2000 the problem is back the object is not yet mapped but what puzzles me is that on the one aircraft the problem is gone and on the other one it is back could it be the tga texture that is causing it ??? or the canopy frame where the object is linked to ??? i never had this issue at all and something tells me that this is not easily fixed and that the problem is definitely a problem of that aircraft model and not a 3ds setup problem -
Help needed cockpit shadow
ravenclaw_007 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the same except for the mouse settings and the value for the Vertices as Dots -
Help needed cockpit shadow
ravenclaw_007 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
all settings are the same on my 3ds max except this 2 if you like you can send me this canopy part and the texture for it and i take a look at it -
Help needed cockpit shadow
ravenclaw_007 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok try this settings , that is what i use on my F-4E/F/G hope that will help -
Help needed cockpit shadow
ravenclaw_007 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
like Sundowner suggested , dont use that 2 sided option -
Help needed cockpit shadow
ravenclaw_007 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok , select the canopy glas part and left click with your mouse and select Object_Properties make sure that you have "Backface Cull" selected select User Defined check that you have the setting like below -
Simple Model Request thread
ravenclaw_007 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you should ask for simple mods only -
Simple Model Request thread
ravenclaw_007 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that was simple to make , i had the 3d model of the aircraft i had the AN/ALE-40 and had to change them a bit and i had the antenna and sensor from the air intake ( somebody else requested a specific F-16 model so that is why i got them ) basically it was just adding the parts together and add some new items to make the whole thing work , if i would have to start from scratch i would not have done it or at least not in a morning , so dont worry it was not a difficult task , to make it as a fake pilot would have been much more difficult this way everything fits together like it should this kind of request i got a lot , like many other modders to ( i assume ) , and if possible i will do the work , so keep asking for simple mods