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Everything posted by ravenclaw_007
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yes , but i have to try it somehow i also try this [TextureData] RadarTexture=cockpit\F-4E_Radar.bmp RadarTexture=cockpit\F-4E_Radar_AA.bmp RadarAGTexture=cockpit\F-4E_Radar_PPI.bmp RWRTexture=cockpit\F-4E_RWR.bmp [TextureData] RadarAGTexture=cockpit\F-4E_Radar_PPI.bmp RWRTexture=cockpit\F-4E_RWR.bmp RadarTexture[1]=F-4E_RADAR RadarTexture[2]=F-4E_RADAR_AA none of this is working
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yap i know , i just had to give that texture a name and i could not find any entry showing me an option that was something i missed from the beggining with SF2 not having a AG and AA option , not only with the radar texture but with the function as well , would be so cool if we could mark groun targets with the radar
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found the problem and i fear it can't be fixed the problem is the Avionics.ini , it accepts only one entry for the RadarTexture that´s why my RadarAATexture entry is getting ignored , i played arround with it and i can get on both objects the AG or the AA texture or nothing at all but not what i want dont know if there would be a solution by switching to Avionics70.dll [TextureData] RadarTexture=cockpit\F-4E_Radar.bmp RadarAATexture=cockpit\F-4E_Radar_AA.bmp RadarAGTexture=cockpit\F-4E_Radar_PPI.bmp RWRTexture=cockpit\F-4E_RWR.bmp the second entry in the Cockpit.ini gives me the radar function for the AA object , so this is working but only 50% of the solution the other 50% with the textures is a no go right now [RadarScreen] Type=RADAR_SCOPE NodeName=Radar_Screen [RadarScreen_AA] Type=RADAR_SCOPE NodeName=Radar_Screen_AA if anybody has an idea how to solve this problem you are more than welcome , maybe an Avionic guru has an idea or if TK is reading this by any chance please give me a hint how to solve this
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this is driving me nuts i got the radar showing for AG and AA but for some reason the assigned texture for the AA object is not showing up , in 3ds max everything works but in game not i added a second radar entry in the cockpit.ini [RadarScreen] Type=RADAR_SCOPE NodeName=Radar_Screen [RadarScreen_AA] Type=RADAR_SCOPE NodeName=Radar_Screen_AA this are the 2 textures i use , the first for the AG object and the second for the AA object in game the AG object is showing the radar range selected in the upper left corner , the AA object does not have this display and this is how it appears in game AG with radar range display and the correct texture and the AA with out the display and the wrong texture so animation and radar function of the 2 objects is working but for a reason i dont understand the assigned texture for the AA object is not showing up , things like this brings me to a point where i consider stop modding TW stuff , damn...... sometimes i wish i could have a private conversation with TK sorry but right now i´m really pissed off , my apologie
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i used the HUD_MODE_ INDICATOR to switch between AG and AA ( 2 different animated objects ) , this is working but the radar is only showing on the AG part not on the AA part i renamed the AA part to the same name as the AG part ( Radar_Screen) but asigned a different texture to it the result was no texture and no radar showing up on both of them i´m currently working with the Avionics.ini but it is not working either [TextureData] RadarTexture=cockpit\F-4E_Radar.bmp RadarAATexture=cockpit\F-4E_Radar_AA.bmp RadarAGTexture=cockpit\F-4E_Radar_PPI.bmp RWRTexture=cockpit\F-4E_RWR.bmp RangeTexture[1]=F-4E_RADAR RangeTexture[2]=F-4E_RADAR RangeTexture[3]=F-4E_RADAR RangeTexture[4]=F-4E_RADAR RangeTexture[5]=F-4E_RADAR RangeTexture[6]=F-4E_RADAR RangeTexture[7]=F-4E_RADAR_AA RangeTexture[8]=F-4E_RADAR_AA RangeTexture[9]=F-4E_RADAR_AA RangeTexture[10]=F-4E_RADAR_AA RangeTexture[11]=F-4E_RADAR_AA RangeTexture[12]=F-4E_RADAR_AA [AvionicsData] AvailableModes=SEARCH,ACQUISITION,TRACK,BORESIGHT,GROUND_MAP RangeUnit=NM RangeSetting[1]=5 RangeSetting[2]=10 RangeSetting[3]=25 RangeSetting[4]=50 RangeSetting[5]=100 RangeSetting[6]=200 RangeSetting[7]=5 RangeSetting[8]=10 RangeSetting[9]=25 RangeSetting[10]=50 RangeSetting[11]=100 RangeSetting[12]=200
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nope i want to have the DSCG and PPI display for AG and the Air to Air display , the game allows only to have 1 radar texture and the PPI but i would need 2 radar textures and the PPI i´m currently try to get the second radar texture to work and i have managed that it shows up but unfortunatley without the radar function , dont know if i have to add a entry in to the cockpit.ini or what i need to change at the avionics.ini so that everything works actually i have that problem already back when i was working at the F-16 cockpits for team Viper this is the entry for the radar textures in the Avionics.ini for the early F-4E and here everything works [TextureData] RadarTexture=cockpit\F-4E_Radar.bmp RWRTexture=cockpit\F-4E_RWR.bmp RadarAGTexture=cockpit\F-4E_Radar_PPI.bmp this is the entry for the late F-4E´s and only the F-4E radar is working as radar the F-4_Radar_AA is showing but not working as radar , i use the HUD_MODE_ INDICATOR to switch between the 2 radar displays ( F-4_Radar for AG and F-4E_Radar_AA for AA ) [TextureData] RadarTexture=cockpit\F-4E_Radar.bmp RWRTexture=cockpit\F-4E_RWR.bmp RadarAATexture=cockpit\F-4E_Radar_AA.bmp RadarAGTexture=cockpit\F-4E_Radar_PPI.bmp
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i´m currently working on the late F-4E cockpits and have a problem with the radar screen , the late F-4E`s did use the DSCG and the standard Air to Air scope displays , i have now try to get them working and was succesfull in getting them to show but without the radar function is there away to get a AG , AA and PPI display to work in SF2 and if yes how ??? F-4E DSCG and PPI display Air to Air display
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JASDF_F-4EJ_Cockpit Pack version 1.0.2 i just uploaded the updated version 1.0.2 what is new added a missing texture on the HSI added missing Lubber Line on the HSI added missing outer scale on the HSI fixed the lateral deviation bar movment on the HSI ADI fixed corrected ADI texture added glide slope deviation scale on the left side of ADI added glide slope indicator on the left side of ADI added turn rate indicater to ADI updated texture F-4EJ_Cockpit updated texture F-4EJ_Cockpit01 updated texture F-4EJ_Cockpit05 i notice that thre ADI was turning in the right direction but showing the wrong scale , if i turn to th west it was showing east and if i turn to east it was showing west , i had to change the texture and remapp the top and bottom of the ADI sphere so that i could add the top and bottom texture i was finaly able to get the turnrate indicator on the ADI to work fixed ADI sphere
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F-4D Cockpit Pack
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
i just uploaded the updated version 1.0.4 what is new added a missing texture on the HSI added missing Lubber Line on the HSI added missing outer scale on the HSI fixed the lateral deviation bar movment on the HSI ADI fixed corrected ADI texture added glide slope deviation scale on the left side of ADI added glide slope indicator on the left side of ADI added turn rate indicater to ADI updated texture F-4D_Cockpit updated texture F-4D_Cockpit01 updated texture F-4D_Cockpit05 i notice that thre ADI was turning in the right direction but showing the wrong scale , if i turn to th west it was showing east and if i turn to east it was showing west , i had to change the texture and remapp the top and bottom of the ADI sphere so that i could add the top and bottom texture i was finaly able to get the turnrate indicator on the ADI to work and added all the changes i made on the F-4EJ ADI and HSI fixed ADI sphere -
JASDF_F-4EJ_Cockpit Pack version 1.0.1 i found some problems on the ADI and HSI , a missing texture on the HSI and some problems with HSI function new pack with fixes are uploaded , please download the pack again and drop the F-4EJ_72 and F-4EJ_85 folder content in to the respective aircraft folder and let overwrite if ask to sorry that i did not found this before i released the pack , i have to make the same update on the F-4D cockpit pack will take a day or two changes and fixes made added a missing texture on the HSI added missing Lubber Line on the HSI added missing outer scale on the HSI fixed the lateral deviation bar movment on the HSI added glide slope deviation scale on the left side of ADI addedglide slope indicator on the left side of ADI sorry for the inconvenience that is how ADI and HSI look now
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View File JASDF F-4EJ cockpit pack JASDF F-4EJ cockpit pack includet in this pack are F-4EJ_72_cockpit F-4EJ_85_cockpit this cockpits will only work with the F-4EJ pack i made , here is the link to this aircrafts https://combatace.com/files/file/14263-f-4ej/ this cockpits will not work with the TW F-4EJ DLC06 , at least not with out a lot of rework and repositioning to install just drop the content of the F-4EJ_72 and F-4EJ_85 folders in to the respective aircraft folders and let overwrite if ask to i hope i got everything right this time and the cockpits will work for you as they should have fun , ravenclaw_007 Submitter ravenclaw_007 Submitted 03/28/2025 Category Jet Cockpits
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Version 1.0.2
111 downloads
JASDF F-4EJ cockpit pack includet in this pack are F-4EJ_72_cockpit F-4EJ_85_cockpit this cockpits will only work with the F-4EJ pack i made , here is the link to this aircrafts https://combatace.com/files/file/14263-f-4ej/ this cockpits will not work with the TW F-4EJ DLC06 , at least not with out a lot of rework and repositioning to install just drop the content of the F-4EJ_72 and F-4EJ_85 folders in to the respective aircraft folders and let overwrite if ask to i hope i got everything right this time and the cockpits will work for you as they should have fun , ravenclaw_007 -
i found pictures from F-4EJ cockpits showing that F-4 symbol , like this one it is from a late F-4EJ what i was searching for but could not find it was a picture showing the AN/ALE-40 chaff/flare dispensers on the F-4EJ , it seams that the F-4EJ was never updated with the AN/ALE-40 and remained just a A/A fighter without self protection
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that is what i have now , the RWR display is just something i came up with except for the F-4 symbol in the center , same go´s for this 3 buttons / lights on the right below the threat warning panel i just use them for Threat_AI , Threat_Search and Missile_Launch it is very difficult to make this cockpits without having the right info´s the cockpit for the late F-4EJ (1985 onward) will be next and in the future there will be a cockpit for the F-4EJ KAI if anybody has an idea how to get the threat lights working based on the sector / angel the threat coms from let me know , i´m working over a year now on that issue for the F-4G cockpit and here with the F-4EJ i have the same problem , as long as i dont find away to get this lights working this Threat Warning Panel is just an eye candy F-4EJ cockpit early
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i have some question about the J/APR-2 RWR Display and the warning / control panels what is displayed on the RWR display what exactly is the warning panel with the 12 small windows for , i assume it shows the front and rear sectors of the RWR display and what kind of threat the 3 lower display lights look like the ones used in other RWR threat warning panels but no idea what is displayed there , although i can make something up there like SEARCH ,AI , AAA , SAM , LAUNCH if anybody has some infos or pictures showing this items working please share them with me , i realy would like to finish this cockpit late F-4EJ cockpit RWR Display and warning panels RWR warning panels in the rear cockpit
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you need to add ViewportTextureSize=1024 like i did it below , its from the F-4D cockpits , and dont forget to change the TVDisplayData as well [RadarDisplay] ViewportTextureSize=1024 FadeImageIntensity=0.3 TargetFadeTime=1.00 ImageFadeTime=0.30 SweepIntensity=0.4 [TVDisplayData] UseRadarTexture=TRUE DisplayLimitLeft=16 DisplayLimitRight=1008 DisplayLimitTop=16 DisplayLimitBottom=1008 ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial OverlayTexture=F-4D_DTV.tga
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Thanks for that info i found some info on that AIR-2A with the brown stripe they had a WP ( WP Smoke ) warhead so the pilot could see if the rocket was close enough to the target when it explodes i made now 2 AIR-2A Genie a nuclear version and a inert version with a WP warhead , in case you have the effects than there is no need to copy them , for the rockets just put them in your weapons folder and let overwrite if ask to AIR-2A Pack.7z thats how they look like now
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here is the final AIM-4 pack includet are the AIM-4F and AIM-4G AIM-4 Falcon Missiles.7z here is the AIR-2A Genie AIR-2A.7z here are the ini´s for the F-101B Voodoo and the F-106A and F-106A_72 , i includet a manual and an automatic version of the ini´s but the automatic ini´s are not working the way they should so you launch some missiles with the bomb bay closed , i personally use the manual version this way i´m sure the missiles getting launched with the bomb bay open for all other aircrafts you like to use this AIM-4 missiles and AIR-2A you may have to change the positions on the weaponstations your self F-101_&_F-106_INI_Updates.7z NOTE: Please make a backup from your ini´s befor using the new ones above ingame pictures with the new missiles and the updated ini´s F-106A F-101B the AIM-4F early and late and AIM-4G missiles AIR-2A Genie
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that would explain why there are 2 shapes for the radome , i was wondering why so i´m going to make 2 AIM-4F a early one and the late one Thanks to MigBusters drawing i was able to change a mystake i made , the total lenght for the AIM-4F is stated as 86.365 inch and i made the missile that way , but the drawing is showing the 83.365 inch including the probe , after measuring pictures i came to the conclusion that the AIM-4F and AIM-4G have the same basic body dimensions the only exeptyion is the nose part , the one from the AIM-4F is slightly longer measurment from my 3D model AIM-4F body lenght 83.267 inch (without the probe ) 83.365 ( with probe ) AIM-4G body lenght 82,50 inch that is how the AIM-4F looks like now , still have to finish the skin , the probe looks now more like the one on the picture from Svetlin above AIM-4F early and AIM-4F late
