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Everything posted by sandbagger
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Hi Peepu, On it's way.
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*HELP* fellow Skinners!
sandbagger replied to UK_Widowmaker's topic in WOFF 1 2 3 / UE - Skinning / Modeling Help
Hi all, Most, but not all, aircraft in BHaH have a specular file. These are located in the applicable aircraft folder in Campaigns/Campaign Data/Aircraft. As stated, these specular files are basically the basic aircraft in greyscale and with no squadron markings etc and the DDS files carry the 's' file indentification. Not all aircraft in BHAH have a specular file. -
Some skins are really hard
sandbagger replied to UK_Widowmaker's topic in WOFF 1 2 3 / UE - Skinning / Modeling Help
Hi all, Its no different for the OBD skinners - We have to go through the same for some types of aircraft. Some of my previous skins have nearly 70 layers. I have little knowledge of creating models but know that its a compromise between time and modeling detail/size. I guess perfect models could have been created, but it would have taken far more time than creating BHaH would have allowed. Also a too complex model might increase its 'formatted size' such that it would affect frame rates in-game. However, the models are always being 'tweaked' as we find anomalies. -
Hi There, We have covered this aircraft, but as you see from your data, his red SE5 was post war (i.e. 1919). As BHaH attempts to stick to historical accuracy, we've not skinned this red version, but do have his wartime 'Schweinhund' scheme. However, I can send you this skin for personal use ifyou wish. PM me and I'll send it today.
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Skinning... A Gentleman's Agreement
sandbagger replied to UK_Widowmaker's topic in WOFF 1 2 3 / UE - Skinning / Modeling Help
Hi all, 'Shredward' is our research guru and has access to an extensive library and data base. We tend to feed off him when creating new skins and fill in with our own data. Most are extrapolated from WW1 black and white photographs and textual data (books, datra files, reports etc). Those above are taken from the skins of No.56, 60 and 74 Squadrons RFC. The checkerboard fin is No.74 RFC. The red, blue and yellow are No.60 RFC, circa 1916, before the Squadron were ordered to revert to 'standard' colour schemes and markings. The wavy line skin is that of Rhys Davids. The red nose and black/white stripped skins are based on reported but unconfirmed schemes used by the pilots. We tend to inject a bit of poetic liscence when necessary. I can't recall the exact Squadron/Pilots allocation, but they include pilots Cochran-Patrick, Ball, Broadberry, Rhys Davids, Lewis, Caldwell, Menziers, Bishop. The yellow skin is the squadron stock (default) skin for No.60 RFC - 1916 period. -
Hi all, Out of interest I've posted a few of the 350 SE5's skins we hope will be available in a future release (see the 'Gentleman's Agreement' thread).
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Skinning... A Gentleman's Agreement
sandbagger replied to UK_Widowmaker's topic in WOFF 1 2 3 / UE - Skinning / Modeling Help
Here's just a few -
Skinning... A Gentleman's Agreement
sandbagger replied to UK_Widowmaker's topic in WOFF 1 2 3 / UE - Skinning / Modeling Help
Hi all, To give an idea of what I've been working on - 'Shredward' has passed me all of the aces we have for all of the SE5 squadrons currently in BHaH - that's a total of 350 skins. I've just got the last 20 skins to do for No.60 RFC (1918) and they'll all be ready for future release. As such there's too many to post information on, but I will post a few screen shots soon. Basically, for the SE5 squads - if there was an ace listed, he'll have a skin for 1916, 17 and or 18. I'll be starting the new Nuip 24 soon so I'll post a few early skin shots then. -
You can view all skins as the base texture file only by installing software, such as 'IrfanView'. http://www.irfanview.com/ Then go into OFF - Campaign/campaign data/Skins. Right click any skin and Open With - IrfanView.
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Old basic skinning tutorial
sandbagger replied to Gous's topic in WOFF 1 2 3 / UE - Skinning / Modeling Help
It was this tutorial that, back in October 2007, got me started in skinning OFF aircraft. Now, nearly 1000 skins later, I'm still going strong. Its a great introduction to the basics - worth looking at if you've never skinned before. -
A couple more Skins
sandbagger replied to UK_Widowmaker's topic in WOFF 1 2 3 / UE - Skinning / Modeling Help
Hi Beanie, Skinning for OFF is an acquired skill so stick with it - it'll be worth it. Although many of the aircraft models were tweaked for BHaH, some still have certain small areas that display rendering anomalies - where the model and skin texture file do not align correctly. Even for the OBD skinners, this sometimes proves too difficult to overcome and a compromise has to be made. These rendering anomalies will doubtless be tweaked out for future releases, but for now there are other issues to address first. Also, the under fuselage area of the texture files is smaller in most cases than the related fuselage sides. This requires you to reduce the size of under fuselage detail by comparison to the fuselage markings. Stripes around the fuselage is a good example. -
The individual aircraft characteristics are pre-set in that models FM file data. Try switching off the auto mixture in Workshops and use the richen/weaken controls instead - it may make a difference. CTRL - to weaken ( for altitude) CTRL + to richen (low level) Adjusting the mixture can maintain/incresae RPM to a point, but take it too far and you'll choke the engine and it'll die on you. If you're lucky, hit E to restart.
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Hi 50, Basically TrackIR is a means of converting your head movements into the game, be it a flight sim, driving sim or first person sim. TRackIR pro 4 is a small sender/receiver screen which sits on your monitor and should be lined up with the left side of your headset. The three pronged IR sensors are clamped to the side of the headset on the headband. Once its set up, your head movements (up, down, move left, move right, look up, look down etc) are duplicated from the cockpit viewpoint. It really is a must if you want to get the most out of WW1 flying. And, there's no need to use keyboard commands or POV switches to look around. Just move your head!!! Setting up is fairly straight forward and I've found leaving the setting as 'custom' and not changing any of the sliders works just fine. TrackIR pro doesn't really hit your frame rate either. As for the white flashes, its usually down to video card memory/capacity. When you move your head fast (say from side to side) the GPU can lag behind a little, hence the graphic flashes. However, if you've got a half descent video card you can learn what the quickest movement is for your setup. Setting it up is easy enough - just follow the instructions provided. Make sure you go onto the Natural Point web site and download and install the latest update, which includes OFF (CFS3) recognition. Like I said, if you can afford it, get it - you won't be sorry.
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Hi There, The cockpit zoom option can be used however the player feels is right for him or her. Zoom back and you see more of the cockpit and also have a wider field of view outside. Personnaly I zoom forwards, like you, to give a more realistic position in the cockpit. I also find that it improves the overall look outside the cockpit as well. Its really down to what the player feels is right for them.
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Hi all, Sooo - "I counted them out and I counted them back" - great to see so many familiar faces here already and some new posters as well. Looks like we're 'OFF' to a flying start :yes:
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Hi all, The Sopwith Snipe has been released by Capun and the A-team. Its not on the CA downloads page just yet, but doubtless will be soon.
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Thanks Guys - sorted now. Partly my fault - I amended the wrong ini file in the Verdun folder.
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Please disregard the previous post - I can't seem to be able to edit it ??? Hi all, I don't see the static aircraft when running the Verdun terrain. This is what I've done thus far: Copied into the Verdun main folder from the Flanders folder all of the static aircraft LODs and BMPs. Also copied the new Targets.INI file from Christian. I'm obviously missing something?? Tailspin mentioned copying in "both the Targets and Types inis Christian has modified". Christians download contains only one file, the Targets.INi file. Should there a Types.INI modified also? Could one of you guru's list the files that need to be copied over etc. Thanks.
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Hi all, I don't see the static aircraft when running the Verdun terrain. This is what I've done thus far: Copied into the Verdun main folder from the Flanders folder all of the static aircraft LODs and BMPs. Also copied the TYPES and TARGETS INI files, in addition to the new file at the start of this thread. I'm obviously missing something?? Could one of you guru's list the files that need to be copied over etc. Thanks.
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Hi all, Capun and the A-team have released the Pfalz D.XII (late) german fighter. With luck it should be up at the CA downloads pages soon.
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Hi all, Capun and the A-team have released the Pfalz DVIII fighter. Should be up at CA downloads soon.
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Ahhh, all under control then - Thanks Charles.
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Are we looking at two different models for the Pfalz D.XII being worked at the same? The only reason I ask is that this happenened several times on the EAW forum and certain parties were somewhat miffed to find that months of work were 'pipped at the post' by other modders. If this is the case, shouldn't OFF skinners/modders pool information, to avoid duplication of their efforts?
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It's up at the CA downloads pages for ThirdWire (FE).
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Me to. I'm no skinner, but you should be able to play around with the finish using the settings in the textureset.ini file for the aircraft (also in the aircraft INI file). [TextureSet###] Directory=DIIILoz1 Name=DIIILoz1 Nation=GERMANY Squadron= Specular=0.450000 Glossiness=0.250000 Reflection=0.010000