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Everything posted by Spillone104
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F-104A and F-104C from existing CF-104 Files?
Spillone104 replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yup. In order: F-104B, D, F, TF-104G and G-M. -
F-104A and F-104C from existing CF-104 Files?
Spillone104 replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yep. Already released the B some time ago. And have all the 2 seaters serie that wait to be released. -
SF2 Screenshot Thread
Spillone104 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Helloooo captain! -
EF-2000 typhoon beta for SF 2 series
Spillone104 replied to Bongodriver's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Refuelling probe is missing. Anyway is a huge improvement from the previous version. Even in flight characteristic. (g load excluded). Still very, very nice plane. Thanks Bongodriver! -
F-104A and F-104C from existing CF-104 Files?
Spillone104 replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Same old trick. You know about that "pilot" that sticks on planes... Anyway, the CF is the basic TW 104G with added bumps, antenna and pitot since I was not satisfied with the SF-2E plane. The others are the old Ajunaidr 104A with hidden glass, pitot and nose and replaced with new ones. Like I did on the released QF-104A and F-104B. -
F-104A and F-104C from existing CF-104 Files?
Spillone104 replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ehm, as Paulopanz said... We have all the mentioned versions in WIP status. -
Improved Afterburner Effects for Strike Fighters 2
Spillone104 commented on Spillone104's file in Effect Mods
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F-35 to replace JASDF F-4Ejs
Spillone104 replied to SayethWhaaaa's topic in Military and General Aviation
Hey Muesli, do you mean this one? No button Anyway... what is the point of having a fighter that in flight performace is inferior to other 4 or 4.5 generation fighters and armed with 4 missiles or 2 missiles and 2 JDAM. I always being sceptic at best with the JSF. -
Iran displays captured UAV
Spillone104 replied to rotarycrazy's topic in Military and General Aviation
No one here seems to think for a moment about some sort of electrical or engine failure? These kind of things can happen to any aircraft. From the cheapest to the most expensive one. just my 2 cents. And anyway a drone can be jammed even if it's hard since it use continuous command link via RF signals. -
Version
1,160 downloads
Mikoyan I Gurevic MiG-17PF/PFU Mod for SFP-1/WOV/WOE/WOI oct.08 patch In this pack there are: 3 aircraft: MiG-17PF SP-7 = Initial production version of the PF model whith the Izumrud-5 radar and 3 NR-23 cannons MiG-17PF SP-8 = This version introduced the Izumrud-2 radar with better range. MiG-17PFU = The PFU eliminated the guns in favour of 4 RS-1U (AA-1 Alkali) missiles. 2 missiles: RS-1U RS-2US New droptanks And real Klimov VK-1F sound recorded from a MiG-17. ------------------------------------------------------------------------------------------------------------- Tips: These MiGs were heavier than the standard F model because of the radar equipment so the performances are somewhat lower. The PFU variant have to be used only when facing bombers as the missiles have very limited spectrum of operation and are unreliable. So no dogfight with this. ;) To open the canopy simply use Shift+0 . If anyone want to change or do other nose colors there is a .psd template in the "MiG-17PF_SP-7_mod" folder. -------------------------------------------------------------------------------------------------------------- Installation instructions: Simply copy all the files in the respective directory of your game folder. :) And add the code lines of the weapons and tank to your WEAPONDATA.INI --------------------------------------------------------------------------------------------------------------- Credits: Spillone104: Added 3D details, Fuel tanks, Weapons, INI work, flight model and sounds. Paulopanz and Soulfreak: Texture and decals for the LSK, CVL and Polish skins. Paladrian,MAGO, BADGER the BAD and Gepard: MiG-21PFM cockpit and modification. FastCargo: Fake pilot. BETA Testers: Canadair, Muesli, Spitwulf and Paulopanz. Thanks to Svetlinnh to let me notice the lack of pylon on the original TW MiG-17 droptanks ;) ------------------------------------------------------------------------------------------------------------------ Legal stuff: This mod is freeware. Commercial use is not allowed. ------------------------------------------------------------------------------------------------------------------ Have a nice flight and landing :D Alex (Spillone104) -
[WIP] MiG-25PD cockpit
Spillone104 replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It looks more and more promising! And what a nice Havoc you have! -
Si Coupi, il pitot come gli altri dettagli sono aggiunti via "fake pilot".
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Really, really nice pics here!
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SemiOT: Navalized Piper Enforcer
Spillone104 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Nice! Something similar and maybe better than a Wyvern. -
Aero Studios F-16s
Spillone104 replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
At first sight I would say that the nose and maybe the canopy don't look the same as an F-16. but it seems from renders that the block 70 have this things different from a standard Fighting Falcon. -
[WIP] MiG-25PD cockpit
Spillone104 replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looks superb! Now I'll wait to see the aircraft in all its glory. :-) -
Eh no eh! Va bene che siamo in tempi di "crisi" e magari non si ha personale, voglia o soldi per aprire le caserme. L' anno scorso almeno campeggiavano un AMX del 1° lotto e un preserie per prove tecniche del Tornado IDS. Ma quest' anno ci si è proprio ridotti male a mettere in piazza e senza nemmeno un pò di scenografia se non quella solita impietosa delle transenne un MacPan e il solo muso (questa è una bestemmia colossale) di un F-104S delle Tigri! Rinnovo il mio più sentito" Va a cagher" al mefistofelico ministro.
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Improved Afterburner Effects for Strike Fighters 2
Spillone104 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Improved Afterburner Effects for Strike Fighters 2 File Submitter: Spillone104 File Submitted: 01 November 2011 File Category: SF2 Series Add On Objects Improved Afterburner Effects for Strike Fighters 2 V1.0 ------------------------------------------------------------------------------------------------------------------- Installation: Put the .INI and .TGA files in the Effects folder. User\Saved Games\ThirdWire\StrikeFihgters2\Effects <<<VERY IMPORTANT!>>> Then the real work begins: Open the DATA.ini of the aircraft you want to use these effects. Since this effect is a combination of 2 emitters, one volumetric and the other in the form of a ribbon(for shock diamonds)... You need to duplicate the engine or engines in this way: (As exhample the F-105 is used) [Fuselage] SKIP ALL THE PARAMETERS SystemName[001]=Engine SystemName[002]=Tailhook SystemName[003]=Airbrake1 SystemName[004]=Airbrake2 SystemName[005]=Airbrake3 SystemName[006]=Airbrake4 SystemName[007]=AftTank SystemName[008]=BombbayTank SystemName[009]=CenterlineStation SystemName[010]=TopFuselageLight SystemName[011]=Engine2 ADD THE NEW ENGINE Edit the afterburner emitter on the first engine: [Engine] AfterburnerEmitterName=J79-ABEmitter CHANGE TO THIS ONE Then add the second engine below the first true one. [Engine2] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=4 SLThrustDry=0.00 THE THRUST MUST BE SET TO 0.00 SLThrustWet=0.00 THE THRUST MUST BE SET TO 0.00 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,0.0,0.0 ThrottleRate=0.15 NozzleAnimationID=3 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=0.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=0.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=0.0 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=1.0 AltitudeTableNumData=10 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000 DryMachTableNumData=4 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.980,1.172,0.000 WetMachTableNumData=7 WetMachTableDeltaX=0.4 WetMachTableStartX=0.0 WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027 MaxInletTemperature=136.1 TSFCM0=0.00 AND THE FUEL CONSUMPTION TOO TSFCM1=0.00 AND THE FUEL CONSUMPTION TOO AfterburnerTSFCM0=0.00 AND THE FUEL CONSUMPTION TOO AfterburnerTSFCM1=0.00 AND THE FUEL CONSUMPTION TOO MinFuelFlow=0.02 ExhaustEmitterName= DELETE THE SMOKE ExhaustPosition=0.0,-9.27,0.51 AfterburnerNodeName=afterburner AfterburnerEmitterName=J79-ABEmitter2 AND CHANGE THE EMITTER AfterburnerEffectSize=1.10 MinExtentPosition=-0.78,-9.07,-0.28 MaxExtentPosition= 0.78,-3.22, 1.29 FireSuppression=TRUE GasTempMaxRPM=650.0 GasTempIdleRPM=340.0 GasTempChangeRate=5.0 OverheatTemp=675.0 DamageTempDelta=300.0 OilPressMaxRPM=50.0 OilPressIdleRPM=35.0 OilPressChangeRate=0.5 LowOilPress=12.0 LowOilTempDelta=400.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 That's it! Now you have your jet with new afterburner flames. ------------------------------------------------------------------------------------------------------------------- Beta testers : Canadair and Dysko. ------------------------------------------------------------------------------------------------------------------- Legal stuff: This mod is freeware. Commercial use is not allowed. ------------------------------------------------------------------------------------------------------------------ Enjoy and good flight. :) November 2011 Spillone104 Click here to download this file -
Improved Afterburner Effects for Strike Fighters 2
Spillone104 replied to Spillone104's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Engine ID is used for instruments in the cockpit. I guess is irrilevant if the engines are called 3 and 4 instead of 1 and 2 again. For the armor I think it changes nothing since it will only protect with the same value the fake engine. -
SF2 Screenshot Thread
Spillone104 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
@Ace888 and Skatezilla: Just uploaded the effects. Need to be validated by a moderator. :) -
Quà trovi il pacchetto con i TOW 2A e B con relativi tubi di lancio. http://combatace.com/files/file/7486-weapon-pack-part-3/ un' altra cosa... a dire il vero il TOW 1 o era l' I-TOW con 2 o 4 tubi era presente nel mod Malvinas assieme agli HOT. Ho anche scoperto però che le rotaie di lancio per gli Hellfire sono nel modello stesso. Quindi dovresti mettere la voce per portare i missili nei loro dedicati tubi di lancio (RP,WGR) sotto al "pilone" che viene usato per i pod lanciarazzi.
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Penso che quasi qualsiasi altro caccia attuale sia preferibile a quella Megasola-35. Tirare su un' aereo delle dimensioni e peso di un F-105 che a malappena và in supersonico e porta 2 missili e 2 JDAM direi che è uno spreco enorme di risorse. A sto punto meglio armare i Reaper come di fatto stanno facendo. Poi esteticamente l'è proprio brutto. Nemmeno un briciolo di linee filanti. Per il mustelide gigante invece ti consiglio di guardare in uno dei pacchetti armi per SF1 di lindr2. C' erano i TOW con i loro lanciatori dedicati. E per le decals è un pò come fanno tutti... si và a tentativi. prima disponi in maniera approssimata e poi correggi di fino.
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Happy Birthday guys!!! Have a great one!