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Spillone104

+MODDER
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Posts posted by Spillone104


  1. Now just imagine after getting hit by a missile and spiraling back to the ground :blink:

     

    AHAHAHAHAH.... I could think of me or anyone calling desperatly for help and trying to search an ejection seat handle to get out of there FAST! (or hit the emergency stop button)


  2. Niiiiiice!!!! I think that the limits are your stomach and how well the hardware could sustain such movements.

    Having a CTD on the top of a loop is not nice. And you can no more eat and drink when simming. :grin:


  3. The sounds in these TW series must be in PCM format and 8bit mono. But you colud use 11, 22 and 44 KHz frequencies. Just use the default windows sound recorder to see and edit the format of the .wav files.

    Probably the missing damaged engine sound is an old bug. For engine sounds you don't need to list in the Soundlist.INI Is just the default setting for engine sound. To turn up the volume just edit the .wav files as above.


  4. Quì trovi il link che spiega cosa fare: http://combatace.com/topic/34221-running-any-thirdwire-sim-in-windows-vista-by-usafmtl-column5-jtin/

    In poche parole "si fa per dire" hai bisogno di aggiornare i drivers della scheda video, audio e delle Dx9 che trovi quà. http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&DisplayLang=en

    Poi di aggiornare possibilmente il tuo SFP1 Gold alla patch Oct.08 che trovi o quì su CAce o sul sito www.thirdwire.com (e questa patch ti evita di dover estrarre e modificare vari file INI per disattivare gli shaders)

    E ti consiglierei vivamente come suggerito da Veltro2K di installare il gioco o in documenti o altrove ma di sicuro non in Programmi dato che crea solo rogne.


  5. Thanks Icarus.

     

    Indeed as written by GwynO the solution is quite simple.

    Edit your weapondata.ini of individual weapon and in case you use Weaponeditor add the effects lines after saved with the program.

     

    [WeaponData001]

    bla, bla, bla....

     

    [LKT003Effects]

    GroundHitEffectName=LKT003

    GroundHitSoundName=Nuclear.wav

    WaterHitEffectName=LKT003

    WaterHitSoundName=Nuclear.wav

    ObjectHitEffectName=LKT003

    ObjectHitSoundName=Nuclear.wav

    ArmorHitEffectName=LKT003

    ArmorHitSoundName=Nuclear.wav

    CraterModelName=

     

    This way it will work fine with every thirdy party effects.


  6. Well, after some testing I can assure that is not an effect problem but somehow the game seems to refuse to use the new data in the MISSILEOBJECT.INI

     

    For exhample:

    This work

    [LargeMissileEffects]

    GroundHitEffectName=LKT003

    GroundHitSoundName=Nuclear.wav

    WaterHitEffectName=LKT003

    WaterHitSoundName=Nuclear.wav

    ObjectHitEffectName=LKT003

    ObjectHitSoundName=Nuclear.wav

    ArmorHitEffectName=LKT003

    ArmorHitSoundName=Nuclear.wav

    CraterModelName=

    CraterType=2

     

    And this not:

    [LKT003Effects]

    GroundHitEffectName=LKT003

    GroundHitSoundName=Nuclear.wav

    WaterHitEffectName=LKT003

    WaterHitSoundName=Nuclear.wav

    ObjectHitEffectName=LKT003

    ObjectHitSoundName=Nuclear.wav

    ArmorHitEffectName=LKT003

    ArmorHitSoundName=Nuclear.wav

    CraterModelName=

     

     

    Any idea? :dntknw:


  7. Hi Lexx,

    Well, my SF2 install is up to Exp.2 and the problem is that I don't see anything at all. I've downloaded the pack just 3 days ago just to be sure, and double checked that I have all the needed .TGAs for the materials.

    The shaders I use are:

    EffectShaderName=effectFire.fx for Pulse, SkyGlow and FireBall material.

    EffectShaderName=effectLightLevel.fx for Steam and Cloud material.


  8. Sorry if I bother with another Nuke discussion.

    But after trying for many hours to convert Lexx Nuclear Weapon Effects into SF2 environment I still have not found how to make them work.

    Just to be clear I've read the famous "Modders Bible" known as KB and added the needed shaders for the materials. Plus edited the missileobject.ini and added the needed lines.

     

    So.... Is there someone that have succeded in converting these effects or that can explain what to do in the specific.

     

    Thanks.

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