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Posts posted by Spillone104
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To have the ripple or salvo launch need to edit the rocket pod, the ROF (rds/sec).
Yes I was thinking about the flechette or the cluster warhead.... but well we see...
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I've seen many videos showing the use of rocket pods and the rockets have a good dispersion on the target like a shotgun. But in SF they are affected only by gravity and wind. I've tried to change some parameters like only fin or spin stabilization but they still are too accurate, even the C.E.P does not affect the accuracy (only for guided weapons?). Without stabilizations the rockets simply do a "cobra" and then fall to the ground.
So... Is there a way to simulate the dispersion of the rockets?
Thanks.
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è alquanto semplice, tutto ciò che non è nelle cartelle sta dentro ai file .CAT che si possono definire dei file contenitori.
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So che il caldo danneggia i neuroni (miei compresi)... Però:
1)Per la risoluzione degli effetti dai un' occhiata al famoso e sempre citato fino alla nausea "Knowledge Base".
2)Quella "specie di Boeing" (Eresia)
è in realta un Douglas DC-8-54 nella versione militare C-24.
3)Dove si trovano il C-24 e il T-38? Hai presente la sezione download?
Ah già....
4)SVEGLIA!!!!!
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Sorry Epizikl.
The file SOUNDLIST.INI must be extracted from the FlightData.cat located in the Flight folder.
Use the CatPack utility to extract the INI file. http://forum.combatace.com/index.php?autoc...p;showfile=7933
Hope this will help you.
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The problem with the sound came only from the Su-27 and the entire family of Su.Previously, almost all vehicles, previously used in WoI and WoE, without any problems and comments were used in SF2 ...
In the Su-27 was no sound cannons GSH-301.
And, of course, all the cars, armed with cannon GSH-301, also have no sound when shooting ...
Somebody already faced this problem (?).
And is there a solution to this issue (?).
Another question ...
For that is responsible and whether any file * _USERLIST.ini, if it duplicated the information specified in * _Data.ini (?)...
You have to edit the SOUNDLIST.INI located in Flight folder.
Add:
SoundFileXXX=GSH301 (replace the XXX with the last number)
and this at the bottom:
[GSH301]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=TRUE
MaxDist=3000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0
Then add the GSH301.wav file to Sounds folder.
That's all. :yes:
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Happy Birthday!
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Sorry but maybe I've found another "issue" with the MiG-23UB_Early. Actually the slats moves in a strange directions, as they deploy upward but with a misplaced pivot point.
Here is the screenshot:
Anyway those new MiG-23s are great.
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I'm "obsessively" concentrated on sounds, plus several area of INI editing including effects.
I've also started to do some 3D modding.
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Excellent work lindr!
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Lukko.... quello che si vede nel video è lo Smithsonian National Air and Space Museum, che non penso proprio stia in canada. Insomma non è per niente quello di cui parla Canadair.
@ Canadair... Immagino quanto ti bruciava il fatto di non poter salire sul Catalina.. EHEHEH.
Ma i jet che hanno in quel museo dubito che siano in condizioni di volo.... peccato.
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Inflight engine inspection
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Anche tu hai oltrepassato la fatidica soglia EHEHEHEH
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Tanti auguri al nostro pilota collaudatore!!!
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Intruder/Prowler Sounds
Grumman A-6 Intruder/EA-6B Prowler engine sounds for SFP1,WOV,WOE,WOI,SF2,SF2V,SF2E.
These sounds are recorded from real A-6E/EA-6B equipped with P&W J-52 turbojets.
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To install these sounds put the .wav files to the sounds folder.
Then open the aircraft data.ini and go to this line:
[sound]
EngineSoundName=JetEngine --------------->Change here the sound name of your choice
AfterburnerSoundName=JetBurner ---------->And here the Afterburner sound....
DamagedEngineSound=
FlapsSoundName=Flaps
AirbrakesSoundName=Airbrakes
GearsSound=Gear
Thats All.
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These Files are Freeware and can not be sold or included in any Payware software.
Good Flight
And pump UP the volume!!!
Spillone104.
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Submitter
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Submitted08/02/2009
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Category
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1
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Buon compleanno Carlo!
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Pure classic beauty.
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I know somthing.....
Cats Rules!
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Tanti auguri al nostro giovanissimo Mustang!
Minchiazza 13!!!!!
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For what I know there is no limit in duration.
But there are limit in the format. The file must be a .Wav in PCM format and in these frequencies: 11,025 KHz, 22,050 KHz, 44,100 KHz and preferable in 8bit mono.
And all can be done with the default windows sound recorder.
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Is that a mod for the real Danish Super Sabre?
Anyway I like it.
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MiG-23BN & MiG-27 Family WIP
in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Posted
Waiting for the MiG-27K.
All are looking very good
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