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ordway

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Everything posted by ordway

  1. To fix a crash to desktop (CTD) when you press the escape key or the ALT-Q key, disable the shaders effects of the water and terrain in the terrain data file. Its probably a problem with Vista, as usual. Instructions 1) Decompress the terrain file with the.SFP1 cat extractor decompress utility. The terrain file will be called VietnamSEA or equivalent in the terrain folder and will be called a security file. http://combatace.com...ds&showfile=343 2) Find the terrain xxx.data file. such as GermanyCE.data file in the terrain folder with the decompressed terrain contents you just decompressed. Replace the following in the data file : [NormalTextureMaterial] ///// rem causes the CTD UseEffectShader=TRUE UseEffectShader=False ///// rem EffectShaderName=TerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] ///////// rem crashes and causes the CTD UseEffectShader=TRUE UseEffectShader=FALSE ////////// rem EffectShaderName=WaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=0.500000,0.500000,0.500000,1.000000 SpecularPower=5.000000 Reflectivity=1.00000 ZBufferOffset=4.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=2 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE TextureStage[02].TextureName= TextureStage[02].MipMap=TRUE TextureStage[02].FilterEnabled=TRUE TextureStage[02].ReflectionMapping=TRUE TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA TextureStage[02].StageAlphaOp=DIFFUSE
  2. Thanks! Good job. Thanks to both of you and Derk, I now I know how to do it without any frontal frames at all. I am seriously thinking of using just the opaque/see through frames as a compromise as shown in the photo immediately below.. Any thoughts anyone? It looks like a possibility. It looks different than the F-4 and gives a nod to the coclpit framing as if light is reflecting off the two slim frames. Versus: Here is the no frame...it looks a little naked to me.
  3. Thanks, I tried this with your imput. It worked. However, it now has an F-16 view without any cockpit framing whatsoever in any view whatsoever and has a wickedly good F-16 view like you are sitting on the tip of a telephone pole.. I guess if every plane had no cockpit framing shown it might be okay.
  4. >Great news Ordway, an old wish coming true . Remember there is also the trick to get rid of the windscreen framing (the Draken basically had a single piece screen, I'll >send it to you if you like) and would there be a possibility to get rid of the second set of engine instrruments? The only problem that would remain is the F35 pit of the Danish >Drakens which had no radar, but then only a small number of then were built.... Very interesting! Yes please send me all the files you have. 1) So the Draken had two thin windscreen frames. So how would I replicate this? Any input from anyone is welcome. 2) Are the grey round knobs on the left side of the F4E gunsight imbedded in with the gunsight mesh as a whole? I could not find individual left side knob meshes to eliminate... 3) Does anyone know how to get rid of those extra engine instruments in the F-4E? They seem to be all or nothing.
  5. MARCH 2011- Version 1.4. I revised and added some files to hopefully make it easier for gamers to use this Mig-23 cockpit.
  6. Version Version 1.4 MARCH 2011

    651 downloads

    This is the SFP1 series cockpit (version 1.4) for the Mig-23MF of the Mirage factory which could fire beyond visual range missiles even for foreign countries. Download the Mirage Factory Mig-23 package here: http://forum.combatace.com/index.php?autoc...p;showfile=5211 Mig-23MF cockpit additions made by Richard "Pitts2A" Ordway, Starfighter2, lindr2. Thanks to Armour Dave and Sal for the cockpit The Mig-23MF version saw combat in the Middle East with Syria and reportedly had some F-4 and F-16 kills. It was a much improved export version after the previous MS version. The Warsaw pact, India, Syria, Egypt, Cuba and others used the MF version. Added are features to make it more "developing worldish" including labeling tape, lots of dust and simplified features. It fired radar-guided missiles and so was a BVR threat with its AA-7 Apex missiles. The Mig-23 was the most important Soviet fighter type from the mid-to-late 1970s pilot report http://www.warbirdsofdelaware.com/Airplane...87/Default.aspx Directions: 1) Back up your Mig-23MF folder (if present). 2) Download the Mirage Factory basic Mig-23s at the combatace address listed above starting with http://www.combatace.com/indexpht etc, etc above. 3) Just download the whole filefolder Mig-23MF intact into your aircraft folder as one folder. 4) When asked to overwrite say yes. -Finished! 5) OPTIONAL: Add Nele's accurate Mig-23MF flight model (data.ini) which is in the NeilFlightModel folder called MiG-23MF_data.ini. Just pop it in and overwrite when asked...back it up as always. V1.3- I added knobs under the warning panels, added Neles avionics.ini and gave the option for Nele's accurate Mig-23MF flight model. MARCH 2011- Version 1.4. I revised and added some files to hopefully fix some problems some gamers were reporting.
  7. File Name: Mig-23ML Fighter cockpit with working Mig-23ML HUD- Mirage killer (Version 1.3) File Submitter: ordway File Submitted: 6 May 2009 File Updated: 14 Aug 2009 File Category: Jet Cockpits Mig-23ML cockpit (Version 1.1) made by Richard "Pitts2A" Ordway, Starfighter2, lindr2. For SFP1 series. For Mirage Factory Mig-23ML. You need avionics 70 and the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too. This is the Mig-23ML cockpit in a Russian dark green color (from color photos of a Mig-23ML-look at the color photo in the folder) and modded to the Mig-23ML standard from Armourdave and Sal's Mig-23 grey-colored cockpit. I repainted it and added some details, placards, new switches and instruments from color photos. According to Nele, some airframes of the ML did have the SPS-141 onboard ecm jammer. Starfighter, with massive help from Lindr2, made the brilliant, indispensible Mig-23 ML-specific HUD while I (and most of the community) had hit a brick wall trying to make an accurate Mig-23 HUD work. They also made the new avionics.ini and cockpit.ini. -------------------------------------------------------------------------------------------------------------------------------------------- HISTORY: The Mig-23ML had a big event on 27 September 1987. It is not much contested that in a wide-ranging dogfight one of two Mig-23MLs hit one of two maneuvering SAAF Mirage F.1s with a R-23R AA missile in air-to air combat and that the Mirage never landed safely. The two Mig-23MLs did land safely. Both sides apparently were ground controlled. So the SAAF (South African Air Force) Mirage F.1 never made it safely back because of air-air combat damage. It crashed on attempting to land and was totaled to never fly again. To me that is a kill, but to each their own. http://www.acig.org/artman/publish/article_184.shtml One can conclude that in actual air-air combat against a well trained enemy, the Mig-23ML proved it was historically capable of killing another maneuvering fighter without losses. The Mig-23 had some advantages over other fighters. It's acceleration was reputed to be outstanding even by today's standards. It could unusually hug the ground and fly at high speeds for long times unlike most other fighters which would almost break apart due to turbulence. For its time it also had an incredible climb rate. Finally, it was an extremely short takeoff and landing aircraft in case of nuclear war with its swing-wings. It was also the Soviet's first swing-wing fighter and designed for BVR (beyond visual range) combat. Some links to Mig-23 pilot reports: http://dewarbirdracing.com/Airplanes/MiG23...87/Default.aspx http://www.flightglobal.com/pdfarchive/vie...20-%200508.html http://books.google.com/books?id=6yJ8gfVAm...lt&resnum=4 ------------------------------------------------------------------------------------------------------------------------------------------ Directions: 1) Back up your Mig-23ML folder . 2) Now secondly download this other additional Mig-23 package from the Mirage Factory and install it (the Mig-23ML will not work without it): http://forum.combatace.com/index.php?autoc...p;showfile=5211 2) Just put this whole filefolder Mig-23ML contents into the Mig-23ML aircraft folder . 3) When asked to overwrite say yes. 4) OPTIONAL: Add Nele's accurate Mig-23ML flight model/ECM (data.ini) which is in the NeilFlightModel folder called MiG-23ML_data.ini. Just pop it in and overwrite when asked...back it up as always. I personally strongly recommend it for getting an accurate feel of the Mig-23ML according to the published reports I have researched...but its not for beginners. Thanks to Starfighter2, lindr2 for the Mig-23ML HUD which has stymied modelers until now that I know of. Incredible milestone! -------------------------------------------------------------------------------------------------------------------------------------- Version 1.1- I made several realistic changes and brought it up to the M version's acccuracy standard. I made the directions more clear thanks to user feedback. There are sharp differences between the early and late cockpits such as instrument location, RADAR and gunsight. V1.3- I added knobs under the warning panels and gave the option for Nele's accurate Mig-23ML flight model. ------------------------------------------------------------------------------------------------------------------------------------------ CREDITS: Thanks to Armour Dave and Sal for the cockpit. Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series. http://forum.combatace.com/index.php?autoc...p;showfile=5211 If I forgot anyone, I appologize and please tell me. Click here to download this file
  8. File Name: Mig-23M Fighter Cockpit (First Mass Production Version) with working Mig-23M HUD V1.5 File Submitter: ordway File Submitted: 17 Jul 2009 File Updated: 14 Aug 2009 File Category: Jet Cockpits This is the SFP1 series cockpit (version 1.3) for the first mass produced Mig-23 version, the Mig-23M of the Mirage factory. Download the Mig-23 package here: http://forum.combatace.com/index.php?autoc...p;showfile=5211 Mig-23M cockpit additions made by Richard "Pitts2A" Ordway, Starfighter2, lindr2. Thanks to Armour Dave and Sal for the cockpit For SFP1 series. For Mirage Factory Mig-23ML. You need the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too. This is the Mig-23M cockpit in a very dark Russian green color (from photos)and modded to the Mig-23M standard from Armourdave and Sal's Mig-23 powder blue-colored cockpit. I repainted it and added some details, placards, new switches and instruments from color photos. Starfighter, with massive help from Lindr2, made the brilliant,indespensible Mig-23 M-specific HUD while I had hit a brick wall trying to make an accurate Mig-23 HUD work. They also made the new avionics.ini. http://www.acig.org/artman/publish/article_184.shtml The Mig-23M first flew on June 1972 around the time of the Viet Nam War. It was produced from 1972-1978 and reportedly had a total of more than 1,300 planes built. Its avionics suite was improved over the preproduction Mig-23S (Flogger A) and was probably the first VVS fighter to have limited look-down/shoot-down capabilities and be effective in the BVR (beyond visual range)environment. It's radar, when working, was reportedly generally equal to the F-4J's. In actual air-air combat against a well trained enemy, the Mig-23 proved it was historically capable of killing other maneuvering and aware fighters. However, it had such maneuvering restictions that dogfighting was almost suicide. IN SFP1, I find, that if you stay fast at treetop level, you can pop up and dispatch even an occasional F-16 and be away before you get killed. Thanks to Armour Dave and Sal for the cockpit. Thanks to Starfighter2, lindr2 for the Mig-23ML HUD which has stymied modelers until now that I know of. Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series. http://forum.combatace.com/index.php?autoc...p;showfile=5211 If I forgot anyone, I appologize and please tell me. ---------------------------------------------------------------- The Mig-23 had incredible strengths and incredible weaknesses. WEAKNESSES: For weaknesses, most Mig-23s never could turn or roll very well compared to its enemies and had very heavy controls. Its roll was hurt by its control system (spoilers and a diferential tail and the disconnection of spoilers at any but 16 degrees). In close in combat it was a deathtrap because unless the pilot stayed within certain tight maneuvering limits, it would often lose control and simply crash. Its cockpit visiblility was one of the worst of any fighter. Visibility is life in a dogfight. It had slushy controls in many areas of its flight regime and its nose would often hunt back and forth. Its unpredictable accelerated stall was often taking ones life into ones hands if attempted. It also had the typical Soviet disadvantage of a very short range. There are reports of its radar not working much of the time and it often not being mission ready. It is hard to use an aircraft if it is not working. Red Eagles, Steve Davies "Flying the Mig-23" http://books.google.com/books?id=6yJ8gfVAm...lt&resnum=4 It is true that later versions had much improved handling/systems. However, I understand that maneuvering limits still existed. http://dewarbirdracing.com/Airplanes/MiG23...87/Default.aspx http://www.flightglobal.com/pdfarchive/vie...20-%200508.html STRENGTHS: For advantages, it had one of the best accelerations of any frontline fighter with its swing-wing swept back (even by today's standards). It was incredibly fast at tree top level and could sustain that high speed at low level whereas most other fighters had such a rough low-level ride as to be unsustainable. Another advantage was its incredible climb rate (for its time) of around 45,000 feet/min ("Fighters", Mike Spick). In other words, it was well suited as an interceptor. ------------------------------------------------------------------------ Directions: 1) Back up your Mig-23M folder . 2) Now secondly download this other additional Mig-23 package from the Mirage Factory and install it (the Mig-23M will not work without it): http://forum.combatace.com/index.php?autoc...p;showfile=5211 2) Just put this whole filefolder Mig-23M contents into the Mig-23M aircraft folder . 3) When asked to overwrite say yes. Enjoy! ------------------------------------------------------------------------ Version 1.1- I added some warning lights on the main dash and subtracted the threat panel. I subtracted the warning light panel on the side panel and put in a warning panel as per photos. Finally, I added a round threat panel on the far right. The change is quite remarkable for accuracy. Version 1.2- I made the directions more clear thanks to user feedback. I added one more panel according to photos. Version 1.3- I added an .ini so that it would be easier to install with the .70 avionics already included. I upgraded the radar to the later Sapfir-23D-III radar (the Mig-23 apparently had three versions of differing strength). Version 1.4 -I added knobs under the warning light panels after refining techniques from the Mig-27 series cockpits. Version 1.5- I redid the avionics.ini because some people were having problems with the HUD appearing. Click here to download this file
  9. File Name: MIG-23MS Cockpit- export combat veteran version- Tangled with USN F-14s Version V.1.3 (Also version used by USAF Constant Peg aggressor program in USA). File Submitter: ordway File Submitted: 27 Jul 2009 File Updated: 18 Aug 2009 File Category: Jet Cockpits This is the SFP1 series cockpit (version 1.0) for the first export version Mig-23, the Mig-23MS of the Mirage factory. Download the Mirage Factory Mig-23 package here: http://forum.combatace.com/index.php?autoc...le=5211Mig-23MS cockpit almost ready. This is the Mig-23MS cockpit in a light blue Russian color (from photos) and modded to the Mig-23MS standard from Armourdave and Sal's Mig-23 grey-colored cockpit. I believe that Mago & Badger 343rd did the orginal cockpit. Changes: I repainted it in a light Russian blue (from color photos) and added (and took away) some details, placards, added new switches and instruments and panels from color photos and Mig-23 cockpit diagrams of the Mig-23Ss. I deleted the radar warning reciever and eliminated the pitot tube. The Mig-23 series was the USSR's "most capable tactical fighter during the height of the cold war" according to a Jane's recognition guide.* The Mig-23MS export version saw heavy Arab-Israeli combat in the middle east and had combat with USN F-14s near Libya. It was a downgraded Mig-23 S/M export version with a Mig-21 RP-22SM 'Jay Bird' radar in a smaller radome, and the IRST was removed. It reportedly had a radar scope on the dash like the Mig-21 series. This variant had no BVR capability. It was extremely fast at low level, had outstanding acceleration and a superb climb rate. However, it maneuvered like a truck (including roll). It reportedly shot down some Israeli F-4s and perhaps an Israeli F-16 according to some Russian and some other sources. http://www.acig.org/artman/publish/article_273.shtml I find in the SFP1 series that if I attack enemy aircraft at max speed at extremely low level, that I can pop up and even kill an occasional F-16 and escape. Directions: 1) Back up your Mig-23M folder . 2) Now secondly download this other additional Mig-23 package from the Mirage Factory and install it (the Mig-23MS will not work without it): http://forum.combatace.com/index.php?autoc...p;showfile=5211 2) Just put this whole filefolder Mig-23MS contents into the Mig-23MS aircraft folder . 3) When asked to overwrite say yes. Finished! 4) OPTIONAL: Add Nele's advanced Mig-23MS flight model...not for beginners. Just take the Mig-23MS_data.ini from the included Nele folder and drop it into the Mig-23MS folder. Say yes when asked to overwrite. To go back to the easy original flight model just use the Mig-23MS_data.ini from the included original folder and drop it into the Mig-23MS folder. Say yes when asked to overwrite. Enjoy! Thanks to Mago & Badger 343rd for the original Mig-21 cockpit. Thanks to Armourdave and Sal for the idea and modifying the Mago/Badger Mig-21 cockpit for original Mig-23 use so I could modify it further into Mig-23MS standards. Thanks to Nele for the optional advanced flight model. V.1.2- I added buttons under the warning light panels as per photos and from experience on the Mig-27 cockpits. V.1.3- I made a panel wider and more visible. I added on a Hobbs-type meter. * Jane's Vintage Aircraft Recognition Guide by Tony Holmes, 2005. NOT FOR PAYWARE USE IN ANY WAYWAY Click here to download this file
  10. File Name: Mig-23MF cockpit-combat export veteran with BVR capabilities and working Mig-23MF HUD (Saw much combat and claimed kills)V 1.3 File Submitter: ordway File Submitted: 06 August 2009 File Updated: 11 March 2011 File Category: Jet Cockpits This is the SFP1 series cockpit (version 1.4) for the Mig-23MF of the Mirage factory which could fire beyond visual range missiles even for foreign countries. Download the Mirage Factory Mig-23 package here: http://forum.combatace.com/index.php?autoc...p;showfile=5211 Mig-23MF cockpit additions made by Richard "Pitts2A" Ordway, Starfighter2, lindr2. Thanks to Armour Dave and Sal for the cockpit The Mig-23MF version saw combat in the Middle East with Syria and reportedly had some F-4 and F-16 kills. It was a much improved export version after the previous MS version. The Warsaw pact, India, Syria, Egypt, Cuba and others used the MF version. Added are features to make it more "developing worldish" including labeling tape, lots of dust and simplified features. It fired radar-guided missiles and so was a BVR threat with its AA-7 Apex missiles. The Mig-23 was the most important Soviet fighter type from the mid-to-late 1970s pilot report http://www.warbirdsofdelaware.com/Airplane...87/Default.aspx Directions: 1) Back up your Mig-23MF folder (if present). 2) Download the Mirage Factory basic Mig-23s at the combatace address listed above starting with http://www.combatace.com/indexpht etc, etc above. 3) Just download the whole filefolder Mig-23MF intact into your aircraft folder as one folder. 4) When asked to overwrite say yes. -Finished! 5) OPTIONAL: Add Nele's accurate Mig-23MF flight model (data.ini) which is in the NeilFlightModel folder called MiG-23MF_data.ini. Just pop it in and overwrite when asked...back it up as always. V1.3- I added knobs under the warning panels, added Neles avionics.ini and gave the option for Nele's accurate Mig-23MF flight model. MARCH 2011- Version 1.4. I revised and added some files to hopefully fix some problems some gamers were reporting. Click here to download this file
  11. File Name: Mig-23 MLA cockpit with working specific HUD- Mig-23MLA upgraded the ML version V1.3 File Submitter: ordway File Submitted: 6 Aug 2009 File Updated: 14 Aug 2009 File Category: Jet Cockpits This is the SFP1 series cockpit (version 1.0) for the Mig-23 version, the Mig-23MLA of the Mirage factory. First, download the Mirage factory Mig-23 package here: http://forum.combatace.com/index.php?autoc...p;showfile=5211 Mig-23MLA cockpit additions made by Richard "Pitts2A" Ordway, Starfighter2, lindr2. Thanks to Armour Dave and Sal for the cockpit. The Mig-23MLA was an improved version over the ML (better avionics)and was used by the Soviet Union and was exported. The Mig-23 series was the most important Soviet fighter type from the mid-to-late 1970s. pilot report http://www.warbirdsofdelaware.com/Airplane...87/Default.aspx Directions: 1) Back up your Mig-23MLA folder. If you have a Mig-23 MLA folder, this will overwrite almost everything in it. 2) Just download the whole filefolder Mig-23MLA intact into your aircraft folder as one folder. It should work whether you have an existing Mig-23MLA or not. 3) When asked to overwrite say yes. 4) OPTIONAL: Add Nele's included accurate Mig-23MLA flight model/ (data.ini) which is in the NeilFlightModel folder called MiG-23MLA_data.ini. Just pop it in and overwrite when asked...back it up as always. I personally strongly recommend it for getting an accurate feel of the Mig-23MLA according to the published reports I have researched...but its not for beginners. V1.3- I added knobs under the warning panels, Neles avionics and gave the option for Nele's accurate Mig-23MLA flight model. Enjoy! Click here to download this file
  12. File Name: Mig-23MLD Cockpit (Ultimate, final Mig-23 version-1982) with working Mig-23MLD HUDV1.3 File Submitter: ordway File Submitted: 11 Aug 2009 File Updated: 14 Aug 2009 File Category: Jet Cockpits This is the Mig-23MLD cockpit. The Mig-23MLD was the "ultimate" and last version Mig-23 released starting in 1982. I added quite a few changes compared to the earlier ones including a new HUD from Starfighter 2 and Lindr2, a new cockpit color and changed the gunsight around to match photos better. It now has two new knobs on it according to photos. So the late Mig-23MLD was quite a cooker too. It was lighter than earlier versions (to dogfight better) and finally added chaff and flares (most sources state, however, that it had no on-board ECM. However on-board ECM was added to the ground attack version- the Mig-27K). Apparently a prototype "Mig-23MLDG" had on-board ECM, so as usual things get cloudy with this airplane. According to Nele, some airframes of the MLD did have the SPS-141 onboard ecm jammer. The MiG-23MLD was the most advanced version of the Flogger. It had a different identification-friend-or-foe system (IFF), a more advanced missile capability and a distinctive notch in the leading edge of the wing to improve flight characteristics at high angles of attack. The flight-control system was modified to improve handling and safety in high-AoA maneuvers (dogfighting). Huge imrovements were made in avionics and survivability: the Sapfir-23MLA-II radar featured improved modes for look-down/shoot-down and close-in fighting. A new SPO-15L radar warning receiver was installed, along with chaff/flare dispensers. The new and effective R-73 (NATO: AA-11 'Archer') short-range air-to-air missile was added to inventory. They were apparently produced between 1982-85 during the cold war years and would have been available for the "Ronney the Ray-gun" era. They were not produced new but were upgrades to existing 'ML/MLA' versions. V 1.3 I added knobs to under some warning lights. I took out the provisions for an onboard SPS-141 ECM as some airframes had them and others not (mostly not). I added an optional accurate flight model (Nele's) and optional Gardeniya external ECM pod. I added Nele's more accurate avionics.ini. Click here to download this file
  13. File Name: Mig23-P cockpit-Air Defense version- PVO Strany (enemy info displayed on HUD) V1.3 File Submitter: ordway File Submitted: 11 Aug 2009 File Updated: 14 Aug 2009 File Category: Jet Cockpits Mig-23P cockpit made by Ordway, Starfighter2, lindr2. Original cockpit made by Armourdave and Sal. Avionics and optional advanced flight model by Nele. The Mig-23P was the "within-borders" air-defense version with the enemies' data listed on the HUD. It had incredible data linking capabilities. For SFP1 series. Just dump the whole Mig-23P folder into your aircraft folder. Almost no independent "P" version exists so this is a whole independent self-sufficient folder based on Starfighter2s avionics and Armourdave and Sal's Mig-23 variations. You need avionics 70 and the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too. This is the Mig-23P cockpit in a Russian blue color and modded to the Mig-23P standard from Armourdave and Sal's Mig-23 grey-colored cockpit. I repainted it and added some details, placards, new switches and instruments from color photos. Starfighter, with massive help from Lindr2, made the brilliant,indespensible Mig-23 P-specific HUD while I had hit a brick wall trying to make a Mig-23 HUD work. They also made the new avionics.ini. http://www.acig.org/artman/publish/article_184.shtml --------------------------------------------------------------------- History: So, the Mig-23P (Flogger-G) was an advanced Mig-23. It had a heck of an advanced HUD compared to previous Mig-23s. This was a specialized air-defense interceptor variant developed for the PVO Strany. It had the same airframe and powerplant as the MiG-23ML, but there is a cut-back fin root fillet instead of the original extended one on other models. Its avionics suite was improved to meet PVO requirements and mission profiles. Its radar was the improved Sapfir-23P, which could be used in conjunction with the gunsight for better look-down/shoot-down capabilities to counter increasing low-level threats like cruise missiles. The IRST, however, was absent. The autopilot included a new digital computer, and it was linked with the Lasur-M datalink. This enabled ground-controlled interception (GCI) ground stations to steer the aircraft towards the target; in such an intercept, all the pilot had to do was control the engine and use the weapons. The MiG-23P was the most numerous PVO interceptor in the 1980s. Around 500 aircraft were manufactured between 1978-81. The MiG-23P was never exported and served only within the PVO in Soviet service. Thanks to Armour Dave and Sal for the cockpit. Thanks to Starfighter2, lindr2 for the Mig-23P HUD which has stymied modelers until now that I know of. Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series. http://forum.combatace.com/index.php?autoc...p;showfile=5211 If I forgot anyone, I appologize and please tell me. ---------------------------------------------------------------- The Mig-23 had incredible strengths and incredible weaknesses. WEAKNESSES: For weaknesses, most Mig-23s never could turn or roll very well compared to its enemies and had very heavy controls. Its roll was hurt by its control system (spoilers and a diferential tail and the disconnection of spoilers at any but 16 degrees). In close in combat it was a deathtrap because unless the pilot stayed within certain tight maneuvering limits, it would often lose control and simply crash. Its cockpit visiblility was one of the worst of any fighter. Visibility is life in a dogfight. It had slushy controls in many areas of its flight regime and its nose would often hunt back and forth. Its unpredictable accelerated stall was often taking ones life into ones hands if attempted. It also had the typical Soviet disadvantage of a very short range. There are reports of its radar not working much of the time and it often not being mission ready. It is hard to use an aircraft if it is not working. Red Eagles, Steve Davies "Flying the Mig-23" http://books.google.com/books?id=6yJ8gfVAm...lt&resnum=4 It is true that later versions had much improved handling/systems. However, I understand that maneuvering limits still existed. http://dewarbirdracing.com/Airplanes/MiG23...87/Default.aspx http://www.flightglobal.com/pdfarchive/vie...20-%200508.html STRENGTHS: For advantages, it had one of the best accelerations of any frontline fighter with its swing-wing swept back (even by today's standards). It was incredibly fast at tree top level and could sustain that high speed at low level whereas most other fighters had such a rough low-level ride as to be unsustainable. Another advantage was its incredible climb rate (for its time) of around 45,000 feet/min ("Fighters", Mike Spick). In other words, it was well suited as an interceptor. Directions: 1) Back up your Mig-23P folder. If you have a Mig-23P folder, this will overwrite almost everything in it. 2) Just download the whole filefolder Mig-23P intact into your aircraft folder as one folder. 3) When asked to overwrite say yes. 4) OPTIONAL: Add Nele's accurate Mig-23P flight model/ (data.ini) which is in the NeilFlightModel folder called MiG-23P_data.ini. Just pop it in and overwrite when asked...back it up as always. I personally strongly recommend it for getting an accurate feel of the Mig-23P according to the published reports I have researched...but its not for beginners. V1.3- I added knobs under the warning panels, Neles avionics and gave the option for Nele's accurate Mig-23P flight model. Not for payware. Enjoy! Not for payware. Click here to download this file
  14. File Name: MiG-27( MiG-23BM) and separate MiG-27D dedicated ground attack variant cockpits (First production versions) and leading attacker in a Warsaw Pact Nato central front confrontation File Submitter: ordway File Submitted: 21 Aug 2009 File Updated: 20 Oct 2009 File Category: Jet Cockpits This is both the MiG-27(MiG-23BM) and MiG-27D dedicated ground attack fighter/bomber variant cockpits for SFP1 series Lindr2's MiG-27 FloggerD and MiG-27D available below: http://forum.combatace.com/index.php?autoc...p;showfile=6576 It is based on the Mikoyan-Gurevich MiG-23 fighter aircraft, but optimized for the air-to-ground role. Additional cockpit armor was installed, along with a totally new nav-attack system. The MiG-27 was first operational in 1973. However unlike the MiG-23, the MiG-27 did not see widespread use outside the Soviet Union, as most other countries opted for the MiG-23BN ground attack fighter. It would have been one of the leading WARSAW Pact elements of a NATO central front attack. http://forum.combatace.com/index.php?autoc...p;showfile=6576 It has an extremely different gunsight (and no radar) and different panel compared to the Mig-23 fighter series. This was the first MiG-27 version. I had quite a hard time getting the plain MiG-27 working, so now both should work. They both have different loadout capabilties and operational time frames from one another. They also have different equipment from one another as they were basically the same except that the MiG-27D was more optimized for nuclear strike and had more panels for that. The Mig-27D was also apparently kept on nuclear alert much like the US used the F-111. Directions: 1) Download Lindr2's MiG-27 series at http://forum.combatace.com/index.php?autoc...p;showfile=6576 2) Back it up just in case. 3) Just download the contents of both filefolders MiG-27 and MiG-27D intact into your aircraft folder. 4) When asked to overwrite say yes. -Finished! 4) OPTIONAL: Add Nele's alternate advanced MiG-27 flight model/ECM (data.ini) which is in the NeilFlightModel folder called MiG-27_data.ini. Just pop it in and overwrite when asked...back it up as always. The original flight model is also included in the Nele folder titled "original" in case you want to go back to the original flight model and data file. I personally strongly recommend it for getting an accurate feel of the Mig-27 according to the published reports I have researched...but it is not for beginners. Thanks to Lindr2 for all his sustained hard, dedicated and excellent work! Thanks to Armourdave and Sal for the original cockpit. Thanks to Lindr2 and Epizikl for help with the cockpit research and photos. Enjoy! Click here to download this file
  15. File Name: MiG-27M cockpit- Soviet leading ground attack fighter to attack in a NATO/Warsaw pact 1970s confrontation-Simplified from the "K" model, with BMP TV screen. File Submitter: ordway File Submitted: 10 Feb 2010 File Category: Jet Cockpits Mig-27M cockpit (SFP1 series) made by Ordway, Starfighter2, lindr2 based on color cockpit photos and cockpit diagrams. Original cockpit made by Armourdave and Sal. Avionics and optional advanced flight model by Nele. You need avionics 70 and the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too. This is the cockpit for the Soviet MIG-27M ground attack fighter which would probably have been one of the first attackers against NATO in a NATO versus Soviet block confrontation in the 1970s and 1980s. It is referenced from color photographs and original cockpit diagrams. The BMP TV screen is just there for looks. The real TV screen will appear as usual, in the upper right hand corner when using many guided bombs/missiles. No one I knew could figure out how to make it work on the instrument panel in the correct area. ---------------------------------------------------------------------------------------------------------------- MiG-27M History: The MiG 27, had superb low altitude, high speed capabilities and could out run many other fighters. Concerns over the complexity (and unreliability) of the very advanced MiG-27K ground attack fighter led to the development of a simpler variant, the "MiG-27M". It retained much of the MiG-27K's electronics including a jammer, but featured a cheaper and less sophisticated nav-attack suite. The MiG-27M could carry all the "smart" munitions carried by the MiG-27K except for the KAB-500L LGB. The MiG-27M was externally very hard to tell from a MiG-27K. Initial flight of the first MiG-27M, a converted MiG-27, was in April 1976, and the type went into production in 1978 in Siberia . 162 Soviet-built MiG-27Ms were delivered into 1982. However, from 1982, the decision was made to upgrade most of the older MiG-27 fleet to MiG-27M standards and this of course evemntually added hugely to the over all total number of MiG-27Ms. The MiG-27M was license-built by one user, the Indian Air Force (IAF) starting in the mid-1980s, with the first HAL machine, assembled from a kit performing its initial flight on 11 January 1986. A total of 165 HAL MiG-27Ms -- sometimes referred to with the designation of "MiG-27ML ---------------------------------------------------------------------------------------------------------------- Directions: 1) Download Lindr2's Mig-27 series at http://forum.combatace.com/index.php?autoc...p;showfile=6576 2) Back it up just in case. 3) Just download the contents of whole filefolder Mig-27M intact into your aircraft folder as one folder. 4) When asked to overwrite say yes. -Finished! Thanks to Lindr2 for all his sustained hard and dedicated work. Thanks to Armourdave and Sal for the original cockpit. Thanks to Lindr2 and Epizikl for help with the cockpit research and photos. Thanks to Lindr2 for the various TV (optical) cockpit images. Thanks to Armour Dave and Sal for the cockpit. Thanks to Starfighter2, lindr2 for the Mig-23P HUD which has stymied modelers until now that I know of. Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series. Not for payware. Enjoy! Click here to download this file
  16. File Name: MiG-27K Cockpit with complex working HUD- Ultimate ground attack fighter version of the MiG-27 series File Submitter: ordway File Submitted: 19 Jun 2010 File Updated: 19 Jun 2010 File Category: Jet Cockpits Mig-27K (Flogger-J2) ground attack fighter cockpit (SFP1 series) made by Ordway, Starfighter2, lindr2 based on color cockpit photos and cockpit diagrams. Original cockpit made by Armourdave and Sal. Avionics and optional advanced flight model by Nele. You need avionics 70 and the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too. This is the cockpit for the ultimate Soviet MIG-27K ground attack fighter in 1980. It was the ultimate MiG-27 version. It has a different cockpit from all the rest of the MiG-27s with more complexity and by far the most complex HUD. The MiG-27K added a laser designator and compatibility with TV-guided electro-optical weapons. Around 200 were built. It would probably have been one of the first attackers against NATO in a NATO versus Soviet block confrontation in the 1980s (under the tense relations of the American administration of "Ronney-the-Ray Gun". It is referenced from color photographs and original cockpit diagrams. The real TV screen will appear as usual, in the upper right hand corner when using many guided bombs/missiles. No one I knew could figure out how to make it work on the instrument panel in the correct area.... ---------------------------------------------------------------------------------------------------------------- MiG-27K History: Initial flight of the ultimate MiG-27K prototype was in December 1974. It was finally accepted into service in 1980. Its avionics were so state-of-the-art (for the Soviets), that it took quite a while to work out all the bugs and make it operational. The MiG 27, had superb low altitude, high speed capabilities and could out run many other fighters. The MiG-27K could carry all the "smart" munitions including the KAB-500L LGB. ---------------------------------------------------------------------------------------------------------------- Directions: 1) Download Lindr2's Mig-27 series at http://forum.combata...p;showfile=6576 2) Back it up just in case. 3) Just download the contents of whole filefolder Mig-27K intact into your aircraft folder as one folder. 4) When asked to overwrite say yes. -Finished! Thanks to Lindr2 for all his sustained hard and dedicated work. Thanks to Armourdave and Sal for the original cockpit. Thanks to Lindr2 and Epizikl for help with the cockpit research and photos. Thanks to Lindr2 for the various TV (optical) cockpit images. Thanks to Armour Dave and Sal for the cockpit. Thanks to Starfighter2, lindr2 for the Mig-23P HUD which has stymied modelers until now that I know of. Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series. Click here to download this file
  17. You need to read the tutorials (Gepard's) in the help section on the TE. I am working (have been working on an Angola terrain for 2 years) with the TE and am still learning how to make it work. If you keep at it, you will eventually finish your terrain. It sounds like (but I may be wrong) that your texture list of the Korean terrain is not complete. It is extremely tricky. If you are missing some tiles or if the Korean texture list is missing even a little, it will not work. First, may I suggest that if the Korean terrain is based on the WOE terrain, that you start with the WOE terrain just like Gepard suggests in his tutorial (but first add (import) the sea tile or it won't work). Then run the TE. Then start adding Korean tiles one by one, testing it in the TE, saving it in the TE and keep adding Korean tiles one by one until it all works. Secondly (or maybe firstly), you can email the Korean map authors and request their Korean texture lists and trying that in the TE.
  18. View File SF2 MiG-23MF fighter- Cockpit, working Mig-23MF HUD, and aircraft Included is the fully working MiG-23MF 'Flogger-B', cockpit and working Mig-23MF HUD cockpit converted to SFP2. This MiG-23MF swing wing fighter saw much combat and claimed multiple kills over the years. The Mig-23/Mig-27 was the most important Soviet fighter type from the mid-to-late 1970s. It was designed to replace the famous MiG-21. The MiG-23MF was a first generation MiG-23 and was not designed for close-in maneuvering. This would come with the later second generation MiG-23ML ("L" for lightweight). However, the MiG-23MF was still formidable if used as a hit and run fighter. Short takeoff and landing was a major consideration in the case of a NATO vs WARSAW Pact confrontation. Also, the Mig-23 was designed to be able to be able to accept or decline combat against western fighters using hit and run tactics- maneuverability being a secondary consideration. As a result, it was designed to be faster in speed, faster accelerating and faster climbing than most western fighters...in which it mostly suceeded. It was much faster climbing than the F-4 Phantom with a reported initial climb rate of 45,000+ feet per minute. However, it reportedly had an even higher wing loading than the Phantom of about 94/lbs per sq feet at normal takeoff weight and normal wing sweep. One of the contributing results was reportedly a very poor instantaneous turn rate of 11.5 degrees per second at Mach .9 at 15,093 feet and 8.6 degrees per second at Mach .5 at 15,093 feet (Mike Spick-Illustrated Directory of Fighters). The Mig-21 reportedly had a much better maximum instantaneous turn rate of around 18.9 deg/sec. in some configurations. Although a lot of factors are involved in instantaneous turn rates, it does give a general idea. It equipped more Soviet fighter and attack regiments than any other Soviet fighter then in service in the 1970s. Over a thousand were estimated to be confronting NATO from both Soviet and WARSAW Pact nations. This is from the original Mirage Factory (although it has been modified by so many people over the years that it is basically a new aircraft). This Mig-23MF was a major production model after 1978. It could fire beyond visual range (BVR) missiles even for foreign countries and had a standard internal 23mm gun. Its radar was thought to be broadly comparable to the McDonnell Douglas F4J Phantoms' radar...formidable indeed. Mig-23s emerged victorious against maneuvering Western-trained Mirage F-1s over Africa on 27 September 1987, so the Mig-23's weapons systems could be effective. http://www.acig.org/...ticle_184.shtml You can download the original Mirage Factory Mig-23 SFP1 package here: http://forum.combata...p;showfile=5211 The Mig-23MF was the first major production version and also used largely for export. It saw combat in the Middle East with Syria and reportedly had some F-4 and F-16 kills. It was a much improved export version after the previous MS version. The Warsaw pact, India, Lybia, Syria, Egypt, Cuba and others used the MF version. It fired radar-guided missiles and so was a BVR threat with its AA-7 Apex missiles. Pilot report http://www.warbirdso...87/Default.aspx This was so complicated to make work in SFP2, that I had to end up just making it one complete download. If it wasn't loading or blowing up on the runway, then the HUD was not visible, the pilot was out of his seat, the plane was invisible, or the cockpit was invisible, pieces were flying permanently along side you in flight blocking your view, you were flying sideways, and you could not pick weapons. It took pieces from endless airplanes and projects to finally make it work including parts from SFP2. To my surprise, -the jewel-, the extremely complex Mig-23MF working HUD from Starfighter in SFP1 actually started working! Directions: 1) Back up your Mig-23MF folder. 2) Just download the whole filefolder Mig-23MF intact into your SFP2 aircraft folder as one folder....ie into the C:\mydocuments\thirdwire\SFP2\objects\aircraft 3) When asked to overwrite say yes. -Finished! MiG-23M 'Flogger-B' First production fighter MiG-23MF 'Flogger-B' Improved MiG-23M with a new radar and an infrared sensor pod, major production model after 1978 For strengths, it had incredible acceleration that reportedly equalled the later F-16 and F-15s. It also had an incredible climb rate and almost unmatched speed at low altitudes. For weaknesses, it had a terribly slow turn, slow rate of roll and high angle of attack limitations and vicious stall characteristics in certain situations. Better keep it fast. Good tactics in the MF are to sneak in fast at a low altitude, shoot and then run or use your fantastic rate of climb and acceleration in a vertical fight. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- FLIGHT NOTES FROM A MiG-23 PILOT: The Mig-23 had incredible strengths and incredible weaknesses. WEAKNESSES: For weaknesses, most Mig-23s never could turn or roll very well compared to its enemies and had very heavy controls. Its roll was hurt by its control system (spoilers and a diferential tail and the disconnection of spoilers at any but 16 degrees). In close combat, the earlier versions in particular were a deathtrap because unless the pilot stayed within certain tight maneuvering limits, it would often lose control and simply crash. Its cockpit visiblility was one of the worst of any fighter. Visibility is life in a dogfight. It had slushy controls in many areas of its flight regime and its nose would often hunt back and forth. Its unpredictable accelerated stall was often taking ones life into ones hands if attempted. It also had the typical Soviet disadvantage of a very short range. There are reports of its radar not working much of the time and it often not being mission ready. It is hard to use an aircraft if it is not working. Red Eagles, Steve Davies "Flying the Mig-23" http://books.google....result&resnum=4 It is true that later versions had much improved handling/systems. However, I understand that maneuvering limits still existed. http://dewarbirdraci...87/Default.aspx http://www.flightglo...20-%200508.html http://www.warbirdso...87/Default.aspx Thanks to -The Mirage Factory for the original Mig-23 in SFP1. -Lindr2 , for the new external model and for armament options. -Armourdave and Sal for orignal SU-17 cockpit. -Nele for the superb flight model that shows that the Mig-23 goes straight and up like an arrow, but is a bear in the turning and rolling department and accelerated stall department. -column5 Previous Flight Model: -Pasko Pilot -USAFMTL, Crab_02, Sony Tuckson Testing, etc: -Starfighter2- for the incredible avionics HUD -Wrench- helpful hints on moving around the SFP1 cockpit gages and hints on converting aircraft to SFP2. TK and Thirdwire - for SFP1 and the armament and options in the SFP2 version. Not for payware in anyway. If you develop this more, please quote the authors. Enjoy! Submitter ordway Submitted 06/12/2010 Category MiG-23  
  19. I am back working on the Angola/SW Africa terrain...I just restarted for the fifth time...Dec 2010.
  20. I've been working hard on the Angolan/Southwest Africa terrain for six months. I just had to start over again last week for the fifth time. It is quite a bear with vast terrain changes over the area covered.
  21. Hi, Unfortunately, unless I missed something, you can't transfer this to first generation sims yet (maybe you can, but I haven't heard about this yet). The 2nd generation sims have elements which are unique to the 2nd generation sims. Anyone? I'm curious too.
  22. Version

    398 downloads

    This is a single-engine Egyptian-Modified Vampire jet cockpit for SFP2 with single engine gages based on the Thirdwire Meteor cockpit. You need SFP2 Israel and expansion pack. It is a combat veteran and fought air to air combat against Israeli Meteors, Dassault Ouragans, Mystere IVAs and later against Pakistani F-86 Sabres according to sources. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- It has gages moved, and BMP gages and bitmaps added from multiple Vampire color cockpit photos and the DH Vampire cockpit manual. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- COMBAT HISTORY: MIDDLE EAST: First Middle East jet combats occurred in 1955. September 1, 1955, - 2 Egyptian FB.52 vampires were shot down by an Israeli Gloster Meteor. Another Egyptian FB.52 Vampire was shot down by a Dassault Ouragan April 12, 1956.- Shlomo Aloni, Arab-Israeli Air Wars 1947-82, p23. Israeli victories -acig 29Aug55 117 sqn Meteor F.8 M.Lavon 20mm Vampire FB.52 EAF 1Sep55 117 sqn Meteor F.8 A. Yoeli 20mm Vampire FB.52 EAF 1Sep55 117 sqn Meteor F.8 A. Yoeli 20mm Vampire FB.52 EAF 12Apr56 113 sqn Ouragan D. Kishon 20mm Vampire FB.52 2 sqn EAF 31Oct56 101 sqn Mystere IVA S.Egoziz 30mm Vampire FB.52 31 sqn EAF 31Oct56 101 sqn Mystere IVA S.Egoziz 30mm Vampire FB.52 31 sqn EAF 31Oct56 101 sqn Mystere IVA A. Shavit 30mm Vampire FB.52 31 sqn EAF 31Oct56 101 sqn Mystere IVA A. Shavit 30mm Vampire FB.52 31 sqn EAF http://www.acig.org/...ticle_255.shtml By 11:00hrs also four Vampires strafed the Israeli column near al-Thamed, causing even more damage. They were followed by more Vampires and also Meteors of the 5 Sqn EAF, all of which were escorted by the MiG-15 and hit the Israelis very hard. The Israelis claimed destruction of four Vampires http://www.acig.org/...ticle_256.shtml ------------------------------------------------------------------------------------------------------------------------------------------------------------------ INDO-PAKASTANI War On September 1, 1965, during the Indo-Pakistani War, IAF Vampires saw action for the first time with India. No. 45 Squadron responded to a request for strikes against a counter-attack by the Pakistani Army (Operation Grand Slam) and four Vampire Mk 52 fighter-bombers were successful in slowing the Pakistani advance. However, the Vampires encountered two Pakistan Air Force (PAF) F-86 Sabres, armed with air to air missiles; in the ensuing dogfight, the outdated Vampires were outclassed. One was shot down by ground fire and another three were shot down by Sabres.[17] The Vampires were withdrawn from front line service after these losses. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- FIGHTING IN THE VAMPIRE: The Vampire had a lower wing loading than the Meteor and therefore should be able to out turn the Meteor in a turning fight all other things being equal. The Meteor being much faster, faster climbing and more powerful will dominate a vertical fight. 1. Keep fast against enemy prop fighters...you are faster than them, but you lose energy fast and can't regain it easily. 2. Try to out turn enemy jets...you usually have a lower wingloading. The enemy Meteor is much more powerful than you, much faster than you, has a much higher climb rate then you and he can dominate a vertical fight. The Vampire reportedly had beautiful handling qualities but was extremely underpowered. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ DIRECTIONS: REQUIREMENTS: SFP2 Israel2 and expansion pack. Directions: 1. Download folder 2. Backup everything in Vampire52 folder (This has new Egyptian loading and hanger screens, and newini. and cockpit.ini as well as a new cockpit). 3. Download this into your aircraft folder usually located at C:\Mydocuments and settings\yourname\My Documents\Thirdwire\StrikeFighters2 Israel\Objects\Aircraft 4. Say yes when asked to overwrite. 5. Done. Enjoy! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Credits: TK and Thirdwire for the sim and their beautiful Meteor cockpit.
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