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ordway

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Posts posted by ordway


  1. Ordway (!)

     

    So that you still have problems with Cockpits MiG-23 and MiG-27 (?)

    In what state is now working on a Cockpit of the MiG-23BN (?)

    What Can I help you (?)

     

    Hi Epizikl,

     

    Yes, I am correctly being corrected for putting out other people's avionics.inis and sometimes flight models which are incredibly off target-although I appreciate their efforts- (which all have to be included just to make the @$$&!! Mig-23 specific HUDs and, ECM, weapons systems work (as in the P and MLA which do not have their own supporting aircraft at all!) which were done by other people! (Sounds like the actual Mig-23!).

     

    So, I need to put off all more work on the Mig-27 cockpits (and Mig-23BN attack variant cockpits) until I get all the currently published Mig-23-included avionics and occasional flight models up to par which I have already published!

     

    I think I will try to include and integrate Nele's avionics.inis, flight model,.inis and aircraft.inis accurate versions (listed in an above post) and republish them in the current Mig-23 series cockpits before I continue with the Mig ground attack series cockpits (which are mostly done). Sounds like I am heading more and more towards producing a whole aircraft rather than just a cockpit...but oh well!

     

    Hmmm, does "art" mirror history on the Mig-23?!!!


  2. UPDATE - I JUST DISCOVERED THAT WHILE THE NEW MIG-23 COCKPITS ARE PERFECT ON MY WOI, THEY CRASH MY WOE. I hope that this problem can be solved.

     

    You can try downloading it again. I just changed and uploaded a new avionics.ini that I might have messed up after multiple version uploads. The newest is V1.5. I am going dizzy after keeping track of twelve or so different Mig-23/27 cockpits in several SFP1 versions for testing.


  3. There was a set of updated FMs for the a good chunk of the MiG-23 series aircraft for the first-gen games by "doc_nele." I haven't seen him on for a while, but I did try to fly a few different MiG-23's with those FMs. Try is the key word here, because those bad boys departed very quickly. They had bad AoA authority and were next to impossible to recover from once departed; their best use was for real fast intercepts. Based on the 4477th's description of the Floggers, I'd say "doc" got it right. I haven't tried them in the second gen games.

     

    Thanks, I just found it. I'll need to try them out. They are here if anyone is interested.

     

    http://forum.combatace.com/index.php?showt...870&hl=nele Mig-23M, MF, ML, MLD here.

     

    http://forum.combatace.com/index.php?showt...237&hl=nele Mig-27 D and K version here.

     

    http://forum.combatace.com/index.php?showt...097&hl=nele Mig-23B and BN version here.

     

    EDIT: I personally really like these data.ini files and they seem to make the Mig 23/27s act very close to what the reports listed above show...ie. they "ain't rolling like T-38s any more", some will depart pretty fast and they don't turn like Mig-19s any more.

     

    It looks like he did some pretty serious research.

     

    If you want only the flight models changed, just add only his data.ini to your Mig-23/Mig27. If you add all four included files ie. data.ini, avionics.ini, etc. you will lose your Mig-23 working HUD. So only add the data.ini for flight model changes and loadout.ini....of course you can fiddle all you want in a composite way and add some of his avionics.ini to the already existing one and merge them...

     

    I will probably do that for my own Mig-23/Mig27s.


  4. I am just putting it up for discussion. I think most of the currently published Mig-23 flight models might roll and turn way too fast. Right now, I am just involved with the never-ending Mig-23/Mig-27 cockpits.

     

    Comments?

     

    http://www.warbirdsofdelaware.com/Airplane...87/Default.aspx

     

     

    http://books.google.com/books?id=6yJ8gfVAm...lt&resnum=4

     

    http://dewarbirdracing.com/Airplanes/MiG23...87/Default.aspx

     

    http://www.flightglobal.com/pdfarchive/vie...20-%200508.html


  5. Hey, why are people getting so pissed off at me. All I do is make the cockpits and try to make them flyable using already published .inis and obviously you use other people's flight models.

     

    Remember, I am publishing the *cockpits* in the "cockpit" section...not the ".ini", or complete "aircraft", etc. section. If you have a problem with the avionics.ini, or flight model, they're not mine...frankly I have a lot of problems with them too...but I have to include them just so my cockpits will work and you don't have to hunt all over combatace or the Internet to get the missing components.

     

    I know it is frustating for you, but it is frustrating for me as well.


  6. Nice work!

     

    A possible issue: if by 'ECM' you mean an onboard jammer, there's no provision for one in your cockpit package. I don't know whether that was intentional or not.

     

     

    I am just working on the cockpits right now. I use other people's published- on- combatace avionics.ini and cockpit.ini files- Mirage factory, Starfighter, Lindr2 etc. These Mig-23/27 cockpits are just swamping me -(12- or so). You are right that it needs ecm in many cases.

     

    I also think severe work needs to be done on most Mig-23 flight models to dumb the hel_ out of them- (the sfp1 versions seem currently to maneuver like F-5s in a fight)...however Gephard did the flight model (well I think) on his Mig-23 MK carrier version downloadable at:

     

    http://forum.combatace.com/index.php?showt...amp;hl=mig-23mk

     

    The Mig-23s could barely get out of their own way if they maneuvered according to all the information I have although they had exceptional acceleration, climb and speed: Flight test links:

     

     

    http://www.warbirdsofdelaware.com/Airplane...87/Default.aspx

     

    F-18.http://quicklink.all.googlepages.com/mig23.htm

     

     

    http://books.google.com/books?id=6yJ8gfVAm...lt&resnum=4

     

    http://dewarbirdracing.com/Airplanes/MiG23...87/Default.aspx

     

    http://www.flightglobal.com/pdfarchive/vie...20-%200508.html

     

    I think we need people to work on the avionics as well as the flght models.

     

     

    Maybe I will make some mig-23 flight models someday.


  7. My thing if anyone hasn't noticed is unit decals and nose arts. I think it gives life to a plane. I spend a lot of money trying to get decal sheets scanned to give everyone a good crisp looking decal. I like the research too for the history of those units. I have read alot and man some have some colorful histories. I try to use real tail codes if I can find them. Its not easy. Then when you find them, you do not know what unit had them so you have to guess. One thing though is I actually hate making decals, more than one occasion I have made numerous decals then someone found the real tails codes. Well at that point I am not about to re do them. Would you after making 120 of them?

     

    I like actual color photos so I can make (especially my cockpits) as accurate as possible down to the rivet. When, I can't do any more or I hit a brick wall on accuracy, I just shrug and move on.

     

    For consolation, I consider the old Janes US naval fighters, where we were lucky to get even a general likeness and I was happy. The SFP12 series is infinitely more maleable than the Janes series on modding cockpits.


  8. Mig-23MLD Cockpit (Ultimate, final Mig-23 version-1982) with working Mig-23MLD HUDV1.3


    This is the Mig-23MLD cockpit. The Mig-23MLD was the "ultimate" and last version Mig-23 released starting in 1982. I added quite a few changes compared to the earlier ones including a new HUD from Starfighter 2 and Lindr2, a new cockpit color and changed the gunsight around to match photos better. It now has two new knobs on it according to photos.

     

    So the late Mig-23MLD was quite a cooker too. It was lighter than earlier versions (to dogfight better) and finally added chaff and flares (most sources state, however, that it had no on-board ECM. However on-board ECM was added to the ground attack version- the Mig-27K). Apparently a prototype "Mig-23MLDG" had on-board ECM, so as usual things get cloudy with this airplane. According to Nele, some airframes of the MLD did have the SPS-141 onboard ecm jammer.

     

    The MiG-23MLD was the most advanced version of the Flogger. It had a different identification-friend-or-foe system (IFF), a more advanced missile capability and a distinctive notch in the leading edge of the wing to improve flight characteristics at high angles of attack.

     

    The flight-control system was modified to improve handling and safety in high-AoA maneuvers (dogfighting). Huge imrovements were made in avionics and survivability: the Sapfir-23MLA-II radar featured improved modes for look-down/shoot-down and close-in fighting. A new SPO-15L radar warning receiver was installed, along with chaff/flare dispensers. The new and effective R-73 (NATO: AA-11 'Archer') short-range air-to-air missile was added to inventory.

     

    They were apparently produced between 1982-85 during the cold war years and would have been available for the "Ronney the Ray-gun" era. They were not produced new but were upgrades to existing 'ML/MLA' versions.

     

    V 1.3 I added knobs to under some warning lights. I took out the provisions for an onboard SPS-141 ECM as some airframes had them and others not (mostly not). I added an optional accurate flight model (Nele's) and optional Gardeniya external ECM pod. I added Nele's more accurate avionics.ini.


     


  9. Mig23-P cockpit-Air Defense version- PVO Strany (enemy info displayed on HUD) V1.3


    Mig-23P cockpit made by Ordway, Starfighter2, lindr2.

     

    Original cockpit made by Armourdave and Sal.

    Avionics and optional advanced flight model by Nele.

     

    The Mig-23P was the "within-borders" air-defense version with the enemies' data listed on the HUD. It had incredible data linking capabilities.

     

    For SFP1 series. Just dump the whole Mig-23P folder into your aircraft folder. Almost no independent "P" version exists so this is a whole independent self-sufficient folder based on Starfighter2s avionics and Armourdave and Sal's Mig-23 variations. You need avionics 70 and the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too.

     

    This is the Mig-23P cockpit in a Russian blue color and modded to the Mig-23P standard from Armourdave and Sal's Mig-23 grey-colored cockpit.

     

    I repainted it and added some details, placards, new switches and instruments from color photos.

     

    Starfighter, with massive help from Lindr2, made the brilliant,indespensible Mig-23 P-specific HUD while I had hit a brick wall trying to make a Mig-23 HUD work. They also made the new avionics.ini.

     

     

    http://www.acig.org/artman/publish/article_184.shtml

    ---------------------------------------------------------------------

    History: So, the Mig-23P (Flogger-G) was an advanced Mig-23. It had a heck of an advanced HUD compared to previous Mig-23s. This was a specialized air-defense interceptor variant developed for the PVO Strany. It had the same airframe and powerplant as the MiG-23ML, but there is a cut-back fin root fillet instead of the original extended one on other models.

     

    Its avionics suite was improved to meet PVO requirements and mission profiles. Its radar was the improved Sapfir-23P, which could be used in conjunction with the gunsight for better look-down/shoot-down capabilities to counter increasing low-level threats like cruise missiles. The IRST, however, was absent. The autopilot included a new digital computer, and it was linked with the Lasur-M datalink. This enabled ground-controlled interception (GCI) ground stations to steer the aircraft towards the target; in such an intercept, all the pilot had to do was control the engine and use the weapons. The MiG-23P was the most numerous PVO interceptor in the 1980s.

     

    Around 500 aircraft were manufactured between 1978-81. The MiG-23P was never exported and served only within the PVO in Soviet service.

     

    Thanks to Armour Dave and Sal for the cockpit.

    Thanks to Starfighter2, lindr2 for the Mig-23P HUD which has stymied modelers until now that I know of.

    Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series.

     

    http://forum.combatace.com/index.php?autoc...p;showfile=5211

     

    If I forgot anyone, I appologize and please tell me.

     

     

    ----------------------------------------------------------------

    The Mig-23 had incredible strengths and incredible weaknesses.

     

    WEAKNESSES: For weaknesses, most Mig-23s never could turn or roll very well compared to its enemies and had very heavy controls. Its roll was hurt by its control system (spoilers and a diferential tail and the disconnection of spoilers at any but 16 degrees).

     

    In close in combat it was a deathtrap because unless the pilot stayed within certain tight maneuvering limits, it would often lose control and simply crash. Its cockpit visiblility was one of the worst of any fighter. Visibility is life in a dogfight.

     

    It had slushy controls in many areas of its flight regime and its nose would often hunt back and forth. Its unpredictable accelerated stall was often taking ones life into ones hands if attempted. It also had the typical Soviet disadvantage of a very short range. There are reports of its radar not working much of the time and it often not being mission ready.

     

    It is hard to use an aircraft if it is not working.

     

    Red Eagles, Steve Davies "Flying the Mig-23"

     

    http://books.google.com/books?id=6yJ8gfVAm...lt&resnum=4

     

    It is true that later versions had much improved handling/systems. However, I understand that maneuvering limits still existed.

     

    http://dewarbirdracing.com/Airplanes/MiG23...87/Default.aspx

     

    http://www.flightglobal.com/pdfarchive/vie...20-%200508.html

     

    STRENGTHS: For advantages, it had one of the best accelerations of any frontline fighter with its swing-wing swept back (even by today's standards).

    It was incredibly fast at tree top level and could sustain that high speed at low level whereas most other fighters had such a rough low-level ride as to be unsustainable.

     

    Another advantage was its incredible climb rate (for its time) of around 45,000 feet/min ("Fighters", Mike Spick). In other words, it was well suited as an interceptor.

     

    Directions:

     

    1) Back up your Mig-23P folder. If you have a Mig-23P folder, this will overwrite almost everything in it.

     

    2) Just download the whole filefolder Mig-23P intact into your aircraft folder as one folder.

    3) When asked to overwrite say yes.

     

    4) OPTIONAL: Add Nele's accurate Mig-23P flight model/ (data.ini) which is in the NeilFlightModel folder called MiG-23P_data.ini. Just pop it in and overwrite when asked...back it up as always.

     

    I personally strongly recommend it for getting an accurate feel of the Mig-23P according to the published reports I have researched...but its not for beginners.

     

    V1.3- I added knobs under the warning panels, Neles avionics and gave the option for Nele's accurate Mig-23P flight model.

     

    Not for payware.

     

     

     

    Enjoy!

     

    Not for payware.


     


  10. We had to make many changes (?)

    So you have, and 3ds Max to be reprocessed something (?).

    Test can be a cabin (?)

     

    I don't have the 3dmax code for this. So I am working around it. These Mig-23/Mig-27 cockpits seem literally to be different in every single photo! Wow, the Soviets were busy.

     

    This is by far the most work and time intensive bunch of cockpits that I have ever worked on.


  11. Mig-23 MLA cockpit with working specific HUD- Mig-23MLA upgraded the ML version V1.3


    This is the SFP1 series cockpit (version 1.0) for the Mig-23 version, the Mig-23MLA of the Mirage factory. First, download the Mirage factory Mig-23 package here:

    http://forum.combatace.com/index.php?autoc...p;showfile=5211

     

    Mig-23MLA cockpit additions made by Richard "Pitts2A" Ordway, Starfighter2, lindr2. Thanks to Armour Dave and Sal for the cockpit.

     

    The Mig-23MLA was an improved version over the ML (better avionics)and was used by the Soviet Union and was exported.

     

    The Mig-23 series was the most important Soviet fighter type from the mid-to-late 1970s.

     

    pilot report http://www.warbirdsofdelaware.com/Airplane...87/Default.aspx

     

    Directions:

     

    1) Back up your Mig-23MLA folder. If you have a Mig-23 MLA folder, this will overwrite almost everything in it.

     

    2) Just download the whole filefolder Mig-23MLA intact into your aircraft folder as one folder. It should work whether you have an existing Mig-23MLA or not.

     

    3) When asked to overwrite say yes.

     

    4) OPTIONAL: Add Nele's included accurate Mig-23MLA flight model/ (data.ini) which is in the NeilFlightModel folder called MiG-23MLA_data.ini. Just pop it in and overwrite when asked...back it up as always.

     

    I personally strongly recommend it for getting an accurate feel of the Mig-23MLA according to the published reports I have researched...but its not for beginners.

     

    V1.3- I added knobs under the warning panels, Neles avionics and gave the option for Nele's accurate Mig-23MLA flight model.

     

    Enjoy!


     


  12. Mig-23MF cockpit-combat export veteran with BVR capabilities and working Mig-23MF HUD (Saw much combat and claimed kills)V 1.3


    This is the SFP1 series cockpit (version 1.4) for the Mig-23MF of the Mirage factory which could fire beyond visual range missiles even for foreign countries. Download the Mirage Factory Mig-23 package here:

    http://forum.combatace.com/index.php?autoc...p;showfile=5211

     

    Mig-23MF cockpit additions made by Richard "Pitts2A" Ordway, Starfighter2, lindr2. Thanks to Armour Dave and Sal for the cockpit

     

     

    The Mig-23MF version saw combat in the Middle East with Syria and reportedly had some F-4 and F-16 kills. It was a much improved export version after the previous MS version.

    The Warsaw pact, India, Syria, Egypt, Cuba and others used the MF version.

     

    Added are features to make it more "developing worldish" including labeling tape, lots of dust and simplified features. It fired radar-guided missiles and so was a BVR threat with its AA-7 Apex missiles.

     

    The Mig-23 was the most important Soviet fighter type from the mid-to-late 1970s

     

    pilot report http://www.warbirdsofdelaware.com/Airplane...87/Default.aspx

     

    Directions:

     

    1) Back up your Mig-23MF folder (if present).

     

    2) Download the Mirage Factory basic Mig-23s at the combatace address listed above starting with http://www.combatace.com/indexpht etc, etc above.

     

    3) Just download the whole filefolder Mig-23MF intact into your aircraft folder as one folder.

     

    4) When asked to overwrite say yes.

     

    -Finished!

     

    5) OPTIONAL: Add Nele's accurate Mig-23MF flight model (data.ini) which is in the NeilFlightModel folder called MiG-23MF_data.ini.

     

    Just pop it in and overwrite when asked...back it

     

    up as always.

    V1.3- I added knobs under the warning panels, added Neles avionics.ini and gave the option for Nele's accurate Mig-23MF flight model.

     

    MARCH 2011- Version 1.4. I revised and added some files to hopefully fix some problems some gamers were reporting.


     


  13. Mig-27D cockpit repaint of Mig-23s nearing completion. I painted on a TV screen image and repainted, added, changed gages, levers, knobs, dials and placards and the gunsight in the cockpit according to color photos. The Mig-23BN ground attack version will not have a TV set on it.

     

    This is for lindr2's Mig-27 posted series located here:

    http://forum.combatace.com/index.php?autoc...p;showfile=6576 and a separate Mig23BN ground attack fighter.

     

    The progress of the Mig-27D cockpit so far:

    mig-27d2.jpg


  14. The worst thing of all the MiG-23 modding is the fact that you can actually put the radar on the hud and it will work, but the damn thing simply refuses transparent textures for radar screen...arrrrgh

     

    But nevertheless, Ordway, your efforts are most appriciated and I must say you are doing one hel1 of a good job here :good:

     

    Yes, if anyone can make that radar transparent on the screen, let me know.


  15. Mig-23MF export version cockpit and the Mig-23MLD cockpit are almost finished. This Mig-23MF export version saw combat in the middle east with Syria and reportedly had some F-4 and F-16 kills. It was a much improved export version after the previous MS version.

     

    Added are features to make it more "developing worldish" including red labeling tape, lots of dust and simplified features. It fired radar-guided missiles and so was a BVR threat with the AA-7 Apex missiles.

     

    Mig-23MDDesertStraightletters.jpg

     

    The Mig-23MLD cockpit is also almost finished. It was the the ultimate and final production updated Mig-23 version. It has a unique gunsight and HUD compared to the previous versions.

     

    Mig-23MLDwriting.jpg

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