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Kesselbrut

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Everything posted by Kesselbrut

  1. View File Soviet Transport Pack Zil-157 family package for Strikefighters Project 1 / Wings over Vietnam / Wings over Europe by Thirdwire. 3D Models: Daniel Himmel Textures: Thirdwire/Daniel Himmel This package is NOT supported by Thirdwire. All Copyrights Reserved by Daniel Himmel © 2006 Do not distribute, repackage or post without written permission from me. Texture Modifications without previous consent is allowed. Models are done solely for the purpose of enjoyment by Daniel Himmel. Model released to the SFP1/WoV/WoE community for their enjoyment with no implicit warranties. By downloading this file you acknowledge that is provided on an "as is" basis, constructive feedback is welcome. It's strictly forbidden to sell the pack or any part of the package. It's also forbidden to make otherwise money with it (without written permission) The models are delivered with an automatic installer, folowing models included in the Pack and will be copied: Zil-157 w. Troops loaded (dayt) -----> %Gamepath%\GroundObject\Zil-157Troops Zil-157 w. Troops loaded (night) -----> %Gamepath%\GroundObject\Zil-157TroopsL Zil-157 Flatbed (night) -----> %Gamepath%\GroundObject\Zil-157FlatbedL Zil-157 Flatbed (day) -----> %Gamepath%\GroundObject\Zil-157Flatbed Zil-157 w. ZPU-1 mounted -----> %Gamepath%\GroundObject\Zil-157_ZPU-1 Zil-157 w. SA-2 Trailer -----> %Gamepath%\GroundObject\ZIL-157_SA2_Trailer Zil-157 w. M-1939 Trailer -----> %Gamepath%\GroundObject\ZIL-157_M1939_Trailer To switch to desert texture, open the *.ini and change the entries like shown below (or cut and paste them): **************************** [TextureSet001] Directory=Tan Name=Tan Nation=Soviet Specular=0.300000 Glossiness=0.850000 Reflection=0.000000 [TextureSet002] Directory=Green Name=Green Nation=Soviet Specular=0.300000 Glossiness=0.850000 Reflection=0.000000 ***************************** Have fun Daniel "Kesselbrut" Himmel Contact Information: Daniel Himmel. E-mail: sfp1_fan@gmx.de Submitter Kesselbrut Submitted 12/08/2006 Category Ground Objects Mods  
  2. Version

    22,448 downloads

    Operaton Corporate - The Falklands War - A Strike Fighters Project1 MOD by Daniel”Kesselbrut”Himmel This is an All-Inclusive MOD of the Falkland War. The MOD contains all major aircrafts and groundunits of the conflict. All objects in this pack (aircrafts, houses, vehicles, tiles, textures….) are free, but that means they are not freeware. If you want to use something out of the pack for your own MOD please ask for a written permission by me via PM at the combatace forum. I will forward your request to the owner of the model you want to use. The pack will run without errors on SFP1 and SFP Gold only. At WOV you will need a C-130 otherwise the Game crashes during the campaign. At WOE and WOI it will run only after heavy manual cut and paste work…. Installaton: Do a clean SFP1 installation install SP4 rename the folder as "Falkland 1982" delete missions - folder delete campaigns - folder delete /objects/decals - folder delete /objects/aircraft - folder delete /objects/groundojects - folder delete /objects/weapons - folder copy the unpacked files into your "Falkland 1982" folder open the \Falkland 1982\Flight\MedalsUK.ini correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalVC.txt with your installation-path open the \Falkland 1982\Flight\MedalsARG.ini correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalARG.txt with your installation-path Notes: In the Canberra B you can switch between Pilot and Bombadier with "Hook" key single mission year is 1983 - because the only British base was build in May - if you have a missiondate before 29th May - the game CTD - self created missions (with mission date) will work normaly - you have to take off from a carrier before 29th May The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles. All Groundunits are optimated for the game - so they may not realistic. All Carriers have zero speed - because they cruise wild through the ship formations. During the Campaign the groundunits won't attack - in WOI it all works normal. The Harrier and SUE have no Groundradar WOI I'm currently working at the WOI version, but I have multible problems - The A-4 flightmodels are cruel - same for the SUE - same for the Harriers - The Canberra Bombbay shows no load - no Thrust Vectoring - Carrier take offs mostly accidential (carriers maybe not fully supported) So a SP5 version of the mod will released 2 months after SP release. Special thanks to all involved modders especially: BPAO, CAPUN, COMPRNT, Sundowner, Kreelin, Richard, Charles, Foxmonter, The Wrench, Hinchinbrooke, Diego, Polak, Pasko, Marcfighter, USAFMTL, Column5, erikgen, Edward, Pasko, Bunyap, DEUCES, Saganuay, HRNTFIXR, Ajunaidr, Soulfreak, Moonjumper, Kout, the Thirdwire Team and all the others of the several teams (and maybe the ones I forgot) Here is a list of included objects and who created them: Terrain and tiles: by USAFMTL, Diego, Edward - heavily modded by Daniel “Kessselbrut” Himmel Sky and Enviroment: by Polak Weapons: by Bunyap and many unknown modders, Mirage Factory and Daniel “Kessselbrut” Himmel Effects: By Deuces Campaign and Singlemissions by Daniel “Kessselbrut” Himmel S-2F; Mentor, Wessex (Groundmodel too), Seaking, Lynx HAS2; HMS Hermes by the DevATeam (CEO CAPUN) Harrier GR3 and Harrier FRS1; Mirage III; IAI Dagger; SA341 Gazelle By The Mirage Factory (CEO BPAO) reworked Harrier GR3 and Harrier FRS1 3D Models made by MontyCZ Pucara, MB 326, Super Etendard, ARA Belgrano By Foxmonter; Belgrano Skin by Richard and CAPUN UH-1H by MontyCZ A-109A by erikgen Canberra B2 MK.62 by ajunaidr, skin by Soulfreak, Pit by Daniel “Kessselbrut” Himmel A-4Q, A-4C, A-4P model by Thirdwire, skins by Marcfighters and Richard, addon 3Dworks by Daniel “Kessselbrut” Himmel C-130A and KC-130A Model by TK, skin by HRNTFIXR All Helicopter FM by Kreelin HMS Invincible, Type_12; Type_42; Type_82, ARA 25 de Mayo, County_Class by Hinchinbrooke - de Mayo skin by Richard MVAtlantic_Causeway; MVAtlantic_Conveyor by Polak 155mm Howitzer and EW Radar by Pasko LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; HQTrailer; Intrepid; LCM; LCM_UL; LVTP-7; MVBaltic_Ferry; MVNordic_Ferry; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Wessex_GO, Airfields at Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2 by Daniel “Kessselbrut” Himmel Special thanks to COMPRNT, Charles and Kout for menu, medals and textfiles I hope I forgot nothing to write Have Fun Daniel
  3. CVS Giuseppe Garibaldi

  4. Soviet Transport Pack

  5. Reworked PzKpfw III

  6. USS Tarawa

  7. UH-1B Gunship Upgrade Pack

    Version

    1,338 downloads

    Bell UH-1B "Huey" Gunship Conversion Pack for Strike Fighters 2 ver 1.0 by Kreelin (FM), Kesselbut (cockpit, Pilots, ini-modding), Richard (Skins) Installation: 1) Extract everything contain in this package to your ..\mods\ folder 2) Download Richards (Gramps) Astralian UH-1H here: http://combatace.com/files/file/2567-australian-army-uh-1h-huey/ copy following files from this pack into your ..MODS\Objects\Aircraft\UH-1_Gunship folder UH-1B.LOD UH-1B_001.LOD UH-1B_002.LOD UH-1B_shadow.SHD Using: Use the "HUD_MODE" Key to switch between cockpit positions. Use the "Fire secondary Gun" Key to fire the Doorgunner MG Keys for thrust vectoring have to be defined. This is a freeware addon package. Use it at your own risk. Modders can use the pack (or parts of it - excluding the flightmodel and skins) without my permission. Please name me in the readme and take proper credit. For the using of the flightmodel or skins please contact Kreelin or Richard (Gramps) Commercial using in any way - including parts of the pack - for everyone is stricktly forbidden. Daniel "Kesselbrut" Himmel Have fun :)!
  8. USS Tarawa

    Version

    4,480 downloads

    Reworked 3D Model and INI. All guns functionabel, landing aircrafts no longer crash into into the island at landing.
  9. SA 341 "Gazelle"

    Version

    1,019 downloads

    Remembering BPAo I rerelease (first release in Falklands Pack) his SA341B-AH1 There are some Euromissile HOT AGTM in this Pack and I know the SA341B-AH1 couldn't carry them - but its funny to hunt tanks with em.... Read the Readme.txt for installation Model by BPAo FM by Kreelin (works fine with SF2 - use the Thrust Vector....) Cockpit, pilots and weapons by Kesselbrut Skins ?? - pilot skin by Richard Have Fun
  10. http://forum.combatace.com/index.php?autom...sst&id=3233 File Name: Pasko's JU-87B with virtual cockpit File Submitter: Kesselbrut File Submitted: 20 Sep 2006 File Updated: 7 Feb 2008 File Category: Axis Bombers File Version: No Information Website: No Information Read the readme...READ THE README Click here to download this file
  11. A-10 Pit V2

    Version

    2,358 downloads

    Reworked Pit for WPNSSGT's(Model), Column5's(FM) and USAFMTL's(Skins?) A-10A V1.5 it includes a modern HUD, TV-Screen and some other minor changes. Cockpit, and INI-improvement by Kesselbrut. Ready Have fun Kesselbrut and A-10 Team
  12. http://forum.combatace.com/index.php?autom...=sst&id=762 File Name: WW II US/Japanese AA/Infantry File Submitter: Kesselbrut File Submitted: 2 Dec 2004 File Updated: 8 Feb 2008 File Category: Ground Objects Mods File Version: 1.00 Website: No Information This is a Mod with includes 3 AA Guns and 3 Infantry Units Click here to download this file
  13. File Name: SA 341 "Gazelle" File Submitter: Kesselbrut File Submitted: 15 Jun 2010 File Category: SF2 Series Add On Aircraft Remembering BPAo I rerelease (first release in Falklands Pack) his SA341B-AH1 There are some Euromissile HOT AGTM in this Pack and I know the SA341B-AH1 couldn't carry them - but its funny to hunt tanks with em.... Read the Readme.txt for installation Model by BPAo FM by Kreelin (works fine with SF2 - use the Thrust Vector....) Cockpit, pilots and weapons by Kesselbrut Skins ?? - pilot skin by Richard Have Fun Click here to download this file
  14. File Name: UH-1B Gunship Upgrade Pack File Submitter: Kesselbrut File Submitted: 17 Jun 2010 File Category: SF2 Series Add On Aircraft Bell UH-1B "Huey" Gunship Conversion Pack for Strike Fighters 2 ver 1.0 by Kreelin (FM), Kesselbut (cockpit, Pilots, ini-modding), Richard (Skins) Installation: 1) Extract everything contain in this package to your ..\mods\ folder 2) Download Richards (Gramps) Astralian UH-1H here: http://combatace.com/files/file/2567-australian-army-uh-1h-huey/ copy following files from this pack into your ..MODS\Objects\Aircraft\UH-1_Gunship folder UH-1B.LOD UH-1B_001.LOD UH-1B_002.LOD UH-1B_shadow.SHD Using: Use the "HUD_MODE" Key to switch between cockpit positions. Use the "Fire secondary Gun" Key to fire the Doorgunner MG Keys for thrust vectoring have to be defined. This is a freeware addon package. Use it at your own risk. Modders can use the pack (or parts of it - excluding the flightmodel and skins) without my permission. Please name me in the readme and take proper credit. For the using of the flightmodel or skins please contact Kreelin or Richard (Gramps) Commercial using in any way - including parts of the pack - for everyone is stricktly forbidden. Daniel "Kesselbrut" Himmel Have fun :)! Click here to download this file
  15. Version

    380 downloads

    Bell UH-1H Iroquis "Huey" Upgrade for Strike Fighters 2 by Capun (FM), Kesselbut (cockpit, Pilots, ini-modding) Unfortunately, game engine is still not quite realistic for rotary wing aircraft, and it does not work nicely on Flight Model Difficulty Hard. This does not diminish great thanks to Capun for making best out of it. Also keys for thrust vectoring have to be defined. Installation: Download Richards (Gramps) Astralian UH-1H here: http://combatace.com/files/file/2567-australian-army-uh-1h-huey/ copy the UH-1H Folder into your ..\mods\aircrafts folder delete: - Cockpit folder - UH-1H.ini - UH-1H_DATA.ini - UH-1H_COCKPIT.INI Extract everything contain in this package to your ..\mods\ folder This is a freeware addon package. Use it at your own risk. Commercial using in any way for everyone is stricktly forbidden. Daniel "Kesselbrut" Himmel Have fun :)!
  16. File Name: UH-1H Cockpit & Gunner Upgrade File Submitter: Kesselbrut File Submitted: 16 Jun 2010 File Category: SF2 Series Add On Cockpits Bell UH-1H Iroquis "Huey" Upgrade for Strike Fighters 2 by Capun (FM), Kesselbut (cockpit, Pilots, ini-modding) Unfortunately, game engine is still not quite realistic for rotary wing aircraft, and it does not work nicely on Flight Model Difficulty Hard. This does not diminish great thanks to Capun for making best out of it. Also keys for thrust vectoring have to be defined. Installation: Download Richards (Gramps) Astralian UH-1H here: http://combatace.com/files/file/2567-australian-army-uh-1h-huey/ copy the UH-1H Folder into your ..\mods\aircrafts folder delete: - Cockpit folder - UH-1H.ini - UH-1H_DATA.ini - UH-1H_COCKPIT.INI Extract everything contain in this package to your ..\mods\ folder This is a freeware addon package. Use it at your own risk. Commercial using in any way for everyone is stricktly forbidden. Daniel "Kesselbrut" Himmel Have fun :)! Click here to download this file
  17. View File Falkland 1982 All-Inclusive MOD Operaton Corporate - The Falklands War - A Strike Fighters Project1 MOD by Daniel”Kesselbrut”Himmel This is an All-Inclusive MOD of the Falkland War. The MOD contains all major aircrafts and groundunits of the conflict. All objects in this pack (aircrafts, houses, vehicles, tiles, textures….) are free, but that means they are not freeware. If you want to use something out of the pack for your own MOD please ask for a written permission by me via PM at the combatace forum. I will forward your request to the owner of the model you want to use. The pack will run without errors on SFP1 and SFP Gold only. At WOV you will need a C-130 otherwise the Game crashes during the campaign. At WOE and WOI it will run only after heavy manual cut and paste work…. Installaton: Do a clean SFP1 installation install SP4 rename the folder as "Falkland 1982" delete missions - folder delete campaigns - folder delete /objects/decals - folder delete /objects/aircraft - folder delete /objects/groundojects - folder delete /objects/weapons - folder copy the unpacked files into your "Falkland 1982" folder open the \Falkland 1982\Flight\MedalsUK.ini correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalVC.txt with your installation-path open the \Falkland 1982\Flight\MedalsARG.ini correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalARG.txt with your installation-path Notes: In the Canberra B you can switch between Pilot and Bombadier with "Hook" key single mission year is 1983 - because the only British base was build in May - if you have a missiondate before 29th May - the game CTD - self created missions (with mission date) will work normaly - you have to take off from a carrier before 29th May The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles. All Groundunits are optimated for the game - so they may not realistic. All Carriers have zero speed - because they cruise wild through the ship formations. During the Campaign the groundunits won't attack - in WOI it all works normal. The Harrier and SUE have no Groundradar WOI I'm currently working at the WOI version, but I have multible problems - The A-4 flightmodels are cruel - same for the SUE - same for the Harriers - The Canberra Bombbay shows no load - no Thrust Vectoring - Carrier take offs mostly accidential (carriers maybe not fully supported) So a SP5 version of the mod will released 2 months after SP release. Special thanks to all involved modders especially: BPAO, CAPUN, COMPRNT, Sundowner, Kreelin, Richard, Charles, Foxmonter, The Wrench, Hinchinbrooke, Diego, Polak, Pasko, Marcfighter, USAFMTL, Column5, erikgen, Edward, Pasko, Bunyap, DEUCES, Saganuay, HRNTFIXR, Ajunaidr, Soulfreak, Moonjumper, Kout, the Thirdwire Team and all the others of the several teams (and maybe the ones I forgot) Here is a list of included objects and who created them: Terrain and tiles: by USAFMTL, Diego, Edward - heavily modded by Daniel “Kessselbrut” Himmel Sky and Enviroment: by Polak Weapons: by Bunyap and many unknown modders, Mirage Factory and Daniel “Kessselbrut” Himmel Effects: By Deuces Campaign and Singlemissions by Daniel “Kessselbrut” Himmel S-2F; Mentor, Wessex (Groundmodel too), Seaking, Lynx HAS2; HMS Hermes by the DevATeam (CEO CAPUN) Harrier GR3 and Harrier FRS1; Mirage III; IAI Dagger; SA341 Gazelle By The Mirage Factory (CEO BPAO) reworked Harrier GR3 and Harrier FRS1 3D Models made by MontyCZ Pucara, MB 326, Super Etendard, ARA Belgrano By Foxmonter; Belgrano Skin by Richard and CAPUN UH-1H by MontyCZ A-109A by erikgen Canberra B2 MK.62 by ajunaidr, skin by Soulfreak, Pit by Daniel “Kessselbrut” Himmel A-4Q, A-4C, A-4P model by Thirdwire, skins by Marcfighters and Richard, addon 3Dworks by Daniel “Kessselbrut” Himmel C-130A and KC-130A Model by TK, skin by HRNTFIXR All Helicopter FM by Kreelin HMS Invincible, Type_12; Type_42; Type_82, ARA 25 de Mayo, County_Class by Hinchinbrooke - de Mayo skin by Richard MVAtlantic_Causeway; MVAtlantic_Conveyor by Polak 155mm Howitzer and EW Radar by Pasko LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; HQTrailer; Intrepid; LCM; LCM_UL; LVTP-7; MVBaltic_Ferry; MVNordic_Ferry; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Wessex_GO, Airfields at Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2 by Daniel “Kessselbrut” Himmel Special thanks to COMPRNT, Charles and Kout for menu, medals and textfiles I hope I forgot nothing to write Have Fun Daniel Submitter Kesselbrut Submitted 05/27/2008 Category User Made Campaigns  
  18. There is a simple way to put the TV Screen off - - make the MFDscreen as TVScope in cockpit.ini - now make the same mesh as light and do it as Weapon Type Selector (i think it for LGM/LGB/LOGR/LOGB it is 4 or 5) - copy the TVScreen as Weapons Screen and set your weapons-loadout screen behind the TV screen .... or send me you cockpit Max an I'll do the changes for you so for Guns, dumb bombs and AA-Missiles you'll have a weaponsscreen, for Mavericks a TV screen
  19. Yes, the most standard buildings (warehouses, hangars....) are packed into the desert.cat
  20. Do you tested your clean WoV installation before you installed the Falkland MOD? - sometimes there is a damaged *.dll and the Game crashes (I had the same problem with a vanilla SFP1 installation) If you have a running installation of WoV, you can copy and rename the gamefolder, then deleting the unneeded parts and copy the Falklands-stuff into it.
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