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Deuces

+MODDER
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Everything posted by Deuces

  1. Firehawk- Locate EmitterType028 in your ParticleSystem.ini and copy and paste this data in it's place and your gun smoke will return to normal. [EmitterType028] Name=CannonSmokeEmitter EffectLevel=1 EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=4000.000000 EmissionRate=0.03000 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,40.000000,0.000000 EmissionVelocityDeviation=0.0500000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=3.000000 ParticleLifeTimeDeviation=0.25000 ParticleWeight=-4.00000 ParticleRandomness=0.100000 ParticleDragFactor=1.000000 ParticleInheritence=0.700000 ParticleWindFactor=1.0 ParticleColorTableType=LINEAR ParticleColorStart=1.0000000,1.0000000,1.00000,0.220000 ParticleColorEnd=0.8000000,0.8000000,1.00000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.400000 ParticleSize[02].Time=0.200000 ParticleSize[02].Value=2.00000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=4.000000 ParticleSize[04].Time=1.000000 ParticleSize[04].Value=8.000000 BaseSizeDeviation=0.4 TextureMaterial=SmokeMaterial
  2. Whoops! I must not have taken out the gun effect I was working on for wpnssgts A-10. Sorry about that. I'll locate the emitter and update it. I'll post a fix for it here tonight.
  3. Firehawk-There would be one other option you could try. Since you have WinXP. You could save the movie and import it into Movie Maker which comes with XP. I would suggest you update to Movie Maker 2.0 which is available through the windows update.
  4. Ummm..savagkc. Go to the link I have in the post above. In that thread there is a link to the d/l ;) And yes the explosion is carried over to some of the ground effects as well.
  5. Firehawk-It's made with Movie Maker in Win XP and runs fine at home on windows Media Player 9. I just tried it here from work on WMP 8. No problems. If you'd like I can upload some screen shots tonight for you if you still can't get it to work. Or you could just download the effects and see them in your game. Have a look at this post HERE
  6. As stated in another post. Fraps 2.0 will record gamesound fiarly nicely. Very short clip but demonstrates Fraps 2.0 ability CLIP w/SOUND
  7. I'm still tweaking them a bit, but if you'd like I can put together a set that you guys can play around with.
  8. savagkc It's in the MissionData.cat file in your Flight folder.
  9. USAFCOP-If your talking about in single player mode, you can open the CALLSIGNUS.lst file in your Flight directory with notepad and edit the callsigns.
  10. If you have trouble getting the d/l. You can hit my site and get it there as well. Strike Fighters Terrain Project
  11. Umlungu- I'm pretty sure that Thierry has done most everything except a cockpit for the F-84F. Sony Tuckson would know best as I think he was skinning it.
  12. I have a couple of tutorials up that may help in your terrain building endeavors. One for adding new trees HERE One for adding new buildings HERE Hope they help
  13. How have you been going about it ext? It's pretty easy to do.
  14. Choose a Strike,SEAD,CAS. Follow your way points and you should find it n/p. From the home base the Range is approx. 63KM slightly northwest.
  15. striker01, Just create a folder called "Missions" in your main Strike Fighters directory and place the msn file in there.
  16. It would probably work except there is no actual enemy airfield . The only game airfield is the friendly base. The dirt runway at the range is part of the terrain. Now there is a city called out and you could add an airfield if so inclined :) The range is open to anyone that would like to mod it further. That was kind of the idea. To give others a wide open map to do anything they want. It's a real good area for guys wanting to try some modding out, to do so.
  17. Have a look at the range target values Mitch has fooled around with in this post near the bottom and see if it helps any. http://oldsite.simhq.com/simhq3/sims/board...c;f=55;t=005622
  18. striker01- it's no bug. The targets are simply placed for practice. The a/c happen to be an object Bunyap created for the range simply because there are no static a/c by default in the game. There is no destroyed lod done for it. The range was not designed for regular missions with objectives. It's all just to hone your A2G skills.
  19. I hate typing so here's a dup of my post @ SimHQ-- Evening all. A lot has gone on behind the scenes prepping this for release. Two guys in particular (Andy Bush and Bunyap) devoted thier free time in making this happen quickly and seamlessly. Andy supplied tons of info and guidance. Bunyap did a kickass job of creating some new targets, placing targets and ini work. So please be sure to let em know thier work is appreciated. The gameworld has tons of possibilities and space which is one reason I want to get it out, so that the community has a template to improve on. I have to finalize a few things and then upload it. In the meantime, enjoy a few screen shots HERE
  20. I will definitely have to release an update, but it will be a much smaller d/l since you will not need the tiles. You will also have to recopy the .cat file over once the game is patched. It should be a painless process.
  21. Had to get it out Friday so we could drink all w/e :D
  22. I would appreciate if you guys could give me some feedback on my Strike Fighters site overhaul. Still some work to be done and features to add but any and all input is appreciated. Sorry for the size 56kers :) Thanks in advance! View it here
  23. Thanks for the heads up on the javascript error damwaar. Not sure how that migrated from another site I was working on.
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