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comrpnt

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Files posted by comrpnt

  1. WOV Da Nang (Airfield_1) extra lights for buildings & structures

    This is an update to the original posting.
     
    Inspiration for this work came mostly from extending the excellent approach
    lights mod from Sidewinder86 (See here) and also reading up on Eightlein's details on lighting various airfield structures (here). I've extended that work and applied it only to Da Nang.
     
    Also see here for details on static/parked aircraft for Da Nang and installing the QRA sheds at the North end of the airfield.
     
    [update Info]
    I noticed that this mod makes heavy use of the ground object modifications I had included in my earlier 'statics' postings. For Da Nang that's fine, but, for all other fields in WOV that use Airfield_1 the lights would still appear, and that looked just plain weird. I've corrected this dependence with this update so you can have the lights only apply to one field.
     
    The extra lights entries detailed in this mod all live in a new file called VietnamSEA_Airfield1_DaNang.ini. This file is referenced from the existing "Da Nang Air Base" entry in the VIETNAMSEA_TARGETS.INI file. Simply change this entry to read the following:
     
    [TargetArea091]
    Name=Da Nang Air Base
    ...
    AirfieldDataFile=VietnamSEA_Airfield1_DaNang.ini
    ...
     
    The new extra lights in this mod illuminate all of the tall buildings and structures in the airfield vicinity:
    - ASR Radar dish
    - QRA Sheds (internal flood lights and external anti-collision lights)
    - Fuel tanks
    - Ramp fuel store
    - Ramp Hangars (external flood lights and anti-collision lights)
    - Heli-pad for RAF Rescue SH-3
    - Water tower
    - Bomb dumps
    - Control Tower
     
    This mod has only been tested with WOV but with some modifications this mod can be applied to SFP1. If the layout of Airfield_1 is the same then simply changing the names accordingly will enable SFP1 to pick up the changes.
     
    See the following forum entry for screenshots of the changes defined below: (http://bbs.thirdwire.com/phpBB/viewtopic.php?t=2798)
     
    I hope you like them.
     
    Regards, P.T. :-)

    676 downloads

       (5 reviews)

    0 comments

    Updated

  2. A310 MRTT Refuelling Drogue Lights

    Hi folks, I've had a go at adding some drogue lights to the A310 MRTT refuelling tanker, to make it more fun to line up during a night tanking exercise.
     
    This lights mod is a bit of a hack as when the A310 comes in to land the lights remain visible, but for practice they work pretty well and seem real enough when the A310 is in flight.
     
    [Aside]
    I've still to sort out the best way to get an AI aircraft to turn their lights on or off on-demand via some Lights setting the _data.ini file. If someone comes across the setting or parameter value that enables this in an .ini file then please pass me the details it would be a real bonus for this and my other static aircraft mods.
     
    [Mk2 Comments]
    I updated the original post as I noticed a slight misalignment with the right-side drogue. I've moved the right-side lights across (+X coords) to fix this.
     
    Cheers, kind regards, P.T. :-)

    434 downloads

       (0 reviews)

    0 comments

    Updated

  3. SPF1/WOV/WOE Colour Palettes Reference Document

    Hi folks, I've knocked up a Java program and an HTML doc which helps to illustrate the range of colours available with the game.
     
    The HTML doc contains pictures of the colour palette, displayed as a series of panels, with instructions on how to interpret the panels to get the colour you want when specifying RGB values in your LightSets etc.
     
    Hope you find this useful. I know I have (nice to see all the colours displayed in one place).
     
    Cheers, regards,
     
    P.T. :-)

    273 downloads

       (1 review)

    0 comments

    Submitted

  4. Victor K2 RAF 57 Sqn Camo Skin

    Hi folks, this mod adds a new RAF 57 Squadron Camo skin to the excellent Victor K2 tanker, produced by the A-team.
     
    Many thanks and credit to the A-team for producing the K2 and also for granting me permission to post this mod. If there are any problems with this mod then please contact me directly, not the A-team. Thanks.
     
    The 57 Sqn K2 camo skin is derived from the original Victor B2's camo skin, with additions to make it usable with the K2s HDU and refueling drogues. I've also included the 57 Sqn crest, and tail crest.
     
    Installation instructions are included in the enclosed readme file.
     
    Cheers, kind regards, P.T (comrpnt). :-)

    390 downloads

       (2 reviews)

    0 comments

    Updated

  5. RAF Pilot skins collection

    Welcome to my first attempt to draw some RAF pilot skins.
     
    I've drawn pilot and navigator skins for the following RAF Squadrons...
     
    Pilot: 5, 11, 19, 56, 74, 92, 111
    Navigator: 19, 56, 74, 92, 111
     
    Both skins are available in camo or white helmets.
     
    The naming convention I've adopted is...
     
    PLTnnnv
    | | |
    | | +-- C or W for Camo or White
    | +------ Squadron number
    +---------- Pilot
     
    NAVnnnv
    | | |
    | | +-- C or W for Camo or White
    | +------- Squadron number
    +------------ Navigator
     
    E.g.
    PLT074W = Pilot 74 Sqn White Helmet
    NAV056C = Navigator 56 Sqn Camo Helmet
     
    I've also included blank helmet designs in camo and white for Pilots and Navs that have no squadron affiliation. These are PLT|NAV000W|C
     
    For info, these skins are 512 x 512 so they're not FPS killers.
     
    Hope you like them, regards, Paul T. (comrpnt).

    598 downloads

       (2 reviews)

    0 comments

    Submitted

  6. RAF base operations and QRA/refuelling missions

    This upload contains a variety of missions I've written to make use of the Da Nang enhancements I've done for WOV. I use RAF aircraft and/or skins, but simply changes to the .msn files can change the details to your preferred country of choice.
     
    The missions included are as follows:
     
    1. RAF Fmk6 R-Base.msn - Lightning F.mk6 free flight parked on Da Nang ramp with 5 and 11 squadrons parked up along side your starting position.
     
    2. RAF Fmk6 NR-QRA.msn - Lightning night QRA mission from the QRA sheds I added at the North end of Da Nang airfield. Intercept a Badger bomber coming in from the North East. If you have time try to find and rendezvous with the A310 MRTT tanker before turning for home. BTW, be careful near that Badger, he likes to shoot!
     
    3. RAF Fmk6 PR-Tanker.msn - Flight of two Lightnings. Take off and practice tanking with the MRTT circling near Yankee Station.
     
    4. RAF F4 NR-Base.msn - Similar to Lightning free flight mission above but with an F4 Phantom and at night.
     
    5. RAF F4 PR-Tanker.msn - Similar to the pairs Lightning tanking exercise but again with F4 Phantoms
     
    I've also included my Da Nang airfield Terrain/VietnamSEA enhancements in this post to make it simpler to install the QRA sheds, ground objects and extra lights I use.
     
    [Extras Required]
    These missions make use of the static aircraft I devised to populate the ramp at Da Nang. All these statics are now up at CombatAce in the Object Mods section (search on comrpnt or static).
    For example, here http://forum.combatace.com/index.php?autom...p;showfile=2929
     
    For the lightning I use, try here http://forum.combatace.com/index.php?autom...mp;showfile=736
    For the C-130J I use try here http://forum.combatace.com/index.php?autom...p;showfile=1703
     
    You'll also need a tanker. I use the A310 MRTT with Gramps' RAAF skin, found at www.AvSim.com (search on MRTT). You could easily use the excellent YAP KC-135 if you want, it works just as well.
     
    Finally, for someone to Intercept I used the Badger-A, found here http://www.column5.us/aircraft3.shtml
     
    Hope you like flying these missions. Good luck. ;-)
     
    Cheers, regards, P.T. (comrpnt) :-)

    738 downloads

       (0 reviews)

    0 comments

    Submitted

  7. New/Refined F4 Phantom Lights

    The F-4 'tomb' is one of my favorite planes and having recently seen some photos of RAF F-4s at night I thought that the previous excellent work of Eightlein and others could do with a tweak here and there.
     
    This mod is my attempt to add or amend the current F-4 lights to match what I saw.
     
    Hope you like it. Regards, Paul T. (comrpnt) :-)

    234 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Static aircraft B-52D (Stock)

    Hi folks, here is a mod to create a static Stock B-52D to decorate your air bases with parked traffic (similar to my earlier mods on
    statics, such as http://forum.combatace.com/index.php?autom...p;showfile=2931)
     
    Many thanks to TK for providing the original in WOV. If there are any problems with this mod then please contact me directly, not ThirdWire. Thanks.
     
    Installation instructions are in the included readme file.
     
    Cheers, kind regards, P.T (comrpnt). :-)

    486 downloads

       (1 review)

    0 comments

    Updated

  9. RAF Pilot skins for WOE

    Here is my attempt to do some RAF pilot skins for WOE.
     
    I've drawn pilot and navigator skins for the following RAF Squadrons...
     
    Pilot: 1, 3, 4, 11, 14, 19, 20, 92
    Navigator: 19, 92
     
    The skins are available only in camo helmets to reflect the requirement for stealth during predominately low-level sorties.
     
    The naming convention I've adopted is...
     
    PLTnnnC
    | | |
    | | +-- C for Camo
    | +------ Squadron number
    +------------- Pilot
     
    NAVnnnC
    | | |
    | | +-- C for Camo
    | +------- Squadron number
    +-------------- Navigator
     
    E.g.
    PLT014C = Pilot 14 Sqn Camo Helmet
    NAV019C = Navigator 19 Sqn Camo Helmet
     
    I've also included blank helmet designs in camo for Pilots and Navs that have no squadron affiliation. These are PLT|NAV000C
     
    For info, these skins are 512 x 512 so they're not FPS killers.
     
    Hope you like them, regards, Paul T. (comrpnt).

    518 downloads

       (1 review)

    0 comments

    Updated

  10. Approach and airfield lights for ALL friendly WOE airfields

    [Note]
    This mod replaces an earlier version by adding approach and airfield lights for the large two-runway airfield (Airfield3). This update can be used in place of that earlier one as it also incorporates the lights for Airfield's 1, 2 and 4 in WOE.
     
    [Acknowledgement]
    The approach lights in this mod are the mostly the work of Sidewinder, Piett and Eightlein. With the exception of Airfield3 (see below), I simply ported them into WOE. I have also based my Heli-pad on the previous excellent work of Eightlein. My thanks to them for their previous hard work.
     
    Credit where credit is due. :-)
     
    This mod introduces approach lights and anti-collision lights to WOE's airfield 1, 2, 3 and 4 air bases. Basically, all of the friendly airbases in WOE. The anti-collision lights are defined for all the tall buildings and structures around the airfield.
     
    There are two layouts for Airfield 1 (just to be awkward) so I've modified the GermanyCE_targets.ini file to point each Airfield1 reference at it's correct layout file containing the lighting information.
     
    Airfields 2 and 4 use the same layout as Airfield 1 Layout 2, so it was simple to port across everything but the tower lights (see below) for their use.
     
    Airfield 3 represents the most work I've put into this mod due to the sheer number of lights it contains and also that the version of the previous work I downloaded (done by Sidewinder and Piett) had some bugs I wanted to fix. Airfield 3 now has approach lights for all four runways. Also, I've cleaned up the taxiway lights, removed some spurious lights that were incorrectly placed on the centre of the main runway and completed the taxiway lights at the end of runway 06/24 which were partly missing in the version I downloaded.
     
    Airfield 4 has two layouts, based on Layout 2 and a new one, Layout3. In Layout 3 the tower is a new structure and in a different location (i.e. next to the ramp). The Tower4 ground object is used on some bases instead of the normal stock Tower1 ground object. Again, for Airfield 4 I've modified the GermanyCE_targets.ini file to point each Airfield 4 reference at it's correct layout file containing the lighting information.
     
    [More Info]
    Adding QRA sheds is simple and two examples are included for each type of Layout (For Airfield 1 Wildenrath for Layout 1 and Diepholz for Layout 2, and for Airfield 2 it's Freiburg. Airfield 4 uses Lahr for Layout 2 and Hahn for Layout 3). For QRA-enabled airbases simply point the air base's GermanyCE_targets.ini entry at the _QRA.ini version of the Layout ini file.
     
    For Airfield 3 I've decided to add QRA sheds as standard to all Airfield 3 airbases. This is because I think that these bases warrant such facilities. QRA sheds are at the end of runways 36/18 and 06/24. Heli-pads are also included on the North and South ramps for Airfield 3.
     
    See here for screen shots:
    http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
     
    and also here for additional screen shots of Airfield 3
     
    http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
     
    The list of additional lights for both types of layout is:
     
    Tower1, Tower2 and Tower 4
    Fueltank1 & Fueltank2
    Hangar1, Hangar2 & Hangar3
    Bunker1 & Bunker2
    Watertower
    ASR (radar)
    ShelterA (used for ramp and QRA sites)
    I've also include a Heli-pad for each layout.
     
    Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
     
    This mod certainly makes the home airfield's easy to spot from a distance. The red lights are on all of the time, with the other lamps and flood lights coming on at dusk and switching off after dawn. Approach lights are also set on all of the time. QRA lights are always on -- those guys don't ever sleep!
     
    Hope you like these mods. Kind regards,
     
    Paul T (PNT/comrpnt/Nazgul) :-)

    1,282 downloads

       (3 reviews)

    0 comments

    Updated

  11. Static aircraft B-57B (Stock)

    Hi folks, here is a mod to create a static Stock B-57B to decorate your air bases with parked traffic (similar to my earlier mods on
    statics, such as http://forum.combatace.com/index.php?autom...p;showfile=2931)
     
    Many thanks to TK for providing the original in WOV. If there are any problems with this mod then please contact me directly, not ThirdWire. Thanks.
     
    Installation instructions are provided in the included readme file.
     
    Cheers, kind regards, P.T (comrpnt). :-)

    211 downloads

       (1 review)

    0 comments

    Updated

  12. Static SFP1 Stock Aircraft Pack

    This mod includes .ini files and details on how to make static versions of all of the stock aircraft in SFP1, to populate your airfields.
     
    [Credits]
    Many thanks to TK for providing the originals as part of SFP1. If there are any problems with these mods then please contact me directly, not ThirdWire. Thanks.
     
    [Light and Heavy Statics]
    There are two versions of the stock statics included here: light statics and heavy statics.
     
    Light statics are represented by all friendly aircraft in the game and these are extremely stripped down versions of the originals. A light static should not hit your FPS as much as an original flyable one.
     
    Heavy statics, which I sometimes call 'Touchable'* statics, contain the minimum changes necessary to make them static. These statics can be
    destroyed by the weapons in the game, including cannon fire. They are ideal for use on enemy airfields as part of strafing missions. Therefore, heavy statics represent all of the enemy aircraft in the game.
     
    *Remember the scene in the 1987 film Untouchables, when the guy gets wasted in the lift? Touchable. Get it?!
     
    [sample Statics Display Mission]
    I've included a sample mission file _Stock SFP1 Static Lineup.msn for you to see each Static in the game and get some idea how you display and position them.
     
    Cheers, kind regards, P.T (comrpnt). :-)

    1,356 downloads

       (1 review)

    0 comments

    Updated

  13. Static WOE Stock Aircraft Pack

    This mod includes .ini files and details on how to make static versions of all of the stock aircraft in WOE, to populate your airfields.
     
    [updated to v1.1]
    I included too many statics in the v1.0 pack - due to my 'clean' WOE install not being as clean as I had envisaged (I had inadvertantly added Carrier-based aircraft to my clean WOE install without mentioning where they could be sourced. Oops. Sorry about that). This new pack now contains just the original (out-of-the-box) static aircraft for WOE.
     
    [Credits]
    Many thanks to TK for providing the originals as part of WOE. If there are any problems with these mods then please contact me directly, not ThirdWire. Thanks.
     
    [Light and Heavy Statics]
    There are two versions of the stock statics included here: light statics and heavy statics.
     
    Light = Friendly aircraft, minimal hit on FPS, not destroyable
    Heavy = Enemy aircraft, full detail and destroyable (ideal for strafing missions!)
     
    Installation instructions are included in the readme.
     
    [sample Statics Display Mission]
    I've included a sample mission file _Stock WOE Static Lineup.msn for you to see each Static in the game and get some idea how you display and position them.
     
    comrpnt 02/2008

    2,654 downloads

       (2 reviews)

    0 comments

    Updated

  14. SFP1/WOV/WOE CH_FS_PT config files

    This download contains all the files you need to use my flavour of button assignments for SFP1, WOV and WOE when using CH Products FighterStick and ProThrottle.
     
    (Where I refer to WOV you should equally be able to use SFP1 or WOE)
     
    Mostly I fly WOV YAP missions, when I fly a mission at all (these days I admit that I spend more time modding than flying). Well, as you can see I have a new set of toys, so rather than learn someone elses keys to button assignments I thought that I'd learn enough to program my own as a exercise in understanding how my new kit worked. This is the result.
     
    Included are the files:
     
    1. WOV_CH_PNT.cmc - Game commands to CH keys definitions.
    2. WOV_CH_FSPT_PNT.map - Map file that you install onto the FS & PT.
    3. WOV_CH_FSPT_PNT.cms - Empty cms file if you want to program buttons in more detail.
    4. WOV_CH_FSPT_PNT.jpg - JPG image detailing what each button does.
    5. WOV_CH_FSPT_PNT.ppt - Powerpoint original used to create the included JPG file.
    6. CH_PNT_Keys.INI - WOV game keys map (relates to the .map file).
     
    [update]
    I've updated (slightly) the key_to_button assignments on the stick because I felt the original wasn't quite logical. Also I've updated the .jpg/.ppt overlay picture because I found a few typos or incorrectly named actions. So the new .jpg/.ppt now reflects the slightly modified behaviour of the assignments.
     
    Regards, PNT. :-)

    364 downloads

       (0 reviews)

    0 comments

    Updated

  15. Dawn raid on static aircraft at Dong Hoi (WOV)

    This upload includes a strafing mission and details on creating 'touchable' static Mig-17F and Mig-21F aircraft for use with that mission.
     
    Based out of Hue, you and a wingman in F-4Es head North at dawn to Dong Hoi to knock out the EWR and as many parked static aircraft as you can.
     
    Waypoints are provided to get you there and home again, so you could set autopilot on and just watch the show.
     
    Regards, Paul T. (PNT/comrpnt) :-)

    700 downloads

       (2 reviews)

    0 comments

    Submitted

  16. Enhanced+ Dong Hoi dawn raids: pairs takeoff, scrambling Migs, A2A-refueling

    [update 1.1]
    This is the updated version of this upload. I've fixed a bug that I found in the AircraftMission numbering and also corrected the way that I had defined the objective points for each aircraft.
     
    [statics]
    I've included the .ini files for the Mig-17 and Mig-21 statics in this upload and also the original Dong Hoi mission, so everything's in this upload now to save time.
     
    [Raid(2) Extended]
    I've added an extra dimension to Raid(2) -- AirToAir Refueling practice. An A310 MRTT tanker rotates out of Da Nang to meet up with your flights once you've completed the bombing raid. The MRTT returns back to Da Nang after completing a couple of tracks. You return to Hue as before.
     
    [Tanker]
    I use the A310 MRTT with Gramps' RAAF skin, found at http://www.AvSim.com (search on "MRTT").
    Alternatively you could use the KC-135 from YAP. It can use the same waypoint settings I've defined as it has similar flight performance.
     
    [scramble Scramble -- Raid(3)]
    I've also thrown in yet another version of this raid -- starting a little earlier to ensure that the AI aircraft have their lights on (especially the tanker). Raid(3) repeats the mission defined in Raid(2) except that there are now two pairs of 'loose' formation F-4Es instead of the F-105s and there's a tanker to rendevous with. However, most importantly I've also put in a couple of Mig-17s scrambling out of Dong Hoi as soon as your flights reach their Initial Point.
     
    You won't catch the enemy sleeping this time. This is a timing issue. If you leave immediately the mission starts and fly straight to the target area, then the Migs will
    scramble up to meet you as you start your attack run.
     
    [Ground Targets]
    The lead pair of F-4s are tasked with taking out the Dong Hoi EWR and Mig-21 HASs. Your lead takes out the runway. As for you, you get the parked Mig-17s in the arming PITs South of the main ramp.
     
    Waypoints and targetting information are all included, as are the waypoints necessary to meet up with the tanker, so you could again set the autopilot and watch the show.
     
    All the best, regards,
     
    Paul T. (PNT/comrpnt) :-)

    873 downloads

       (6 reviews)

    0 comments

    Updated

  17. A310 MRTT Static

    Hi folks, here is a mod to create a static A310 MRTT tanker to decorate your air bases with parked traffic (similar to my earlier mods on
    statics, such as http://forum.combatace.com/index.php?autom...p;showfile=2931)
     
    Many thanks and credit to Florian -AmokFloo- Schneider for producing the A310 MRTT. If there are any problems with this mod then please contact me directly, not Florian. Thanks. Also, if your own work formed part of the original A310 MRTT and I have not credited you here, then please contact me and I will be happy to do so.
     
    Installation instructions are in the included readme file.
     
    Cheers, kind regards, P.T (comrpnt). :-)

    551 downloads

       (1 review)

    0 comments

    Updated

  18. Black Buck 1 (WOV) v2.10

    Welcome to Operation Black Buck 1 - SE Asia Style!
     
    [update v2]
    This update uses the A-Team's Vulcan B2 add-on aircraft, instead of the Victor B2 of the previous versions. I've also removed some of the static aircraft that populated Puh Cat and Cam Rahn Bay. Now you're left with Vulcan B2 and Victor K2 statics, which simplifies the installation process.
     
    [update v2.10]
    This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead, please contact Capun for access - details enclosed.
     
    [Credits]
    First, many thanks and all credit to the A-team and their contributors for producing the Vulcan B2 and Victor K2 add-on aircraft and also for granting me permission to post the related B2 and K2 mods which this mission relies upon. If there are any problems with this mission or referenced B2 and K2 mods then please contact me directly, not the A-team. Thanks.
     
    [Why?]
    Some people have asked Why? or Why do this RAF mission for WOV? Well, until the Falklands add-on (courtesy of Kesslebrut et al) becomes available this is the nearest mission profile you can fly for the Vulcan or Victor aircraft that mimics the essential parts of the Black Buck missions.
     
    [Overview]
    Pilot your Vulcan B2 V-Bomber to rendezvous with Victor K2 tankers rotating out of Phu Cat and then on to your target of the Hong Gai generator station in the far North, a key strategic target.
     
    [Historical Basis]
    The transition and attack of the target in this mission replicates many of the aspects of the original Black Buck mission from Ascension Island to Port Stanley airfield in the Falklands in May 1982, all within the confines of the WOV playable area. See http://www.britains-smallwars.com/swbooks/Vulcan-607.html for a detailed account of that first mission. This is the nearest I could come to simulating this famous RAF mission given the geography of the maps provided with either WOE or WOV. Bascially you've got a night formation flight long distance over water to hit a target miles away from any friendly support. Oh, and then you've got to get home again. Sound familiar - read Vulcan 607.
     
    [installation Instructions]
    ReadMe files for the mission and accompanying static aircraft installation are included in the .zip file, together with appropriate copyright information.
     
    Regards, Paul T. (comrpnt) :-)

    1,125 downloads

       (2 reviews)

    0 comments

    Updated

  19. SFP1/SFG Dawn raid on P1 airfield parked aircraft (as requested)

    Here's a simple strafing mission that I did as a request for SFP1/SFG, using my earlier the Stock Static aircraft as targets.
     
    Take off immediately to stay in formation in your F-100D. You are on the wing of the 2nd pair. Each aircraft is tasked with different targets on
    the P1 airfield. Yours is the arming pit area, which contains numerous enemy parked aircraft. Other aircraft are parked elsewhere on the airfield.
     
    After the attack make your escape and land with your buddies back at airfield D10. Waypoints for navigation are programmed into the game.
     
    Good luck!
     
    Note: this is a short and simple mission. Total flying time is about 10 minutes.
     
    [Prerequisite]
    Download and install the static enemy aircraft from my earlier SFP1/SFG Static Stock aircraft pack, available here: http://forum.combatace.com/index.php?autom...p;showfile=4313
     
    Regards, Paul T. (comrpnt) :-)

    331 downloads

       (1 review)

    0 comments

    Submitted

  20. Misty 32's Floating Trucks (WOV)

    [Welcome to the story of Misty 32 and the floating trucks]
    This is the story of Misty 32, flown by Ed Risinger. Historically Dick Rutan was the GIB (but in the WOV stock F-100D there is no GIB. You’ll need YAP missions 41-50 for the two seater F-100F). The mission simulates the surprise finding of a convoy of trucks in the clouds driving across a mountain-top ridge somewhere in RP1. Read about the real mission in this book: http://www.mistyvietnam.com/book.html
     
    Repeat Risinger's mission by calling in a strike flight (simulated) of 4 x F-4Cs on alert out of Da Nang. Mark the target with smoke and await the cavalry. If the strike birds fail, then have a go at strafing the convoy yourself.
     
    After the mission, RTB to Phu Cat, home of Misty. The Gunfighter flight will RTB to their home base of Da Nang.
     
    Watch out for reported AAA in the area as this is a well-used supply route and the enemy know how to defend it. There's no "kid on the karst“ here. These guys know what they're doing. Read more about the ‘kid’ here: http://www.mistyvietnam.com/exc_2.html
     
    During the mission you may need some gas, so top-up (simulated) via a friendly A310 tanker out of Da Nang, flying between waypoints 4 and 5 on your Nav. The tanker RTBs to Da Nang when he's completed 4 tracks.
     
    [Note]
    When you taxi out from the arming pit ready for take off, head to the end of runway 36 and wait. Misty 11 is returning from his early-morning sortie (you are callsign Misty 2.2, the second Misty flight of the day), and a Misty training checkout flight (pair) is also following up behind on finals. Wait for these three aircraft to land safely, before you depart. The reason for this is to add to the immersion, and also to get the timing right on transfer to the target area and simulated call to the strike birds to join you in the target area, once you have marked the target for them.
     
    *** Installation instructions are included to setup the refuelling tanker, camo drop tanks and static F-100Ds I make use of to populate Phu Cat. A briefing map is also included ***
     
    [Prerequisites]
    1. Install the A310 MRTT Refuelling Tanker, found here: http://forum.combatace.com/index.php?autom...p;showfile=4453
     
    2. Download and install the F-100D Camo Tanks mod, found here: http://forum.combatace.com/index.php?autom...p;showfile=1935
     
    [Optional Extra Install for Enhanced Immersion]
    Download and install the weather mod, found here: http://forum.combatace.com/index.php?autom...p;showfile=2723
     
    [v1.02 update]
    Tweaked takeoff and departure altitude values to make it easier to capture TAKEOFF waypoint.
     
    [Final Word]
    I know it seems like a lot to download and install, but I tried to make this mission seem as realistic as possible so I think it's worth the setup effort to add in those extra pieces of the environment to make that happen.
     
    Anyway, I hope you enjoy the mission.
     
    Regards, comrpnt :-)

    416 downloads

       (0 reviews)

    0 comments

    Updated

  21. VulcanB2 anti-collision, landing and instrument lights mod

    This mod enhances the anti-collision and landing lights for the A-Team's VulcanB2. I've also added lights to the cockpit to illuminate the instruments, which helps with instrument flying at night.
     
    Many thanks and credit to the A-team and their contributors for producing the Vulcan B2 add-on aircraft and also for granting me permission to post this related mod. If there are any problems with this mod then please contact me directly, not the A-team. Thanks.
     
    Copyright information and installation instructions are included in the ReadMe.
     
    Regards, comrpnt.

    312 downloads

       (2 reviews)

    0 comments

    Updated

  22. Vulcan B2 Training Mission Pack (WOV)

    Welcome to the Vulcan B2 Training Mission Pack for WOV
     
    [update v1.01]
    Added a couple of RAF pilot skins from my previous collection.
     
    Update V1.10
    This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead please contact Capun for access - details enclosed.
     
    [ACKNOWLEDGEMENTS]
    First, many thanks and credit to the A-team and their contributors for producing the Vulcan B2 and Victor K2 add-on aircraft and also for granting me permission to post the related B2 and K2 mods which this mission relies upon.
     
    Many thanks again to Russ for the Lightning F6 - one of my all-time favorite planes. :-)
     
    If there are any problems with this mission or referenced Vulcan B2 and Victor K2 mods, or with the Vulcan B2 & Lightning F6 static mods then please contact me directly. Thanks.
     
    [TABLE OF CONTENTS FOR THIS MISSION PACK]
    Here's a list of the mods and missions included with this pack:
     
    1. Missions (all originate from Da Nang)
    - Vulcan Basic Flight(N)
    Good clear weather at night.
    Start on runway 36. Fly large clockwise circuit around airfield and return.
    - Vulcan Basic Flight
    As above but in daylight.
    - Vulcan Flight(BW)
    Bad weather (heavy low cloud) in daylight.
    Start on Vulcan squadron populated ramp. Taxi from ramp to runway 36.
    Watch as another Vulcan departs runway 36 to begin his circuit.
    Wait at runway entrance for 2 x Vulcan B2s on final approach to arrive.
    Depart on runway 36. Fly large clockwise circuit around airfield and return.
    - Vulcan Flight(BWN)
    As above but bad weather at night.
    - Vulcan Flight(N)
    As above but good clear weather at night.
    - Vulcan Flight
    As above but good clear weather in daylight.
    - Vulcan Refuel(BW)
    Bad weather (heavy low cloud) in daylight.
    Start on Vulcan squadron populated ramp. Taxi from ramp to runway 36.
    Watch as another Vulcan departs runway 36 on begin his circuit.
    Wait at runway entrance for 2 x Vulcan B2s on final approach to arrive.
    Depart on runway 36. Fly to waypoints to rendezvous with VictorK2 tanker (out of Hue).
    Fly very large clockwise circuit above bad weather to practive air-to-air refueling.
    Return to Da Nang on waypoints after sortie.
    - Vulcan Refuel(BWN)
    As above but bad weather at night.
    - Vulcan Refuel(N)
    As above but good clear weather at night.
    - Vulcan Refuel
    As above but good clear weather in daylight.
    - F6 VFlight
    Bonus mission 1 - puts you in the cockpit of one of the Lightning F6's in the
    arming pit, with the Vulcan B2 squadron parked on the ramp and on Finals, as above.
    Good clear weather in daylight.
    - F6 VFlight(N)
    Bonus mission 2 - as above but at night.
     
    2. VulcanB2 anti-collision, landing and cockpit instruments lighting mod.
     
    3. Vulcan B2 and Lightning F6 static definition files to create your own static versions of these aircraft.
     
    4. Enhancement to _TARGETS.INI to improve the refueling mission briefing in-game text.
     
    5. Victor K2 drogue lighting mod.
     
    6. Small set of RAF pilot skins.
     
    Copyright information, pre-requisites and installation instructions for each mod in this pack are supplied in the appropriate ReadMe files.
     
    Thanks, regards, comrpnt.
     
    p.s. WOE version coming soon! ;-)

    331 downloads

       (2 reviews)

    0 comments

    Updated

  23. Vulcan B2 Training Mission Pack (WOE)

    Vulcan B2 Training Mission Pack for WOE
     
    Update V1.10
    This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead please contact Capun for access - details enclosed.
     
    ACKNOWLEDGEMENTS
    First, many thanks and credit to the A-team and their contributors for producing the Vulcan B2 and Victor K2 add-on aircraft and also for granting me permission to post the related B2 & K2 mods which these missions rely upon.
     
    DISCLAIMER
    If there are any problems with these missions or referenced Vulcan B2 and Victor K2 mods, or with the Vulcan B2 & Phantom II F-4M static mods then please contact me directly. Thanks.
     
    CONTENTS
    1. Missions (all originate from RAF Wunstorf)
    - Vulcan Basic Flight(N)
    Good clear weather at night. Start on runway 09. Fly large anti-clockwise circuit around airfield and return. NAV waypoints are provided.
    - Vulcan Basic Flight
    As above but in daylight.
    - Vulcan Flight(BW)
    Bad weather (heavy low cloud) in daylight. Start on Vulcan squadron populated ramp. Taxi right from ramp and then left to the end of runway 09.
    Watch as a pair of Phantom II F-4Ms depart runway 09 on a training sortie, then another Vulcan departs to begin a similar circuit. Wait at runway
    entrance for 2xVulcan B2s on final approach to arrive.
    Depart on runway 09. Fly large anti-clockwise circuit around airfield and return. NAV waypoints are provided.
    - Vulcan Flight(BWN)
    As above but bad weather at night.
    - Vulcan Flight(N)
    As above but good clear weather at night.
    - Vulcan Flight
    As above but good clear weather in daylight.
    - Vulcan Refuel(BW)
    Bad weather (heavy low cloud) in daylight. Start on Vulcan squadron populated ramp. Taxi right from the ramp and then left to the end of runway 09.
    Watch as a pair of Phantom II F-4Ms depart runway 09 on a training sortie, then another Vulcan departs to begin a RECON circuit. Wait at runway
    entrance for 2xVulcan B2s on final approach to arrive. Depart on runway 09. Fly to specified waypoints to rendezvous with VictorK2 tanker (out of RAF
    Gutersloh). Fly very large clockwise circuit above bad weather to practice air-to-air refueling. Return to RAF Wunstorf. K2 returns to RAF Gutersloh.
    NAV waypoints for entire sortie are provided.
    - Vulcan Refuel(BWN)
    As above but bad weather at night.
    - Vulcan Refuel(N)
    As above but good clear weather at night.
    - Vulcan Refuel
    As above but good clear weather in daylight.
     
    BONUS MISSIONS USING PHANTOM II F-4M
    - F-4 VFlight
    Puts you in the cockpit of a Phantom II F-4M on the 19 Squadron ramp, near the Southern end of runway 09. Watch as a pair of Phantom II F-4Ms
    depart on a training sortie, and then a Vulcan B2 departs. Taxi left to end of runway 09 and depart immediately, before the final approach of two Vulcan
    B2s. Fly an anti-clockwise circuit of the airfield and return. NAV waypoints are provided.
    Good clear weather in daylight.
    - F-4 VFlight(N)
    As above but at night.
    - F-4 VFlight(BW)
    As above but in daylight in bad weather.
    - F-4 VFlight(BWN)
    As above but at night in bad weather.
    - F-4 VFlight Refuel
    As above but after departure turn South-East to rendezvous with a Victor K2 tanker out of RAF Gutersloh. Perform a large clockwise circuit of the airfield
    and practice air-to-air-refueling. NAV waypoints for entire sortie are provided. Good clear weather in daylight.
    - F-4 VFlight Refuel(N)
    Good clear weather at night.
    - F-4 VFlight Pairs
    Fly as wingman in a Phantom II F-4M pairs takeoff. Mission starts immediately lined-up on runway 09. Apply full power and stay with your lead. Practice
    formation flying in an anti-clockwise circuit of the airfield, then return. NAV waypoints are provided.
     
    2. VulcanB2 anti-collision, landing and cockpit instruments lighting mod.
     
    3. Minor change to default Vulcan B2 pilot cockpit view/position to make instruments easier to read. Especially useful during night and bad weather sorties
    where the artificial horizon indicator is otherwise obscured in the default view.
     
    4. Vulcan B2 and Phantom II F-4M static definition files to create your own static versions of these aircraft.
     
    5. Enhancement to _TARGETS.INI to improve the in-game mission briefing text.
     
    6. Victor K2 drogue lighting mod
     
    7. A small selection of RAF pilot skins, for use with the mission aircraft.
     
    Copyright information, pre-requisites and installation instructions for each mod in this pack are supplied in the appropriate ReadMe files.
     
    Regards, comrpnt.

    887 downloads

       (1 review)

    0 comments

    Updated

  24. Detailed WOV Planning Map (South Vietnam)-Printer Friendly

    I thought that I'd share with you my WOV Planning Map. I've been using it for mission design. It shows the whole of Southern Vietnam, up to and including the Dong Hoi airbase just North of the DMZ.
     
    Each grid is shown, as used in-game to determine an object's position, within the map's range from X=410000 to 850000, and Y=090000 to 580000). I've re-coloured parts of the map to make them easier to see the grid lines and airbases when you print it out - either colour or gray-scale. Test so far show that it comes out neatly on a single side of A4 or Letter-sized paper.
     
    This map is a .jpg file so it's not huge in terms of file size (only ~160k). If people want the .bmp or even the .ppt I used to construct it then please get in touch, as these are much larger files. Thanks.
     
    Regards, comrpnt.

    264 downloads

       (2 reviews)

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    Submitted

  25. VMFA-531 Mission Pack I (13-17 April 1965) for WOV

    This is the first in a series of Mission Packs based on written accounts taken from the mission log of VMFA-531 'Ghost' Squadron for April 1965. This Pack replicates the missions undertaken by VMFA-531 for 13th April - 17th April 1965 inclusive.
     
    [Acknowledgements]
    I would like to thank 531_Ghost for the inspiration behind this project and Mike Wanamaker & Lee R. De Haven for writing the extracts from the original mission logs.
     
    Also, thanks go to all those contributors that have provided an environment whereby this mission pack could be produced with a degree of realism. Without your modifications to the original WOV platform the creation of this mission pack would not be possible. I am standing on the shoulders of giants - thank you.
     
    Update V1.10
    This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead please contact Capun for access - details enclosed.
     
    [Pre-requisites]
    This mission pack has a large number of pre-requisites due to the realism that I have tried to incorporate into the game. Please bear with me. This first Pack will require more pre-requisites than the subsequent Packs but you will get out what you put in, so the time invested in installing the pre-requisites will be worth it. The README details all necessary pre-requisites and installation instructions.
     
    [Contents]
    This Pack includes the following:
    1. 11 x Missions taken from the historical accounts of VMFA-531 for the dates 13th April 1965 to 17th April 1965.
    2. Detailed mission briefing pages for each mission.
    3. The VMFA-531 mission log for April 1965.
    4. New VMFA-531 pilot skins.
    5. Static F-4B aircraft.
    6. New loadout definitions for the F-4B.
    7. Target definitions for each mission.
     
    If there are any problems with the missions then please contact me directly, not the authors of the pre-requisites. Thanks.
     
    During the course of 2008 I intend to post more mission packs that carry on where the last one left off, working through all of the missions identified in the original Mission Log write-up. That's about 60 missions in total!
     
    As usual, feedback and comments always greatly appreciated.
     
    Hope you like it. Regards, comrpnt.

    943 downloads

       (5 reviews)

    0 comments

    Updated

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