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Everything posted by saint aj
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Aero Vochody L-39ZA Albatros Soviet-era light trainer that has become popular around the world for aerobatics, training, light attack, and sport flying. The version reflected here is the L-39ZA light attack aircraft, with strengthened wings, four outboard weapon pylons, and an optional 23mm cannon pack on the centerline. Two skins are available, Soviet/Czech tactical camouflage, and modern Czech grey. -
What the hell news are you watching? Al-Jazeera? I have never once heard the press in this country bad-mouthing our military. I turn on the news every night and the talking heads are lauding our soldiers, not cursing them; it's the political leadership that's being railed against. What part of reporting about aircraft going down is anti-military? I didn't see the article praising the insurgents, or calling our pilots evil or incompetent. The reporter didn't have his facts straight about the number of flight hours that are being flown---okay, fine, how does that make this an attack on the military? The article was about losing more aircraft due to combat stress and equipment failure. But, I suppose the facts hate America, don't they?
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F-4 Singleseater
saint aj replied to Badfrank's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Shadow (AC-119), Spook (AC-47), Spectre (AC-130/YF-110), and Goblin (F-85) have all been used... How's about Ghost? Ghoul? Zombie? Oni? Revenant? -
F-4 Singleseater
saint aj replied to Badfrank's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
How about "Phantasm"? -
F-4 Singleseater
saint aj replied to Badfrank's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
man, I can't wait to get my hands on that Variable-Ugliness wing Phantom... -
F-4 Singleseater
saint aj replied to Badfrank's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
In keeping with the McDonnell tradition of naming their fighters after spooky things, I'd suggest like... Mithras or Wraith. -
F-4 Singleseater
saint aj replied to Badfrank's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
*aviationgasm* OMG, that is AWESOME!!!! A Phantom that doesn't suck... *ducks* -
disappointment?
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A gun...
saint aj replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Caliber matters, because the sim calculates drag on bullets using the frontal area (based on caliber) and velocity, and I'm guessing there's a drag table in the G1.dat file, and that's what's causing his bullets to go backward since the acceleration force acting on the bullets after they leave the muzzle is based on (75^2 * pi * very large number) divided by (very small number). -
JATO & RATO it is possible?
saint aj replied to Spillone104's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've tried it before using an engine slaved to a different key command from THROTTLE_CONTROL, but the sim doesn't seem to recognize alternate throttle commands :( -
A gun...
saint aj replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
your bullets are creating an infinite deceleration due to drag. you need to set the caliber of the weapon to zero, and the projectile weight to 1 gram or so. also, I've noticed during my own laser weapon attempts that the AI doesn't aim very well if there is no tracer. -
Drag Area Testing
saint aj posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
While working on a new FM, I started to wonder how the sim calculates the drag forces incurred by weapon pylons and speedbrakes. So to determine this, I modified the stock Thirdwire F-104G so that its center weapon pylon had a drag area of 0.000 sq meters. Testing the aircraft at 600 kts true airspeed and 20,000 feet (the design cruise environment for my current project, so I had those calculations handy), I found the aircraft generated a little over 6500 lbs of drag in level flight, in a clean configuration save for one Mk81 on the test pylon. Noting this, I then altered the FM file so the pylon had the same equivalent flat plate area as the aircraft I'm working on, 0.09 sq m. Testing the aircraft at the same altitude and airspeed, with one Mk81 on the centerline as before, the Starfighter produced a bit over 6900 lbs of drag. Now this last result I found somewhat confusing. The reason for this being that I had just calculated the drag for a flat plate of 0.09 sq m (0.97 sq ft) area at 20,000 feet and 600 kts TAS. According to NASA , the drag coefficient for a flat plate is 1.28. According to the standard drag equation, the drag should therefore be: D = Cd * 0.5 * p * V^2 * S 1.28 * 0.5 * 0.0012765104 * (1008 fps) * (1008 fps) * 0.96 sqft = 796 lbf So therefore, the pylon should have added just under 800 pounds of drag to the aircraft. Instead, it added about half this amount. My first thought was of course that maybe the sim uses the body section's drag coefficient for weapon pylons. So I tried plugging in the fuselage's drag coefficient of 0.0254. This came out to 15 lbf. Obviously not the 800 pounds I was expecting. In fact, the drag coefficient I'm coming up with is approximately 0.64 for weapon pylons, which is about half the NASA value for a flat plate. I thought this was pretty significant so I'm posting it here in the hopes that other designers will benefit when fine-tuning their projects. Also I'd be interested in hearing an explanation of how I might have screwed this one up... -
Any news on Marcelo's masterpieces?
saint aj replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
thirdwire series armageddon? say it aint'so -
From the album stuff
© © 2007 AJ Camp
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From the album stuff
© © 2007 AJ Camp
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How come arcade style flight "sims" are designed with better terrain detail and better special effects than true flight sims
saint aj replied to SkyStrike's topic in The Pub
No -
Making a D.I.Y. munitions dispenser/SOD
saint aj replied to SayethWhaaaa's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeah, you can fine tune the CBU data to set the release altitude. I've been experimenting with a similar design for an anti-radiation missile, using the cluster bomblets to increase the chance of taking out the SAM installation in one go. A cluster dispenser opening up at mach 3 looks pretty badass. The bomblet distribution pattern is similar to a shotgun blast. -
Drag Area Testing
saint aj replied to saint aj's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hmm. Well I tried jacking the drag coefficient for the pylon up to the NASA spec for a flat plate, and it added a bit more drag, but not the expected amount. Well I'll have to keep tweaking, but I think I'm on the right track. -
Drag Area Testing
saint aj replied to saint aj's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That works for weapon stations? I had no idea! I'll give it a go... -
Can anyone identify this aeroplane?
saint aj replied to drdoyo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
MiG-29A dressed in drag as a MiG-29K? -
Heavy Metal
saint aj posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
A few hours spent playing around with the groundobject format can drive a man to do evil things. If it pans out, maybe this will lead to something in the distant future... -
Vautour Update
saint aj replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looks good! Been waiting to see a Vautour for this series. With regard to the panel lines, I usually do pretty well when making the panel lines as a highly transparent Hard Light or Multiply layer (I use GIMP 2). Generally to make them show up they only have to be around 15-30% opacity for a bare metal skin, and slightly stronger for a high contrast camouflage scheme. My advice would be to make the lines transparent enough that you can only just begin to see them, except in the case of panels that have really big, loose seams, which should be about 40-50% opaque. Another technique I find useful for panel lines is to make the panel line layer twice as large as the actual skin while you're making it, and then scale it down to the size of the skin once it's done (with a good resizing algorithm this will ensure the lines will be very fine and smooth). Anyway, that's just my $0.02 -
Possible to open the F105 canopy?
saint aj replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I highly doubt it. The model would need to have a canopy animation built in, and since the game doesn't have animated canopies by default, I doubt it would work. Best you could probably do would be to make the canopy into a control surface that actuated with speed, which has its own inherent set of problems (can pop open in midair if you stall the airplane, kind of illusion-breaking IMO). -
Vichy Hawk 75A
saint aj replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
with regard to the buggy nose gun paint, if it can't be fixed by painting the skin bitmap, why not make a small solid yellow decal and put that on the mesh which defines the gun fairing? -
GIMP
saint aj replied to Falcon161's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
1.) To remove decals that are on the skin bitmap itself, you'll just have to paint over them with the skin color you want to use. 2.) You add decals to skins using a Decals.ini file that goes in the skin directory. For an example look at any of the skins for the stock Thirdwire aircraft. There should be some tutorials on how to do decals floating around this site. Please, PLEASE, don't paint your decals directly onto the skin bitmap. This makes it impossible to make the same skin appear in the markings of a different country, squadron, or specific aircraft, and in my opinion it just looks unprofessional. If you want to add additional decals that aren't provided with the game, you need to create a decal folder within the skin directory and place the new decals in it. 3.) Many decals are provided with the game. These include national insignia, squadron insignia, and aircraft numbers for various nations. There are some decal add-ons floating around CombatAce, too. And finally, you can make your own decals using the GIMP by creating a square .TGA image (make sure when saving it to uncheck both of the GIMP's TGA file options or it will be invisible).