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turkeydriver

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Everything posted by turkeydriver

  1. OT: Damn, the British...

    Yep I have the entire jeremy Brett series on DVD- watched them growing up. You will like this new one after the first season, that's almost a guarantee.
  2. OT: Damn, the British...

    Yes-3 Seasons of around a total of 12 or so episodes so far. Excellent series.
  3. VX-9 Century Of Naval Aviation

    Isn't it Centennial of Naval Aviation?
  4. I like how the hit doesnt guarantee a kill but it is way underpowered-my wingie just put 2 Aim-9s into a MiG-21 tail on hits and I put a third in him-only left him smoking but still under power!
  5. Hah you just lost your first fight with any F-14 nugget outta VF-101. First thing to get under your skin is to MANUALLY keep the wings swept past the merge at idle (wings swept you have insane pitch and a real life wing loading of 45-50 lbs/sqft-crunch those numbers!) then put it into ZONE 5 or or ZONE 3(F110 motors) and pull inside and outpitch your attacker for an easy AIM-9 or guns kill. It works great to unerve the other pilot who relies on judging the wing sweep. If you use sound BFM and manage your energy instead of relying on some 9g garbage to win the fight you should do well. Don't go high speed with a tomcat and don't go low speed unless you're a hornet. As long as you keep the fight above 400 kts and below Mach .95, you can make the F-14 work hard for a kill. As far as the inside his turn circle-you must mean a clean F-16 with maybe a belly tank. Only at low altitude where your little wings work well with your high thrust and low weight. VF-32 vs Israeli F-16s did give many F-16 victories BUT ONLY when the JOs who would benefit most from the training were driving the jets. Thats one big thing that many people don't understand-in the navy, when prepping for a deployment, you spend the majority of your training on the new guys and just get your veterans requalled. So most exercises are with the JOs flying to get the benefit-this isn't an excuse, but a reality. The veteran good stick O-4s and aboves had no problem fighting them to an empty fuel state and keeping the fight neutral or winning. Too much internet space has been wasted on armchair pilots who clown on the F-14 in the BFM arena. There are many variables and yes the F-16 enters the fight with an advantage, but the F-16Ns cracked up and retired after 6 years due to F-14s making them work for it. Mind you the F-16N was the most powerful and maneuverable F-16 ever built. All the above comments are for an IRL F-14 fight-I'm not sure how well the TW and TMF turkeys match up to the real thing. I just know the TW tomcats need a LOT more roll authority. The F-14 was no A-4 when it comes to rolling, but it does 220 degrees a second as long as you're not super slow.
  6. AF Finance NCO awarded Bronze Star

    Navy sailor in that spot could expect an achievement medal or possibly a Comm at best for that role. There are instructions- whoever put her in for that award is paying her back or trying to keep her quiet-I can't imagine any senior NCO or officer reveiwing that award and signing off on it without batting an eye.
  7. PFunk thanks for coming back for a second look. the patch does fix most of the bugs you mention-I havent tested to see if the fleets still merge halfway through the F-14 campaign. I think you could review it again, I have no problems flying around the terrain, but there could be a lot of reasons for that. The Tupolev series were given a lot of attention as far as different models/missions go (snooping recon bears and badgers have all the right blisters compared to the missile shooters/bombers) The airbases need a lot of help. The A-7 is quite plesent to fly and I feel it can fly circles around the F-14 from mach .99 on down-that needs to change. Attention paid to the F-14 is nice, glove vanes auto deploy starting at Mach 1.3. But overall, I think most features this game holds are unable to be taken full advantage of. So while i agree your view was harsh- the community here seems to echo it. Wait until June and give it another go.
  8. Point well taken. I didn't know he fired his beta team and refused testers......though I'm sure its because of the people who used his work for other games( I don't know the exact details-but someone exported some/parts of his models for other games?). I thinks he knows basically the majority of posters would pay $50 or more for a polished sim, but he understands his limitations in development and that he can only survive in this end of the market. I'll admit I'm disappointed with the bugs, and I think the turkey FM needs some tweaking (roll anyone?) I've played EAW and SF;P1 from the walmart release as well. I'm just a bit jaded and want Thirdwire to grow and improve. Your criticism is valid, thanks for taking time to explain it to me.
  9. Or rather-we got what we paid for. I'm a realist but consider the fact that sims don't make a profit allowing TK to buy Ferraris. I'm quite sure there was no ill intent in the release but rather he needed funds to continue to develop this. It was in a releasable state, albeit with a few more bugs than normal. I'm glad for the new effects and avionics that are in there, they add to the realism. I fully agree exploding A-7s on the cat and taking SAMs from Soviet ships 1/4 a mile away on the cat are not acceptable, but you belive this will get fixed. If you require a perfect game with many more features, then please get a lawsuit and sue us all for an extra $30 for every TK sim we ever purchased, as well as many thousands more for those few that robbed his Thirdwire models for their own gain. If we were all charged $60 forthis game, and it was purchased by every one who purchased any Falcon or Lomac title, we would have had a much more sable game at release. I'm very happy for the way TK handles his business. Man I sound like a TK fanboi. I don't mean too, but we need to keep in perspective the whole picture instead of "gimme perfect NOW!" I don't support intentionally releasing in a buggy state to make the public beta test(SWTOR anyone?), but I do believe in releasing as soon as possible in order keep the lights on and food on the table so to speak.
  10. Congratulations to My Wife

    Grats to your wife Dave. Tell her to rest easy, we got it. And may i say i may contact you in 4-8 years for my own shadowbox, you did an amazing job!
  11. Well the warhead on a HARM is a forward directed area blast with Tungsten cubes now right? I think thats an improvement of the AGM-88A used in Desert Storm. I'd imagine as its designed to decimate a delicate dish or plate for radar guidance, its not really going to be effective as an anti-air weapon. I can see the validity of a anti air designed ARM against AWACS-or even fighters with powerful radars acting as an AWACS. I couldn't see it effective at all against a maneuvering target as the passive seeker would have a difficult time calculating lead pursuit on a target with the radar on the pointy end only. Receiver sensitivity and calculations must be very precise on a piece of avionics to calculate the specific are of a fixed radar site-one moving at 400 knots would not allow the inputs to be used in calculations before they were too outdated to provide any useful information.
  12. So I had one mission to escort A-7s over Iceland and we encountered MiG-23s. They seem to fall to AIm-7 and AIm-54 easily enough, but one tough bugger took 3 AIM-9Ls and about 6 hits with a gun before he punched out. Tonight I hit with 2 AIM-9L again and twice with then gun, then RAMMED him. My titanium F-14 went up in flames and he flew on with a little bullet damage but no smoke. SO are the AIM-9s weak or is the MiG-23 super tough. I'll dig around to see if I can read damage modelling.
  13. Super tough MiG-23

    Haven't installed the weapon mod yet due to testing, but it seems tail on shots at low deflection are a one shot/one kill on a MiG-23. I'll keep testing.
  14. Thanks Gary, that's a crazy incident.
  15. Supposedly A B-52s tail gun radar was damaged by an AGM-88 in GW1. It wasn't uncommon to launched the HARMs behind what you were escorting and lob them over the strikers to have them rain down on the SAMs-might have been a tactic to show they werent any HARM shooters-since the closest target would be what you wanted to shoot down( the B-52 strikers). I'll see what i can find on the topic.
  16. Super tough MiG-23

    Thanks. downloading now. I rammed the MiG out of frustration as 2 AIM-9(prox hits AFAI can tell)and gun hits left him with a perfect motor and good maneuverability. Thanks for the responses. I'm all about tweaking them down if they were overpowered in the past-but how man RL AIM-9s from the Lima on didn't score a one hit kill? I can think of two in the falklands-one was a C-130 that needed 30mm as well, and one was a Mirage damaged and then shot down by friendly AAA returning home. I'll have to do some testing with the missile view-good suggestion MiGBuster, and rank against the effectiveness of up-the-tailpipe shots.
  17. No kill like a guns kill.......unmodded SF2NA
  18. Sorry if i sounded critical- I'm very pleased and do enjoy the MF tomcat and the new one in SF2NA, just being a Monday morning QB on what I'd like changed-perhaps I outta read up on medding and do it myself for a change....add to the community vice asking.
  19. The MF tomcat is pretty but the airbrake design is based off a very early F-14A and there were other problems with the model. For the most part the FM is a bit better, but your F-14 should handle like and underpowered F-15 at the worst. The MF jet and TKs initial release both need work-It would be nice if the slow speed maneuvering aspect of the F-14 and F-15 with slats/flaps could be explored and modelled. Both those jets have the lift and AoA to make that part of the fight a joy as long as your not bagged out on gas and weapons.
  20. Thanks Stary. I launched with SF2I as I have a merged insall and it usedthe controls I have there. The acceleration and pitch response is good but the roll is severely undermodelled as is the energy managment and turn rate and radius. I'm not looking for an F-16, but its modelled like an F-105 that can't roll! It has serious problems with a MiG-23!!!!! The TF-30s seem to be good on their power as once I've bled energy, I need to dive to build up energy. I love the TWS and multi-target capability-and its guidance for multiple AIM-54s seems to only work well against a close flying group, which is accurate. The MF F-14 seems to be more accurate around the carrier as its a bit tougher to land than the F-4. The SF2NA tomcat is as stable as anything and its a piece of cake to put it on the centerline.
  21. How do I do this-where is it located in my SF2E install?
  22. TMF F-14 Tomcat Superpack

    Why is max g set at 7? Was it lower or higher before? Does this put in a hard limit for not able to exceed 7g or is damage possible above 7g? Not a big issue as 6.5/7g at 330 kts is corner speed, but you should be able to hit 9g no problem and bleed speed like a barn door on the F-14A-it will just drive an extensive conditional inspection when it lands. The 6.5/7g limits were peacetime limits as were the speed restrictions, but we don't fly peacetime in this game do we?
  23. Ground Resonance is a phenomenon inherant in all helos but mostly twin rotors like the H-46/47. It's instantly cured once you get airborne. Basically a Resonant vibration is induced that the helos vibration absorbers cannot affect and the helo begins to shake itself apart. Once the you leave the deck, the landing gear/skids can move and assist in vibration damping.
  24. Adverse yaw and the F-4

    Good stuff there. In the SF series, the are unmodded F-4Es and then modded (1973?) F-4Es with the slats-I've not done any testing to see if they work other than give you a better turn. I'd love to find out though.
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