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Found 31 results

  1. If only......UK ordered a phantom replacement in the form of F-14B's .
  2. As the sequel is now filming , I thought I'd remind the US Navy what a real fighter looked like...
  3. F 14Z Fly

    F-14Z
  4. F 14Z take Off

    F-14Z
  5. F-14Z- VZ 6 Red

    F-14Z
  6. F-14Z- VZ 5 Black

    F-14Z
  7. F-14Z- VZ 4 White

    F-14Z
  8. If you want to add it to your classic flight sims collection, Steam has "Fleet Defender: The F-14 Tomcat Simulation" on sale for $1.74 until October 17th. http://store.steampowered.com/app/328930
  9. Tomcatski 2

    From the album What if ?

  10. Tomcatski 1

    From the album What if ?

    Captured F-14A copied by soviets...
  11. View File TMF F-14 Tomcat Super Pack v1.32 The Mirage Factory F-14 Tomcat Super Pack V1.32 22 APR, 2017 What it is: This is the F-14 Tomcat Super Pack v1.32 Full. It includes addition of Direct Lift Control to the Flight Model, AI AIM-54 Phoenix Missiles, modified Iranian F-14 loadouts and other minor adjustments. ================= Installation: =====CAUTION===== 1. This was tested at July 2013 patch level, on an "All 5 Merged" install, as well as a "vanilla" SF2:NA install. Because it uses AvionicsF14A.dll, will require at least SF2:NA (or a TW F-14) to work! It will not work on Gen 1 sims, nor will it work correctly on pre-April 2012 installs! (Caveat: Avionics70.dll F-14D should work on pre-April patch levels). 2. It is HIGHLY recommended you back up your current F-14s to a back up folder. If you have extra skins installed and wish to keep your current folders, be ABSOLUTELY CERTAIN to delete the cockpit folders from each aircraft folder after backing up, as this install features updated cockpits, and retention of the old folders will lead to artifacting on the RWR, VDI, and other systems. If you have custom skins installed, be sure to back up your F-14(A/A+/B/D).ini to preserve the texture set data. ================= 1. Unzip the contents of the F-14SP_V132.7z file into a folder. 1a. If you have installed the Avionics70 F-14D, ensure you back up the .ini files if you haven't renamed the bird, since this install will overwrite F-14D_92, 96 and 06! 2. Open your Strike Fighters 2 mod folder (e.g., C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...) 3. CAUTION: (ONLY FOR PRE-v1.30 VERSIONS), DELETE THE PRE-1.30 COCKPIT FOLDERS!!! FAILURE TO DO SO WILL CAUSE ARTIFACTING ON THE VDI, HSD, RWR, AND POSSIBLY OTHER SYSTEMS!!! 3.a. IGNORE STEP 3 IF YOU ARE UPDATING v1.30 OR v1.31 4. Copy the contents of the unzipped Effects, Flight, Missions, Objects, and Sounds folders into your SF2 mod folder, allowing all files to overwrite (Effects, Flight, Missions, Objects\Aircraft, Objects\Weapons, etc). 4a. (RECOMMENDED) Review the flight manual for tactical employment of the F-14. 5. Go fly! NOTE: If this either a new install or an update to the F-14SP v1.30 or 1.31, follow the above procedure, allowing all files to overwrite. If this is an update to 1.14-1.22, follow step 3; for in-depth instructions, follow the F-14SP V132 Installation Instructions.pdf ================= EXTRAS: -You may choose to use the Avionics70.dll F-14D for SAR mode on strike missions. If you wish to do so, see Section 6 of the F-14 SP Update V132 word document (Para 6.1-6.3) for install procedures and recommendations. ================= Aircraft Included: F-14A (1974-1984, 1982-1995, 1996-2004) Iranian F-14A (1977-2030) F-14A+ (1987-1990) F-14B (1991-1995, 1996-2005) F-14D (1992-1995, 1996-2006, 2005-2006) ================= List of effective changes: v1.32 22 Apr 2017 1. Added Direct Lift Control, based on Cliff7600's spoiler speedbreak mod 2. Added AI Phoenix missiles with Rmax of 65nm to improve AI F-14 Probability of Kill 3. Updated flight manual to reflect DLC change and AI AIM-54 (now 75pgs) 4. Assigned White external fuel tanks to F-14A_74 and F-14A_IR (IR does not carry externals by default) 5. Fixed White fuel tank capacity (was not adjusted with grey tank prior) 6. Updated Iranian F-14A loadouts to better match most current data from ACIG 7. Updated/Added Iranian AIM-7E-3 and AIM-9J models to equip Iranian F-14As 8. Changed F-14A_IR availability date to 2030 v1.31 1 Aug 2016 1. Updated engine static thrust to match NATOPS installed measurements 2. Updated flight manual to reflect thrust change v1.30 11 Jun, 2016 1. Updated F-14A/B cockpit by Chris "ToS" with tweaks by Crusader & Caesar 2. Fixed radar scan elevation in VSL-Hi 3. Adjusted aircraft empty weights to remove gun ammo and trapped fuel 4. Added AI F-14s to improve AI survivability in a dogfight 5. Adjusted default gun tracking range to 1000ft/305m. Gun is now more accurate both with and without lock. (Crusader noticed & it was implemented) 6. Adjusted auto-departure numbers to allow the aircraft to fly and depart more naturally 7. Adjusted maximum altitude to provide player engines a buffer between 55,000 and 60,000 feet. 8. Updated cockpit avionics & weapon symbology 9. Updated Wing Sweep schedule and gave Glove Vanes smooth animation to match NATOPS 10. Reduced effectiveness of ALQ-100 & 126 11. Adjusted bands on the AN/ALR-45/50 to match published data 12. Adjusted AoA Indexer to match NATOPS (green = slow, yellow = on-speed, red = fast) 13. Adjusted F-14D_96 loadouts to remove extra AIM-7 loaded into Station 5 alongside AIM-54s 14. Adjusted Sedjil pylon allowable weight (was too low to equip missile) 15. Added inaugural cruise paint schemes for VF-1, -2, -14, -24, -32, -41, -84, -114, and -213 16. Adjusted avionics symbology 17. Added 74-page F-14 SP Flight Manual “F-14SP 01-F14ABD-1.pdf” 18. Fixed ACM Panel (Crusader) 19. Fixed F-14A_82 CAP loadout, which put the ALE-29/39 in the wrong location 20. Fixed jettison point of ECA/EFA to forward Phoenix Station 6R to match installed location 21. Changed skins to .jpeg format to significantly reduce size of mod without sacrificing detail 22. Adjusted external tank fuel quantities to 1800 lbs/tank (maximum internal and external fuel together now matches real-world 19,800lbs, rather than over 20,000lbs). 23. Adjusted engine thrust and Specific Fuel Consumption (SFC). The F110 had approximately 60% of the TF30’s SFC. The F110 was adjusted to lower SFC, while the TF30 was adjusted to increase SFC. ================= Credits: Model: Flying Toaster, Oli Cockpit: Chris (original and new update) with tweaks by Crusader and Caesar FM: ThirdWire, Caesar, Column5, Spectre8750, Cliff7600 Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34 Pilots: Old_Diego, CrazyhorseB34 Skins: Dave, Spectre8750, Column5, Caesar NATOPS Textures: Chris Extra Hangar and Loading Screens: Dave Ejection Mod: Stary Testing: Caesar, Sup Gen, Dave, EricJ, Spectre8750, Saisran, Cougar_1979 Weapons: Ravenclaw, wpnssgt, Bunyap and others New Phoenix: Ravenclaw Manuals/Flight Manual: Caesar ===Dedidacted to Oli=== Submitter Caesar Submitted 06/28/2016 Category F-14  
  12. TMF F-14 Tomcat Super Pack v1.32

    Version 1.32

    2,283 downloads

    The Mirage Factory F-14 Tomcat Super Pack V1.32 22 APR, 2017 What it is: This is the F-14 Tomcat Super Pack v1.32 Full. It includes addition of Direct Lift Control to the Flight Model, AI AIM-54 Phoenix Missiles, modified Iranian F-14 loadouts and other minor adjustments. ================= Installation: =====CAUTION===== 1. This was tested at July 2013 patch level, on an "All 5 Merged" install, as well as a "vanilla" SF2:NA install. Because it uses AvionicsF14A.dll, will require at least SF2:NA (or a TW F-14) to work! It will not work on Gen 1 sims, nor will it work correctly on pre-April 2012 installs! (Caveat: Avionics70.dll F-14D should work on pre-April patch levels). 2. It is HIGHLY recommended you back up your current F-14s to a back up folder. If you have extra skins installed and wish to keep your current folders, be ABSOLUTELY CERTAIN to delete the cockpit folders from each aircraft folder after backing up, as this install features updated cockpits, and retention of the old folders will lead to artifacting on the RWR, VDI, and other systems. If you have custom skins installed, be sure to back up your F-14(A/A+/B/D).ini to preserve the texture set data. ================= 1. Unzip the contents of the F-14SP_V132.7z file into a folder. 1a. If you have installed the Avionics70 F-14D, ensure you back up the .ini files if you haven't renamed the bird, since this install will overwrite F-14D_92, 96 and 06! 2. Open your Strike Fighters 2 mod folder (e.g., C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...) 3. CAUTION: (ONLY FOR PRE-v1.30 VERSIONS), DELETE THE PRE-1.30 COCKPIT FOLDERS!!! FAILURE TO DO SO WILL CAUSE ARTIFACTING ON THE VDI, HSD, RWR, AND POSSIBLY OTHER SYSTEMS!!! 3.a. IGNORE STEP 3 IF YOU ARE UPDATING v1.30 OR v1.31 4. Copy the contents of the unzipped Effects, Flight, Missions, Objects, and Sounds folders into your SF2 mod folder, allowing all files to overwrite (Effects, Flight, Missions, Objects\Aircraft, Objects\Weapons, etc). 4a. (RECOMMENDED) Review the flight manual for tactical employment of the F-14. 5. Go fly! NOTE: If this either a new install or an update to the F-14SP v1.30 or 1.31, follow the above procedure, allowing all files to overwrite. If this is an update to 1.14-1.22, follow step 3; for in-depth instructions, follow the F-14SP V132 Installation Instructions.pdf ================= EXTRAS: -You may choose to use the Avionics70.dll F-14D for SAR mode on strike missions. If you wish to do so, see Section 6 of the F-14 SP Update V132 word document (Para 6.1-6.3) for install procedures and recommendations. ================= Aircraft Included: F-14A (1974-1984, 1982-1995, 1996-2004) Iranian F-14A (1977-2030) F-14A+ (1987-1990) F-14B (1991-1995, 1996-2005) F-14D (1992-1995, 1996-2006, 2005-2006) ================= List of effective changes: v1.32 22 Apr 2017 1. Added Direct Lift Control, based on Cliff7600's spoiler speedbreak mod 2. Added AI Phoenix missiles with Rmax of 65nm to improve AI F-14 Probability of Kill 3. Updated flight manual to reflect DLC change and AI AIM-54 (now 75pgs) 4. Assigned White external fuel tanks to F-14A_74 and F-14A_IR (IR does not carry externals by default) 5. Fixed White fuel tank capacity (was not adjusted with grey tank prior) 6. Updated Iranian F-14A loadouts to better match most current data from ACIG 7. Updated/Added Iranian AIM-7E-3 and AIM-9J models to equip Iranian F-14As 8. Changed F-14A_IR availability date to 2030 v1.31 1 Aug 2016 1. Updated engine static thrust to match NATOPS installed measurements 2. Updated flight manual to reflect thrust change v1.30 11 Jun, 2016 1. Updated F-14A/B cockpit by Chris "ToS" with tweaks by Crusader & Caesar 2. Fixed radar scan elevation in VSL-Hi 3. Adjusted aircraft empty weights to remove gun ammo and trapped fuel 4. Added AI F-14s to improve AI survivability in a dogfight 5. Adjusted default gun tracking range to 1000ft/305m. Gun is now more accurate both with and without lock. (Crusader noticed & it was implemented) 6. Adjusted auto-departure numbers to allow the aircraft to fly and depart more naturally 7. Adjusted maximum altitude to provide player engines a buffer between 55,000 and 60,000 feet. 8. Updated cockpit avionics & weapon symbology 9. Updated Wing Sweep schedule and gave Glove Vanes smooth animation to match NATOPS 10. Reduced effectiveness of ALQ-100 & 126 11. Adjusted bands on the AN/ALR-45/50 to match published data 12. Adjusted AoA Indexer to match NATOPS (green = slow, yellow = on-speed, red = fast) 13. Adjusted F-14D_96 loadouts to remove extra AIM-7 loaded into Station 5 alongside AIM-54s 14. Adjusted Sedjil pylon allowable weight (was too low to equip missile) 15. Added inaugural cruise paint schemes for VF-1, -2, -14, -24, -32, -41, -84, -114, and -213 16. Adjusted avionics symbology 17. Added 74-page F-14 SP Flight Manual “F-14SP 01-F14ABD-1.pdf” 18. Fixed ACM Panel (Crusader) 19. Fixed F-14A_82 CAP loadout, which put the ALE-29/39 in the wrong location 20. Fixed jettison point of ECA/EFA to forward Phoenix Station 6R to match installed location 21. Changed skins to .jpeg format to significantly reduce size of mod without sacrificing detail 22. Adjusted external tank fuel quantities to 1800 lbs/tank (maximum internal and external fuel together now matches real-world 19,800lbs, rather than over 20,000lbs). 23. Adjusted engine thrust and Specific Fuel Consumption (SFC). The F110 had approximately 60% of the TF30’s SFC. The F110 was adjusted to lower SFC, while the TF30 was adjusted to increase SFC. ================= Credits: Model: Flying Toaster, Oli Cockpit: Chris (original and new update) with tweaks by Crusader and Caesar FM: ThirdWire, Caesar, Column5, Spectre8750, Cliff7600 Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34 Pilots: Old_Diego, CrazyhorseB34 Skins: Dave, Spectre8750, Column5, Caesar NATOPS Textures: Chris Extra Hangar and Loading Screens: Dave Ejection Mod: Stary Testing: Caesar, Sup Gen, Dave, EricJ, Spectre8750, Saisran, Cougar_1979 Weapons: Ravenclaw, wpnssgt, Bunyap and others New Phoenix: Ravenclaw Manuals/Flight Manual: Caesar ===Dedidacted to Oli===
  13. A piece of history narrated by one of the test pilots.
  14. Getting Ready

    From the album Ironroad

    An early block F-14A of Fighter Squadron One Fourteen (VF-114) the "Aardvarks" starting up on the USS Kitty Hawk. 1977 was the Aardvark's first operational deployment (cruise) with the F-14. VF-114 was disbanded in 1993, after being an active United States Naval squadron since 1945.

    © Ironroad 2015

  15. File Name: Afterburner Climax Brave Fangs File Submitter: Warwolf01 File Submitted: 14 March 2015 File Category: F-14 Basen on Afterburner Climax Brave Fangs F-14D Click here to download this file
  16. Afterburner Climax Brave Fangs

    Version 1.0

    94 downloads

    Basen on Afterburner Climax Brave Fangs F-14D
  17. SWINOUJSCIE, POLAND - March 3rd 2015 - F-14A/B (A+) Tomcat coming to DCS World Leatherneck Simulations, in association with The Fighter Collection and Eagle Dynamics are immensely proud to announce the development of the F-14 Tomcat for DCS World! The F-14 Tomcat is a fourth-generation, twin tail, supersonic naval interceptor aircraft, developed for the United States' Navy VFX programme. After it's debut flight in 1970, and subsequent fleet introduction in 1974, the F-14 became the primary fleet defense and air superiority fighter for the U.S. Navy. The legend of the F-14 only grew after the hollywood smash-hit "Top Gun" - in which it was heavily featured. Key Features of DCS: F-14A & B include: Highly Accurate 6-DOF (Degrees of Freedom) Cockpit Highly Accurate avionics and weapons system modelling - including the vaunted AWG-9 Radar system and AIM-54 Phoenix missiles. AIM-54 Phoenix Simulation with a CFD based AFM 'JESTER AI' - A Proprietary AI System for fully voiced, dependable and smart RIO/WSO Highly Accurate Flight Model - Based on Real Performance Data Both -A and -B Model F-14's Animated Crew Members - Closely Integrated with JESTER AI Highly Detailed External Model, Animations and Textures Highly Accurate Aircraft System and Subsystem Modelling One Free Theatre bundled with the Aircraft ...and much, much more! At Leatherneck Simulations we strongly believe in raising the bar. We have never been comfortable with adhering to the status quo. For the Development Team, the F-14 will represent the culmination of years of experience and dedication. Our passion is only rivaled by our ambition, and we are pushing ourselves to be better than ever before. So strap in and enjoy the ride, and get ready to experience definitive F-14 experience. Sincerely, Leatherneck Simulations [color:"Red"]NOTE: Due to an unexpected technical error in our website & subsequent down-time due to overloading the server, this is a limited, interim announcement.[/color]
  18. File Name: [Fictional] Grumman F-14A Tomcat 'COAN' File Submitter: Spinners File Submitted: 24 January 2015 File Category: What If Hangar Grumman F-14A 'COAN' for STRIKE FIGHTERS 2:NORTH ATLANTIC This is a very simple mod of the stock Third Wire F-14A_77 to give a fictional Tomcat F-14A 'COAN' as it might have appeared in service with the Comando de Aviación Naval Argentina and includes fictional markings for the famous 2nd Escuadrilla Aeronaval de Caza y Ataque (2nd Fighter/Attack Squadron). You must have Strike Fighters:North Atlantic for the Third Wire F-14A Tomcat and for the optional carrier. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-14A_COAN folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-14A_COAN folder into your Decals folder. 3. From the GROUND OBJECTS folder drag and drop the BernardinoRivadavia folder into your Ground Objects folder.* 4. From the PILOTS folder drag and drop the PILOT_COAN into your Pilots folder. 5. From the WEAPONS folder drag and drop the AM39 folder into your Weapons folder. * You'll really need to add 'ArgentineNavy' to the limited nations section of the ICELANDNA_NATIONS data.ini (which you'll need to extract). Doing this yourself will allow you to align the Argentine Navy to a 'colour' of your choice. CREDITS As always, thanks to TK for a great little game/sim. Thanks to Ravenclaw007 for the AM39 Exocet missile. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 24/01/2015 Click here to download this file
  19. Version Version 1

    93 downloads

    Grumman F-14A 'COAN' for STRIKE FIGHTERS 2:NORTH ATLANTIC This is a very simple mod of the stock Third Wire F-14A_77 to give a fictional Tomcat F-14A 'COAN' as it might have appeared in service with the Comando de Aviación Naval Argentina and includes fictional markings for the famous 2nd Escuadrilla Aeronaval de Caza y Ataque (2nd Fighter/Attack Squadron). You must have Strike Fighters:North Atlantic for the Third Wire F-14A Tomcat and for the optional carrier. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-14A_COAN folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-14A_COAN folder into your Decals folder. 3. From the GROUND OBJECTS folder drag and drop the BernardinoRivadavia folder into your Ground Objects folder.* 4. From the PILOTS folder drag and drop the PILOT_COAN into your Pilots folder. 5. From the WEAPONS folder drag and drop the AM39 folder into your Weapons folder. * You'll really need to add 'ArgentineNavy' to the limited nations section of the ICELANDNA_NATIONS data.ini (which you'll need to extract). Doing this yourself will allow you to align the Argentine Navy to a 'colour' of your choice. CREDITS As always, thanks to TK for a great little game/sim. Thanks to Ravenclaw007 for the AM39 Exocet missile. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 24/01/2015
  20. Hello. I recently downloaded strike fighters 2 Europe along with the TMF superpack (V1.20). I am having issues with the weapons and cockpit. My VDI display appears as a white blank and I cannot use the radar or equip the AIM-54's (only sidewinder's and sparrow's) in the load out screen. Is there a way to fix these issues without downloading sf2:na? Or did I just make a mistake when adding the files to my game? Thanks in advance.
  21. 337 Mira - "Fantasma" (Ghost), 1992 330 Mira - "Keravnos" (Thunder), 1992 343 Mira - "Asterios" (Star), 1992 Note: The hellenic Tomcat is able to carry laser guided weapons and targeting systems (Pave Spike e.g.) and has anti-ship armament (Harpoon) capabilities.
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