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Everything posted by Delta6Actual
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I seem to remember...
Delta6Actual replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Will it come back? Kind of an interesting might-have-been. -
I seem to remember...
Delta6Actual replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh well. -
Speedy Kenton ...not good.
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Adding specific tail numbers
Delta6Actual posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I want to add to the early F-101B the tail number 58-0300, but this appears to be a file that is not accessible. This number was for the only EF-101B, which was some sort of electronic warfare/radar target aircraft. It was one of the last, if not "the" last USAF Voodoo flying. The load screen for the early_F-101B shows this particular aircraft with a variation of the ADWC markings. I was able to transfer the ADWC markings from the F-101B to the early model with no problem, its just that none of the versions have this tail number. Is there a way to add to the .lod files and add this tail number. I know this is a pretty specific and or loaded question. If it isn't easily done, not a problem. I am obsessed with the 101. All of the work on it has been such a great contribution to the game. Any information would be appreciated. -
Adding specific tail numbers
Delta6Actual replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Gonna give it a try tomorrow, thanks again! -
Adding specific tail numbers
Delta6Actual replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the advice! I couldn't find the decal tutorial that was mentioned. I am a computer retard, and have a rough time navigating this site. A nudge in the right direction might help. -
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Purple exhaust
Delta6Actual posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Some aircraft emit purple exhaust that paints the terrain temporarily. Perhaps I am using the wrong settings? -
Purple exhaust
Delta6Actual replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
When I checked the data.ini, I found the ExhaustEmitterName was already set as DirtyExhaustEmitter. However, I saw that the AfterburnerEmitterName was KFIRAfterburnerEmitter. I compared this with the MF F-4G and this did not include the word KFIR. I went to both engines and removed KFIR from the AfterburnerEmitter and the problem was solved! Thanks for pointing me in the right direction! -
Purple exhaust
Delta6Actual replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks guys the purple haze is now gone, readjusted to 32 bit color. About the missing tga file for the RF-4C, what should I do? (also have the song stuck in my head) -
Purple exhaust
Delta6Actual replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Also, some jets have square exhaust plumes, such as the RF-4, while other F-4's do not. -
WOV not working
Delta6Actual posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I just installed WOV. Same as before, before a mission starts, I get the d3dx9_31.dll warning. When I put in WOE I had the same problem, someone on this site, was kind enough to post the d3dx9_31.dll file on combatace. For the life of me, I can't find it. I've been looking for hours. Could someone please point me in the right direction? -
WOV not working
Delta6Actual replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the help rscsjsu5! -
If I'm not mistaken, the F-105 was also supersonic on the deck. It was designed as a tactical nuclear strike aircraft. It also had a bomb-bay, although in practice they only ever carried fuel.
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Voodoo Intercept
Delta6Actual posted a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I have been wanting to set up a simple intercept mission to familiarize myself with the F-101B. The falcons are quite the challenge to score a hit with. I want to set up a mission with a non-maneuvering Badger or something, a scenario where i could test the limitations without interference eg: getting intercepted myself or shot down by SAMs. Is this mission I want to build way over my head, or even possible? I downloaded that Le Moinseur 2006 from check6, but it doesn't seem to want to let me set up a mission. It also changed some of the settings on the game (WOE.) Another forum mentioned something called KMD as an alternative, but I don't know what that is. I really want to learn how to build some missions, so I could make an accurate ADC intercept mission. I have studied the 101, 102, and 106 extensively and have a good idea of what was going on, but I have no idea what I'm doing here! -
Gotta get me one of those!!! :yes:
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Odd nose shadow
Delta6Actual posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I usually fly every mission from takeoff to landing, (a little alt-n in between). Some of the aircraft I fly have a weird shadow line that runs from the nose of the plane to the ground from every exterior angle. Have I loaded something incorrectly, or is there some update I am missing that causes this phenomenon? -
Odd nose shadow
Delta6Actual replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you for your response sir. Will give it a try at first light. -
Removing radar screen
Delta6Actual posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I cannot remember how to remove the radar screen in the upper right hand corner. It had something to do with a file called HUDData.ini. I couldn't find this in the flight folder. All I found was HUD.dll. Is there a way to open this and delete that screen? I hate to keep bugging everyone, this should be my last question for a while. Just trying to get my game back to where it was before. -
Removing radar screen
Delta6Actual replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Got the extractor working, thanks guys! Radar screen gone. -
Removing radar screen
Delta6Actual replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I tried the extractor tool, but it won't load properly. I tried to put it into WOE and it gets to a point where it says: installing fonts, and then stops. As far as Kodiaks advice, I was not quite sure what I was supposed to do. I appreciate all of your help though. -
F-101B Voodoo
Delta6Actual replied to delta6's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here is one way to add the AIM-4 F&G model to early F-101B and F-101B. I am running WOE with current weapons pack and weapons editor. 1. Download the F-106 to your desktop, there will be a separate weapon folder and F106weapon.txt folder. 2. Copy only the AIM-4F and AIM-4G weapon data to WEAPONDATA.ini, adding appropriate numbers. 3. Copy contents of weapons folder to main weapons folder. 4. Add AIM-4F and AIM-4G in weapon editor. 5. Go to specific F-101 data.ini and add \\ to the line SpecificationStationCode=AIM4 if it isn't already, so it looks like this: [FalconStationSX] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=SEMI_RECESSED AttachmentPosition=-0.340,3.45,-0.59 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130 DiameterLimit=0.5 LengthLimit=2.2 AllowedWeaponClass=IRM,SAHM \\SpecificStationCode=AIM4 AttachmentType=USAF,NATO ModelNodeName=Falcon_sx MovingPylon=TRUE AnimationID=9 RotatingPylon=TRUE PylonMass=10 PylonDragArea=0.001 [FalconStationDX] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=SEMI_RECESSED AttachmentPosition=0.340,3.45,-0.59 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130 DiameterLimit=0.5 LengthLimit=2.2 AllowedWeaponClass=IRM,SAHM \\SpecificStationCode=AIM4 AttachmentType=USAF,NATO ModelNodeName=Falcon_dx MovingPylon=TRUE AnimationID=9 RotatingPylon=TRUE PylonMass=10 PylonDragArea=0.001 This worked for me. You can only carry AIM-4F&G on these stations, not the Genie station. -
No aim-4 falcons
Delta6Actual posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I don't seem to have any falcon missiles in my weapons file. It is listed as aim-4d in the weapon editor, but there is no ini file for it. I just downloaded the most current weapons pack for WOE (which is what I am using) and they are not there. Is there another weapon file to get the falcons? -
No aim-4 falcons
Delta6Actual replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's why it was called the $40,000 turn signal! -
No aim-4 falcons
Delta6Actual replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Everything went fine. Thank you so much for your help!