bubu
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Everything posted by bubu
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default acft auto-repopulate mods folder ea time launched
bubu replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes! that is correct! I can delete all the stock aircraft, but when I launch the game, they all reappear each time the launch is executed. Has only started since the upgrade to current patch level. -
default acft auto-repopulate mods folder ea time launched
bubu replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It hasn't happened before - I have always been able to create era-specific installs before, so the f-4 phantom won't show up as an aircraft choice in a 50's era Korean War mod for example. I had installed the desert storm mod, and when I ran it all the Lightnings and Hunters and Migs that weren't in the conflict and weren't part of the download magically appeared in the single mission screen.. -
SARCASM: Slightly Artistic Representation (of) Clouds And Sky Mod v 1.3
bubu commented on Stary's file in Environmental Mods
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EA-6A "Electric Intruder" by The Intruders
bubu replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
[ Looks great! Any chance of doing the "other" electric intruder? EA-6B with the hi-viz bright schemes common in the late 70's? -
quick question on sounds
bubu posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
to someone who has successfully extracted: what is the name of the speech file where the phrase "call the ball" is spoken just before a carrier landing? I think I might have a better audio file to replace it. -
quick question on sounds
bubu replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
referring of course to the landing sequence in SF2:NA. -
SF2: North Atlantic
bubu replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Hey that gave me a mod idea. Time period and jets are close enough to be right: The U.S. Invasion of Grenada 1982. Littoral combat action with UH-1's AH-1W's and Harriers. TK even made the water the correct color (for the tropics, that is). -
more exciting CAS missions with single mission generator
bubu replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I am aware of what the mission editor can do. I'm just curious why certain flavors of this game (ie with the Falklands/Malvinas mod added, for example) can have the randomly generated CAS mission be so much more exciting (troops firing back and forth) than going after "Hut1" in the Vietnam scenario. I was curious what settings to use, is it a fuction of the ground object ini files, or the targets.ini, or the types.ini? Or is it the scoring values assigned to single mission ini? -
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Swedish Campaign (The Scandinavian Front)
bubu replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
To add to my post, almost on cue, Wrench releases the Breguet Atlantique, which would be perfect for the "offensive" portion of this campaign... on loan from the Netherlands of course! -
Swedish Campaign (The Scandinavian Front)
bubu replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
How about doing something on the "great swedish sub hunt" of the mid-1980's, this was really the last crisis of the cold war and was immediately followed by the fall of the Berlin Wall. I am thinking ASW helos (Boeing-Vertol Hpb4a's) and Viggens flying CAP. A Russian sub really did beach itself near Stockholm in 1981... -
SF2: North Atlantic
bubu replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
*** OK you are right, still getting used to this. see the F-4E's now. The six shooters (106's) should be allowed to play. They never got to have any fun in Vietnam, and they were tailor-made to destroy the incoming bombers so prevalent in this hypothetical war... -
SF2: North Atlantic
bubu replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
***** The mods campaign should address the US Naval Station at Keflavik as well - this would have been the real grand prize for the USSR forces, and they would have accepted great risk to go get it. At the time, the 57th FIS was operating F-4E's painted shiny gray with a black-and-white checker pattern on the tail, and be part of Air Defense Command (ADC). In addition to the forces already there, they may have tried to flow in F-15 A models from USAFE and ADC F-106's from northeast bases in the U.S. if they had adequate warning time. Also, the Brits and the Canadians would have been a big part of this, as your forces address. Here is the wikipedia: http://en.wikipedia.org/wiki/Air_Forces_Iceland -
EXTERIOR MODELS LOOK GREAT! brings up an interesting point, however. How do I schedule A/R's in SF2 with the mission editor, when the only timing variable for AI missions is the plus or minus time from the mission aircraft TOT? What value do you have to put in that window to make the tanker show up correctly?
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black ground objects
bubu posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Why do certain ground objects and terrain features imported from previous version show up as all-black in sf2? How do I fix this? -
black ground objects
bubu replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Are those the bmp's and tod's? Do they go in the same folder or in the decals folder? How does the file structure of ground objects differ from SF1 series? thanks much bubu -
Has anyone tried to build missions with tanker support on the way to the target? I am trying to put a KC-135 (in a "transport" role) between the flyable acft's nav point 2 and 3. I am confused by the before/after target time box regarding this. If the tanker's "target" is different how does that relate to my own TOT?
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Formats for Carriers and Warship with the Mission Editor
bubu replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
where is the "terrain.ini" ? couldnt find it in any of my mods folders.... not sure where the watermap line goes... -
F-106A Delta Dart
bubu replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
fuel tanks dont show as weapons - added your lines to weapondata.ini (adjusting sequence numbers) - added required files to weapons folder what else do I need to do? BTW cockpit is perfect - surprised by the moving map dispay that really works...