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Everything posted by SkateZilla
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"Strike Fighters : Everything" Announced
SkateZilla posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Taildraggers
SkateZilla replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
so 3 wheel nose steering planes are at an angle, and tail draggers are at even worse of an angle.... -
"Strike Fighters : Everything" Announced
SkateZilla replied to SkateZilla's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TK musta been reading the Titanic 3d thread at SimHQ... -
"Strike Fighters : Everything" Announced
SkateZilla replied to SkateZilla's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Erm: -
its been flying for over a year now. took a long time to get it to the states, because it was shipped in pcs and some of the crates were confiscated at the border.
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its on location with the F-35s to begin filming for Top Gun 2.
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SF2 Screenshot Thread
SkateZilla replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hrmm, i wonderz if TK fixed the dynamic/tabled/velocity effects axes.... -
SF2 NA Ocean
SkateZilla replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
400 Series Cards are dirt cheap, and offer alot more performance compared to the widely discontinued 6 year old 8800s -
SF2 Screenshot Thread
SkateZilla replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if .. only... we... had... .access .... to.. the.... .fx .... file...... -
New entrys on SF2 NA
SkateZilla replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
TK already confirmed that the Mission Editor wasnt updated to use the new Ship Formations, which causes groups of ships to spawn inside of each other. -
New entrys on SF2 NA
SkateZilla replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
i know i promised the edited AWACs voice this weekend, however, i've spent about 80% of the time from Friday night to this afternoon at Portsmouth Naval Hos. w/ my father. Will continue working on it in my time after work during the week. -
SF2 Screenshot Thread
SkateZilla replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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typing on smartphone, half of my sentences have words that are flipped/reversed. haha, or missing letters.
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I was working on that, will be done this weekend, can only run so many wavs a day before i get a head ache listening to "asp one, asp two, asp lead, cowboy one, cowboy two, cowboy lead............................) Im done with all the other wavs, just have to finish the Flight/Leads/Groups. so are crazy quiet after being filtered too. ~330 wavs... run them through eq board during playback, record filtered wav, cut and edit to match original's length, add white 2% noise, save.
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SF2 Screenshot Thread
SkateZilla replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
why does that look a bit scaled up to me? -
Something I Really Do Like...
SkateZilla replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
VF-101 FTW -
SF2 Screenshot Thread
SkateZilla replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Which Horizon MOD is that? I cant find it in the SF2 Downloads. -
2nd one definately.
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SF2: North Atlantic
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
is it black or is it blue./ -
SF2 NA Ocean
SkateZilla replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The waves are a secondary .LOD animated over top of the water plane. -
SF2: North Atlantic
SkateZilla replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
does you make shift maps show up correctly when you press "M"?? -
SF2 Screenshot Thread
SkateZilla replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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New entrys on SF2 NA
SkateZilla replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
i havent found a tower view line, it prolly relys on viewpoint for radar position or something. i just happen to press F11 for giggles one day while on the deck. Also, if the ground texture is shader rendered, there's gotta be another layer for the IceCaps. -
New entrys on SF2 NA
SkateZilla replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
can we stick the new shaders for water on the water int eh old terrains? you have a link? -
New entrys on SF2 NA
SkateZilla replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
ok, how do you make a hieght map from say, the sat. images on the EarthExplorer/USGS site?