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SkateZilla

+MODDER
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Everything posted by SkateZilla

  1. I noticed that too, I really hope those are temp seats.
  2. depending on the Emitter settings, the Afterburners do get longer as speed increases.
  3. One of the people from TW said if only they could post shots of Flaming Migs over the Water... *Maybe it was DanW* I just noticed/saw the Bow Wake/Splash Effect on the front of the Hull that the last few 3rd Party Carriers/Ship have, and the screens confirm clouds show up in the reflection. We also See AIM-54s finally being Fired. What we dont see are actual Carrier Take-Offs/Landings of Either Friendly or Enemy forces. also for those without access to Google+
  4. Its the Effing Catalina Wine Mixer... Pow! (some pix are older.)
  5. is there a way i can change the image icon for the download? or delete the dark one? edit nevermind, figured it out... lol
  6. Three new Images Added via Facebook about 12 minutes ago... (is it me or does it look like TW is taking hints from 3rd party mods in regards to Particle Effects/features)
  7. Tracknoir

    Finally got this partially working on my system. Using Xbox Live Vision Cam (had to tinker w/ drivers to get the camera to work with the correct resolution). (640x480). It worked a few times, but i stepped away and it lost track and then it stopped working other than that, my main problem is one of the AXIS is inverted, checking the Invert box doesnt do anything, So In Strike Fighters 2, when I look up, the camera looks down, and when I look down the Camera Looks Up. other than that and the mis-track issue, I also have a 25-70% CPU usuage on my 6000+ x2 (which one be a problem when my new system is done FX8150.) anyone have any settings suggestions to help with tracking stability and inverting the one axis (i think its Y)
  8. the downside of Dx9 mode is there are less GFX shaders / eye candy, but running off an intel HD3000 GPU core wouldnt have enough power to crank the GFX up to make use of those anyway. just know that the next Thirdwire Title being released is pure DX10, there will be no Dx9 Mode.
  9. Cuz all the SF2 titles require minimum 128mb of VRAM, Could Also try telling it to Force Dx9 Mode: /<root>/Users/<Username>/Saved Games/Thirdwire/<GameVersion>/Options.ini Change: ForceDX9=FALSE to ForceDX9=TRUE
  10. you can try to drop the ALL the settings to LOW, but i seriously doubt the Intel HD 3000 GPu Cores in the core i3 have enough to run the game, neither is the 64mb of dedicated memory, shared memory is not the same. increasing the dedicated amount of ram to 512/1024 mb might help. (if Dell didnt lock the BIOS options)
  11. SF2 - USNF - Mainscreen

    there's no Multi-Player in SF2 :p
  12. The Secret Location of the Eastern Stargate?
  13. hrm, i remember when it was introduced in a WoV patch that was a issue with planes not responding to the moving deck, TK said it was only for other ships.. so me and someone else that was doing another carrier abandoned it.. TK prolly adjusted it so that when the ship pitches the "Landing Height" Square Area/Plane and all of the Coordinates for deck items and systems pitches with the model. im still trying to figure out why the title doesnt like the collision nodes i make, its gotta be something stupid in max, but until / unless i get something to compare the MAX/INI files with it will take a big of time to figure out.
  14. yeah I abandoned this along time ago, and TK never mentioned fixing it, when it was first introduced planes would remain at deck level as teh deck moved, planes would seem to sink into the deck or float above it, but that might have been fixed with the "collision mesh" which my carrier doesnt use because of some random glitch in the model or ini somewhere that prevents the game from loading my collision.lod.. hopefully w/ SF2NA and a new model this issue is gone. which carrier are you using it on?
  15. Insta-Spawn AI, with a delay so they dont just pop up on your screen.
  16. British GR Harriers are Classified as S/VTOL Meaning, Short/Vertical Take of / Landing. Short Take off when loaded, Vertical when darn near empty. Get a rolling start, and vector down (forgot how much, like 40-50 degrees), ascend, put nozzles back to zero
  17. lol, only on CombatAce....
  18. I forgot how the speech is setup and im not at my home, so, tomorrow when I get a chance, I’ll go zipping into the SF2 CAT files. Im pretty sure there are "filenames+event+number.wav" (xxxxtaxi001.wav or something like that) for each "Identifying" voice in the speech CAT. Any one that wants to re-record mearly has to open the wavs, play it, open another window (using Audacity for example) Use a Headset Mic, and say the original phrase, save wav in the same format (xx-Bit, xxKHz, Mono/Stero) etc. Last time I looked in the WoI files… it was A LOT of re-recording per voice. I dunno bout ya’ll but I might throw in some more emotional comments. Lol… If only there was a way to ADD more dialog for random events ( you know the stupid crap from Top Gun. )
  19. one day when im bored, im gonna go through and re-record all the speech for one voice..... and add some emotion/life to them.
  20. force windowed mode in the EXE Shortcut "-windowed" no guarantee it will run correctly.
  21. you like how 2 posts on TW and I can get TK to come online to post answers to questions we already hand the answers for.... (lol does that sound right? ) i think TK is annoyed with me...so I'll stop posting there again. lol
  22. umm is the F-16/Netz and F-15/Baz missing from the SF2:Europe list or am i just blind?
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