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SkateZilla

+MODDER
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Everything posted by SkateZilla

  1. the changes are not notice-able to mid-upper GFX Cards... only the laptops that run the Intel GMA and things of the like (or really old Video Cards)
  2. It looks like they are upgrading the Texture Maps on the planes in the other SF2 games... judging by screenshots TW is posting on FB for all the older SF2 games, i mean, doesnt this look better than the F-15 we have now? From Thirdwire's Facebook update:
  3. awesome .. even better at insanely high volume levels....
  4. yeah, i had to delete it from facebook, it was corrupted when it encoded... uploadin to youtube now. Youtube Video Up (finally, had to re-encode like 4x to get it to work.) that and the FPS started to drop, as my 8800 GTS does not like it when i hit the fraps record button.
  5. Quick Video, Will upload to youtube, have to re-encode as YT dont like WMA Professional. Youtube Video below.
  6. but I reeeealllly gotta go.. lol.. i wonder if I can export normal maps from Max, from the water I use for renders. (or export a Render from directly overhead and adjust the colors? im gonna wanna do some tinkerin.......... the 2d water up close makes me sea sick.... then again i have ALOT of work to do with effects to rework for the carrier Saturday.
  7. yup, we a rabid group of sim monkeys
  8. okay... lol.... maybe my system back then just didnt like TGAs, as I had to do alot of crap to get other things working as well. i'll prolly play with water this weekend a little to see what i can come up with in regards to normal/noise maps. i wish i still had that north atlantic normal somewhere in my old backups... cant seem to find it.
  9. i know it was when SF2 debuted, i had to edit the TGA save as a BMP and change the .fx to read the bmp instead of the TGA, or none of the shipmovement effects would show up. dont remember which water map it was.. Edit: I know this one worked fine: (I dont even remember where to download it again, but I got it from a link the Author on Thirdwire's boards, I actually liked this one... wasnt this one code named north atlantic?,) This is the one I had to convert from TGA to BMP to get it to work with ship effects in DX9 Mode Sorry for the old images, had to raid my myspace for pictures of the water maps, as I'm in office.
  10. like i said.. when SF2 was released, TK has since fixed the TGA issue. i think it was fixed in the first patch (and it was a DX9 issue, DX10 was fine). sorry left that part out...
  11. unfortunately... when Sf2 was released, and i started tinkering with it, certain changes to the water maps would either kill the animation or kill ship movement effects (saving the normal.noise as a TGA and modifying the .fx file to use the tga.) dont remember what broke the alternating animation. water and terrain (including the sky/environment) are really the only things that need updating now.
  12. lets go for mars... it looks like cheddar...
  13. i think they were privately converted by chris from SF1 to SF2 for use with his training missions.
  14. A week in the life of an IT tech

    A week in the life of Peggy..... Hold please
  15. Mods for the current engine, the ship is prolly in a "North Atlantic Area" though.
  16. you have to edit the water.fx file i believe.. i havent tinkered with water since SF2's release, maybe I venture back to water to see if I cant bring life to what looks like crap.. if I can export my water effects from premiere to an .FX file that would be awesome. or snag a .fx file from another game if possible. The SF2 water has no reflection or "volume" to it...
  17. http://www.youtube.com/watch?v=HYSCW9A4Zr4
  18. PhysX

    most games use physX to produce better particle effects, whether it be water, news papers blowing around etc etc.
  19. F-35 to replace JASDF F-4Ejs

    Put another W in the Win Column of the F-35, in the F-35 vs F-22 debate.
  20. ok, yeah, that would have and has driven me bonkers on a number of occasions.
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