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SkateZilla

+MODDER
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Everything posted by SkateZilla

  1. TBH, i would just made a reverse template and used a boolean cut....
  2. F-35 to replace JASDF F-4Ejs

    in response to china's PAK-FA
  3. i was actually looking at quicker ways to produce models. but 1:6th scale models online, assemble, and greendot scan, but that doesnt give the LOD we need unless you place A LOT of dots. Maybe I should go the Microsoft/Turn10 Route, and Laser Scan , walk into the air and space museum and start laser scanning jets.. rahahaha Then again I've seen some incredibly detailed scale models that i can laser scan and upsample to the correct size... How how much would a Laser Scanner for max cost.. hrmm.. i was visiting here for a while, but most of it dont apply to exported models (the lighting and effects) as Thirdwire dont export that stuff. http://www.3d-tutorial.com
  4. yeah i dunno what causes the black meshes, as CTRLZ doesnt fix it, nor does saving, closing, and re-opening. i usually have to go back to a max file before that or an autosave before it. i think its just an issue in 2009 with a few scenes I have. Max 2011 doesnt do it at all. It might actually be a UVUnwrap issue maybe the UVMap is somehow linked to the mesh i move, so when i move a mesh, the UVMap on another mesh moves or something. or Max does something to it. I'll give the site a look, always looking for new techniques.
  5. STO going F2P Jan 17th!

    intrepid class w/ quantum 'pedos and borg enhancements ftw.
  6. yeah when i work on something i usually use the date+alpha revisions.. so.... ModelName_12.19.2011.a i think for my CVN there's 940+ MAX Files. and thats just counting the last 3 years of work, prior to that is all in a RAR on a backup drive. i also hate now sometimes your edit or move vertices on one mesh, and another mesh effs up in 2009, sometimes i get random "Black Meshes" when i move stuff around, a random mesh will go black in max and in game, no matter how many times i apply a material. i think i started abusing Boolean for rounded cuts, but over 50% of the time the smoothing gets botched, still trying to figure what causes it, as I can CTRL-Zed, and pick Operand B again and the 2nd time through will be fine with no changes. if the object i need to cut has flat edges (ie speedbrake/gear doors.), i position the vertices in the corners, and detach/clone the faces for the object and its bay.
  7. my CRTL and Z buttons on my keyboard are worn off from 3ds and photoshop.... make some changes... stare at it... notice it dont look right... CTRL-Z to undo, repeat from beginning a few times.
  8. Its got a name...

    i think it was a AI only for USAF Dominance. Wonder is TK cant get the code from the studio that modified the engine.... then again its an OLD OLD OLD game. i think i saw it in person in 2006, but didnt want to wait in line to play it.
  9. Strike Fighters 2 : Not Accomplished. hehe all good fun, i hope TK or anyone from Thirdwire dont think we are griping.
  10. dont forget the RQ170 crash site tile
  11. you know he works too many 20 hour days when he's presenting himself in 3rd person.
  12. the F-22 hasnt received the Software update or the JHMC to Fire the AIM-9X, the highest you should be using is AIM-9M
  13. Strike Fighters : Not Available.
  14. And this is why it says not to inhale the dust from the fax machine's toner cartridge.
  15. New terrain uses LOD now, no mo TOD BS... So... Lets get to makin some Trees Ice Bergs and Woolly Mammoths. Since i Suck at Aircraft, but am good at larger ships and stuff, this is good news for me.
  16. I dunno, them new "double crank" screw drivers are awesome, assemble stuff in half the time, more time for Strike fighters 2 stuff. http://www.youtube.com/watch?v=Ae4USPlKtKA
  17. Strategy First and other developers kinda screwed thirdwire, i wonder if i can find a review from the WM Build. they dont see next to anything from CDRom sales (which I have seen SF:Gold, WoV and WoE in Bargain Bins.)
  18. dont make any cuts, release in feb. for my Bday, I'll have my tax return....
  19. Because the AIM-9x and most other IRMs are rail launched, w/ no delay in booster ignition. AIM-7, AIM-120 all drop from the station and booster ignites after release. in order to use an AIM-9x on the F-22 You'd have to either change the launch angle so the nose is pointing out of the internal bay, or, have moving pylons so the rail brings the missile or angles the missile head out of the bay before igniting the booster. (which should have been tied to the door opening/closing animation. The real F-22 only loads AIM-9Ms and only on the side bays.
  20. the UV Mapping is off, the wheels your seeing are the entire map for the whole object laid out on the flat surface.
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