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Wilches

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Everything posted by Wilches

  1. Thanks again. All of you said are done.
  2. Thanks boss, so what should I have to do?
  3. I guess the Carrier uses some truck convoy path or something. I don´t find a way to place it over water even with all the settings "protocol" done.
  4. Is it a FORMATION.INI issue or not?
  5. It´s the Korean War map as example.
  6. This is what I plan to do. Make it selected on bases scroll list.
  7. The most strange is the fact that allies carriers works normally in single missions, although out of the location I designated for it. Conclusion - all is a big mess!
  8. Wrench once said that some maps does not allowed carrier ops. Hope it´s not the case...
  9. Could you be more specific please?
  10. Look on XXX_TARGETS.INI [TargetArea065] Name=IJN NorthTask Group Position=1509500.00,1234500.00 Alignment=ENEMY Location=1 ActiveYear=0 Radius=5657.0 CarrierStation=TRUE Target[001].Type=Unryu_CV Target[001].Offset=-61.00,34.00 Target[001].Heading=360 Target[001].ActiveDate=8/8/1944 Target[002].Type=Musashi Target[002].Offset=-1047.00,269.00 Target[002].Heading=360 Target[003].Type=IJNDestroyer Target[003].Offset=612.00,451.00 Target[003].Heading=360 Target[004].Type=IJNDestroyer Target[004].Offset=885.00,-712.00 Target[004].Heading=360 Target[005].Type=Mogami Target[005].Offset=-744.00,-624.00 Target[005].Heading=360 Target[006].Type=Mogami Target[006].Offset=-535.00,719.00 Target[006].Heading=360 Target[007].Type=Unryu_CV Target[007].Offset=1134.00,-110.00 Target[007].Heading=360 Target[008].Type=Unryu_CV Target[008].Offset=-1353.00,-276.00 Target[008].Heading=360 Target[009].Type=Takao Target[009].Offset=-2160.00,0.00 Target[009].Heading=360 Target[010].Type=Chikuma Target[010].Offset=-1881.00,-599.00 Target[010].Heading=360 Target[011].Type=IJNDestroyer Target[011].Offset=1524.00,228.00 Target[011].Heading=360 All the ships are present.
  11. Yes, they´re there. The whole convoy shows at Mue´s TargetAreaEditor. I did this many times before, but this time something´s went wrong.
  12. I created a new Japanese Carrier Station on a tiny red dot at the sea, but it don´t appears on bases scroll list.
  13. Fantastic! Hope the IRIAF birds comes along!
  14. Gepard, try to make a darker tile as the sat photo is very much lighter than the rest and then compare wich´s better. Just guess...
  15. I - W - A - N - T - I - T!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
  16. Hawker Sea Fury FAR skin pack

    Love them all. Thanks!!!!!
  17. I made it at last!!!!!!!!!!!!!!!!! That´s the trick. Thanks so much Cliff7600!!!!!!!
  18. Gents, this puzzle is for the experts. This model has the rear canopy is closed and the animation to open it is set for MANUAL and I intend to open it after take-off, upon retracting landing gear o flaps automatically. I tried all the things with no results. I have add some lines to DATA.ini but it´s useless. Any trick to make it open? [GunnerCanopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=10 Setting[1].RetractValue=60 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=2.0 AnimationID=9 The setting above seams to make it close not to open.
  19. It´s YAP´s D4Y2/3, so no 3D Max... May have a way to make it work via editing. Must be.
  20. Perhaps I have to rename "SystemType" from HIGHLIFT_DEVICE to LANDING_GEAR.
  21. Only the "GunnerCanopy". Should I add the node Canopy2? I'm away from my pc now to put it on test.
  22. Thanks bud but it does not work. Set like this: [GunnerCanopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=10 Setting[1].RetractValue=60 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=2.0 ModelNodeName=Canopy2 <--- canopy node AnimationID=1 <--- gear retract
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