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Wilches

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Everything posted by Wilches

  1. Try the latest "3D Object Converter" wich open all OLD LODs(pre SFP2) objects.
  2. The eternal B.767... I begun to fly it in october 1987 and still flying... All the versions. I tell you - I don´t rate it as the best I flew. It´s like a popular car - strong and reliable.
  3. Well, there it goes: [Decal001] MeshName=Nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=InsigniaFuseR Position=3.13,-0.113 Scale=1.5 DecalMaxLOD=3 [Decal002] MeshName=Nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=InsigniaFuseL Position=3.13,-0.113 Scale=1.5 DecalMaxLOD=3 [Decal003] MeshName=Left_Outer_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingL Position=-2.75,-1.40 Scale=1.8 DecalMaxLOD=3 [Decal004] MeshName=Right_Outer_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingL Position=2.75,-1.40 Scale=1.8 DecalMaxLOD=3 [Decal005] MeshName=Left_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingL Position=-2.75,-1.40 Scale=1.8 DecalMaxLOD=3 [Decal006] MeshName=Right_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingL Position=2.75,-1.40 Scale=1.8 DecalMaxLOD=3 [Decal007] MeshName=Left_Outer_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingR Position=-2.75,-1.40 Scale=1.8 DecalMaxLOD=3 [Decal008] MeshName=Right_Outer_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingR Position=2.75,-1.40 Scale=1.8 DecalMaxLOD=3 [Decal009] MeshName=Left_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingR Position=-2.75,-1.40 Scale=1.8 DecalMaxLOD=3 [Decal010] MeshName=Right_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingR Position=2.75,-1.40 Scale=1.8 DecalMaxLOD=3 [Decal011] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=NationName Position=-3.48,-0.05 Scale=1.3 DecalMaxLOD=2 [Decal012] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=NationName Position=-3.48,-0.05 Scale=1.3 DecalMaxLOD=2 [Decal013] MeshName=Airbrake_Right DecalLevel=0 DecalFacing=RIGHT FilenameFormat=NationName Position=-3.48,-0.05 Scale=1.3 DecalMaxLOD=2 [Decal014] MeshName=Airbrake_Left DecalLevel=0 DecalFacing=LEFT FilenameFormat=NationName Position=-3.48,-0.05 Scale=1.3 DecalMaxLOD=2 [Decal015] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=FinFlashL Position=-4.72,1.85 Scale=1.4 DecalMaxLOD=3 [Decal016] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=FinFlashR Position=-4.72,1.85 Scale=1.4 DecalMaxLOD=3 [Decal017] MeshName=Rudder DecalLevel=0 DecalFacing=LEFT FilenameFormat=RudderStripes Position=-5.70,2.22 Scale=1.75 DecalMaxLOD=3 [Decal018] MeshName=Rudder DecalLevel=0 DecalFacing=RIGHT FilenameFormat=RudderStripes Position=-5.70,2.22 Scale=1.75 DecalMaxLOD=3 [Decal019] MeshName=VertTail DecalLevel=1 DecalFacing=LEFT FilenameFormat=A4_SqTailL Position=-4.44,1.26 Scale=4.0 DecalMaxLOD=3 [Decal020] MeshName=Rudder DecalLevel=1 DecalFacing=LEFT FilenameFormat=A4_SqTailL Position=-4.44,1.26 Scale=4.0 DecalMaxLOD=3 [Decal021] MeshName=VertTail DecalLevel=1 DecalFacing=RIGHT FilenameFormat=A4_SqTailR Position=-4.44,1.26 Scale=4.0 DecalMaxLOD=3 [Decal022] MeshName=Rudder DecalLevel=1 DecalFacing=RIGHT FilenameFormat=A4_SqTailR Position=-4.44,1.26 Scale=4.0 DecalMaxLOD=3 [Decal023] MeshName=Fuselage DecalLevel=1 DecalFacing=LEFT FilenameFormat=SqName Position=-3.43,0.29 Scale=1.2 DecalMaxLOD=2 [Decal024] MeshName=Fuselage DecalLevel=1 DecalFacing=RIGHT FilenameFormat=SqName Position=-3.43,0.29 Scale=1.2 DecalMaxLOD=2 [Decal025] MeshName=Nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=USNAttackNum Position=4.48,-0.20 Scale=0.80 DecalMaxLOD=2 [Decal026] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=USNAttackNum Position=4.48,-0.20 Scale=0.80 DecalMaxLOD=2 [Decal027] MeshName=Right_Wing DecalLevel=2 DecalFacing=TOP FilenameFormat=USNAttackNum Position= 1.90,-1.26 Scale=0.90 DecalMaxLOD=2 [Decal028] MeshName=VertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=USNA4BuNo Position=-3.23,0.80 Scale=1.3 DecalMaxLOD=2 [Decal029] MeshName=VertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=USNA4BuNo Position=-3.23,0.80 Scale=1.3 DecalMaxLOD=2
  4. That cockpit is looks even better if you type this: MinPitchFront=-70 There´s a lot of hidden things in cockpit! Thanks a lot Stary! P.S. - Any chance of an early Spit type with reg gunsight and early canopy?
  5. Raven, take care with the US PC tracking policy... You´re now a "bomb maker"!
  6. I believe they were WWI or later types. Not sure... I´ve found some good old bombs in First Eagles. Perhaps those from RFC may fit. Just wondering...
  7. Ok. Two things: First I found a mispelling on Yak-38 cockpit INI. [CockpitSeat001] ModelName=Yak_38_cockpit OpenCockpit=FALSE Offset=0.0,-0.3,0.0 Position=Position=0.0,4.4,0.6 <---- change to Position=0.0,4.4,0.6 It works on any other plane normally. Second, I´ve been looking for the Snailman´s Yak everywhere in vain. Any links or hint?
  8. Hi Heck! It should be wonderfull to see you own checkertails, once your Burma Banshees are awesome! Take care on desert colors from template - they´re wrong. They should be darker, richier and more "yellowish". Find a good source. Cheers! By the way, the "Checkertail Clan" used both the P-40F long tail and the P-40L.
  9. Stary, you´re in my prayer list (a short one by the way). Don´t you dare to quit! Congrats!!!
  10. Guys, I´m very excited by the new Fokker D.XXI from Capun and because of it I´ve installed the "Germany" terrain from S.Ansons (SFP1) and tried to update it SFP2 pattern. Well, something went wrong and it crashes at 10% all the times. This terrain is the only one that shows the Low Countries and Germany as it was just before the German invasion in early 1940 but with a big difference - the wrong sides! The Luftwaffe is on the left and the allies on the right on the map. I made a fix on "Germany_targets.INI" by changing the "Enemy" to "Friendly" and inside the game on the mission builder it appears OK, but when start to fly it crashes on 10%. I´m not sure that this crash is caused by this fixes. Is there anyone here have this Map already fixed and working to share? If not, could somebody take a look on it? Thanks a lot!
  11. Well, why don´t you try? It serves for both before France invasion or after some months after DDAY. That´s a thing we hardly miss...
  12. Wrench, thanks for reply - I agree... no way to fix that piece of crap. BTW, your EAWEuro WW2 is AWESOME but the Europe is occupied as you said so it´s no good for the Blitzkrieg. Listen, every time that DAT release a sort of such "thematic" planes a new full campaign is on cooking and my bet goes to a France/Low countries Blitzkrieg. Only time will tell. Cheers!!!
  13. It´s "AntiGlare_Nose" for sure. Good luck!
  14. First class job! Forget about the IL-2/1946... Your P-40s are much better in shape and cockpit. Keep it up!!
  15. RAVEN my dear, the P-40B/C has some important things to be known: - the windshield was curved and without any front frames. The armoured glass was internal (it seams that you already done it by the latest screenshot). - the rudder was not the same as the P-40E - the Hawk81 (AVG) used a very crude gunsight in a shape of a "screen" fixed on the armoured glass - check in IL-2/1946 simm. I´m aware of all the hard work this plane needs but I hope you consider this things. Good work so far! Cheers!!
  16. You guys´re wrong! Press Alt+Ctrl+Shift 4 times and you activate the hyper-autopilot that makes the plane fly back remotely controled to its base. Thanks TW!!
  17. Gents, I´ve been messing on Hs 129B Data.ini in order to make the tail whell unit NOT to retract as the real plane. No luck... I set the following parameters: // Landing Gears ------------------- [TailGear] SystemType=LANDING_GEAR Retractable=FALSE <----- set as FALSE - doesn´t work DeployTime=5.0 AnimationID= DragArea=0.08 HideGearNode=FALSE ModelNodeName=TailGear InsideNodeName= ShockAnimationID=4 ShockStroke=0.04 SpringFactor=0.1 DampingFactor=0.1 WheelNodeName=TailWheel RotationAxis=X-AXIS ReverseModelOrientation=FALSE RollingRadius=0.13 CastoringWheel=TRUE CastoringNodeName= Steerable=TRUE MaxSteeringSpeed=30.88 Locking=FALSE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxLoadFactor=4.0 What I did wrong and how to make it work? Thanks buddies!!
  18. Thanks a lot Cliff7600. Works like a charm!
  19. Thanks for replying Crusader. I´ll keep on trying. I just removed the tailwheel doors and made some corrections on skin. I´ll keep you guys aware of any new discover. Thanks!
  20. M-Y F-A-V-O-U-R-I-T-E S-C-E-N-A-R-I-O!!!!! I don´t believe! I always dream of searching the german ships inside the Fjords. It reminds me the adventures of the famous Max Guedj when commanding the Banff Strike Wing as described by Pierre H.Closterman on his famous "Le ciel en Feu". That´s awesome!!
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