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Wilches

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Everything posted by Wilches

  1. The lens is on the wrong place russouk2004. It shoul be higher and backwards and on both sides. Find a more trusting reference. Good start!
  2. A new Hawker Typhoon IB (car-door and buble) should be great. Raven with his famous expertise could make a fantastic one - plane and cockpit!
  3. I do. No problem with that! The N needs a new one, once the canopy structure is very diferent.
  4. For the MiG-17 I used Stary´s FANTASTIC MiG-17PF cockpit without the radar screen. To be honest, it´s amazingly good. Copy the lines below to the MiG-17PF_COCKPIT.INI, wich features a new POV: [CockpitData] Directory=cockpit HUDMode=CAGED,AA RippleQuantity=1,2 RippleInterval=50,100,200 [GunsightFront] HasGunsight=TRUE GunsightMilSize=80 GunsightName=gunsight.tga LeadComputing=TRUE MaxDepression=250 DefaultDepression=0 [CockpitSeat001] ModelName=Mig17PF_cockpit Offset=0.0,-0.32,0.037 Position=0.0,1.00,0.8 ViewAngles=0.0,0.0,0.0 MaxYaw=170 MinYaw=-170 MaxPitch=60 MinPitchFront=-45 MinPitchRear=-20 LightRange=2.0 LightInnerConeAngle=50 LightOuterConeAngle=80 LightAngles=0.0,-35.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.7,0.2,0.2 Gunsight=GunsightFront Instrument[001]=AirspeedIndicator Instrument[002]=AttitudeIndicator Instrument[003]=Altimeterhun Instrument[004]=Accelerometer Instrument[005]=VerticalVelocityIndicator Instrument[006]=ExhaustTemp1 Instrument[007]=CourseArrow Instrument[008]=BearingMarker Instrument[009]=StandbyCompass Instrument[010]=Slipball Instrument[011]=FuelIndicator Instrument[012]=Tachometer1 Instrument[013]=FuelFlowIndicator Instrument[014]=AttitudeIndicator //ADI_BankIndicator Instrument[015]=HUD Instrument[016]=Reflection1 Instrument[017]=Reflection2 Instrument[018]=CenterMirror Instrument[019]=TurnIndicator Instrument[020]=ClockHour Instrument[021]=ClockMinute Instrument[022]=ClockSecond Instrument[023]=Compass Instrument[024]=CompassArrow Instrument[025]=ExternalFuelIndicator Instrument[026]=LandingGearLever Instrument[027]=Altimeterthou Instrument[028]=Altimeter10K Instrument[029]=RadarScope Instrument[030]=fire_light Instrument[031]=low_alt_light Instrument[032]=overheat_light Instrument[033]=gear_up_lights Instrument[034]=gear_down_lights Instrument[035]=low_fuel_light Instrument[036]=Throttle Instrument[037]=Radar_Altimeter Instrument[038]=radar_lock_light Instrument[039]=weapon_shoot_light Instrument[040]=Tachometer2 Instrument[041]=ExhaustTemp2 Instrument[042]=Toggle_radar_power Instrument[043]=Flaps Instrument[044]=Air_Brake_LEVER Instrument[045]=SpeedBrake_Light Instrument[046]=Stick_roll Instrument[047]=Stick_pitch Instrument[048]=rudder_left Instrument[049]=rudder_right Instrument[050]=Slipball2 Instrument[051]=StandbyCompass2 Instrument[041]=ExhaustTemp2 Instrument[052]=Move1 Instrument[053]=Move2 Instrument[054]=Move3 Instrument[055]=Move4 Instrument[056]=Move5 Instrument[057]=Move6 Instrument[058]=Move7 Instrument[059]=Move8 Instrument[060]=Move9 Instrument[061]=Move10 Instrument[062]=Move11 Instrument[063]=Move12 Instrument[064]=Move13 Instrument[065]=Move14 Instrument[066]=Move15 Instrument[067]=Move16 Instrument[068]=Move17 Instrument[069]=Move18 Instrument[070]=Move19 Instrument[071]=Move20 Instrument[072]=Move21 Instrument[073]=Move22 Instrument[074]=Move23 //RADAR [RadarScope] //Type=RADAR_SCOPE //NodeName=Radar_Screen /////////////////////////////////// /////////////////////////////////// /////////////////////////////////// /////////// lights section///////// [fire_light] Type=ENGINE_FIRE_WARNING_LIGHT NodeName=engine1_overheat_light MovementType=LIGHT ValueUnit=FEET Set[01].Position=1 Set[01].Value=500.0 [low_alt_light] Type=LOW_ALT_WARNING_LIGHT NodeName=low_alt_light MovementType=LIGHT [overheat_light] Type=MASTER_CAUTION_LIGHT NodeName=engine2_overheat_light MovementType=LIGHT [gear_up_lights] Type=LANDING_GEAR_WARNING_LIGHT NodeName=gear_up_light MovementType=LIGHT [gear_down_lights] Type=LANDING_GEAR_INDICATOR CheckWheelLocked=TRUE NodeName=gear_down_light MovementType=LIGHT Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 [low_fuel_light] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=low_fuel_light MovementType=LIGHT ValueUnit=LB Set[01].Position=1 Set[01].Value=300.0 Set[02].Position=0 Set[02].Value=301.0 [speedbrake_Light] Type=AIR_BRAKE_INDICATOR NodeName=Air_brake_light MovementType=LIGHT /////////////////////////////// /////////////////////////////// [AirspeedIndicator] Type=AIRSPEED_INDICATOR NodeName=KPH_needle MovementType=ROTATION_Y ValueUnit=KMPH Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=38 Set[02].Value=100 Set[03].Position=109 Set[03].Value=300 Set[04].Position=180 Set[04].Value=500 Set[05].Position=323 Set[05].Value=900 Set[06].Position=359.9 Set[06].Value=999 Set[07].Position=385 Set[07].Value=1075 [AttitudeIndicator] Type=ATTITUDE_DIRECTOR_INDICATOR NodeName=ADI_ball MovementType=ORIENTATION ReverseYaw=TRUE [Altimeterhun] Type=PRESSURE_ALTIMETER_1 NodeName=alt_needle_100 CounterNodeFormat=needle_alt%d MovementType=ROTATION_Z ValueUnit=METER Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=1000.0 [Altimeterthou] Type=PRESSURE_ALTIMETER_1 NodeName=alt_needle_1000 MovementType=ROTATION_Z ValueUnit=METER Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=10000.0 [Altimeter10K] Type=PRESSURE_ALTIMETER_1 NodeName=alt_needle_10000 MovementType=ROTATION_Z ValueUnit=METER Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=100000.0 [Radar_Altimeter] Type=RADAR_ALTIMETER NodeName=radar_alt_needle //CounterNodeFormat=needle_alt%d MovementType=ROTATION_Z ValueUnit=METER Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=43.0 Set[02].Value=20.0 Set[03].Position=73.0 Set[03].Value=40.0 Set[04].Position=98.0 Set[04].Value=60.0 Set[05].Position=117.0 Set[05].Value=80.0 Set[06].Position=130.0 Set[06].Value=100.0 Set[07].Position=173.0 Set[07].Value=200.0 Set[08].Position=194.0 Set[08].Value=300.0 Set[09].Position=230.0 Set[09].Value=600.0 [Accelerometer] Type=ACCELEROMETER NodeName=GLOAD_needle MovementType=ROTATION_Z Set[01].Position=-130.0 Set[01].Value=-6.0 Set[02].Position=0 Set[02].Value=0.0 Set[03].Position=199.0 Set[03].Value=9.0 [VerticalVelocityIndicator] Type=VERTICAL_VELOCITY_INDICATOR NodeName=CLIMB_needle MovementType=ROTATION_Z ValueUnit=FPM Set[01].Position=-180.0 Set[01].Value=-10000.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=180.0 Set[03].Value=10000.0 [standbyCompass] Type=MAGNETIC_COMPASS NodeName=compass_needle MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [standbyCompass2] Type=COURSE_ARROW NodeName=ADF_needle MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [slipball] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=Slipball MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=15.0 Set[01].Value=-3.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-15.0 Set[03].Value=3.0 [slipball2] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=Slipball2 MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=15.0 Set[01].Value=-3.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-15.0 Set[03].Value=3.0 [Tachometer1] Type=TACHOMETER NodeName=Engine1_RPM_needle ItemNumber=1 MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=325.0 Set[02].Value=1.0 [Tachometer2] Type=TACHOMETER NodeName=Engine2_RPM_needle ItemNumber=2 MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=325.0 Set[02].Value=1.0 [FuelIndicator] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=FUEL_needle MovementType=ROTATION_Y ValueUnit=LB Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=180 Set[02].Value=1173.0 [FuelFlowIndicator] Type=FUEL_FLOW_INDICATOR NodeName=fuel_flow_needle MovementType=ROTATION_Y ValueUnit=LB Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=120.0 Set[02].Value=0.75 Set[03].Position=298.0 Set[03].Value=3.0 //[ExternalFuelIndicator] //Type=INETERNAL_FUEL_QUANTITY_INDICATOR //NodeName=FUEL2_needle //MovementType=ROTATION_Z //ValueUnit=LB //Set[01].Position=0 //Set[01].Value=0.0 //Set[02].Position=-190 //Set[02].Value=25.0 //[HUD] //Type=HUD //NodeName=gunsight_glass [CenterMirror] Type=MIRROR NodeName=mirror [ExhaustTemp1] Type=EXHAUST_GAS_TEMPERATURE_INDICATOR NodeName=ENGINE1_EGT_needle ItemNumber=1 MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=96.0 Set[02].Value=150.0 [ExhaustTemp2] Type=EXHAUST_GAS_TEMPERATURE_INDICATOR NodeName=ENGINE2_EGT_needle ItemNumber=2 MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=7.0 Set[02].Value=300.0 Set[02].Position=229.0 Set[02].Value=900.0 [bearingMarker] Type=BEARING_MARKER //COURSE_ARROW //BEARING_MARKER NodeName=ADF_needle2 MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=360.0 [RangeCounter] Type=RANGE_INDICATOR CounterNodeFormat=distance_dig%d MovementType=ANALOG_COUNTER ValueUnit=NM [TurnIndicator] Type=TURN_INDICATOR NodeName=TURN_needle MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=-45.0 Set[01].Value=-45.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=45.0 Set[03].Value=45.0 [ClockHour] Type=CLOCK_HOUR NodeName=CLOCK_HOUR_needle MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=12.0 [ClockMinute] Type=CLOCK_MINUTE NodeName=CLOCK_MINUTES_needle MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=60.0 [ClockSecond] Type=CLOCK_SECOND NodeName=CLOCK_SECONDS_needle MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=60.0 [LandingGearLever] Type=LANDING_GEAR_INDICATOR NodeName=Gear_lever MovementType=ROTATION_X Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=-80.0 Set[02].Value=1 // animacje dr¹¿ka i przepustnicy: //stick and throttle animations [stick_roll] Type=CONTROL_STICK_ROLL NodeName=stick MovementType=ROTATION_Y Set[01].Position=-10.0 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=10.0 Set[03].Value=1.0 [stick_pitch] Type=CONTROL_STICK_PITCH NodeName=stick_base MovementType=ROTATION_X Set[01].Position=10 Set[01].Value=-1.0 Set[02].Position=-10 Set[02].Value=1.0 //animacje peda³ów: //rudder animations [rudder_left] Type=RUDDER_PEDAL NodeName=left_pedal MovementType=ROTATION_Y Set[01].Position=-10 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=10 Set[03].Value=1.0 [rudder_right] Type=RUDDER_PEDAL NodeName=right_pedal MovementType=ROTATION_Y Set[01].Position=10 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-10 Set[03].Value=1.0 [Throttle] Type=THROTTLE_CONTROL NodeName=throttle MovementType=ROTATION_X Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=-40 Set[02].Value=1.0 [radar_lock_light] Type=RADAR_MODE_SELECTOR NodeName=radar_lock_light MovementType=LIGHT ItemNumber=3 [Weapon_Shoot_Light] Type=WEAPON_SHOOT_CUE NodeName=radar_on_light MovementType=LIGHT [Toggle_Radar_Power] Type=RADAR_MODE_SELECTOR NodeName=Radar_knob_1 MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-90.0 Set[02].Value=1.0 [Flaps] Type=FLAPS_CONTROL_HANDLE NodeName=FLAPS_LEVER MovementType=ROTATION_X Set[01].Position=-35.0 Set[01].Value=0 Set[02].Position=0.0 Set[02].Value=1 Set[03].Position=35.0 Set[03].Value=2 [Air_Brake_LEVER] Type=AIR_BRAKE_INDICATOR NodeName=AIRBRAKES_LEVER MovementType=ROTATION_X Set[01].Position=-35.0 Set[01].Value=0 Set[02].Position=35.0 Set[02].Value=1 [Move1] Type=AIRSPEED_INDICATOR NodeName=xFront_frames MovementType=POSITION_Y Set[01].Position=-2.80 Set[01].Value=0.0 Set[02].Position=-2.80 Set[02].Value=1.0 [Move2] Type=AIRSPEED_INDICATOR NodeName=radar_box MovementType=POSITION_Y Set[01].Position=-2.80 Set[01].Value=0.0 Set[02].Position=-2.80 Set[02].Value=1.0 [Move3] Type=AIRSPEED_INDICATOR NodeName=Radar_ViewTube MovementType=POSITION_Y Set[01].Position=-2.80 Set[01].Value=0.0 Set[02].Position=-2.80 Set[02].Value=1.0 [Move4] Type=AIRSPEED_INDICATOR NodeName=Cylinder49 MovementType=POSITION_Y Set[01].Position=-2.80 Set[01].Value=0.0 Set[02].Position=-2.80 Set[02].Value=1.0 [Move5] Type=AIRSPEED_INDICATOR NodeName=Cylinder02 MovementType=POSITION_Y Set[01].Position=-2.80 Set[01].Value=0.0 Set[02].Position=-2.80 Set[02].Value=1.0 [Move6] Type=AIRSPEED_INDICATOR NodeName=RADAR_glass MovementType=POSITION_Y Set[01].Position=-2.80 Set[01].Value=0.0 Set[02].Position=-2.80 Set[02].Value=1.0 [Move7] Type=AIRSPEED_INDICATOR NodeName=radar_knob_2 MovementType=POSITION_Y Set[01].Position=-2.80 Set[01].Value=0.0 Set[02].Position=-2.80 Set[02].Value=1.0 [Move8] Type=AIRSPEED_INDICATOR NodeName=radar_knob_1 MovementType=POSITION_Y Set[01].Position=-2.80 Set[01].Value=0.0 Set[02].Position=-2.80 Set[02].Value=1.0 [Move9] Type=AIRSPEED_INDICATOR NodeName=radar_knob_3 MovementType=POSITION_Y Set[01].Position=-0.80 Set[01].Value=0.0 Set[02].Position=-0.80 Set[02].Value=1.0 [Move10] Type=AIRSPEED_INDICATOR NodeName=radar_lower_lights MovementType=POSITION_Y Set[01].Position=-2.80 Set[01].Value=0.0 Set[02].Position=-2.80 Set[02].Value=1.0 [Move11] Type=AIRSPEED_INDICATOR NodeName=radar_lock_light MovementType=POSITION_Y Set[01].Position=-2.80 Set[01].Value=0.0 Set[02].Position=-2.80 Set[02].Value=1.0 [Move12] Type=AIRSPEED_INDICATOR NodeName=radar_background MovementType=POSITION_Y Set[01].Position=-2.80 Set[01].Value=0.0 Set[02].Position=-2.80 Set[02].Value=1.0 [Move13] Type=AIRSPEED_INDICATOR NodeName=RADAR_SCREEN MovementType=POSITION_Y Set[01].Position=-2.80 Set[01].Value=0.0 Set[02].Position=-2.80 Set[02].Value=1.0 [Move14] Type=AIRSPEED_INDICATOR NodeName=gunsightbox MovementType=POSITION_Z Set[01].Position=0.04 Set[01].Value=0.0 Set[02].Position=0.04 Set[02].Value=1.0 [Move15] Type=AIRSPEED_INDICATOR NodeName=sight_glass MovementType=POSITION_Z Set[01].Position=0.04 Set[01].Value=0.0 Set[02].Position=0.04 Set[02].Value=1.0 [Move16] Type=AIRSPEED_INDICATOR NodeName=zgunsight_wheel06 MovementType=POSITION_Z Set[01].Position=0.04 Set[01].Value=0.0 Set[02].Position=0.04 Set[02].Value=1.0 [Move17] Type=AIRSPEED_INDICATOR NodeName=zLine06 MovementType=POSITION_Z Set[01].Position=0.04 Set[01].Value=0.0 Set[02].Position=0.04 Set[02].Value=1.0 [Move18] Type=AIRSPEED_INDICATOR NodeName=gunsight_struts MovementType=POSITION_Z Set[01].Position=0.04 Set[01].Value=0.0 Set[02].Position=0.04 Set[02].Value=1.0 [Move19] Type=AIRSPEED_INDICATOR NodeName=gunsightbox MovementType=POSITION_Y Set[01].Position=-0.14 Set[01].Value=0.0 Set[02].Position=-0.14 Set[02].Value=1.0 [Move20] Type=AIRSPEED_INDICATOR NodeName=sight_glass MovementType=POSITION_Y Set[01].Position=-0.14 Set[01].Value=0.0 Set[02].Position=-0.14 Set[02].Value=1.0 [Move21] Type=AIRSPEED_INDICATOR NodeName=zgunsight_wheel06 MovementType=POSITION_Y Set[01].Position=-0.14 Set[01].Value=0.0 Set[02].Position=-0.14 Set[02].Value=1.0 [Move22] Type=AIRSPEED_INDICATOR NodeName=zLine06 MovementType=POSITION_Y Set[01].Position=-0.14 Set[01].Value=0.0 Set[02].Position=-0.14 Set[02].Value=1.0 [Move23] Type=AIRSPEED_INDICATOR NodeName=gunsight_struts MovementType=POSITION_Y Set[01].Position=-0.14 Set[01].Value=0.0 Set[02].Position=-0.14 Set[02].Value=1.0
  5. C´mon Veltro, the Wonder Woman´s plane is your next one, won´t you?
  6. No clue... Try Lower_Rudder, Rudder_Lower, Rudder_Low or even Tail. Hope this help.
  7. Take your time, Wrench. Stary, release that BOMB!!!!
  8. Wow! A most needed plane for sure. BTW, what happened to your new P-61? The Fw 190 and the Jack... what additions!
  9. It´s worth to see! http://hedgehoghollow.com/awoic/review_index.html
  10. Raven. that´s really cool!!! You got the right cowling shape for this Merlin version. BTW, you can create the P-40L by reducing the guns to the 4 pattern and reduce plane´s overall weight. The " Checkertail Clan" fans (me) are begging for that! Ah, the windshield had an extra oppening window at the left side. Check the photos on net. Congrats !
  11. Nice reading Arrow. Thanks for that! Any news on the air opposition? I guess it was nule.
  12. Look that - http://th02.deviantart.net/fs70/PRE/f/2011/156/1/a/1acbc67ca43bb48b0ed2c68ecddf473a-d3i3pks.jpg http://4.bp.blogspot.com/-zFifrB_FIBw/T1yyYYtjmbI/AAAAAAAAIAc/IvWllJ1c0fE/s1600/PB-1W+Flying+Fortress+1.jpg http://farm4.staticflickr.com/3258/2828105134_f2cfbb3b29.jpg
  13. Arrow, thanks for the info. All in all, it´s a guerrilla war, so it doesn´t fit properly to game´s engine. The missions there should be SEAD, ARMED_RECON, RECON and STRIKE only. Quite boring to some. Anyway, I would like to see the French´s Ki-43II and B-26s zooming! We have to keep in mind the the whole terrain needs to look as 40s and 50s fashion. The Vietnam´s default modern concrete airstrip and airbase facillities is too much modern for that period of time.
  14. Wich countries fought this war? Even better - what planes and their respective squadrons? I can remember the French Mosquitoes, Spitfires,F6F-5, F8F-2B and P-63Cs as said before, but any foes were there? My time is pretty scarce now, so no time for a research (actually bed time)...
  15. This scenario should be only for ground attackers, once the air opposition was almost zero. Concerning the graphics, the airfields needs a little downgrade for the 50´s pattern. It would be a nice addition.
  16. In the Corsair´s DATA.ini find the [Engine] entry and replace the respective lines with this: SpinnerNodeName=Propeller StaticPropNodeName=blades SlowPropNodeName=PropellerB //FastPropNodeName=PropellerC
  17. Stary, if you plan to build a new Spit cockpit please have this in mind - make two versions. One with the early reflector gunsight (for the wartime Spits) and one with the gyro gunsight for the later versions. Ah, an early normal canopy and a bubble one. Man, Wrench is wright - I´m a pain in the a%$&*!
  18. Concerning the CG, is right to say that it changes the plane flight behavior BUT TW, for an unknown reason, mess with the CG somewhere forward (my guess is around 50cm - half a meter) so when you place the CG to 50cm backwards you´re actually correcting the CG to it´s original position. What we must know is the correct value. I´ve tried this on other props and the result was the same - no falling and explosion.
  19. Guys, with all the tips given above and the following lines the result is very good. Not the final fix but much better indeed. [AircraftData] CGPosition=0.00,-1.10,0.00 CockpitCGOffset=FALSE OnGroundPitchAngle=20.0 [Engine] PropDiameter=1.352 As I stated before, the CG is the main cause of this mess. Have a try and describe your results please.
  20. The plane and cockpit are simply brilliant. The problem is to make it fly without the horrible bouncing and explosion. The plane itself starts as close as 1.5m from the ground floating like a baloon and then falls like a rock!!!!! What a shame TW...
  21. Terrific!!! Veltro, could make some adjusts on the canopy frames? They should be more straight and broader. Fine tune work is your hallmark!! Congrats!
  22. Actually the new patch makes a big mess on the plane´s CG. In some planes the CG goes forward and in others backwards - never the same. I´m making some success by changing the CG (with moving the cockpit position inversally - if the CG goes -0.50 the cockpit must be 0.50), setting new gear bouncing valours and reducing the prop diameter on the props. For example, on the Capun´s F4U-1A Corsair the CG changed from 0.0,0.0,0.0 to 0.0,-0.50,0.0. On the jets the CG went forward mostly and without reducing the nose gear spring valour, it´ll bounce untill explodes. Dammit TW!!!!!
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