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Everything posted by Wilches
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RE. 2002 ARIETE WIP
Wilches replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Veltro2K, I know you're good, but this one is a step ahead! Very nice shape and subject! I'm wondering what's your next move! -
Screenshot Thread
Wilches replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Two weeks? No! Will be fourteen days for sure! -
WW2 WIPS
Wilches replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
You're always surprising! Could you also revamp some old models (with their permission off course) like P-35,P-38 and others? -
SF2 expansion 2 teaser and mission editor teaser
Wilches replied to DanW's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Lightning strike!! -
Mig Alley Update Thread
Wilches replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
OK, it's VERY impressive !! Question - Are the following planes included? Are they new? - Firefly+cockpit - F-82+cockpit - B-29+cockpit - F2H+cockpit - Mig-15+cockpit - H-19+cockpit - B-45+cockpit Congrats to all involved!! -
[SFP1 Series 1] F-4 Cockpit
Wilches replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Bud, in your FLIGHTENGINE.INI, located inside the Flight folder, find the lines below and replace'em with this: [LowDetailOption] HorizonDistance=45000.0 DetailMeshSize=3 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=1024 [MedDetailOption] HorizonDistance=50000.0 DetailMeshSize=4 DetailLevel=0 WaterEffect=1 NoiseTexture=0 MaxTextureRes=2048 [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=5 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=0 [unlimitedDetailOption] HorizonDistance=75000.0 DetailMeshSize=6 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 It'll increase the frame rate a lot! -
WW2 WIPS
Wilches replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Great Move Veltro! I'm amazed!!! -
Some ideas for Korea mod team
Wilches posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"Ideas" sounds better than "request", right? - H-19 Chickasaw - B-45 Tornado - F-82 Twin Mustang (new 3D) - Fairey Firefly (new 3D) Thanks! -
Mig-21 white cockpit parts...
Wilches posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Any cure for that? Mine install is WOE2/WOI2/ExpPack1 - Jun2010 patch. The cockpits I took from here http://combatace.com/files/file/11114-mig-21-complete-pack-sf2-all-16/ -
Hebrew speech/radio...
Wilches posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Folks, it's wierd ... Even after the WOI/WOI2 release we still have no Hebrew speech pack. Saddly it's beyond my knowledge, so I hope some Jewish bros' take this on. -
Some ideas for Korea mod team
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Second for the turtle! -
Some ideas for Korea mod team
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Holy cow! That's good . I read between the lines that some infos are classified. -
Mig-21 white cockpit parts...
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Any news? -
Hebrew speech/radio...
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Got it. I remember an History Channel's interview with Giora Epstein and his accent was, to be honest, a kind of weird. Anyway, was "English" at all! -
Hebrew speech/radio...
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Humm... I didn't think of that. Perhaps a bad accent should be ok. Some local expressions and slangs should be fine too. -
Hebrew speech/radio...
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I bet you're right, DWCace!! Love your Avatar. Praying for that. -
Atlas Cheetah C
Wilches replied to winterhunter's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
The IAI Kfir C.10! http://misfondos.com.es/images/wallpapers/kfir-c10-56807.jpeg http://misfondos.com.es/images/wallpapers/kfir-c10-colombia-146842.jpeg -
Kfir refueling probe
Wilches replied to Svetlin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
See my reply here - http://combatace.com/topic/34715-atlas-cheetah-c/page__gopid__434214#entry434214 -
Atlas Cheetah C
Wilches replied to winterhunter's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Terrific! I've been thinking on a way to make the gorgeous IAI Kfir CE and with some little tweaks on your "cheetah.LOD" like deleting the wing dogtooth extensions and canards. The nose should be a little longer as per photos below. It's quite clear that everything is set for the MF Kfir C.7. Check out the photos below! http://www.airliners.net/photo/Colombia---Air/Israel-IAI-Kfir/1585574/L/&sid=d454bbf30dd1331ea896fe30149fd8b5 http://www.airliners.net/photo/Ecuador---Air/Israel-IAI-Kfir/1268243/L/&sid=d454bbf30dd1331ea896fe30149fd8b5 http://www.airliners.net/photo/Ecuador---Air/Israel-IAI-Kfir/0950663/L/&sid=d454bbf30dd1331ea896fe30149fd8b5 Worth to try!! Cheers!!! -
SAGITARIO RE 2005
Wilches replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Wow! Getting better indeed!!! -
SAGITARIO RE 2005
Wilches replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I see no problems too. Perhaps the canopy/spine should be somehow streamlined...I don't know. But it's great anyway! -
WOI addon is up
Wilches replied to gerwin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Amazing the fact that TW is making something new for the old WOX. A simple question - Will all the new planes works with all WOX? This gonna be a great addon if its true, once we could improve many WWII scenarios with the new P-51D/Spitfires! Hope this works... -
As Veltro2K is the most prolific and fast designer here, I'd like to ask him for some new birds. -Tempest F.6 -Fairey Fulmar -Fairey Firefly I -Fairey Firefly FR.V -Fokker G-1 -Devastator -Spitfire Fr.14/18 -Do 217E/J/K/M -Fw 190A-4/6/8 -Fw 190D-9/11 -Ta 152H -P-63A/C Thanks Veltro2K!!!
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UH-1_Gunship open doors question.
Wilches replied to Kulbit80's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think you're wrong... Try this at _DATA.INI: [AircraftData] EmptyMass=4634 EmptyInertia=11990.1,4806.4,15498.5 ReferenceArea=180.63 ReferenceSpan=14.63 CGPosition=0.0,0.589,0.0 Component[001]=Fuselage Component[002]=Nose Component[003]=LeftWing Component[004]=RightWing Component[005]=Tail Component[006]=Stab Component[007]=Remove1 Component[008]=Remove2 [Remove1] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=LeftDoor DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove1] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=RightDoor DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE -
How to remove door window frames in cockpit view - UH-1H?
Wilches replied to Kulbit80's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Try this on _COCKPIT.INI: [CockpitData] Directory=cockpit HUDMode=CAGED,AA,AG RippleQuantity=1,2 RippleInterval=0,60,100,140 [GunsightFront] HasGunsight=TRUE GunsightMilSize=75 GunsightName=M60Gunsight.tga LeadComputing=FALSE MinLeadRange=300 MaxLeadRange=1300 DefaultLeadRange=500 MaxDepression=250 DefaultDepression=0 [CockpitSeat001] ModelName=UH-1BPit Offset=0.0,0.0,0.0 Position=0.5467,1.7678,1.0550 ViewAngles=0.0,0.0,0.0 MaxYaw=90 MinYaw=-75 MaxPitch=60 MinPitchFront=-45 MinPitchRear=-35 LightRange=1.5 LightInnerConeAngle=65 LightOuterConeAngle=70 LightAngles=0.0,-30.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.6,0.3,0.4 Gunsight=GunsightFront Instrument[001]=AtitudeIndicator Instrument[002]=HSIWheel Instrument[003]=CourseArrow Instrument[004]=BearingMarker Instrument[005]=Altimeter Instrument[006]=ClockHour Instrument[007]=ClockMinute Instrument[008]=ClockSecond Instrument[009]=PitchSolid Instrument[010]=AirspeedIndicator Instrument[011]=Slipball Instrument[012]=TurnIndicator Instrument[013]=Tachometer Instrument[014]=OilPressure Instrument[015]=InternalFuelGauge Instrument[016]=FuelFlow Instrument[017]=Compass Instrument[018]=M60Slipball Instrument[029]=CopilotPitchSolid Instrument[020]=CopilotALT100 Instrument[021]=CopilotAirspeedIndicator Instrument[022]=Move1 Instrument[023]=Move2 [AtitudeIndicator] Type=ATTITUDE_DIRECTOR_INDICATOR NodeName=ADI MovementType=ORIENTATION [HSIWheel] Type=MAGNETIC_COMPASS NodeName=HSI Wheel MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=360.0 [CourseArrow] Type=COURSE_ARROW NodeName=HSI_CourseDeviation MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [bearingMarker] Type=BEARING_MARKER NodeName=HSI_CourseArrow MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [Altimeter] Type=PRESSURE_ALTIMETER_3 NodeName=needle_alt_100 CounterNodeFormat=alt_dig%d MovementType=ROTATION_Z ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=100.0 [ClockHour] Type=CLOCK_HOUR NodeName=HourNeedle MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=12.0 [ClockMinute] Type=CLOCK_MINUTE NodeName=MinuteNeedle MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=60.0 [ClockSecond] Type=CLOCK_SECOND NodeName=SecondNeedle MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=60.0 [PitchSolid] Type=PITCH_INDICATOR NodeName=AoANeedle MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=-175 Set[01].Value=-90 Set[02].Position=175 Set[02].Value=90 [AirspeedIndicator] Type=AIRSPEED_INDICATOR NodeName=needle_speedometer MovementType=ROTATION_z ValueUnit=KNOTS Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-31.5 Set[02].Value=40.0 Set[03].Position=-75.0 Set[03].Value=45.0 Set[04].Position=-133.5 Set[04].Value=65.0 Set[05].Position=-188.0 Set[05].Value=85.0 Set[06].Position=-279.5 Set[06].Value=130.0 Set[07].Position=-341.0 Set[07].Value=150.0 [slipball] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=needle_turn-slip_ball MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=15.0 Set[01].Value=-3.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-15.0 Set[03].Value=3.0 [TurnIndicator] Type=TURN_INDICATOR NodeName=needle_turn MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=30.0 Set[01].Value=-10.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-30.0 Set[03].Value=10.0 [Tachometer] Type=TACHOMETER NodeName=needle_RPM MovementType=ROTATION_Z Set[01].Position=180 Set[01].Value=0.0 Set[02].Position=-90 Set[02].Value=1.0 [OilPressure] Type=OIL_PRESSURE_INDICATOR NodeName=needle_oil_pressure MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-256.5 Set[02].Value=100.0 [internalFuelGauge] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=needle_fuel01 MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=-170.0 Set[01].Value=0.0 Set[02].Position=170.0 Set[02].Value=9560.0 [FuelFlow] Type=FUEL_FLOW_INDICATOR NodeName=needle_fuel_flow MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=0 Set[01].Value=0 Set[02].Position=-253 Set[02].Value=2.222 Set[03].Position=-273 Set[03].Value=3.6111 Set[04].Position=-293 Set[04].Value=4.444 Set[05].Position=-331 Set[05].Value=6.667 [Compass] Type=MAGNETIC_COMPASS NodeName=Compass MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [M60Slipball] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=needle_turn-slip_ball01 MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=20.0 Set[01].Value=-3.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-20.0 Set[03].Value=3.0 [CopilotPitchSolid] Type=PITCH_INDICATOR NodeName=AoANeedle01 MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=-175 Set[01].Value=-90 Set[02].Position=175 Set[02].Value=90 [CopilotALT100] Type=PRESSURE_ALTIMETER_3 NodeName=AltNeedle01 CounterNodeFormat=alt_dig MovementType=ROTATION_Z ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=100.0 [CopilotAirspeedIndicator] Type=AIRSPEED_INDICATOR NodeName=needle_speedometer01 MovementType=ROTATION_z ValueUnit=KNOTS Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-31.5 Set[02].Value=40.0 Set[03].Position=-75.0 Set[03].Value=45.0 Set[04].Position=-133.5 Set[04].Value=65.0 Set[05].Position=-188.0 Set[05].Value=85.0 Set[06].Position=-279.5 Set[06].Value=130.0 Set[07].Position=-341.0 Set[07].Value=150.0 [Move1] Type=AIRSPEED_INDICATOR NodeName=Frame MovementType=POSITION_Y Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [Move2] Type=AIRSPEED_INDICATOR NodeName=Frame01 MovementType=POSITION_Y Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 Haven't test it yet, but I think it's working fine.