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Wilches

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Everything posted by Wilches

  1. WOW ! This man is a monster! When making the Bf109s don't forget the correct cockpit back armour plate and, if possible, a new cockpit! My deepest congrats!!
  2. Gents, when testing some cockpits using the OPENCOCKPIT=TRUE I notice that whole airbase tarmac start to flickering badly. It's only for the tarmac. It doesn't affect other things. Any cure for that? Perhaps the FE2 holds the answer.
  3. Is there a CAT extractor fro SFP2 in the same SFP1 way? I need to drop some files in there...
  4. 1-More detailed single mission options, like your airbase, target types and location, enemy planes and squadrons. 2-Aircraft carriers as pilot's airbase on single mission screen.
  5. Could anyone skin that? http://www.aircraftresourcecenter.com/Gal2/1201-1300/Gal1203_S-199_Pepper/00.shtm
  6. For making the Mistrals, just remove the two intake plates. Although the real Mistral has a large engine exhaust and some others diferences, it's a good start.
  7. Good news for prop fans like me! Hope that some new cockpit comes along too...
  8. WOW !!! Man, you took me by surprise! I'm drinking a beer right now to celebrate! Cheers!!!
  9. Guys, I did some new RAF squadron pennants to the Meteor (those on fuselage with roundel in center)in this way: 1-First I extract the SQUADRONLIST.INI from Flight folder - no problem here 2-Added new squadrons by following the correct nemeric sequence with respective .tga - ok so far 3-Dropped the new SQUADRONLIST.INI to Saved Games/Strike Fighters2 Europe/Flight folder and... nothing is changed! May be a wrong file placement. Should be in another directory or not . There goes the last added lines: [squadron271]<-----alredy present Name=1-1FAF DisplayName=EC 1/1 Corse Nation=FRANCE [squadron272]<-----alredy present Name=2-3FAF DisplayName=EC 3/2 Alsace Nation=FRANCE [squadron273]<-----new lines from here Name=5RAF DisplayName=No. 5 Squadron Nation=RAF [squadron274] Name=8RAF DisplayName=No. 8 Squadron Nation=RAF [squadron275] Name=11RAF DisplayName=No. 11 Squadron Nation=RAF [squadron276] Name=25RAF DisplayName=No. 25 Squadron Nation=RAF [squadron277] Name=29RAF DisplayName=No. 29 Squadron Nation=RAF [squadron278] Name=41RAF DisplayName=No. 41 Squadron Nation=RAF [squadron279] Name=43RAF DisplayName=No. 43 Squadron Nation=RAF [squadron280] Name=56RAF DisplayName=No. 56 Squadron Nation=RAF [squadron281] Name=63RAF DisplayName=No. 63 Squadron Nation=RAF [squadron282] Name=64RAF DisplayName=No. 64 Squadron Nation=RAF [squadron283] Name=66RAF DisplayName=No. 66 Squadron Nation=RAF [squadron284] Name=72RAF DisplayName=No. 72 Squadron Nation=RAF [squadron285] Name=74RAF DisplayName=No. 74 Squadron Nation=RAF As said above, each squadron has a respective pennant badge numericaly correct, like SQBAND284.tga and so on. In the DECALS.INI they are correct too, set as: [Decal013] MeshName=Fuselage_P DecalLevel=1 DecalFacing=LEFT FilenameFormat=SQBAND Position=-4.00,0.29 Rotation=0.0 Scale=2.1 DecalMaxLOD=3 [Decal014] MeshName=Fuselage_P DecalLevel=1 DecalFacing=RIGHT FilenameFormat=SQBAND Position=-4.00,0.29 Rotation=0.0 Scale=2.1 DecalMaxLOD=3 Can anyone help me? Thanks in advance!
  10. Badly needed!! These are the correct coordinates for the cockpit - Position=0.00,1.35,0.70 Waiting on!
  11. One of Suez Campaign protagonists! Deserves a good new cockpit, with radar pad and so.
  12. Gents, I'm not a fan of the new SFP2 series... To be honest, I don't like them at all! I just download the new Suez expansion pack, wich is fab. I took all the Meteor files from .DATs, place'm in a folder (like the game's one) and dropped to an old WOI install. As I expected, nothing's work. I correctly place the weapons for that plane. What's the trick to make SFP2 planes work on old SFP1/WOX?
  13. I know usafmtl! The things are changed a bit since my first post above. Now that I'm starting to understand the complex SFP2 structure I changed my mind. The incomming planes/mods will be designed only for SFP2. I'm in! BTW, how can I make some multiple install in SFP2?
  14. Humm... I just notice that in the SFP2 there's no CAT, but PAT files. Am I right?
  15. Thanks , but this utility "packs" instead "opens". My goal is to take file from inside the CATs.
  16. Gents, I placed the AH-1W inside the Desert Storm Campaign/scenario but I'm facing a prob. The main prop is static and do not rotate under any circunstance. Is there any fix for it? The model's from Capun. Thanks!
  17. Kulbit80, this's great news for me! Could you make Akrotiri as "Large Airfield"? Thanks!
  18. Thanks krfrge!! Worked like a charm!
  19. Remarkable work!! BTW, could you increase the dihedral angle of wings please? It's around 7 degrees to say. Thanks for carry this project on!!
  20. The Avia rocks!! Take some care on the windscreen - the Mule does't have the under windscreen glass panels, like the Bf109E. It was based on the late 109G series. The prop blades are very wide also. Great work so far! Congrats!
  21. Super!! Second to the Avia S-199!
  22. Hampden!! Great! Veltro, could you place the Firefly Mk.I on your list?
  23. Keep on working on it, buddy! It's a most welcome addon for the incomming Suez!
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