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Wilches

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Everything posted by Wilches

  1. Amazing the fact that TW is making something new for the old WOX. A simple question - Will all the new planes works with all WOX? This gonna be a great addon if its true, once we could improve many WWII scenarios with the new P-51D/Spitfires! Hope this works...
  2. As Veltro2K is the most prolific and fast designer here, I'd like to ask him for some new birds. -Tempest F.6 -Fairey Fulmar -Fairey Firefly I -Fairey Firefly FR.V -Fokker G-1 -Devastator -Spitfire Fr.14/18 -Do 217E/J/K/M -Fw 190A-4/6/8 -Fw 190D-9/11 -Ta 152H -P-63A/C Thanks Veltro2K!!!
  3. I think you're wrong... Try this at _DATA.INI: [AircraftData] EmptyMass=4634 EmptyInertia=11990.1,4806.4,15498.5 ReferenceArea=180.63 ReferenceSpan=14.63 CGPosition=0.0,0.589,0.0 Component[001]=Fuselage Component[002]=Nose Component[003]=LeftWing Component[004]=RightWing Component[005]=Tail Component[006]=Stab Component[007]=Remove1 Component[008]=Remove2 [Remove1] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=LeftDoor DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove1] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=RightDoor DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE
  4. Try this on _COCKPIT.INI: [CockpitData] Directory=cockpit HUDMode=CAGED,AA,AG RippleQuantity=1,2 RippleInterval=0,60,100,140 [GunsightFront] HasGunsight=TRUE GunsightMilSize=75 GunsightName=M60Gunsight.tga LeadComputing=FALSE MinLeadRange=300 MaxLeadRange=1300 DefaultLeadRange=500 MaxDepression=250 DefaultDepression=0 [CockpitSeat001] ModelName=UH-1BPit Offset=0.0,0.0,0.0 Position=0.5467,1.7678,1.0550 ViewAngles=0.0,0.0,0.0 MaxYaw=90 MinYaw=-75 MaxPitch=60 MinPitchFront=-45 MinPitchRear=-35 LightRange=1.5 LightInnerConeAngle=65 LightOuterConeAngle=70 LightAngles=0.0,-30.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.6,0.3,0.4 Gunsight=GunsightFront Instrument[001]=AtitudeIndicator Instrument[002]=HSIWheel Instrument[003]=CourseArrow Instrument[004]=BearingMarker Instrument[005]=Altimeter Instrument[006]=ClockHour Instrument[007]=ClockMinute Instrument[008]=ClockSecond Instrument[009]=PitchSolid Instrument[010]=AirspeedIndicator Instrument[011]=Slipball Instrument[012]=TurnIndicator Instrument[013]=Tachometer Instrument[014]=OilPressure Instrument[015]=InternalFuelGauge Instrument[016]=FuelFlow Instrument[017]=Compass Instrument[018]=M60Slipball Instrument[029]=CopilotPitchSolid Instrument[020]=CopilotALT100 Instrument[021]=CopilotAirspeedIndicator Instrument[022]=Move1 Instrument[023]=Move2 [AtitudeIndicator] Type=ATTITUDE_DIRECTOR_INDICATOR NodeName=ADI MovementType=ORIENTATION [HSIWheel] Type=MAGNETIC_COMPASS NodeName=HSI Wheel MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=360.0 [CourseArrow] Type=COURSE_ARROW NodeName=HSI_CourseDeviation MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [bearingMarker] Type=BEARING_MARKER NodeName=HSI_CourseArrow MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [Altimeter] Type=PRESSURE_ALTIMETER_3 NodeName=needle_alt_100 CounterNodeFormat=alt_dig%d MovementType=ROTATION_Z ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=100.0 [ClockHour] Type=CLOCK_HOUR NodeName=HourNeedle MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=12.0 [ClockMinute] Type=CLOCK_MINUTE NodeName=MinuteNeedle MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=60.0 [ClockSecond] Type=CLOCK_SECOND NodeName=SecondNeedle MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=60.0 [PitchSolid] Type=PITCH_INDICATOR NodeName=AoANeedle MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=-175 Set[01].Value=-90 Set[02].Position=175 Set[02].Value=90 [AirspeedIndicator] Type=AIRSPEED_INDICATOR NodeName=needle_speedometer MovementType=ROTATION_z ValueUnit=KNOTS Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-31.5 Set[02].Value=40.0 Set[03].Position=-75.0 Set[03].Value=45.0 Set[04].Position=-133.5 Set[04].Value=65.0 Set[05].Position=-188.0 Set[05].Value=85.0 Set[06].Position=-279.5 Set[06].Value=130.0 Set[07].Position=-341.0 Set[07].Value=150.0 [slipball] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=needle_turn-slip_ball MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=15.0 Set[01].Value=-3.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-15.0 Set[03].Value=3.0 [TurnIndicator] Type=TURN_INDICATOR NodeName=needle_turn MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=30.0 Set[01].Value=-10.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-30.0 Set[03].Value=10.0 [Tachometer] Type=TACHOMETER NodeName=needle_RPM MovementType=ROTATION_Z Set[01].Position=180 Set[01].Value=0.0 Set[02].Position=-90 Set[02].Value=1.0 [OilPressure] Type=OIL_PRESSURE_INDICATOR NodeName=needle_oil_pressure MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-256.5 Set[02].Value=100.0 [internalFuelGauge] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=needle_fuel01 MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=-170.0 Set[01].Value=0.0 Set[02].Position=170.0 Set[02].Value=9560.0 [FuelFlow] Type=FUEL_FLOW_INDICATOR NodeName=needle_fuel_flow MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=0 Set[01].Value=0 Set[02].Position=-253 Set[02].Value=2.222 Set[03].Position=-273 Set[03].Value=3.6111 Set[04].Position=-293 Set[04].Value=4.444 Set[05].Position=-331 Set[05].Value=6.667 [Compass] Type=MAGNETIC_COMPASS NodeName=Compass MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [M60Slipball] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=needle_turn-slip_ball01 MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=20.0 Set[01].Value=-3.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-20.0 Set[03].Value=3.0 [CopilotPitchSolid] Type=PITCH_INDICATOR NodeName=AoANeedle01 MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=-175 Set[01].Value=-90 Set[02].Position=175 Set[02].Value=90 [CopilotALT100] Type=PRESSURE_ALTIMETER_3 NodeName=AltNeedle01 CounterNodeFormat=alt_dig MovementType=ROTATION_Z ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=100.0 [CopilotAirspeedIndicator] Type=AIRSPEED_INDICATOR NodeName=needle_speedometer01 MovementType=ROTATION_z ValueUnit=KNOTS Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-31.5 Set[02].Value=40.0 Set[03].Position=-75.0 Set[03].Value=45.0 Set[04].Position=-133.5 Set[04].Value=65.0 Set[05].Position=-188.0 Set[05].Value=85.0 Set[06].Position=-279.5 Set[06].Value=130.0 Set[07].Position=-341.0 Set[07].Value=150.0 [Move1] Type=AIRSPEED_INDICATOR NodeName=Frame MovementType=POSITION_Y Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [Move2] Type=AIRSPEED_INDICATOR NodeName=Frame01 MovementType=POSITION_Y Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 Haven't test it yet, but I think it's working fine.
  5. WOW ! This man is a monster! When making the Bf109s don't forget the correct cockpit back armour plate and, if possible, a new cockpit! My deepest congrats!!
  6. Gents, when testing some cockpits using the OPENCOCKPIT=TRUE I notice that whole airbase tarmac start to flickering badly. It's only for the tarmac. It doesn't affect other things. Any cure for that? Perhaps the FE2 holds the answer.
  7. Is there a CAT extractor fro SFP2 in the same SFP1 way? I need to drop some files in there...
  8. 1-More detailed single mission options, like your airbase, target types and location, enemy planes and squadrons. 2-Aircraft carriers as pilot's airbase on single mission screen.
  9. Could anyone skin that? http://www.aircraftresourcecenter.com/Gal2/1201-1300/Gal1203_S-199_Pepper/00.shtm
  10. For making the Mistrals, just remove the two intake plates. Although the real Mistral has a large engine exhaust and some others diferences, it's a good start.
  11. Good news for prop fans like me! Hope that some new cockpit comes along too...
  12. WOW !!! Man, you took me by surprise! I'm drinking a beer right now to celebrate! Cheers!!!
  13. Guys, I did some new RAF squadron pennants to the Meteor (those on fuselage with roundel in center)in this way: 1-First I extract the SQUADRONLIST.INI from Flight folder - no problem here 2-Added new squadrons by following the correct nemeric sequence with respective .tga - ok so far 3-Dropped the new SQUADRONLIST.INI to Saved Games/Strike Fighters2 Europe/Flight folder and... nothing is changed! May be a wrong file placement. Should be in another directory or not . There goes the last added lines: [squadron271]<-----alredy present Name=1-1FAF DisplayName=EC 1/1 Corse Nation=FRANCE [squadron272]<-----alredy present Name=2-3FAF DisplayName=EC 3/2 Alsace Nation=FRANCE [squadron273]<-----new lines from here Name=5RAF DisplayName=No. 5 Squadron Nation=RAF [squadron274] Name=8RAF DisplayName=No. 8 Squadron Nation=RAF [squadron275] Name=11RAF DisplayName=No. 11 Squadron Nation=RAF [squadron276] Name=25RAF DisplayName=No. 25 Squadron Nation=RAF [squadron277] Name=29RAF DisplayName=No. 29 Squadron Nation=RAF [squadron278] Name=41RAF DisplayName=No. 41 Squadron Nation=RAF [squadron279] Name=43RAF DisplayName=No. 43 Squadron Nation=RAF [squadron280] Name=56RAF DisplayName=No. 56 Squadron Nation=RAF [squadron281] Name=63RAF DisplayName=No. 63 Squadron Nation=RAF [squadron282] Name=64RAF DisplayName=No. 64 Squadron Nation=RAF [squadron283] Name=66RAF DisplayName=No. 66 Squadron Nation=RAF [squadron284] Name=72RAF DisplayName=No. 72 Squadron Nation=RAF [squadron285] Name=74RAF DisplayName=No. 74 Squadron Nation=RAF As said above, each squadron has a respective pennant badge numericaly correct, like SQBAND284.tga and so on. In the DECALS.INI they are correct too, set as: [Decal013] MeshName=Fuselage_P DecalLevel=1 DecalFacing=LEFT FilenameFormat=SQBAND Position=-4.00,0.29 Rotation=0.0 Scale=2.1 DecalMaxLOD=3 [Decal014] MeshName=Fuselage_P DecalLevel=1 DecalFacing=RIGHT FilenameFormat=SQBAND Position=-4.00,0.29 Rotation=0.0 Scale=2.1 DecalMaxLOD=3 Can anyone help me? Thanks in advance!
  14. Badly needed!! These are the correct coordinates for the cockpit - Position=0.00,1.35,0.70 Waiting on!
  15. One of Suez Campaign protagonists! Deserves a good new cockpit, with radar pad and so.
  16. Gents, I'm not a fan of the new SFP2 series... To be honest, I don't like them at all! I just download the new Suez expansion pack, wich is fab. I took all the Meteor files from .DATs, place'm in a folder (like the game's one) and dropped to an old WOI install. As I expected, nothing's work. I correctly place the weapons for that plane. What's the trick to make SFP2 planes work on old SFP1/WOX?
  17. I know usafmtl! The things are changed a bit since my first post above. Now that I'm starting to understand the complex SFP2 structure I changed my mind. The incomming planes/mods will be designed only for SFP2. I'm in! BTW, how can I make some multiple install in SFP2?
  18. Humm... I just notice that in the SFP2 there's no CAT, but PAT files. Am I right?
  19. Thanks , but this utility "packs" instead "opens". My goal is to take file from inside the CATs.
  20. Gents, I placed the AH-1W inside the Desert Storm Campaign/scenario but I'm facing a prob. The main prop is static and do not rotate under any circunstance. Is there any fix for it? The model's from Capun. Thanks!
  21. Kulbit80, this's great news for me! Could you make Akrotiri as "Large Airfield"? Thanks!
  22. Thanks krfrge!! Worked like a charm!
  23. Remarkable work!! BTW, could you increase the dihedral angle of wings please? It's around 7 degrees to say. Thanks for carry this project on!!
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