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Everything posted by Wilches
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WOI addon is up
Wilches replied to gerwin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Amazing the fact that TW is making something new for the old WOX. A simple question - Will all the new planes works with all WOX? This gonna be a great addon if its true, once we could improve many WWII scenarios with the new P-51D/Spitfires! Hope this works... -
As Veltro2K is the most prolific and fast designer here, I'd like to ask him for some new birds. -Tempest F.6 -Fairey Fulmar -Fairey Firefly I -Fairey Firefly FR.V -Fokker G-1 -Devastator -Spitfire Fr.14/18 -Do 217E/J/K/M -Fw 190A-4/6/8 -Fw 190D-9/11 -Ta 152H -P-63A/C Thanks Veltro2K!!!
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UH-1_Gunship open doors question.
Wilches replied to Kulbit80's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think you're wrong... Try this at _DATA.INI: [AircraftData] EmptyMass=4634 EmptyInertia=11990.1,4806.4,15498.5 ReferenceArea=180.63 ReferenceSpan=14.63 CGPosition=0.0,0.589,0.0 Component[001]=Fuselage Component[002]=Nose Component[003]=LeftWing Component[004]=RightWing Component[005]=Tail Component[006]=Stab Component[007]=Remove1 Component[008]=Remove2 [Remove1] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=LeftDoor DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove1] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=RightDoor DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE -
How to remove door window frames in cockpit view - UH-1H?
Wilches replied to Kulbit80's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Try this on _COCKPIT.INI: [CockpitData] Directory=cockpit HUDMode=CAGED,AA,AG RippleQuantity=1,2 RippleInterval=0,60,100,140 [GunsightFront] HasGunsight=TRUE GunsightMilSize=75 GunsightName=M60Gunsight.tga LeadComputing=FALSE MinLeadRange=300 MaxLeadRange=1300 DefaultLeadRange=500 MaxDepression=250 DefaultDepression=0 [CockpitSeat001] ModelName=UH-1BPit Offset=0.0,0.0,0.0 Position=0.5467,1.7678,1.0550 ViewAngles=0.0,0.0,0.0 MaxYaw=90 MinYaw=-75 MaxPitch=60 MinPitchFront=-45 MinPitchRear=-35 LightRange=1.5 LightInnerConeAngle=65 LightOuterConeAngle=70 LightAngles=0.0,-30.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.6,0.3,0.4 Gunsight=GunsightFront Instrument[001]=AtitudeIndicator Instrument[002]=HSIWheel Instrument[003]=CourseArrow Instrument[004]=BearingMarker Instrument[005]=Altimeter Instrument[006]=ClockHour Instrument[007]=ClockMinute Instrument[008]=ClockSecond Instrument[009]=PitchSolid Instrument[010]=AirspeedIndicator Instrument[011]=Slipball Instrument[012]=TurnIndicator Instrument[013]=Tachometer Instrument[014]=OilPressure Instrument[015]=InternalFuelGauge Instrument[016]=FuelFlow Instrument[017]=Compass Instrument[018]=M60Slipball Instrument[029]=CopilotPitchSolid Instrument[020]=CopilotALT100 Instrument[021]=CopilotAirspeedIndicator Instrument[022]=Move1 Instrument[023]=Move2 [AtitudeIndicator] Type=ATTITUDE_DIRECTOR_INDICATOR NodeName=ADI MovementType=ORIENTATION [HSIWheel] Type=MAGNETIC_COMPASS NodeName=HSI Wheel MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=360.0 [CourseArrow] Type=COURSE_ARROW NodeName=HSI_CourseDeviation MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [bearingMarker] Type=BEARING_MARKER NodeName=HSI_CourseArrow MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [Altimeter] Type=PRESSURE_ALTIMETER_3 NodeName=needle_alt_100 CounterNodeFormat=alt_dig%d MovementType=ROTATION_Z ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=100.0 [ClockHour] Type=CLOCK_HOUR NodeName=HourNeedle MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=12.0 [ClockMinute] Type=CLOCK_MINUTE NodeName=MinuteNeedle MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=60.0 [ClockSecond] Type=CLOCK_SECOND NodeName=SecondNeedle MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=60.0 [PitchSolid] Type=PITCH_INDICATOR NodeName=AoANeedle MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=-175 Set[01].Value=-90 Set[02].Position=175 Set[02].Value=90 [AirspeedIndicator] Type=AIRSPEED_INDICATOR NodeName=needle_speedometer MovementType=ROTATION_z ValueUnit=KNOTS Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-31.5 Set[02].Value=40.0 Set[03].Position=-75.0 Set[03].Value=45.0 Set[04].Position=-133.5 Set[04].Value=65.0 Set[05].Position=-188.0 Set[05].Value=85.0 Set[06].Position=-279.5 Set[06].Value=130.0 Set[07].Position=-341.0 Set[07].Value=150.0 [slipball] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=needle_turn-slip_ball MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=15.0 Set[01].Value=-3.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-15.0 Set[03].Value=3.0 [TurnIndicator] Type=TURN_INDICATOR NodeName=needle_turn MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=30.0 Set[01].Value=-10.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-30.0 Set[03].Value=10.0 [Tachometer] Type=TACHOMETER NodeName=needle_RPM MovementType=ROTATION_Z Set[01].Position=180 Set[01].Value=0.0 Set[02].Position=-90 Set[02].Value=1.0 [OilPressure] Type=OIL_PRESSURE_INDICATOR NodeName=needle_oil_pressure MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-256.5 Set[02].Value=100.0 [internalFuelGauge] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=needle_fuel01 MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=-170.0 Set[01].Value=0.0 Set[02].Position=170.0 Set[02].Value=9560.0 [FuelFlow] Type=FUEL_FLOW_INDICATOR NodeName=needle_fuel_flow MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=0 Set[01].Value=0 Set[02].Position=-253 Set[02].Value=2.222 Set[03].Position=-273 Set[03].Value=3.6111 Set[04].Position=-293 Set[04].Value=4.444 Set[05].Position=-331 Set[05].Value=6.667 [Compass] Type=MAGNETIC_COMPASS NodeName=Compass MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [M60Slipball] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=needle_turn-slip_ball01 MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=20.0 Set[01].Value=-3.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-20.0 Set[03].Value=3.0 [CopilotPitchSolid] Type=PITCH_INDICATOR NodeName=AoANeedle01 MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=-175 Set[01].Value=-90 Set[02].Position=175 Set[02].Value=90 [CopilotALT100] Type=PRESSURE_ALTIMETER_3 NodeName=AltNeedle01 CounterNodeFormat=alt_dig MovementType=ROTATION_Z ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=100.0 [CopilotAirspeedIndicator] Type=AIRSPEED_INDICATOR NodeName=needle_speedometer01 MovementType=ROTATION_z ValueUnit=KNOTS Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-31.5 Set[02].Value=40.0 Set[03].Position=-75.0 Set[03].Value=45.0 Set[04].Position=-133.5 Set[04].Value=65.0 Set[05].Position=-188.0 Set[05].Value=85.0 Set[06].Position=-279.5 Set[06].Value=130.0 Set[07].Position=-341.0 Set[07].Value=150.0 [Move1] Type=AIRSPEED_INDICATOR NodeName=Frame MovementType=POSITION_Y Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [Move2] Type=AIRSPEED_INDICATOR NodeName=Frame01 MovementType=POSITION_Y Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 Haven't test it yet, but I think it's working fine. -
Avia S-199 Mezek (Shakin)
Wilches replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
WOW ! This man is a monster! When making the Bf109s don't forget the correct cockpit back armour plate and, if possible, a new cockpit! My deepest congrats!! -
Weird SFP2 OPENCOCKPIT=TRUE bug...
Wilches posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Gents, when testing some cockpits using the OPENCOCKPIT=TRUE I notice that whole airbase tarmac start to flickering badly. It's only for the tarmac. It doesn't affect other things. Any cure for that? Perhaps the FE2 holds the answer. -
SFP2 cat extractor
Wilches posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Is there a CAT extractor fro SFP2 in the same SFP1 way? I need to drop some files in there... -
Weird SFP2 OPENCOCKPIT=TRUE bug...
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Wish List 1-2-3
Wilches replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1-More detailed single mission options, like your airbase, target types and location, enemy planes and squadrons. 2-Aircraft carriers as pilot's airbase on single mission screen. -
Avia S-199 Mezek (Shakin)
Wilches replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Could anyone skin that? http://www.aircraftresourcecenter.com/Gal2/1201-1300/Gal1203_S-199_Pepper/00.shtm -
French Vampires
Wilches replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
For making the Mistrals, just remove the two intake plates. Although the real Mistral has a large engine exhaust and some others diferences, it's a good start. -
Avia S-199 Mezek (Shakin)
Wilches replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Good news for prop fans like me! Hope that some new cockpit comes along too... -
Avia S-199 Mezek (Shakin)
Wilches replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
WOW !!! Man, you took me by surprise! I'm drinking a beer right now to celebrate! Cheers!!! -
French Vampires
Wilches replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Awesome! Can't wait!!!! -
Adding squadron to SF2
Wilches posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Guys, I did some new RAF squadron pennants to the Meteor (those on fuselage with roundel in center)in this way: 1-First I extract the SQUADRONLIST.INI from Flight folder - no problem here 2-Added new squadrons by following the correct nemeric sequence with respective .tga - ok so far 3-Dropped the new SQUADRONLIST.INI to Saved Games/Strike Fighters2 Europe/Flight folder and... nothing is changed! May be a wrong file placement. Should be in another directory or not . There goes the last added lines: [squadron271]<-----alredy present Name=1-1FAF DisplayName=EC 1/1 Corse Nation=FRANCE [squadron272]<-----alredy present Name=2-3FAF DisplayName=EC 3/2 Alsace Nation=FRANCE [squadron273]<-----new lines from here Name=5RAF DisplayName=No. 5 Squadron Nation=RAF [squadron274] Name=8RAF DisplayName=No. 8 Squadron Nation=RAF [squadron275] Name=11RAF DisplayName=No. 11 Squadron Nation=RAF [squadron276] Name=25RAF DisplayName=No. 25 Squadron Nation=RAF [squadron277] Name=29RAF DisplayName=No. 29 Squadron Nation=RAF [squadron278] Name=41RAF DisplayName=No. 41 Squadron Nation=RAF [squadron279] Name=43RAF DisplayName=No. 43 Squadron Nation=RAF [squadron280] Name=56RAF DisplayName=No. 56 Squadron Nation=RAF [squadron281] Name=63RAF DisplayName=No. 63 Squadron Nation=RAF [squadron282] Name=64RAF DisplayName=No. 64 Squadron Nation=RAF [squadron283] Name=66RAF DisplayName=No. 66 Squadron Nation=RAF [squadron284] Name=72RAF DisplayName=No. 72 Squadron Nation=RAF [squadron285] Name=74RAF DisplayName=No. 74 Squadron Nation=RAF As said above, each squadron has a respective pennant badge numericaly correct, like SQBAND284.tga and so on. In the DECALS.INI they are correct too, set as: [Decal013] MeshName=Fuselage_P DecalLevel=1 DecalFacing=LEFT FilenameFormat=SQBAND Position=-4.00,0.29 Rotation=0.0 Scale=2.1 DecalMaxLOD=3 [Decal014] MeshName=Fuselage_P DecalLevel=1 DecalFacing=RIGHT FilenameFormat=SQBAND Position=-4.00,0.29 Rotation=0.0 Scale=2.1 DecalMaxLOD=3 Can anyone help me? Thanks in advance! -
Vampire jet cockpit almost finished
Wilches replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Badly needed!! These are the correct coordinates for the cockpit - Position=0.00,1.35,0.70 Waiting on! -
De Havilland Sea Venom by Dev A-Team
Wilches replied to Kulbit80's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
One of Suez Campaign protagonists! Deserves a good new cockpit, with radar pad and so. -
WOI2 planes on WOI
Wilches posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Gents, I'm not a fan of the new SFP2 series... To be honest, I don't like them at all! I just download the new Suez expansion pack, wich is fab. I took all the Meteor files from .DATs, place'm in a folder (like the game's one) and dropped to an old WOI install. As I expected, nothing's work. I correctly place the weapons for that plane. What's the trick to make SFP2 planes work on old SFP1/WOX? -
WOI2 planes on WOI
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I know usafmtl! The things are changed a bit since my first post above. Now that I'm starting to understand the complex SFP2 structure I changed my mind. The incomming planes/mods will be designed only for SFP2. I'm in! BTW, how can I make some multiple install in SFP2? -
SFP2 cat extractor
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Humm... I just notice that in the SFP2 there's no CAT, but PAT files. Am I right? -
SFP2 cat extractor
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks , but this utility "packs" instead "opens". My goal is to take file from inside the CATs. -
Help with the AH-1W
Wilches posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Gents, I placed the AH-1W inside the Desert Storm Campaign/scenario but I'm facing a prob. The main prop is static and do not rotate under any circunstance. Is there any fix for it? The model's from Capun. Thanks! -
Screenshot Thread
Wilches replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Kulbit80, this's great news for me! Could you make Akrotiri as "Large Airfield"? Thanks! -
Help with the AH-1W
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks krfrge!! Worked like a charm! -
my prop projects
Wilches replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Remarkable work!! BTW, could you increase the dihedral angle of wings please? It's around 7 degrees to say. Thanks for carry this project on!!