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Everything posted by Wilches
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Screenshot Thread
Wilches replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
PPPLLLEEEAAASSSEEE!! Release the Meteor pit as a stand-alone NOW!!!! A much needed indeed!! -
B-26 marauder
Wilches replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
DTRWMVKWQLZSPF!!!! -
Screenshot Thread
Wilches replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Great pit AmokFloo!! What plane? -
Not Forgotten I will eventually finish it
Wilches replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Holy cow!! Need this! -
DH-2's of No.24 Sqdn A-B-C Flights
Wilches replied to quack74's topic in Thirdwire - First Eagles 1&2
Super!! THANKS! -
DH-2's of No.24 Sqdn A-B-C Flights
Wilches replied to quack74's topic in Thirdwire - First Eagles 1&2
The No.32 Sqdn? I grab the No.24 Sqdn ones, but not sure about the 32's. Thanks for response!! -
DH-2's of No.24 Sqdn A-B-C Flights
Wilches replied to quack74's topic in Thirdwire - First Eagles 1&2
Waiting on................. -
DH-2's of No.24 Sqdn A-B-C Flights
Wilches replied to quack74's topic in Thirdwire - First Eagles 1&2
Quack!! That's splendid! Downloaded and using! I did some minor tweaks in order to see the prop/engine form inside cockpit. On the DATA.INI drop the lines below - it doesn't change a thing, only adding the elements to view: [AircraftData] EmptyMass=428.0 EmptyInertia=501.89,254.58,512.94 ReferenceArea=23.13 ReferenceSpan=8.61 ReferenceChord=1.55 //ReferenceChord=1.48 CGPosition=0.00,-0.20,0.00 OnGroundPitchAngle=11.5 DefaultArmorType=WOOD DefaultArmorThickness=24 Component[001]=Fuselage Component[002]=TopWingCenter Component[003]=TopLeftWingMid Component[004]=TopRightWingMid Component[005]=TopLeftWingTip Component[006]=TopRightWingTip Component[007]=LowerLeftWing Component[008]=LowerRightWing Component[009]=LowerLeftWingMid Component[010]=LowerRightWingMid Component[011]=LowerLeftWingTip Component[012]=LowerRightWingTip Component[013]=TailTruss Component[014]=VertStab Component[015]=HoriStabL Component[016]=HoriStabR Component[017]=Nose Component[018]=PropIdle Component[019]=PropSpinF [PropIdle] ParentComponentName=Fuselage ModelNodeName=PropIdle ShowFromCockpit=TRUE [PropSpinF] ParentComponentName=Fuselage ModelNodeName=PropSpinF ShowFromCockpit=TRUE To make it works properly, on the COCKPIT.INI place this: [CockpitSeat001] ModelName=DH2Cockpit.LOD HideExternalNodeName=cockpit OpenCockpit=TRUE ExternalClipDistMin=0.01 Position=0.0,0.81,0.153 Offset=0.00,0.00,0.00 ViewAngles=0.0,0.0,0.0 MaxYaw=190 MinYaw=-190 Hope you guys like it! Thanks a lot Quack!!!!!! -
Give us a hand - a new FM/LOADOUT please! http://forum.combatace.com/topic/54312-caproni-ca-3-issues/
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That's bad!!! Can anyone take this on? Thanks Peter01!
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Ops! I meant W.29, ha ha!!!
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Oh Gosh!!! The W.34 - the most beautifull seaplane ever!! Some new ships to attack could be come along too.
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Gents, my Ca-3 install has the old and annoying explosion while on ground. Any fix? Regarding to the bombload, is it external or internal? I can't see any bombs... Thanks!!
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No new DATA/LOADOUT so far... Maybe some DATAtweaks could solve the problem. Far from my knowledge.
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Wow, sounds good. Is there a specific default cockpit for it? Could you post a screenshot please?
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Gents, I have some questions regarding the Turkish Front. Hope you can help me. - Is there any dedicated terrain for that? If not, is there any way to backdated some terrain to WWI standard? - Wich planes the Turkish flown? - Who were the foes and planes? - Any good link? Thanks in advance guys!!!
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Well, I really don't know nothing about this... Shame on me! Could you explain a little bit more please?
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Any success, quack74?
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Try to download the "3D Object Converter 4.20" program. With this you can see all the parts and even modified (not sure about the last one). A major breakthrough indeed!! Anyway, there it goes - for the under tail fin the nodename is "Skid Base". For the skid itself "Tail Skid" and for the nose cone(spinner I assume) is "Prop Spinner". Useless to say that it's case sensitive. Cheers!!!!
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Super!!! Waiting on!!
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Can anyone make this? http://3.bp.blogspot.com/_FEcHJfaMW1o/ScAQyztZdPI/AAAAAAAAHto/I_CFUlqGa8s/s400/Breguet-14_bombas.jpg
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I mean with the Breguet 14!
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Love it ! Thanks Christian , but is there any chance to place the bombs under the lower wings like the photo?
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New planes - most wanted! The Albatros OEF Austro-Hungarian and the Pfalz D.IIIa (late version). GREAT!!!
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As we now have the late Pfalz D.IIIa, with external guns, you can fix the old D.III with the correct burried guns by adding the following to the PfalzD3_DATA.ini replacing the old lines - It only remove the guns without changing anything. [AircraftData] EmptyMass=690.0 EmptyInertia=538.38,423.0,883.26 ReferenceArea=22.14 ReferenceSpan=8.40 ReferenceChord=1.53 CGPosition=0.00,0.00,0.00 OnGroundPitchAngle=11.5 UseMetricUnit=TRUE DefaultArmorType=WOOD DefaultArmorThickness=25 Component[001]=Fuselage Component[002]=TopWingLeft Component[003]=TopWingRight Component[004]=TopWingMidLeft Component[005]=TopWingMidRight Component[006]=TopWingTipLeft Component[007]=TopWingTipRight Component[008]=BottomWingLeft Component[009]=BottomWingRight Component[010]=BottomWingMidLeft Component[011]=BottomWingMidRight Component[012]=BottomWingTipLeft Component[013]=BottomWingTipRight Component[014]=Tail Component[015]=LeftStab Component[016]=RightStab Component[017]=VertTail Component[018]=Nose Component[019]=Remove1 Component[020]=Remove2 Component[021]=Remove3 Component[022]=Remove4 Component[023]=Remove5 Component[024]=Remove6 Component[025]=Remove7 Component[026]=Remove8 Component[027]=Remove9 Component[028]=Remove10 Component[029]=Remove11 Component[030]=Remove12 Component[031]=Remove13 Component[032]=Remove14 Component[033]=Remove15 Component[034]=Remove16 Component[035]=Remove17 Component[036]=Remove18 Component[037]=Remove19 Component[038]=Remove20 Component[039]=Remove21 Component[040]=Remove22 [Remove1] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Spandau DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove2] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Jacket DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove3] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Sight DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove4] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Muzzle DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove5] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Magazine DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove6] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Butt DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove7] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Butt_lever DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove8] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Drum DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove9] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Lever DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove10] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Lever_Handle DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove11] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Ammo_L DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove12] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Spandau01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove13] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Jacket01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove14] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Sight01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove15] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Muzzle01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove16] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Magazine01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove17] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Butt01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove18] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Butt_lever01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove19] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Drum01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove20] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Lever01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove21] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Lever_Handle01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove22] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Ammo_R DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE Good luck!