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Wilches

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Everything posted by Wilches

  1. PPPLLLEEEAAASSSEEE!! Release the Meteor pit as a stand-alone NOW!!!! A much needed indeed!!
  2. The No.32 Sqdn? I grab the No.24 Sqdn ones, but not sure about the 32's. Thanks for response!!
  3. Waiting on.................
  4. Quack!! That's splendid! Downloaded and using! I did some minor tweaks in order to see the prop/engine form inside cockpit. On the DATA.INI drop the lines below - it doesn't change a thing, only adding the elements to view: [AircraftData] EmptyMass=428.0 EmptyInertia=501.89,254.58,512.94 ReferenceArea=23.13 ReferenceSpan=8.61 ReferenceChord=1.55 //ReferenceChord=1.48 CGPosition=0.00,-0.20,0.00 OnGroundPitchAngle=11.5 DefaultArmorType=WOOD DefaultArmorThickness=24 Component[001]=Fuselage Component[002]=TopWingCenter Component[003]=TopLeftWingMid Component[004]=TopRightWingMid Component[005]=TopLeftWingTip Component[006]=TopRightWingTip Component[007]=LowerLeftWing Component[008]=LowerRightWing Component[009]=LowerLeftWingMid Component[010]=LowerRightWingMid Component[011]=LowerLeftWingTip Component[012]=LowerRightWingTip Component[013]=TailTruss Component[014]=VertStab Component[015]=HoriStabL Component[016]=HoriStabR Component[017]=Nose Component[018]=PropIdle Component[019]=PropSpinF [PropIdle] ParentComponentName=Fuselage ModelNodeName=PropIdle ShowFromCockpit=TRUE [PropSpinF] ParentComponentName=Fuselage ModelNodeName=PropSpinF ShowFromCockpit=TRUE To make it works properly, on the COCKPIT.INI place this: [CockpitSeat001] ModelName=DH2Cockpit.LOD HideExternalNodeName=cockpit OpenCockpit=TRUE ExternalClipDistMin=0.01 Position=0.0,0.81,0.153 Offset=0.00,0.00,0.00 ViewAngles=0.0,0.0,0.0 MaxYaw=190 MinYaw=-190 Hope you guys like it! Thanks a lot Quack!!!!!!
  5. To Peter01!

    Give us a hand - a new FM/LOADOUT please! http://forum.combatace.com/topic/54312-caproni-ca-3-issues/
  6. To Peter01!

    That's bad!!! Can anyone take this on? Thanks Peter01!
  7. Float planes

    Ops! I meant W.29, ha ha!!!
  8. Float planes

    Oh Gosh!!! The W.34 - the most beautifull seaplane ever!! Some new ships to attack could be come along too.
  9. Gents, my Ca-3 install has the old and annoying explosion while on ground. Any fix? Regarding to the bombload, is it external or internal? I can't see any bombs... Thanks!!
  10. Caproni Ca-3 issues

    No new DATA/LOADOUT so far... Maybe some DATAtweaks could solve the problem. Far from my knowledge.
  11. FE2 - Spad 7 is flyable!

    Wow, sounds good. Is there a specific default cockpit for it? Could you post a screenshot please?
  12. Gents, I have some questions regarding the Turkish Front. Hope you can help me. - Is there any dedicated terrain for that? If not, is there any way to backdated some terrain to WWI standard? - Wich planes the Turkish flown? - Who were the foes and planes? - Any good link? Thanks in advance guys!!!
  13. Turkish Front...

    Well, I really don't know nothing about this... Shame on me! Could you explain a little bit more please?
  14. Stock AlbatrosD3 parts names

    Any success, quack74?
  15. Stock AlbatrosD3 parts names

    Try to download the "3D Object Converter 4.20" program. With this you can see all the parts and even modified (not sure about the last one). A major breakthrough indeed!! Anyway, there it goes - for the under tail fin the nodename is "Skid Base". For the skid itself "Tail Skid" and for the nose cone(spinner I assume) is "Prop Spinner". Useless to say that it's case sensitive. Cheers!!!!
  16. Updated Gotha's

    Super!!! Waiting on!!
  17. Can anyone make this? http://3.bp.blogspot.com/_FEcHJfaMW1o/ScAQyztZdPI/AAAAAAAAHto/I_CFUlqGa8s/s400/Breguet-14_bombas.jpg
  18. Breguet 14 with bombs

    I mean with the Breguet 14!
  19. Breguet 14 with bombs

    Love it ! Thanks Christian , but is there any chance to place the bombs under the lower wings like the photo?
  20. New planes - most wanted! The Albatros OEF Austro-Hungarian and the Pfalz D.IIIa (late version). GREAT!!!
  21. New planes at Capun's!

    As we now have the late Pfalz D.IIIa, with external guns, you can fix the old D.III with the correct burried guns by adding the following to the PfalzD3_DATA.ini replacing the old lines - It only remove the guns without changing anything. [AircraftData] EmptyMass=690.0 EmptyInertia=538.38,423.0,883.26 ReferenceArea=22.14 ReferenceSpan=8.40 ReferenceChord=1.53 CGPosition=0.00,0.00,0.00 OnGroundPitchAngle=11.5 UseMetricUnit=TRUE DefaultArmorType=WOOD DefaultArmorThickness=25 Component[001]=Fuselage Component[002]=TopWingLeft Component[003]=TopWingRight Component[004]=TopWingMidLeft Component[005]=TopWingMidRight Component[006]=TopWingTipLeft Component[007]=TopWingTipRight Component[008]=BottomWingLeft Component[009]=BottomWingRight Component[010]=BottomWingMidLeft Component[011]=BottomWingMidRight Component[012]=BottomWingTipLeft Component[013]=BottomWingTipRight Component[014]=Tail Component[015]=LeftStab Component[016]=RightStab Component[017]=VertTail Component[018]=Nose Component[019]=Remove1 Component[020]=Remove2 Component[021]=Remove3 Component[022]=Remove4 Component[023]=Remove5 Component[024]=Remove6 Component[025]=Remove7 Component[026]=Remove8 Component[027]=Remove9 Component[028]=Remove10 Component[029]=Remove11 Component[030]=Remove12 Component[031]=Remove13 Component[032]=Remove14 Component[033]=Remove15 Component[034]=Remove16 Component[035]=Remove17 Component[036]=Remove18 Component[037]=Remove19 Component[038]=Remove20 Component[039]=Remove21 Component[040]=Remove22 [Remove1] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Spandau DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove2] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Jacket DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove3] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Sight DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove4] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Muzzle DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove5] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Magazine DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove6] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Butt DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove7] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Butt_lever DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove8] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Drum DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove9] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Lever DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove10] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Lever_Handle DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove11] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Ammo_L DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove12] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Spandau01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove13] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Jacket01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove14] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Sight01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove15] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Muzzle01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove16] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Magazine01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove17] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Butt01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove18] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Butt_lever01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove19] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Drum01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove20] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Lever01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove21] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Lever_Handle01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove22] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Ammo_R DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE Good luck!
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