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Blade

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Everything posted by Blade

  1. Yep, via the fake pilot method. You shouldn't use the F-4E-35_data.ini that comes with the mod, that file is outdated and incompatible with the current stock SF2 F-4E.
  2. Maybe you find THIS useful. Or the DLC F-4EJ may be used as an alternative.
  3. BTW, I am still sure that locked inboard LEFs, drooping ailerons and slotted stabilators were standard features of the F-4B from about '67-68 (see the photos below). This means that the N had them as well. This photo was taken in 1971. This photo was taken in Feb 1968.
  4. I also prefer the full loviz one. Three more: Slotted stabilators are clearly visible. It's a shame that the DLC N lacks them...
  5. Sure. I will upload or link more if I have the time.
  6. Are you sure? As far as my research goes, they were fitted to the B in the late '60s (after the F-4J entered service), so I am sure the N had them as well. Does the DLC F-4N have them? I bet it doesn't...
  7. And does it come with drooping ailerons? If so, I may buy it... VF-21 (and maybe VF-154) had at least a handful of TPS birds during their last F-4N cruise in 1983. There were some reserve units that flew the F-4N in TPS. These were VF-201 and VF-202, as well as VMFA-112, VMFA-134 and VMFA-321.
  8. Try 'axilliary_intake_door_left_outer' and 'axilliary_intake_door_right_outer'.
  9. Actually, this is from the '70s. Click here for more.
  10. Judging by the other expansion packs, I feel that the Mirage F1 pack won’t come with just one flyable plane (and some of its variants). I guess making a proper MIIIE (and M5F) cockpit and model shouldn’t take much effort now, so I think it is possible that it would be something like a ‘mini Armée de l'Air pack’ with three flyable Mirage variants. At least this is what I hope for… BTW, well said, Streakeagle.
  11. My thoughts exactly! It can be used to model the first batch of Mirage IIIEAs, which were similarly equipped (that is, no IRM rails, only the centerline Matra 530).
  12. I also noticed that. AFAIK none of these units flew F-4Es, but they all had Mirage IIIOs...
  13. This method works without the empty decal files. In case of your example, all you need is the appropriately numbered decals for the 3rd, the 5th and the 7th aircraft.
  14. It is also strange to see 'InsigniaLV' decals (the blue-red circles), because the RNBlue skin's decals.ini refers to 'Insignia' decals (blue-white-red circles). Is it possible that you have a decal in your mod folder with a name that overrides the stock RN insignia decal?
  15. Where are you stuck? Creating the decal (a tga file), or putting the appropriate entries into the decals.ini? What you’re trying to do is possible, because I made something similar in the form of the red ’excellence award’ used on Soviet planes and it works.
  16. VMF(AW)-212 in the Rolling Thunder campaign and VMFA-333 in Linebacker I and II.
  17. Like THIS one? THIS ONE is also cool, though it is VF-41.
  18. Glad to read that you managed to solve it.
  19. At least you don't have to worry about the nose fairing issue, because, as far as I can remember, the undernose fairing on the 1st gen Phantoms is not a separate mesh. I also ran into this problem while creating repainted versions of the stock F-4 droptanks.
  20. Now I’m getting puzzled. The entries you posted seem to be OK and I guess that the decal is OK as well (otherwise it wouldn’t appear on the nosecone). If you use these same entries in case of the nosecone, and the decal appears there without any problems, then it must also work in case of the fairing. Do you mean DecalLevel? I already deleted the entries, but all I did was creating a simple green tga, then copied and renumbered one of the fuselage insignia entries in the decals.ini, modified the ‘MeshName=’ and ‘FilenameFormat=’ lines and increased the scale, so I guess the DecalLevel was 0. What is the level you use in case of the nosecone?
  21. Just ran a quick test with the F-4B. I successfully put a decal on the undernose fairing by using 'rwr_nose'. Perhaps you could post the decals.ini here, so that we could take a look at it to see if there is something wrong. Bl.
  22. In case of the 1st gen games, it is called 'vertical_stab_ant'. For SF2 Phantoms, you can use 'rwr_tail'.
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