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Blade

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Everything posted by Blade

  1. It won't show up as a fuel tank. If everything is set up correctly it appears in the loadout menu as in my screenshot (the number of bombs may differ). Does it appear on the aircraft when you load the mission?
  2. Suez '56 - EC 1/2 Mystere IVA & No. 34 Sqn Hunter Mk. 5
  3. It is the folder in which you installed the game.
  4. Mue's extractor is much more user friendly. https://combatace.com/files/file/15942-mues-toolbox/
  5. Intercept!

    Somewhere over the North Atlantic
  6. Here is the blue skin. As far as I can remember, it is also from CheckSix (I downloaded it in '07). MirageIIIC_2_10_BleuDA.zip Edit: Here is the original C6 link: https://www.checksix-fr.com/bibliotheque/index.php?page=detail&ID=5483 Wow, I had no idea that CheckSix was still available.
  7. Hi, I have the Nesher exe if you still need it. I also happen to have a French blue skin for the IIIC as well. Also, note that one of the early Falkland all inclusive packs has updated models for the Dagger and the IIIEA (with higher poly-counts). As for the RWR threat lists, they reside in the same cat file that has the particular aircraft. Use Mue's extractor, the TW one does not seem to be able to extract (or see) them for some reason.
  8. Bear Hunt - The French Style
  9. It seems that TK wanted to implement a function to add deck object variety for his stock carriers, though it does not appear to work. There are entries in the stock SCB-125_Data.ini which seem to serve this purpose (to no avail, apparently): [Cargo1] SystemType=CARGO NodeName=tractor_01 RandomChance=60 In theory, it might be logical to set the RandomChance value to 0 to make the node in question disappear. I tested it a couple of times several years ago but, unfortunately, it did not seem to work. You might test it again, maybe I simply missed something back then. (PS: Needless to say, you have to define these among the SystemName[...] entries in the [Hull] section, e.g. SystemName[011]=Cargo1.) (PS2: 'seaking01' is the node name for the chopper on the elevator.)
  10. A Pukin' Dog over the North Atlantic (with slightly corrected tail decals).
  11. The communication ship SS Layton has become disabled and has wandered into foreign territory. A rescue operation will soon begin. Your mission is to give it air support. There are MiGs in the area. If you witness a hostile act, return fire. This is the real thing. This is what you've been trained for. Make us proud. Ice, Hollywood, sector two.
  12. Warsaw Pact MiG-21PFM interceptors. Some of the surviving East German MiG-21PFM fighters were updated to carry R-60 (AA-8 Aphid) missiles during the second half of the '80s.
  13. MiG-21SM over East Germany. Sometimes I miss the simplicity of the 1st generation.
  14. Iraqi MiG-21PFM on final approach.
  15. Hi, Well, this seems rather strange. I have a fully merged install. I downloaded and installed both the Kuznetsov and the Kuril Islands map. Everything works perfectly, with no need to mod or change anything. If I select strike as mission type, I get a Soviet battle group as target. Cargo ships only appear as targets when I fly an anti-shipping mission, so, to me, it seems strange that you get cargo ships as targets in a strike mission. Also, in case of a merged install, it does not matter which exe you use to start the game as long as the corresponding options.ini file points to the appropriate mod folder. By default, each exe uses its own individual folder, meaning it can see only mods which are installed in its own mod folder. The mod folder can be anywhere, even different exes can use the same mod folder.
  16. Super Sunday

    Last USAFE Super Sabres. 48th TFW, 1971.
  17. Super Sunday

    Turkish Air Force F-100C
  18. 166th TFS, Ohio ANG, mid '70s (later the stripe became solid blue) Click for image
  19. I-15 Chatos over Spain
  20. https://commons.wikimedia.org/wiki/File:USAF_57th_Wing_shield.svg You may have to edit the text on it.
  21. Hi, So, you have only SF2NA installed, right? If so, it is simple. The mod you are using refers to aircraft that are not included in SF2NA (since it has no Phantoms apart from the F-4E_75, IIRC). All lod files are in Cat002, so the plane and pit appear, but there are no texture files, because those come with SF2 & SF2V. If you have the other games as well, then I have no idea now...
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