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Everything posted by Blade
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USN Phantom questions
Blade replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No need to apologize. We’re just trying to help each other here. If it doesn’t work then it doesn’t work. So what? You can’t have it all. Let’s just forget the drooping ailerons. Your F-4N DECM fairing in itself is a huge step bringing us closer to a visually realistic in-game F-4N. So thanks again. Unfortunately I only have the lods from SF2E extracted and safely stored. Though I have earlier versions of the other games as well, I was too lazy to reinstall them just for the sake of the lods. The Abyss? You mean the one from ’89 with Ed Harris? Now that’s a great movie. -
USN Phantom questions
Blade replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I also checked the node names, so that’s not what I’m missing. Indeed, the 1st gen F-4B has ‘drooping_aileron_left/right’ and doesn’t have ‘aileron_left/right’, but in case of the 2nd gen F-4B it’s vice versa. I can’t check the lod anymore (because TK made them inaccessible), but the data.ini calls for ‘aileron_left/right’. If I use ‘drooping_aileron_left/right’ the ailerons don’t droop (suggesting that the 2nd gen F-4B does lack nodes with these names). So I guess the root of the problem lies elsewhere. Otherwise everything you wrote makes sense, I also made the same changes. -
USN Phantom questions
Blade replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
OK, I give up. I can create drooping ailerons which droop, but in that case they don’t move (apart from the drooping). Mike, what changes did you make in the data.ini? I added the [LeftAileronDroop] and [RightAileronDroop] components (from the F-4J_Data.ini) and changed their node names (‘aileron_left/right’ instead of ‘drooping_aileron_left/right’). I pasted the following lines (also copied from the F-4J_Data.ini) into the bottom of the [LeftAileron] and [RightAileron] sections: HasFlapDownSetting=TRUE FlapDownMaxDeflection=16.5 FlapDownMinDeflection=-16.5 Where did I go wrong? -
USN Phantom questions
Blade replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You are right, it works. This is also as far as I got when I last tried to mod it. But do they move as ailerons as well? I found that if they droop they don’t move like ailerons. It seems that visually you can have drooping ‘ailerons’ (appearing like ‘flaps’, because they don’t move like ailerons) or have moving ailerons which don’t droop (as in the unmodded F-4B), but not both at the same time (due to the F-4B models lacking the dedicated nodes). My conclusion is that by editing the F-4B_Data.ini, the in-game F-4B can have ‘pseudo drooping ailerons’ which have the same effect as those of the in-game F-4J, but they cannot be simulated visually. At least I couldn’t succeed (though I’m still hoping). -
USN Phantom questions
Blade replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think the ‘aerodynamic effect’ (if that’s what you refer to) of the drooping ailerons can be simulated by simply copying over the relevant entries from the F-4J_Data.ini, but you won’t see the ailerons droop, because the F-4B model doesn’t support that animation. At least this is the conclusion I came to when I tried to mod a late F-4B/F-4N using the SF2 F-4B_67. -
USN Phantom questions
Blade replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You mean they are not parts of the model? I just checked the 1st gen F-4J.lod and I could find 'drooping_aileron_right' and 'drooping_aileron_left' in it. -
USN Phantom questions
Blade replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Fixing the inboard LEFs is not a problem. IIRC all that needs to be done is deleting the [LeftLEFlapInner2] and [RightLEFlapInner2] entries. The drooping ailerons might be more difficult. The F-4J has different nodes for that (drooping_aileron_right and left), which the F-4B lacks, and that may make a difference. -
USN Phantom questions
Blade replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Finally! After nearly four years of waiting... Thank you! -
Mirages 5 around the world
Blade replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
How's this for Dagger? -
SF2 Oct 11 patch
Blade replied to Gr.Viper's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I haven’t checked the patched game yet, but the AircraftList.lst included in the F-8E(FN) DLC also contains interesting things. Maybe a glimpse into the (not immediate) future…? -
Do you need EXP2 to enable Year Based Loadouts?
Blade replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I guess the line 'DefaultFor=Attack' in your [Attack 2006] section might have caused some issues, since there is no such mission type as 'Attack' (should be CAS & Armed_Recon). -
DLC 12 is out F-8E(FN)
Blade replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Any hint for those who don’t…? My poor Crouze has nowhere to land. :helpme: -
Campaign places Squadrons randomly on Airfields
Blade replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Try adding the line ’BaseMoveChance=0’ under ‘BaseArea=’. If the entry is already there, check its value. It should be zero. -
A-6 cockpit mesh name
Blade replied to Cliff7600's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
hook_release_handle -
Removing Antennas from stock models
Blade replied to ghostrider883's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The mesh names, as Spillone104 said above, are Nose_Odd-Rods and Tail_Odd-Rods. -
DLC #006 is out!
Blade replied to SkateZilla's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Indeed, but I think it is a unique F-4 version (in TW terms), because, at the moment, there is no other stock F-4E with unslatted wings AND the longer muzzle. -
A-4 Skyhawk IRM weapon rails
Blade replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What you need is a file called 'missile_rail.bmp'. It is in ObjectData001.cat. -
SA-8 problem
Blade replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Extract the SA-8_data.ini with the Cat Extractor, then change the 'MOBILE_SAM' variable to 'MOBILE_AAA'. IIRC objects defined as MOBILE_SAM appear during CAS missions only. -
Squadron display issues after May 11 patch
Blade replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=8355&start=8 Starting from the middle of the page. -
May 11 updates out now!
Blade replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Piecemeal, Supposedly, your decals.ini files do not contain any nation or squadron specific entries (DecalLevel=0 and DecalLevel=1). It seems that after the patch these are supposed to be there in order to change the service and the squadron. This can be solved by adding ‘blank’ entries with nothing given in the ‘FilenameFormat=’ line. -
Is there actually a such thing as an Su-9A?
Blade replied to krgf15's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In early Su-9 production, there were provisions for fitting a Nudelman-Rikhter NR-30 30 millimeter cannon in each wingroot, but no Su-9s carried cannons in service. In later production the cannon provisions were eliminated, with fuel tanks inserted in their place. Early production machines had a blast plate on each side of the fuselage where the cannon muzzle was supposed to be; the blast plates were deleted when the cannon provisions were eliminated. There was a gun camera in the right wing. (http://www.vectorsite.net/avsu15.html) -
jpg texture files
Blade posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Guys, I may have stumbled upon another method of saving disk space and memory. Has anyone else noticed that jpg files can be used as aircraft (and, possibly, ground object) textures? I just did a quick test by converting the texture bitmaps to jpg files and hex editing the texture name entries in the aircraft's lod file, and it seems to work. I assume that it only works in case of the 2nd gen series, because I successfully tested this in SF2E, but no joy in WoE. The aircraft lod I edited was the 1st gen stock F-104G. I have no software that can properly hex edit the new format SF2 lods, so that's yet to be checked. -
Anybody taking requests?
Blade replied to CrazyhorseB34's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thank you for the details.