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Blade

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Everything posted by Blade

  1. Indeed, the A-4B, C and E use the same bitmaps. However some texture files of the A-4F (fuselage and tail) are slighty different. (Some parts had to be re-located because of the avionics hump.)
  2. Star Wars Games

    Hi, I think it is some compatibility issue with XP. I had the same problem some time ago with XvT as well. IIRC, a fix I downloaded from somewhere solved my problem. On this page you can find a compatibility fix. I know it says it is for X-W 95 and T-F 95, but, if my memory serves me well, this was the fix that solved my problem.
  3. Considering the fact that only 19 Intruders were converted to A-6B standards, I guess only a handful could be assigned to each squadron. The following quotation (http://www.aero-web.org/specs/grumman/a-6b.htm) seems to suport this:
  4. Roll Call

    Blade has the ball.
  5. Keep using the GermanyCE.cat. IMHO what you need is a tile set only (see the link in my post above). And here is the relevant topic from the Knowledge Base: http://forum.combatace.com/index.php?showtopic=12230.
  6. Hi, Try downloading a texture set for the desert terrain. The Suez terrain is default to the stock SFP1 desert texture, however the GermanyCE.cat file you use contains a different set of terrain texture files. IMHO that may be the problem. I recommend this.
  7. IIRC this issue was discussed at the TW forums some time ago. If my memory serves me well, a .tga file had been left out accidentally. TK said he would check it and the next patch would fix it.
  8. Hi, Try this: http://www.jpsmodell.de/dc/luft_e.htm Some aggressors: http://www.jpsmodell.de/dc/usn_e.htm#aggressor (scroll down to the bottom of the page)
  9. Thanks guys, I'm really touched (actually moved to tears).
  10. Then it's a preview of two F-16 skins (about to be released) depicting two ANG (NY & SC) units participating in Desert Storm!!! Any prize for the correct answer?
  11. Seems to me that a DS campaign is about to be released...
  12. A more persistent problem was that the cartridges could be jammed in the cannon feeds by high-gee maneuvers, and in addition such maneuvers could also deplete the pneumatic air supply that drove the feed mechanism. There was never really a fix for these two problems. (http://www.vectorsite.net/avcrus_2.html)
  13. Star Wars Games

    Please don't make me abandon all hope...
  14. It affects aircraft numbers (or any other decals having the 'DecalLevel=2' entry in the Decals.ini file). 'Startnumber=0' makes the first plane in the squadron carry the first number, see the 'Numbers.lst' files in the skin folders. E. g. '100' for a USN F-4 unit or '300' for a USN A-4 squadron, etc.
  15. Star Wars Games

    Maybe a glimmer of hope... (Cited from X-Wing Series on Wikipedia)
  16. What was you fav off the wall Sci-Fi movie

    Neon City Moon 44
  17. Anyone interested in having parked Intruders with wings folded? It's quite easy, here's what to do: Open the A-6A_Static_Data.ini with Notepad. Then find the section that starts with [Fuselage], scroll down to the bottom of the section, and add the following line: SystemName[006]=WingFold Now go to the bottom of the file and add the following: [WingFold] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=0.0 Setting[1].RetractValue=5.0 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=0.2 AnimationID=8 Now your static Intruders are parked with wings folded. PS: comrpnt, I hope you don't mind that I'm fiddling with your mod...
  18. Since we're talking about animations - and I don't think anyone has come up with THIS - I have a question: What do you do after a successful trap aboard a carrier? You fold your wings... The A/C is the stock WoV A-6A.
  19. The pit (and avionics, at least game-wise) of the F-4G is quite similar to (if not the same as) that of the F-4E, so the stock (or any downloadable hi-rez) F-4E pit can be used as stand-in. The pit of the F-4S is nearly identical to that of the F-4J. The only difference I could find is the radar controls and display. F-4S pit: By any chance, could anyone enlighten me about the characteristics of the radar (APQ-99 IIRC) used in the F-4S? I've been trying to come up with some info or data for some time now, but all I could find was that it is capable of displaying range information, bearing information and IFF information, but no figures or exact data. I guess we could model it in the SFP1-series (using the Avionics70.dll), provided that we have the exact data...
  20. I had that one as well. Gee, I can't believe it was nearly 20 years ago...
  21. Was the Death Star Attack an Inside Job!

    The truth about the destruction of the Death Star is out here: http://www.theforce.net/fanfilms/shortfilm...irmen/index.asp
  22. Star Wars Games

    IMHO X-Wing Alliance still rocks, especially with the improved 3D models made by modders for almost all the ships and objects appearing in the game. BTW, hasn't anyone tried the TIE Fighter Total Conversion Pack for X-Wing Alliance? And some interesting stuff: X-Wing graphics through time.
  23. Hi all, I've been trying to find the meshname of the undernose fairing of the F-4G to no avail. So far everything I've found in the lod file doesn't seem to work. So, does anyone know if it is possible to put decals there, and, if so, what the meshname is? Thanks, Bl.
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