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Blade

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Posts posted by Blade


  1. Hi,

    I have the Nesher exe if you still need it. I also happen to have a French blue skin for the IIIC as well.

    Also, note that one of the early Falkland all inclusive packs has updated models for the Dagger and the IIIEA (with higher poly-counts).

    As for the RWR threat lists, they reside in the same cat file that has the particular aircraft. Use Mue's extractor, the TW one does not seem to be able to extract (or see) them for some reason.

    • Like 1

  2. It seems that TK wanted to implement a function to add deck object variety for his stock carriers, though it does not appear to work. There are entries in the stock SCB-125_Data.ini which seem to serve this purpose (to no avail, apparently):

    [Cargo1]
    SystemType=CARGO
    NodeName=tractor_01
    RandomChance=60

    In theory, it might be logical to set the RandomChance value to 0 to make the node in question disappear. I tested it a couple of times several years ago but, unfortunately, it did not seem to work. You might test it again, maybe I simply missed something back then.

    (PS: Needless to say, you have to define these among the SystemName[...] entries in the [Hull] section, e.g. SystemName[011]=Cargo1.)

    (PS2: 'seaking01' is the node name for the chopper on the elevator.)

    • Thanks 1

  3. 1 hour ago, TheStig said:

    Alright.  I'm giving up.  I set Kuztnetsov end year to 2060 and It won't appear in 2005, well within start year....  Won't work on Kuril, Kamchatka, even north atlantic.

    Hi,

    Well, this seems rather strange.

    I have a fully merged install. I downloaded and installed both the Kuznetsov and the Kuril Islands map. Everything works perfectly, with no need to mod or change anything. If I select strike as mission type, I get a Soviet battle group as target. Cargo ships only appear as targets when I fly an anti-shipping mission, so, to me, it seems strange that you get cargo ships as targets in a strike mission.

    Also, in case of a merged install, it does not matter which exe you use to start the game as long as the corresponding options.ini file points to the appropriate mod folder. By default, each exe uses its own individual folder, meaning it can see only mods which are installed in its own mod folder. The mod folder can be anywhere, even different exes can use the same mod folder.

    • Like 1

  4. On 4/28/2023 at 1:31 PM, kosmo92 said:

    Hi i have little problem with my F-4 Phantom Fleet in SF2 North Atlantic. Each one  F-4 have black cockpit only with working radar , other avionics is not working . How to fix it ?

     

    Hi,

    So, you have only SF2NA installed, right? If so, it is simple. The mod you are using refers to aircraft that are not included in SF2NA (since it has no Phantoms apart from the F-4E_75, IIRC). All lod files are in Cat002, so the plane and pit appear, but there are no texture files, because those come with SF2 & SF2V.

    If you have the other games as well, then I have no idea now...

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