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JediMaster

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Everything posted by JediMaster

  1. Dyess installs last B-1 LCTP upgrade

    Great, so now that's finally done I predict all B-1Bs will be retired by the end of 2011.
  2. Well, yes and no. For practical purposes you could easily. If you wanted to be accurate, though, the KC-46 will have a different wing. It's not a true adaptation of any one 767, it's got the fuselage from one, the wing from another, a cockpit from somewhere else...
  3. Something weird in L4D...

    Especially as the pilot you talk to has a southern accent! Of course, you could just assume in the backstory there was some international mobilization and transport planes wound up all over the globe, and some USAF guy is now "borrowing" said ROKAF plane. I guess they just liked their camo scheme more than standard USAF boring-gray.
  4. Anti Virus software

    Another MSE user here. Using it since I went to Win7 and no problems. Aside from the way it handles large archive files like zips, rars, etc...if you have the real-time scanner on it will scan the entire file when you click it, whether it's an installer or whatever, and that can make installing things a bit slow. If you don't install often, it's easily overlooked. If you do, you can just turn off the RT scanning before running it.
  5. Evidence of alienlife

    The issue perhaps is that people are overestimating a massive civilization's abilities. What's to say that after getting advanced enough to make it out into space they don't wind up dying off due to some natural disaster or disease they can't cure? If there's no way to travel faster than light, and the only way to cross the stars is in generational vessels, it's pretty obvious that almost no species would ever leave its home star. In short, there could have been lots of other civilizations out there over the eons, but we wouldn't have found any evidence of them yet if they're all dead in their home systems.
  6. 18 F-2s were damaged by tsunami.

    The problem was I think they only had an hour warning. Quite often planes and helos on a base that weren't scheduled for ops that day need a LOT more than 1 hour to get in the air. Also, the people that would be responsible for prepping them were most likely rushing to get their families to safety if possible, saving a bunch of planes was likely last on their minds.
  7. Space Shuttle Discovery final flight...

    That's what Constellation was. Ares I/Orion was a small "Apollo on steroids" capsule that could only carry 6 people to and from orbit. Ares V was the heavy lifter that would put cargo and eventually things like a lunar lander and transit stage in orbit. Of course, that was canceled because our brilliant administration thinks NASA can let commercial companies who to date have NEVER sent one person up there do it. So NASA has let too many people die but some company interested in only the bottom line will do it better?
  8. Space Shuttle Discovery final flight...

    I'm guessing they'll put it where Enterprise is now, so I wonder where they'll put that.
  9. Space Shuttle Discovery final flight...

    Most certainly the launch was ridiculous. There were people lined up along A1A a good 25 miles south of the Cape!! Frankly, unless you've got a good lens at that distance all you see is the exhaust. You need to be within 10 to see the thing itself.
  10. A Hebrew name for the F-35I

    I was thinking Shlimil.
  11. A 580 is a lot more powerful, I just don't know if you'll need THAT much, especially if you're still just running 12x10 res. A 570 would probably do you just fine. It will also need less from your PSU. Check its rating because nvidia recommends certain wattages for certain cards.
  12. I couldn't help but wonder... is it two weeks yet??
  13. Couple of My Favorite Pics I took

    Not compared to that B-36 it doesn't!
  14. Deus Ex:Human Revolution trailer

    That's a big push back from March!
  15. I guess you didn't read what came before. They DID. It was called the A400M.
  16. NightWatch

    Due to the contrarotating turboprops, Bears are loud. Intercepting planes from the F-4 to F-14 to F-15 have all noted it's one of the few planes you can hear from inside THEIR plane, over all the noises they already hear. Can subs hear a Bear on ASW patrol? Yes, as was demonstrated in HfRO. Hydrophones, however, are on the ocean floor and can be literally a mile or more below the surface. I don't know how well a surface noise would propagate straight down, but my gut would say unless the plane literally overflew the hydrophone they'd not pick it up. Sort of like a MAD has to be very close to a sub to sense it.
  17. I've often pondered hitching a ride on the shuttle just to make time pass more quickly here, but the airport fees are extravagant. Remember, though, that not only TK's releases operate on this schedule. Other things scheduled to happen in two weeks: A-10C on Steam New career mode in RoF Announcement of next release in DCS series Release of (updated) mod XYZ for SF2 Fixed P67 chipset motherboards for those of us that bought Sandy Bridge processors before Intel's revelation of the bug Half Life 2 Episode 3 (!!?!?!?!?!) Indiana Jones trilogy on bluray (at least we know Star Wars is due in September)
  18. I think starting with BoB makes sense if you plan on releasing titles in WWII order. Then the planes get progressively better, plus you can wait on things like jet engines and you start with fewer maps.
  19. No idea on the first, although I thought there was some good files in the game's directory itself. For the second, I'd just do it the way they say to do it...low, slow, steady, and a big fat target for AAA gunners...THEN drop!
  20. Well...there is some pooping... Anyway, I would recommend FC2 because it pretty much looks like A-10C but isn't as difficult to pick up (aside from the Su-25T which is almost at DCS levels). You'll also get to fly the F-15C, Su-27, 33, MiG-29, and Su-25. It's a great game and it's like half the price of A-10C I think. The Jedi Master
  21. NightWatch

    While I have no doubt that under the right circumstances a very low flying aircraft could be heard by hydrophones, the idea of tracking it "across the ocean" is silly because no one would fly at very low level "across the ocean"!
  22. Well, if you're a stock-only guy I'm sure you'll find it the same as other stock-only people! I think most will agree TK has done a better job in the A2A arena than in the A2G one. I call BS on the plane AI in his sims least of all my sims, but I often find the ground attack a bit unsatisfying, especially if it's just "bomb runway/fuel tank/comm building" vs AAA. Only when enemy air units are there putting the pressure on as well does it get good. I don't blow planes out of the sky easily in many sims because of the cheating (I'm looking at you Il-2!!) the AI does along with the stacked damage models (I blow half a wing off a guy, he can still shoot me down, but I get one hit and I lose half my guns, control surfaces, severe engine damage, and maybe even the elevator controls!!) TK makes his AI play fair and that means a lot.
  23. FC2 is the same level engine-wise as Black Shark. A-10C is slightly updated from that, but it is basically the same. As for A-10's level of difficulty, I'm not sure as I have yet to get it. However, I do have a lot of time in Black Shark and I can tell you this--the scaling is a bit of a cliff. It pretty much offers "console-like ease" or "full on realism." That middle road is pretty much nonexistent, which also means if you learn the easy and want to "graduate" to the hard you have to spend just as much time unlearning the old ways as learning the new. So I took the step of just plunging into BS at full real (with the exception of labels because quite frankly every enemy out there seems to have a radar and you're more likely dead than lucky when it comes to evading fire from forces you never saw) and while it took several months I did get into the groove. I still don't understand most of the avionics, though, because I found I really didn't need to learn them! I learned to take off, land, fly the waypoints manually (since the autopilot is hard to learn), and fire the weapons. The Ka-50 has only limited weapons (Vikhrs, unguided rockets, laser-guided rockets, guns, free fall bombs) that are pretty easy to use, the only difficulty being to target the enemy accurately and kill them in less time than it takes them to lock onto you and knock you from the sky! The A-10C has more advanced avionics (although still no radar), so I'm not sure how hard that will be to learn. FC2 has the A-10A with a moderate FM and I can own the battlefield with that thing. If I want a challenge in the A2G role, I take the Su-25 or 25T because I find the A-10A so easy to use (almost as easy as TW's A-10 after all these years of flying it in LOMAC/FC/FC2). BTW, as for free time when the baby comes, believe me--you'll have a lot more free time those first few months than you will once they can walk and talk! When all they do is eat and sleep, it's easy street by comparison.
  24. Gunslinger girl

    I just noticed this typo and thought it a rather appropriate Freudian slip.
  25. I think people are crossing the amount of work put into something with the technical capabilities of the underlying engine. OFF P3 has tremendously detailed terrain...in DX7. Water in DX7 looks like crap, plain and simple, they can't change that. That's the result of picking CFS3 as the base. RoF's engine is DX9 (I don't think it supports 10 or 11 directly) so it can look a lot better. Now if you start saying whose textures look better than whom, who put more buildings in town X, color saturation, etc, that's not an engine limitation, that's what was done with it. It's like comparing 2001 and Star Wars. There's no doubt 2001 had that more sophisticated attention to detail, but there's also no doubt that due to the passage of years Star Wars technical capabilities let it do what Kubrick couldn't have even imagined. So, if you like, OFF is 2001 and RoF is Star Wars! As for the difficulty of creating one thing vs another, well, I've never done any of them. All I can do is point at what has been made. In terms of quantity, 3rd party planes are tops. I'm not sure whether there are more 3rd party cockpits or terrains, but the number is pretty close. However, other than some blatantly unfinished cockpits, I'd say on average the 3rd party cockpits that have been done are a better quality than the average 3rd party terrain. That's because there are some lousy looking terrains out there that blow the curve for the good-looking ones. Target placement and all that takes just as much time to create for a poor terrain (although my guess is they simply spent less time doing it, even though it was just as hard), so while I have installed I'd say well over 85% of the 3rd party planes and over 90% of the 3rd party cockpits, I only use maybe just over 50% of the 3rd party terrains. It may simply be the textures are low-res, or there aren't enough of them so you get the repeating tile effect quite glaringly, but it's one of those "instant recognition" things. You might have to spend a couple of hours with a 3rd party plane before you notice all its flaws and lead you to revise downwards your opinion of it vs when you first loaded it up, but a terrain quite often gives you an instant impression of "ugh", that only hours of "putting up with it" to see the work put into target areas or other things might lead you to revise it upwards...hours that I rarely bother to devote. A good looking bunch of planes flying over fugly terrain is an instant immersion killer for me. So, how hard is it to make a really good terrain vs a fugly one with targets and bases sticking half out of the ground? I've no idea, except that the large number of terrains that have those issues by percentage of the whole leads me to believe it's harder than making planes, where only a few have been so fugly that I dumped them. The ones with bad FMs that caused me to dump them is larger (hence why I only use 85% of them when over 95% look good enough), and my tolerance for using an F-4E or A-4 cockpit in the wrong plane just so I can fly it is pretty high, so the lack of a dedicated cockpit or even a flawed one is not usually cause for me to give up a plane. Therefore, from the outside looking in, terrains appear to be the hardest thing to get right for modders. Maybe it's because the flawed cockpits and planes aren't released while the terrains took so much work that they feel they MUST release them because you can at least use most of it?
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